#include "common.h" #include "Script.h" #include "ScriptCommands.h" #include "DMAudio.h" #if ((defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT) && defined MORE_LANGUAGES) #include "Frontend.h" #endif #include "GameLogic.h" #include "Garages.h" #ifdef MISSION_REPLAY #include "GenericGameStorage.h" #endif #if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT) #include "General.h" #include "maths.h" #endif #include "Hud.h" #include "Pad.h" #include "PedAttractor.h" #include "Population.h" #include "Pools.h" #include "RpAnimBlend.h" #include "Stats.h" #include "VisibilityPlugins.h" #include "Wanted.h" #include "WaterLevel.h" #include "World.h" #include "Zones.h" int8 CRunningScript::ProcessCommands1400To1499(int32 command) { switch (command) { case COMMAND_REGISTER_VIGILANTE_LEVEL: CollectParameters(&m_nIp, 1); CStats::RegisterLevelVigilanteMission(ScriptParams[0]); return 0; case COMMAND_CLEAR_ALL_CHAR_ANIMS: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); if (!pPed->bInVehicle) { pPed->m_pVehicleAnim = nil; pPed->RestartNonPartialAnims(); RpAnimBlendClumpRemoveAllAssociations(pPed->GetClump()); pPed->SetPedState(PED_IDLE); pPed->SetMoveState(PEDMOVE_STILL); pPed->m_nLastPedState = PED_NONE; pPed->ClearAimFlag(); pPed->ClearLookFlag(); pPed->bIsPointingGunAt = false; if (pPed->IsPlayer()) ((CPlayerPed*)pPed)->m_fMoveSpeed = 0.0f; else pPed->m_nStoredMoveState = PEDMOVE_STILL; CAnimManager::AddAnimation(pPed->GetClump(), pPed->m_animGroup, ANIM_STD_IDLE); pPed->bIsPedDieAnimPlaying = false; } return 0; } case COMMAND_SET_MAXIMUM_NUMBER_OF_CARS_IN_GARAGE: CollectParameters(&m_nIp, 2); CGarages::SetMaxNumStoredCarsForGarage(ScriptParams[0], ScriptParams[1]); return 0; case COMMAND_WANTED_STARS_ARE_FLASHING: { CWanted* pWanted = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pWanted; UpdateCompareFlag(pWanted->m_nMinWantedLevel - pWanted->GetWantedLevel() > 0); return 0; } case COMMAND_SET_ALLOW_HURRICANES: CollectParameters(&m_nIp, 1); CStats::NoMoreHurricanes = ScriptParams[0]; return 0; case COMMAND_PLAY_ANNOUNCEMENT: { CollectParameters(&m_nIp, 1); DMAudio.PlayRadioAnnouncement(ScriptParams[0] + STREAMED_SOUND_ANNOUNCE_BRIDGE_CLOSED); return 0; } case COMMAND_SET_PLAYER_IS_IN_STADIUM: { CollectParameters(&m_nIp, 1); CTheScripts::bPlayerIsInTheStatium = ScriptParams[0]; return 0; } case COMMAND_GET_BUS_FARES_COLLECTED_BY_PLAYER: { CollectParameters(&m_nIp, 1); CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; ScriptParams[0] = pPlayerInfo->m_pPed->m_nLastBusFareCollected; pPlayerInfo->m_pPed->m_nLastBusFareCollected = 0; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_SET_CHAR_OBJ_BUY_ICE_CREAM: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[1]); script_assert(pVehicle); ScriptParams[0] = 0; if (pPed->m_objective == OBJECTIVE_NONE && !pPed->bHasAlreadyUsedAttractor) { C2dEffect* pEffect = (C2dEffect*)GetPedAttractorManager()->GetEffectForIceCreamVan(pVehicle, pPed->GetPosition()); // has to be casted, because inner methods are const if (pEffect) { CVector pos; CPedAttractorManager::ComputeEffectPos(pEffect, pVehicle->GetMatrix(), pos); if ((pPed->GetPosition() - pos).MagnitudeSqr() < SQR(20.0f)) { if (GetPedAttractorManager()->HasEmptySlot(pEffect) && GetPedAttractorManager()->IsApproachable(pEffect, pVehicle->GetMatrix(), 