#pragma once #include "DMAudio.h" #include "common.h" enum eScriptSounds : int16 { SCRIPT_SOUND_0 = 0, SCRIPT_SOUND_1 = 1, SCRIPT_SOUND_2 = 2, SCRIPT_SOUND_3 = 3, SCRIPT_SOUND_PARTY_1_LOOP_S = 4, SCRIPT_SOUND_PARTY_1_LOOP_L = 5, SCRIPT_SOUND_PARTY_2_LOOP_S = 6, SCRIPT_SOUND_PARTY_2_LOOP_L = 7, SCRIPT_SOUND_PARTY_3_LOOP_S = 8, SCRIPT_SOUND_PARTY_3_LOOP_L = 9, SCRIPT_SOUND_PARTY_4_LOOP_S = 10, SCRIPT_SOUND_PARTY_4_LOOP_L = 11, SCRIPT_SOUND_PARTY_5_LOOP_S = 12, SCRIPT_SOUND_PARTY_5_LOOP_L = 13, SCRIPT_SOUND_PARTY_6_LOOP_S = 14, SCRIPT_SOUND_PARTY_6_LOOP_L = 15, SCRIPT_SOUND_PARTY_7_LOOP_S = 16, SCRIPT_SOUND_PARTY_7_LOOP_L = 17, SCRIPT_SOUND_PARTY_8_LOOP_S = 18, SCRIPT_SOUND_PARTY_8_LOOP_L = 19, SCRIPT_SOUND_PARTY_9_LOOP_S = 20, SCRIPT_SOUND_PARTY_9_LOOP_L = 21, SCRIPT_SOUND_PARTY_10_LOOP_S = 22, SCRIPT_SOUND_PARTY_10_LOOP_L = 23, SCRIPT_SOUND_PARTY_11_LOOP_S = 24, SCRIPT_SOUND_PARTY_11_LOOP_L = 25, SCRIPT_SOUND_PARTY_12_LOOP_S = 26, SCRIPT_SOUND_PARTY_12_LOOP_L = 27, SCRIPT_SOUND_PARTY_13_LOOP_S = 28, SCRIPT_SOUND_PARTY_13_LOOP_L = 29, SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S = 30, SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L = 31, SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S = 32, SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L = 33, SCRIPT_SOUND_WORK_SHOP_LOOP_S = 34, SCRIPT_SOUND_WORK_SHOP_LOOP_L = 35, SCRIPT_SOUND_SAWMILL_LOOP_S = 36, SCRIPT_SOUND_SAWMILL_LOOP_L = 37, SCRIPT_SOUND_38 = 38, SCRIPT_SOUND_39 = 39, SCRIPT_SOUND_LAUNDERETTE_LOOP_S = 40, SCRIPT_SOUND_LAUNDERETTE_LOOP_L = 41, SCRIPT_SOUND_CHINATOWN_RESTAURANT_S = 42, SCRIPT_SOUND_CHINATOWN_RESTAURANT_L = 43, SCRIPT_SOUND_CIPRIANI_RESAURANT_S = 44, SCRIPT_SOUND_CIPRIANI_RESAURANT_L = 45, SCRIPT_SOUND_46 = 46, SCRIPT_SOUND_47 = 47, SCRIPT_SOUND_MARCO_BISTRO_S = 48, SCRIPT_SOUND_MARCO_BISTRO_L = 49, SCRIPT_SOUND_AIRPORT_LOOP_S = 50, SCRIPT_SOUND_AIRPORT_LOOP_L = 51, SCRIPT_SOUND_SHOP_LOOP_S = 52, SCRIPT_SOUND_SHOP_LOOP_L = 53, SCRIPT_SOUND_CINEMA_LOOP_S = 54, SCRIPT_SOUND_CINEMA_LOOP_L = 55, SCRIPT_SOUND_DOCKS_LOOP_S = 56, SCRIPT_SOUND_DOCKS_LOOP_L = 57, SCRIPT_SOUND_HOME_LOOP_S = 58, SCRIPT_SOUND_HOME_LOOP_L = 59, SCRIPT_SOUND_FRANKIE_PIANO = 60, SCRIPT_SOUND_PARTY_1_LOOP = 61, SCRIPT_SOUND_PORN_CINEMA_1_S = 62, SCRIPT_SOUND_PORN_CINEMA_1_L = 63, SCRIPT_SOUND_PORN_CINEMA_2_S = 64, SCRIPT_SOUND_PORN_CINEMA_2_L = 65, SCRIPT_SOUND_PORN_CINEMA_3_S = 66, SCRIPT_SOUND_PORN_CINEMA_3_L = 67, SCRIPT_SOUND_BANK_ALARM_LOOP_S = 68, SCRIPT_SOUND_BANK_ALARM_LOOP_L = 69, SCRIPT_SOUND_POLICE_BALL_LOOP_S = 70, SCRIPT_SOUND_POLICE_BALL_LOOP_L = 71, SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S = 72, SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L = 73, SCRIPT_SOUND_74 = 74, SCRIPT_SOUND_75 = 75, SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S = 76, SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L = 77, SCRIPT_SOUND_INJURED_PED_MALE_OUCH_S = 78, SCRIPT_SOUND_INJURED_PED_MALE_OUCH_L = 79, SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_S = 80, SCRIPT_SOUND_INJURED_PED_FEMALE_OUCH_L = 81, SCRIPT_SOUND_EVIDENCE_PICKUP = 82, SCRIPT_SOUND_UNLOAD_GOLD = 83, SCRIPT_SOUND_RAVE_1_LOOP_S = 84, SCRIPT_SOUND_RAVE_1_LOOP_L = 85, SCRIPT_SOUND_RAVE_2_LOOP_S = 86, SCRIPT_SOUND_RAVE_2_LOOP_L = 87, SCRIPT_SOUND_RAVE_3_LOOP_S = 88, SCRIPT_SOUND_RAVE_3_LOOP_L = 89, SCRIPT_SOUND_MISTY_SEX_S = 90, SCRIPT_SOUND_MISTY_SEX_L = 91, SCRIPT_SOUND_GATE_START_CLUNK = 92, SCRIPT_SOUND_GATE_STOP_CLUNK = 93, SCRIPT_SOUND_PART_MISSION_COMPLETE = 94, SCRIPT_SOUND_CHUNKY_RUN_SHOUT = 95, SCRIPT_SOUND_SECURITY_GUARD_AWAY_SHOUT = 96, SCRIPT_SOUND_RACE_START_3 = 97, SCRIPT_SOUND_RACE_START_2 = 98, SCRIPT_SOUND_RACE_START_1 = 99, SCRIPT_SOUND_RACE_START_GO = 100, SCRIPT_SOUND_SWAT_PED_SHOUT = 101, SCRIPT_SOUND_PRETEND_FIRE_LOOP = 102, SCRIPT_SOUND_AMMUNATION_CHAT_1 = 103, SCRIPT_SOUND_AMMUNATION_CHAT_2 = 104, SCRIPT_SOUND_AMMUNATION_CHAT_3 = 105, SCRIPT_SOUND_BULLET_HIT_GROUND_1 = 106, SCRIPT_SOUND_BULLET_HIT_GROUND_2 = 107, SCRIPT_SOUND_BULLET_HIT_GROUND_3 = 108, SCRIPT_SOUND_109 = 109, SCRIPT_SOUND_110 = 110, SCRIPT_SOUND_111 = 111, SCRIPT_SOUND_PAYPHONE_RINGING = 112, SCRIPT_SOUND_113 = 113, SCRIPT_SOUND_GLASS_BREAK_L = 114, SCRIPT_SOUND_GLASS_BREAK_S = 115, SCRIPT_SOUND_GLASS_CRACK = 116, SCRIPT_SOUND_GLASS_LIGHT_BREAK = 117, SCRIPT_SOUND_BOX_DESTROYED_1 = 118, SCRIPT_SOUND_BOX_DESTROYED_2 = 119, SCRIPT_SOUND_METAL_COLLISION = 120, SCRIPT_SOUND_TIRE_COLLISION = 121, SCRIPT_SOUND_GUNSHELL_DROP = 122, SCRIPT_SOUND_GUNSHELL_DROP_SOFT = 123, }; class tActiveSample { public: int32 m_nEntityIndex; int32 m_counter; int32 m_nSampleIndex; uint8 m_bBankIndex; uint8 m_bIsDistant; uint8 field_14; uint8 field_15; int32 field_16; int32 m_nFrequency; uint8 m_bVolume; uint8 field_25; uint8 field_26; uint8 field_27; float m_fDistance; int32 m_nLoopCount; int32 m_nLoopStart; int32 m_nLoopEnd; uint8 m_bEmittingVolume; uint8 field_45; uint8 field_46; uint8 field_47; float field_48; float m_fSoundIntensity; uint8 field_56; uint8 field_57; uint8 field_58; uint8 field_59; CVector m_vecPos; uint8 m_bReverbFlag; uint8 m_bLoopsRemaining; uint8 m_bRequireReflection; uint8 m_bOffset; int32 field_76; uint8 m_bIsProcessed; uint8 m_bLoopEnded; uint8 field_82; uint8 field_83; int32 calculatedVolume; int8 field_88; uint8 field_89; uint8 field_90; uint8 field_91; // no methods }; static_assert(sizeof(tActiveSample) == 92, "tActiveSample: error"); enum eAudioType : int32 { AUDIOTYPE_PHYSICAL = 0, AUDIOTYPE_EXPLOSION = 1, AUDIOTYPE_FIRE = 2, AUDIOTYPE_WEATHER = 3, AUDIOTYPE_CRANE = 4, AUDIOTYPE_SCRIPTOBJECT = 5, AUDIOTYPE_BRIDGE = 6, AUDIOTYPE_COLLISION = 7, AUDIOTYPE_FRONTEND = 8, AUDIOTYPE_PROJECTILE = 9, AUDIOTYPE_GARAGE = 10, AUDIOTYPE_FIREHYDRANT = 11, AUDIOTYPE_WATERCANNON = 12, AUDIOTYPE_POLICERADIO = 13, TOTAL_AUDIO_TYPES = 14, }; class CPhysical; class CAutomobile; class tAudioEntity { public: eAudioType m_nType; void *m_pEntity; bool m_bIsUsed; uint8 m_bStatus; int16 m_awAudioEvent[4]; uint8 gap_18[2]; float m_afVolume[4]; uint8 m_AudioEvents; uint8 field_25[3]; // no methods }; static_assert(sizeof(tAudioEntity) == 40, "tAudioEntity: error"); class tPedComment { public: int32 m_nSampleIndex; int32 m_entityIndex; CVector m_vecPos; float m_fDistance; uint8 m_bVolume; int8 