#pragma once enum AnimationId { ANIM_STD_WALK, ANIM_STD_RUN, ANIM_STD_RUNFAST, ANIM_STD_IDLE, ANIM_STD_STARTWALK, ANIM_STD_RUNSTOP1, ANIM_STD_RUNSTOP2, ANIM_STD_IDLE_CAM, ANIM_STD_IDLE_HBHB, ANIM_STD_IDLE_TIRED, ANIM_STD_IDLE_BIGGUN, ANIM_STD_CHAT, ANIM_STD_HAILTAXI, ANIM_STD_KO_FRONT, ANIM_STD_KO_LEFT, ANIM_STD_KO_BACK, ANIM_STD_KO_RIGHT, ANIM_STD_KO_SHOT_FACE, ANIM_STD_KO_SHOT_STOMACH, ANIM_STD_KO_SHOT_ARM_L, ANIM_STD_KO_SHOT_ARM_R, ANIM_STD_KO_SHOT_LEG_L, ANIM_STD_KO_SHOT_LEG_R, ANIM_STD_SPINFORWARD_LEFT, ANIM_STD_SPINFORWARD_RIGHT, ANIM_STD_HIGHIMPACT_FRONT, ANIM_STD_HIGHIMPACT_LEFT, ANIM_STD_HIGHIMPACT_BACK, ANIM_STD_HIGHIMPACT_RIGHT, ANIM_STD_HITBYGUN_FRONT, ANIM_STD_HITBYGUN_LEFT, ANIM_STD_HITBYGUN_BACK, ANIM_STD_HITBYGUN_RIGHT, ANIM_STD_HIT_FRONT, ANIM_STD_HIT_LEFT, ANIM_STD_HIT_BACK, ANIM_STD_HIT_RIGHT, ANIM_STD_HIT_FLOOR, ANIM_STD_HIT_WALL, ANIM_STD_HIT_FLOOR_FRONT, ANIM_STD_HIT_BEHIND, ANIM_STD_FIGHT_IDLE, ANIM_STD_FIGHT_2IDLE, ANIM_STD_FIGHT_SHUFFLE_F, ANIM_STD_PARTIAL_PUNCH, ANIM_FIGHT_ATTACK_A1, ANIM_FIGHT_ATTACK_A2, ANIM_FIGHT_ATTACK_A3, ANIM_FIGHT_ATTACK_B1, ANIM_FIGHT_ATTACK_B2, ANIM_FIGHT_ATTACK_B3, ANIM_FIGHT_HIT_A1, ANIM_FIGHT_HIT_A2, ANIM_FIGHT_HIT_A3, ANIM_FIGHT_HIT_B1, ANIM_FIGHT_HIT_B2, ANIM_FIGHT_HIT_B3, ANIM_STD_DETONATE, ANIM_STD_PUNCH, ANIM_STD_PARTIALPUNCH, ANIM_STD_KICKGROUND, ANIM_STD_THROW_UNDER, ANIM_STD_FIGHT_SHUFFLE_B, ANIM_STD_JACKEDCAR_RHS, ANIM_STD_JACKEDCAR_LO_RHS, ANIM_STD_JACKEDCAR_LHS, ANIM_STD_JACKEDCAR_LO_LHS, ANIM_STD_QUICKJACK, ANIM_STD_QUICKJACKED, ANIM_STD_CAR_ALIGN_DOOR_LHS, ANIM_STD_CAR_ALIGNHI_DOOR_LHS, ANIM_STD_CAR_OPEN_DOOR_LHS, ANIM_STD_CARDOOR_LOCKED_LHS, ANIM_STD_CAR_PULL_OUT_PED_LHS, ANIM_STD_CAR_PULL_OUT_PED_LO_LHS, ANIM_STD_CAR_GET_IN_LHS, ANIM_STD_CAR_GET_IN_LO_LHS, ANIM_STD_CAR_CLOSE_DOOR_LHS, ANIM_STD_CAR_CLOSE_DOOR_LO_LHS, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LHS, ANIM_STD_CAR_CLOSE_DOOR_ROLLING_LO_LHS, ANIM_STD_CAR_JUMP_IN_LO_LHS, ANIM_STD_GETOUT_LHS, ANIM_STD_GETOUT_LO_LHS, ANIM_STD_CAR_CLOSE_LHS, ANIM_STD_CAR_ALIGN_DOOR_RHS, ANIM_STD_CAR_ALIGNHI_DOOR_RHS, ANIM_STD_CAR_OPEN_DOOR_RHS, ANIM_STD_CARDOOR_LOCKED_RHS, ANIM_STD_CAR_PULL_OUT_PED_RHS, ANIM_STD_CAR_PULL_OUT_PED_LO_RHS, ANIM_STD_CAR_GET_IN_RHS, ANIM_STD_CAR_GET_IN_LO_RHS, ANIM_STD_CAR_CLOSE_DOOR_RHS, ANIM_STD_CAR_CLOSE_DOOR_LO_RHS, ANIM_STD_CAR_SHUFFLE_RHS, ANIM_STD_CAR_SHUFFLE_LO_RHS, ANIM_STD_CAR_SIT, ANIM_STD_CAR_SIT_LO, ANIM_STD_CAR_SIT_P, ANIM_STD_CAR_SIT_P_LO, ANIM_STD_CAR_DRIVE_LEFT, ANIM_STD_CAR_DRIVE_RIGHT, ANIM_STD_CAR_DRIVE_LEFT_LO, ANIM_STD_CAR_DRIVE_RIGHT_LO, ANIM_STD_CAR_DRIVEBY_LEFT, ANIM_STD_CAR_DRIVEBY_RIGHT, ANIM_STD_CAR_DRIVEBY_LEFT_LO, ANIM_STD_CAR_DRIVEBY_RIGHT_LO, ANIM_STD_CAR_LOOKBEHIND, ANIM_STD_BOAT_DRIVE, ANIM_STD_BOAT_DRIVE_LEFT, ANIM_STD_BOAT_DRIVE_RIGHT, ANIM_STD_BOAT_LOOKBEHIND, ANIM_STD_BIKE_PICKUP_LHS, ANIM_STD_BIKE_PICKUP_RHS, ANIM_STD_BIKE_PULLUP_LHS, ANIM_STD_BIKE_PULLUP_RHS, ANIM_STD_BIKE_ELBOW_LHS, ANIM_STD_BIKE_ELBOW_RHS, ANIM_STD_BIKE_FALLOFF, ANIM_STD_BIKE_FALLBACK, ANIM_STD_GETOUT_RHS, ANIM_STD_GETOUT_LO_RHS, ANIM_STD_CAR_CLOSE_RHS, ANIM_STD_CAR_HOOKERTALK, ANIM_STD_TRAIN_GETIN, ANIM_STD_TRAIN_GETOUT, ANIM_STD_CRAWLOUT_LHS, ANIM_STD_CRAWLOUT_RHS, ANIM_STD_ROLLOUT_LHS, ANIM_STD_ROLLOUT_RHS, ANIM_STD_GET_UP, ANIM_STD_GET_UP_LEFT, ANIM_STD_GET_UP_RIGHT, ANIM_STD_GET_UP_FRONT, ANIM_STD_JUMP_LAUNCH, ANIM_STD_JUMP_GLIDE, ANIM_STD_JUMP_LAND, ANIM_STD_FALL, ANIM_STD_FALL_GLIDE, ANIM_STD_FALL_LAND, ANIM_STD_FALL_COLLAPSE, ANIM_STD_FALL_ONBACK, ANIM_STD_FALL_ONFRONT, ANIM_STD_EVADE_STEP, ANIM_STD_EVADE_DIVE, ANIM_STD_COMMANDO_ROLL, ANIM_STD_XPRESS_SCRATCH, ANIM_STD_ROADCROSS, ANIM_STD_TURN180, ANIM_STD_ARREST, ANIM_STD_DROWN, ANIM_STD_DUCK_DOWN, ANIM_STD_DUCK_LOW, ANIM_STD_DUCK_WEAPON, ANIM_STD_RBLOCK_SHOOT, ANIM_STD_HANDSUP, ANIM_STD_HANDSCOWER, ANIM_STD_PARTIAL_FUCKU, ANIM_STD_PHONE_IN, ANIM_STD_PHONE_OUT, ANIM_STD_PHONE_TALK, ANIM_STD_SEAT_DOWN, ANIM_STD_SEAT_UP, ANIM_STD_SEAT_IDLE, ANIM_STD_SEAT_RVRS, ANIM_STD_ATM, ANIM_STD_ABSEIL, ANIM_STD_NUM, ANIM_STD_VAN_OPEN_DOOR_REAR_LHS, ANIM_STD_VAN_GET_IN_REAR_LHS, ANIM_STD_VAN_CLOSE_DOOR_REAR_LHS, ANIM_STD_VAN_GET_OUT_REAR_LHS, ANIM_STD_VAN_OPEN_DOOR_REAR_RHS, ANIM_STD_VAN_GET_IN_REAR_RHS, ANIM_STD_VAN_CLOSE_DOOR_REAR_RHS, ANIM_STD_VAN_GET_OUT_REAR_RHS, ANIM_STD_COACH_OPEN_LHS, ANIM_STD_COACH_OPEN_RHS, ANIM_STD_COACH_GET_IN_LHS, ANIM_STD_COACH_GET_IN_RHS, ANIM_STD_COACH_GET_OUT_LHS, ANIM_BIKE_RIDE, ANIM_BIKE_READY, ANIM_BIKE_LEFT, ANIM_BIKE_RIGHT, ANIM_BIKE_LEANB, ANIM_BIKE_LEANF, ANIM_BIKE_WALKBACK, ANIM_BIKE_JUMPON_LHS, ANIM_BIKE_JUMPON_RHS, ANIM_BIKE_KICK, ANIM_BIKE_HIT, ANIM_BIKE_GETOFF_LHS, ANIM_BIKE_GETOFF_RHS, ANIM_BIKE_GETOFF_BACK, ANIM_BIKE_DRIVEBY_LHS, ANIM_BIKE_DRIVEBY_RHS, ANIM_BIKE_DRIVEBY_FORWARD, ANIM_BIKE_RIDE_P, ANIM_ATTACK_1, ANIM_ATTACK_2, ANIM_ATTACK_EXTRA1, ANIM_ATTACK_EXTRA2, ANIM_ATTACK_3, // our