0, pPed)) { if (GetPedAttractorManager()->RegisterPedWithAttractor(pPed, pEffect, pVehicle->GetMatrix())) ScriptParams[0] = 1; } } } } StoreParameters(&m_nIp, 1); return 0; } case COMMAND_DISPLAY_RADAR: CollectParameters(&m_nIp, 1); CHud::m_HideRadar = ScriptParams[0] == 0; return 0; case COMMAND_REGISTER_BEST_POSITION: CollectParameters(&m_nIp, 2); CStats::RegisterBestPosition(ScriptParams[0], ScriptParams[1]); return 0; case COMMAND_IS_PLAYER_IN_INFO_ZONE: { CollectParameters(&m_nIp, 1); CPlayerInfo* pPlayerInfo = &CWorld::Players[ScriptParams[0]]; char key[KEY_LENGTH_IN_SCRIPT]; memset(key, 0, KEY_LENGTH_IN_SCRIPT); CTheScripts::ReadTextLabelFromScript(&m_nIp, key); m_nIp += KEY_LENGTH_IN_SCRIPT; CVector pos = pPlayerInfo->GetPos(); CZone* infoZone = CTheZones::FindInformationZoneForPosition(&pos); UpdateCompareFlag(strncmp(key, infoZone->name, 8) == 0); // original code doesn't seem to be using strncmp in here and compare 2 ints instead return 0; } case COMMAND_CLEAR_CHAR_ICE_CREAM_PURCHASE: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); if (pPed->m_attractor) GetPedAttractorManager()->DeRegisterPed(pPed, pPed->m_attractor); return 0; } case COMMAND_IS_IN_CAR_FIRE_BUTTON_PRESSED: UpdateCompareFlag(CPad::GetPad(0)->GetCarGunFired()); return 0; case COMMAND_HAS_CHAR_ATTEMPTED_ATTRACTOR: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); UpdateCompareFlag(pPed->bHasAlreadyUsedAttractor); return 0; } case COMMAND_SET_LOAD_COLLISION_FOR_CAR_FLAG: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pVehicle); if (ScriptParams[1]) { pVehicle->bDontLoadCollision = false; if (m_bMissionFlag) { CWorld::Remove(pVehicle); pVehicle->bIsStaticWaitingForCollision = true; CWorld::Add(pVehicle); } } else { pVehicle->bDontLoadCollision = true; if (pVehicle->bIsStaticWaitingForCollision) { pVehicle->bIsStaticWaitingForCollision = false; if (!pVehicle->GetIsStatic()) pVehicle->AddToMovingList(); } } return 0; } case COMMAND_SET_LOAD_COLLISION_FOR_CHAR_FLAG: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); if (ScriptParams[1]) { pPed->bDontLoadCollision = false; if (m_bMissionFlag) { CWorld::Remove(pPed); pPed->bIsStaticWaitingForCollision = true; CWorld::Add(pPed); } } else { pPed->bDontLoadCollision = true; if (pPed->bIsStaticWaitingForCollision) { pPed->bIsStaticWaitingForCollision = false; if (!pPed->GetIsStatic()) pPed->AddToMovingList(); } } return 0; } //case COMMAND_SET_LOAD_COLLISION_FOR_OBJECT_FLAG: case COMMAND_ADD_BIG_GUN_FLASH: { CollectParameters(&m_nIp, 6); CWeapon::AddGunFlashBigGuns(*(CVector*)&ScriptParams[0], *(CVector*)&ScriptParams[3]); return 0; } case COMMAND_HAS_CHAR_BOUGHT_ICE_CREAM: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); UpdateCompareFlag(pPed->bBoughtIceCream); return 0; } case COMMAND_GET_PROGRESS_PERCENTAGE: *(float*)&ScriptParams[0] = CStats::GetPercentageProgress(); StoreParameters(&m_nIp, 1); return 0; case COMMAND_SET_SHORTCUT_PICKUP_POINT: { CollectParameters(&m_nIp, 4); CGameLogic::AddShortCutPointAfterDeath(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]); return 0; } case COMMAND_SET_SHORTCUT_DROPOFF_POINT_FOR_MISSION: { CollectParameters(&m_nIp, 4); CGameLogic::AddShortCutDropOffPointForMission(*(CVector*)&ScriptParams[0], *(float*)&ScriptParams[3]); return 0; } case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_AREA: { CollectParameters(&m_nIp, 7); int ped_handle = -1; CVector pos = FindPlayerCoors(); float x1 = *(float*)&ScriptParams[0]; float y1 = *(float*)&ScriptParams[1]; float x2 = *(float*)&ScriptParams[2]; float y2 = *(float*)&ScriptParams[3]; int i = CPools::GetPedPool()->GetSize(); while (--i && ped_handle == -1) { CPed* pPed = CPools::GetPedPool()->GetSlot(i); if (!pPed) continue; if (CTheScripts::LastRandomPedId == CPools::GetPedPool()->GetIndex(pPed)) continue; if (pPed->CharCreatedBy != RANDOM_CHAR) continue; if (!pPed->IsPedInControl()) continue; if (pPed->bRemoveFromWorld) continue; if (pPed->bFadeOut) continue; if (pPed->m_nWaitState != WAITSTATE_FALSE) continue; if (pPed->bHasAlreadyUsedAttractor) continue; if (pPed->m_attractor) continue; if (!ThisIsAValidRandomPed(pPed->m_nPedType, ScriptParams[4], ScriptParams[5], ScriptParams[6])) continue; if (pPed->bIsLeader || pPed->m_leader) continue; if (!pPed->IsWithinArea(x1, y1, x2, y2)) continue; if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z) continue; if (pos.z + PED_FIND_Z_OFFSET < pPed->GetPosition().z) continue; ped_handle = CPools::GetPedPool()->GetIndex(pPed); CTheScripts::LastRandomPedId = ped_handle; pPed->CharCreatedBy = MISSION_CHAR; pPed->bRespondsToThreats = false; ++CPopulation::ms_nTotalMissionPeds; if (m_bIsMissionScript) CTheScripts::MissionCleanUp.AddEntityToList(ped_handle, CLEANUP_CHAR); } ScriptParams[0] = ped_handle; StoreParameters(&m_nIp, 1); return 0; } //case COMMAND_GET_RANDOM_ICE_CREAM_CUSTOMER_IN_ZONE: case COMMAND_UNLOCK_ALL_CAR_DOORS_IN_AREA: { CollectParameters(&m_nIp, 4); uint32 i = CPools::GetVehiclePool()->GetSize(); float infX = *(float*)&ScriptParams[0]; float infY = *(float*)&ScriptParams[1]; float supX = *(float*)&ScriptParams[2]; float supY = *(float*)&ScriptParams[3]; while (i--) { CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; if (pVehicle->IsWithinArea(infX, infY, supX, supY)) pVehicle->m_nDoorLock = CARLOCK_UNLOCKED; } return 0; } case COMMAND_SET_GANG_ATTACK_PLAYER_WITH_COPS: CollectParameters(&m_nIp, 2); CGangs::SetWillAttackPlayerWithCops((ePedType)((int)PEDTYPE_GANG1 + ScriptParams[0]), !!ScriptParams[1]); return 0; case COMMAND_SET_CHAR_FRIGHTENED_IN_JACKED_CAR: { CollectParameters(&m_nIp, 2); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); pPed->bHeldHostageInCar = ScriptParams[1]; return 0; } case COMMAND_SET_VEHICLE_TO_FADE_IN: { CollectParameters(&m_nIp, 2); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); script_assert(pVehicle); CVisibilityPlugins::SetClumpAlpha(pVehicle->GetClump(), ScriptParams[1]); return 0; } case COMMAND_REGISTER_ODDJOB_MISSION_PASSED: ++CStats::MissionsPassed; CStats::CheckPointReachedSuccessfully(); CTheScripts::LastMissionPassedTime = CTimer::GetTimeInMilliseconds(); CGameLogic::RemoveShortCutDropOffPointForMission(); return 0; case COMMAND_IS_PLAYER_IN_SHORTCUT_TAXI: { CollectParameters(&m_nIp, 1); CPed* pPed = CWorld::Players[ScriptParams[0]].m_pPed; script_assert(pPed); UpdateCompareFlag(pPed->bInVehicle && pPed->m_pMyVehicle && pPed->m_pMyVehicle == CGameLogic::pShortCutTaxi); return 0; } case COMMAND_IS_CHAR_DUCKING: { CollectParameters(&m_nIp, 1); CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]); script_assert(pPed); UpdateCompareFlag(RpAnimBlendClumpGetAssociation(pPed->GetClump(), ANIM_STD_DUCK_DOWN) != nil); return 