field_25; // allocated time? uint8 gap_26[2]; // no methods }; static_assert(sizeof(tPedComment) == 28, "tPedComment: error"); class cPedComments { public: tPedComment m_asPedComments[2][20]; uint8 indexMap[2][20]; uint8 nrOfCommentsInBank[2]; uint8 activeBank; uint8 gap_1163[1]; // reversed all methods void Add(tPedComment *com); /// ok void Process(); /// ok }; static_assert(sizeof(cPedComments) == 1164, "cPedComments: error"); class CEntity; class cAudioCollision { public: CEntity *m_pEntity1; CEntity *m_pEntity2; uint8 m_bSurface1; uint8 m_bSurface2; uint8 field_10; uint8 field_11; float m_fIntensity1; float m_fIntensity2; CVector m_vecPosition; float m_fDistance; int32 m_nBaseVolume; // no methods }; static_assert(sizeof(cAudioCollision) == 40, "cAudioCollision: error"); class cAudioCollisionManager { public: cAudioCollision m_asCollisions1[10]; cAudioCollision m_asCollisions2[10]; uint8 m_bIndicesTable[10]; uint8 m_bCollisionsInQueue; uint8 gap_811; cAudioCollision m_sQueue; // reversed all methods void AddCollisionToRequestedQueue(); /// ok }; static_assert(sizeof(cAudioCollisionManager) == 852, "cAudioCollisionManager: error"); class cMissionAudio { public: CVector m_vecPos; uint8 field_12; uint8 gap_13[3]; int m_nSampleIndex; uint8 m_bLoadingStatus; uint8 m_bPlayStatus; uint8 field_22; uint8 field_23; int field_24; bool m_bIsPlayed; uint8 field_29; uint8 field_30; uint8 field_31; // no methods }; static_assert(sizeof(cMissionAudio) == 32, "cMissionAudio: error"); class cVehicleParams; class CPlane; class CVehicle; class CPed; class cPedParams; class cTransmission; class cAudioScriptObject { public: int16 AudioId; char _pad0[2]; CVector Posn; int32 AudioEntity; void Reset(); /// ok static void *operator new(size_t); static void *operator new(size_t, int); static void operator delete(void *, size_t); static void operator delete(void *, int); }; static_assert(sizeof(cAudioScriptObject) == 20, "cAudioScriptObject: error"); enum { /* REFLECTION_YMAX = 0, top REFLECTION_YMIN = 1, bottom REFLECTION_XMIN = 2, left REFLECTION_XMAX = 3, right REFLECTION_ZMAX = 4, */ REFLECTION_TOP = 0, REFLECTION_BOTTOM, REFLECTION_LEFT, REFLECTION_RIGHT, REFLECTION_UP, MAX_REFLECTIONS, }; enum AudioEntityHandle { AEHANDLE_NONE = -5, AEHANDLE_ERROR_NOAUDIOSYS = -4, AEHANDLE_ERROR_NOFREESLOT = -3, AEHANDLE_ERROR_NOENTITY = -2, AEHANDLE_ERROR_BADAUDIOTYPE = -1, }; struct Crime { int32 type; CVector position; uint16 timer; uint16 gap; }; static_assert(sizeof(Crime) == 20, "Crime: error "); class cAudioManager { public: bool m_bIsInitialised; uint8 field_1; uint8 field_2; uint8 m_bActiveSamples; uint8 field_4; bool m_bDynamicAcousticModelingStatus; uint8 field_6; uint8 field_7; float speedOfSound; bool m_bTimerJustReset; uint8 field_13; uint8 field_14; uint8 field_15; int32 m_nTimer; tActiveSample m_sQueueSample; bool m_bActiveSampleQueue; uint8 gap_109[3]; tActiveSample m_asSamples[2][27]; uint8 m_abSampleQueueIndexTable[2][27]; uint8 m_bSampleRequestQueuesStatus[2]; tActiveSample m_asActiveSamples[27]; tAudioEntity m_asAudioEntities[200]; int32 m_anAudioEntityIndices[200]; int32 