synonyms... because originals are hard to understand ANIM_WEAPON_FIRE = ANIM_ATTACK_1, ANIM_WEAPON_CROUCHFIRE, ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE, ANIM_WEAPON_RELOAD, ANIM_WEAPON_CROUCHRELOAD, ANIM_WEAPON_FIRE_3RD, ANIM_THROWABLE_THROW = ANIM_ATTACK_1, ANIM_THROWABLE_THROWU, ANIM_THROWABLE_START_THROW, ANIM_MELEE_ATTACK = ANIM_ATTACK_1, ANIM_MELEE_ATTACK_2ND, ANIM_MELEE_ATTACK_START, ANIM_MELEE_IDLE_FIGHTMODE, ANIM_MELEE_ATTACK_FINISH, ANIM_SUNBATHE_IDLE, ANIM_SUNBATHE_DOWN, ANIM_SUNBATHE_UP, ANIM_SUNBATHE_ESCAPE, ANIM_MEDIC_CPR, ANIM_PLAYER_IDLE1, ANIM_PLAYER_IDLE2, ANIM_PLAYER_IDLE3, ANIM_PLAYER_IDLE4, ANIM_RIOT_ANGRY, ANIM_RIOT_ANGRY_B, ANIM_RIOT_CHANT, ANIM_RIOT_PUNCHES, ANIM_RIOT_SHOUT, ANIM_RIOT_CHALLENGE, ANIM_RIOT_FUCKYOU, ANIM_STRIP_A, ANIM_STRIP_B, ANIM_STRIP_C, ANIM_STRIP_D, ANIM_STRIP_E, ANIM_STRIP_F, ANIM_STRIP_G, ANIM_MULTIPLAYER_CUTSCENE_MPNOTE, ANIM_MULTIPLAYER_CUTSCENE_MPNOTE_LOOP, ANIM_CS_MISC_IDLE_LOOK, ANIM_CS_MISC_IDLE_NO, ANIM_CS_MISC_IDLE_YES, ANIM_CS_MISC_IDLE_CHAT2, ANIM_CS_MISC_IDLE_COUGH, ANIM_CS_MISC_IDLE_GIGGLE_FEMALE, ANIM_CS_MISC_IDLE_TOUGH_CHAT, ANIM_CS_MISC_IDLE_CELL_TALK, ANIM_DONH2_CAMERA, ANIM_DONH3_HAPPY, ANIM_JDT2_ANXIOUS_TALK, ANIM_JDT2_SHRUG, ANIM_JDT4_DILDO_TALK, ANIM_JDT5_CALM_DOWN, ANIM_JDT5_POINT, ANIM_JDT6_PICKUP, ANIM_JDT6_KNOCK, ANIM_MAR1_SKIRT, ANIM_MAR2_CELL_ANSWER, ANIM_MAR2_CELL_END, ANIM_MAR2_CELL_TALK, ANIM_MAR2_FOOT_TAP, ANIM_MAR3_HOOCHY, ANIM_MAR3_NOTE_IDLE, ANIM_MAR3_NOTE_PICKUP, ANIM_SAL1_BIREFCASE_DOWN, ANIM_SAL2_IDLE_SEATED, ANIM_SAL2_SEAT_TO_STAND, ANIM_SAL3_SEATED_TALK, ANIM_SAL3_SEATED_IDLE, ANIM_SAL3_SIT_DOWN, ANIM_SAL4_DUST_DOWN, ANIM_SAL4_GIRL_RUN, ANIM_SAL6_ANGRY_SEATED, ANIM_SAL6_IDLE_SEATED, ANIM_SAL7_LOOKOUT, ANIM_VIC2_POINT_ANGRY, ANIM_VIC3_WAFT, ANIM_VIC3_PICKUP_ROLL, ANIM_VIC4_CARRY_BOX, ANIM_VIC4_CELL_LOOK, ANIM_VIC4_CRATE_IDLE, ANIM_VIC6_CELL_ANGRY, ANIM_TOURIST3, ANIM_TOURIST2, ANIM_TOURIST1, ANIM_MAC2_PLEAD, ANIM_VIC7_PROD_WITH_FOOT };