m_nAudioEntitiesTotal; CVector m_avecReflectionsPos[5]; float m_afReflectionsDistances[5]; int32 m_anScriptObjectEntityIndices[40]; int32 m_nScriptObjectEntityTotal; cPedComments m_sPedComments; int32 m_nFireAudioEntity; int32 m_nWaterCannonEntity; int32 m_nPoliceChannelEntity; int32 crimesSamples[60]; uint8 policeChannelTimer; uint8 policeChannelTimerSeconds; uint8 policeChannelCounterSeconds; uint8 gap30; Crime crimes[10]; int32 m_nFrontEndEntity; int32 m_nCollisionEntity; cAudioCollisionManager m_sCollisionManager; int32 m_nProjectileEntity; int32 m_nBridgeEntity; cMissionAudio m_sMissionAudio; int32 m_anRandomTable[5]; uint8 field_19192; uint8 m_bUserPause; uint8 m_bPreviousUserPause; uint8 field_19195; // time? uint32 m_nTimeOfRecentCrime; // getters uint32 GetFrameCounter() const { return m_nTimeOfRecentCrime; } float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } // "Should" be in alphabetic order, except "getXTalkSfx" void AddDetailsToRequestedOrderList(uint8 sample); /// ok (check once more) void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 counter, bool notLooping); /// ok void AddReflectionsToRequestedQueue(); /// ok (check value) void AddReleasingSounds(); /// ok (check) void AddSampleToRequestedQueue(); /// ok void AgeCrimes(); /// ok void CalculateDistance(bool *ptr, float dist); /// ok bool CheckForAnAudioFileOnCD() const; /// ok void ClearActiveSamples(); /// ok void ClearMissionAudio(); /// ok void ClearRequestedQueue(); /// ok int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; /// ok int32 ComputePan(float, CVector *); /// ok uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; /// ok int32 CreateEntity(int32 type, void* entity); /// ok void DestroyAllGameCreatedEntities(); /// ok void DestroyEntity(int32 id); /// ok void DoJumboVolOffset() const; /// ok void DoPoliceRadioCrackle(); /// ok // functions returning talk sfx, // order from GetPedCommentSfx uint32 GetPlayerTalkSfx(int16 sound); uint32 GetCopTalkSfx(int16 sound); uint32 GetSwatTalkSfx(int16 sound); uint32 GetFBITalkSfx(int16 sound); uint32 GetArmyTalkSfx(int16 sound); uint32 GetMedicTalkSfx(int16 sound); uint32 GetFiremanTalkSfx(int16 sound); uint32 GetNormalMaleTalkSfx(int16 sound); uint32 GetTaxiDriverTalkSfx(int16 sound); uint32 GetPimpTalkSfx(int16 sound); uint32 GetMafiaTalkSfx(int16 sound); uint32 GetTriadTalkSfx(int16 sound); uint32 GetDiabloTalkSfx(int16 sound); uint32 GetYakuzaTalkSfx(int16 sound); uint32 GetYardieTalkSfx(int16 sound); uint32 GetColumbianTalkSfx(int16 sound); uint32 GetHoodTalkSfx(int16 sound); uint32 GetBlackCriminalTalkSfx(int16 sound); uint32 GetWhiteCriminalTalkSfx(int16 sound); uint32 GetMaleNo2TalkSfx(int16 sound); uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model); uint32 GetWhiteFatMaleTalkSfx(int16 sound); uint32 GetBlackFatMaleTalkSfx(int16 sound); uint32 GetBlackCasualFemaleTalkSfx(int16 sound); uint32 GetWhiteCasualFemaleTalkSfx(int16 sound); uint32 GetFemaleNo3TalkSfx(int16 sound); uint32 GetBlackFatFemaleTalkSfx(int16 sound); uint32 GetWhiteFatFemaleTalkSfx(int16 sound); uint32 GetBlackFemaleProstituteTalkSfx(int16 sound); uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound); uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound); uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound); uint32 GetChinatownMaleOldTalkSfx(int16 sound); uint32 GetChinatownMaleYoungTalkSfx(int16 sound); uint32 GetChinatownFemaleOldTalkSfx(int16 sound); uint32 GetChinatownFemaleYoungTalkSfx(int16 sound); uint32 GetLittleItalyMaleTalkSfx(int16 sound); uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound); uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound); uint32 GetWhiteDockerMaleTalkSfx(int16 sound); uint32 GetBlackDockerMaleTalkSfx(int16 sound); uint32 GetScumMaleTalkSfx(int16 sound); uint32 GetScumFemaleTalkSfx(int16 sound); uint32 GetWhiteWorkerMaleTalkSfx(int16 sound); uint32 GetBlackWorkerMaleTalkSfx(int16 sound); uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model); uint32 GetBusinessMaleOldTalkSfx(int16 sound); uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model); uint32 GetBlackBusinessFemaleTalkSfx(int16 sound); uint32 GetSupermodelMaleTalkSfx(int16 sound); uint32 GetSupermodelFemaleTalkSfx(int16 sound); uint32 GetStewardMaleTalkSfx(int16 sound); uint32 GetStewardFemaleTalkSfx(int16 sound); uint32 GetFanMaleTalkSfx(int16 sound, int32 model); uint32 GetFanFemaleTalkSfx(int16 sound); uint32 GetHospitalMaleTalkSfx(int16 sound); uint32 GetHospitalFemaleTalkSfx(int16 sound); uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound); uint32 GetBlackConstructionWorkerTalkSfx(int16 sound); uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model); uint32 GetStudentMaleTalkSfx(int16 sound); uint32 GetStudentFemaleTalkSfx(int16 sound); uint32 GetCasualMaleOldTalkSfx(int16 sound); uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound); uint32 GetEightTalkSfx(int16 sound); uint32 GetFrankieTalkSfx(int16 sound); uint32 GetMistyTalkSfx(int16 sound); uint32 GetOJGTalkSfx(int16 sound); uint32 GetCatatalinaTalkSfx(int16 sound); uint32 GetBomberTalkSfx(int16 sound); uint32 GetSecurityGuardTalkSfx(int16 sound); uint32 GetChunkyTalkSfx(int16 sound); uint32 GetGenericMaleTalkSfx(int16 sound); uint32 GetGenericFemaleTalkSfx(int16 sound); // end of functions returning talk sfx void GenerateIntegerRandomNumberTable(); /// ok char *Get3DProviderName(uint8 id) const; uint8 GetCDAudioDriveLetter() const; int8 GetCurrent3DProviderIndex() const; /// ok float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used float GetCollisionOneShotRatio(int32 a, float b) const; /// ok float GetCollisionRatio(float a, float b, float c, float d) const; /// ok float GetDistanceSquared(CVector *v) const; /// ok int32 GetJumboTaxiFreq() const; /// ok bool GetMissionAudioLoadingStatus() const; /// ok char GetMissionScriptPoliceAudioPlayingStatus() const; /// ok uint8 GetNum3DProvidersAvailable() const; int32 GetPedCommentSfx(CPed *ped, int32 sound); void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const; float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); /// ok float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); /// ok bool HasAirBrakes(int32 model) const; /// ok void Initialise(); /// ok void InitialisePoliceRadio(); /// ok void InitialisePoliceRadioZones(); /// ok void InterrogateAudioEntities(); /// ok bool IsAudioInitialised() const; /// ok bool IsMissionAudioSampleFinished(); /// ok bool IsMP3RadioChannelAvailable() const; bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; /// ok void PlayLoadedMissionAudio(); /// ok void PlayOneShot(int32 index, int16 sound, float vol); /// ok void PlaySuspectLastSeen(float x, float y, float z); /// ok void PlayerJustGotInCar() const; /// ok void PlayerJustLeftCar() const; /// ok void PostInitialiseGameSpecificSetup(); /// ok void PostTerminateGameSpecificShutdown(); /// ok void PreInitialiseGameSpecificSetup() const; /// ok void PreloadMissionAudio(const char *name); /// ok void PreTerminateGameSpecificShutdown(); /// ok /// processX - main logic of adding new sounds void ProcessActiveQueues(); // todo bool ProcessAirBrakes(cVehicleParams *params); /// ok void ProcessAirportScriptObject(uint8 sound); /// ok bool ProcessBoatEngine(cVehicleParams *params); /// ok bool ProcessBoatMovingOverWater(cVehicleParams *params); /// ok void ProcessBridge(); /// ok void ProcessBridgeMotor(); /// ok void ProcessBridgeOneShots(); /// ok void ProcessBridgeWarning(); /// ok bool ProcessCarBombTick(cVehicleParams *params); /// ok void ProcessCesna(void *); // todo requires CPlane void ProcessCinemaScriptObject(uint8 sound); /// ok void ProcessCrane(); // todo requires CCrane void ProcessDocksScriptObject(uint8 sound); /// ok bool ProcessEngineDamage(cVehicleParams *params); /// ok void ProcessEntity(int32 sound); /// ok void ProcessExplosions(int32 explosion); /// ok void ProcessFireHydrant(); /// ok void ProcessFires(int32 entity); // todo requires gFireManager void ProcessFrontEnd(); /// ok void ProcessGarages(); // todo requires CGarages::aGarages bool ProcessHelicopter(cVehicleParams *params); /// ok void ProcessHomeScriptObject(uint8 sound); /// ok void ProcessJumbo(cVehicleParams *); /// ok void ProcessJumboAccel(CPlane *plane); /// ok void ProcessJumboDecel(CPlane *plane); /// ok void ProcessJumboFlying(); /// ok void ProcessJumboLanding(CPlane *plane); /// ok void ProcessJumboTakeOff(CPlane *plane); /// ok void ProcessJumboTaxi(); /// ok void ProcessLaunderetteScriptObject(uint8 sound); /// ok void ProcessLoopingScriptObject(uint8 sound); /// ok void ProcessMissionAudio(); /// ok void ProcessModelCarEngine(cVehicleParams *params); /// ok void ProcessOneShotScriptObject(uint8 sound); /// ok void ProcessPed(CPhysical *ped); /// ok void ProcessPedHeadphones(cPedParams *params); /// ok void ProcessPedOneShots(cPedParams *params); // todo later (weird) void ProcessPhysical(int32 id); /// ok void ProcessPlane(cVehicleParams *params); /// ok void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile); /// ok void ProcessPoliceCellBeatingScriptObject(uint8 sound); /// ok void ProcessPornCinema(uint8 sound); /// ok void ProcessProjectiles(); /// ok void ProcessRainOnVehicle(cVehicleParams *params); /// ok void ProcessReverb() const; /// ok bool ProcessReverseGear(cVehicleParams *a2); /// ok void ProcessSawMillScriptObject(uint8 sound); /// ok void ProcessScriptObject(int32 id); /// ok void ProcessShopScriptObject(uint8 sound); /// ok void ProcessSpecial(); /// ok bool ProcessTrainNoise(cVehicleParams *params); /// ok void ProcessVehicle(CVehicle *vehicle); /// ok bool ProcessVehicleDoors(cVehicleParams *params); /// ok bool ProcessVehicleEngine(cVehicleParams *params); // todo void ProcessVehicleHorn(cVehicleParams *params); /// ok void ProcessVehicleOneShots(void *); // todo bool ProcessVehicleReverseWarning(cVehicleParams *params); /// ok bool ProcessVehicleRoadNoise(cVehicleParams *params); /// ok void ProcessVehicleSirenOrAlarm(void *); // todo void ProcessVehicleSkidding(cVehicleParams *params); /// ok void ProcessWaterCannon(int32); /// ok void ProcessWeather(int32 id); /// ok bool ProcessWetRoadNoise(cVehicleParams *params); /// ok void ProcessWorkShopScriptObject(uint8 sound); /// ok int32 RandomDisplacement(uint32 seed) const; void ReacquireDigitalHandle() const; void ReleaseDigitalHandle() const; void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); /// ok void ReportCrime(int32 crime, const CVector *pos); /// ok void ResetAudioLogicTimers(uint32 timer); /// ok void ResetPoliceRadio(); /// ok void ResetTimers(uint32 time); /// ok void Service(); /// ok void ServiceCollisions(); // todo void ServicePoliceRadio(); /// ok void ServicePoliceRadioChannel(int32 wantedLevel); /// ok void ServiceSoundEffects(); /// ok int8 SetCurrent3DProvider(uint8 which); /// ok void SetDynamicAcousticModelingStatus(bool status); void SetEffectsFadeVolume(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const; void SetEntityStatus(int32 id, uint8 status); uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(cAudioCollision *audioCollision); /// ok void SetMissionAudioLocation(float x, float y, float z); void SetMissionScriptPoliceAudio(int32 sfx) const; void SetMonoMode(uint8); // todo (mobile) void SetMusicFadeVolume(uint8 volume) const; void SetMusicMasterVolume(uint8 volume) const; void SetSpeakerConfig(int32 conf) const; void SetUpLoopingCollisionSound(cAudioCollision *col, uint8 counter); /// ok void SetUpOneShotCollisionSound(cAudioCollision *col); /// ok bool SetupCrimeReport(); /// ok bool SetupJumboEngineSound(uint8 a2, int32 a3); // todo bool SetupJumboFlySound(uint8 emittingVol); /// ok bool SetupJumboRumbleSound(uint8 emittingVol); /// ok bool SetupJumboTaxiSound(uint8 vol); /// ok bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok void SetupPedComments(cPedParams *params, uint32 sound); /// ok void SetupSuspectLastSeenReport(); /// ok void Terminate(); void TranslateEntity(CVector *v1, CVector *v2) const; void UpdateGasPedalAudio(CAutomobile *automobile); void UpdateReflections(); bool UsesReverseWarning(int32 model) const; bool UsesSiren(int32 model) const; bool UsesSirenSwitching(int32 model) const; // only used in pc void AdjustSamplesVolume(); /// ok int32 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); /// ok }; static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); extern cAudioManager &AudioManager;