0; } case COMMAND_CREATE_DUST_EFFECT_FOR_CUTSCENE_HELI: { CollectParameters(&m_nIp, 3); CObject* pHeli = CPools::GetObjectPool()->GetAt(ScriptParams[0]); bool found = false; float waterLevel = -1000.0f; CVector pos = pHeli->GetPosition(); float radius = *(float*)&ScriptParams[1]; float ground = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found); if (!CWaterLevel::GetWaterLevel(pos.x, pos.y, pos.z, &waterLevel, false)) waterLevel = 0.0f; if (waterLevel > ground) ground = waterLevel; if (ScriptParams[2] > 8) ScriptParams[2] = 8; CVehicle::HeliDustGenerate(pHeli, (pos.z - ground - 1.0f - radius) * 0.3 + radius, ground, ScriptParams[2]); return 0; } case COMMAND_REGISTER_FIRE_LEVEL: CollectParameters(&m_nIp, 1); CStats::RegisterLevelFireMission(ScriptParams[0]); return 0; case COMMAND_IS_AUSTRALIAN_GAME: UpdateCompareFlag(false); // should we make some check? return 0; case COMMAND_DISARM_CAR_BOMB: { CollectParameters(&m_nIp, 1); CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]); if (pVehicle->m_bombType != CARBOMB_NONE) { pVehicle->m_bombType = CARBOMB_NONE; pVehicle->m_pBombRigger = nil; } return 0; } #if (defined GTAVC_JP_PATCH || defined SUPPORT_JAPANESE_SCRIPT) case COMMAND_IS_JAPANESE_GAME: #ifdef MORE_LANGUAGES UpdateCompareFlag(FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_JAPANESE); #elif (defined GTAVC_JP_PATCH) UpdateCompareFlag(true); #else UpdateCompareFlag(false); #endif return 0; #elif (!defined GTA_PS2) case COMMAND_SET_ONSCREEN_COUNTER_FLASH_WHEN_FIRST_DISPLAYED: { script_assert(CTheScripts::ScriptSpace[m_nIp++] == ARGUMENT_GLOBALVAR); uint16 var = CTheScripts::Read2BytesFromScript(&m_nIp); CollectParameters(&m_nIp, 1); //CUserDisplay::OnscnTimer.SetCounterFlashWhenFirstDisplayed(var, ScriptParams[0]); return 0; } #endif #if (defined GTA_PC && !defined GTAVC_JP_PATCH || defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT) case COMMAND_SHUFFLE_CARD_DECKS: { CollectParameters(&m_nIp, 1); script_assert(ScriptParams[0] >= 0 && ScriptParams[0] <= 6); for (int i = 0; i < CARDS_IN_STACK; i++) CTheScripts::CardStack[i] = 0; int16 seq[CARDS_IN_STACK]; for (int i = 0; i < MAX_DECKS * CARDS_IN_DECK; i++) seq[i] = i; int cards_left = CARDS_IN_DECK * ScriptParams[0]; for (int k = 1; k < CARDS_IN_DECK + 1; k++) { for (int deck = 0; deck < ScriptParams[0]; deck++) { int index = CGeneral::GetRandomNumberInRange(0, cards_left); CTheScripts::CardStack[seq[index]] = k; for (int l = index; l < cards_left; l++) { if (l + 1 < CARDS_IN_STACK) seq[l] = seq[l + 1]; else seq[l] = 0; } --cards_left; } } CTheScripts::CardStackPosition = 0; return 0; } case COMMAND_FETCH_NEXT_CARD: { if (CTheScripts::CardStack[CTheScripts::CardStackPosition] == 0) CTheScripts::CardStackPosition = 0; ScriptParams[0] = CTheScripts::CardStack[CTheScripts::CardStackPosition++]; if (CTheScripts::CardStackPosition == CARDS_IN_DECK * MAX_DECKS) CTheScripts::CardStackPosition = 0; StoreParameters(&m_nIp, 1); return 0; } case COMMAND_GET_OBJECT_VELOCITY: { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); *(CVector*)&ScriptParams[0] = GAME_SPEED_TO_METERS_PER_SECOND * pObject->GetMoveSpeed(); StoreParameters(&m_nIp, 3); return 0; } case COMMAND_IS_DEBUG_CAMERA_ON: UpdateCompareFlag(TheCamera.WorldViewerBeingUsed); return 0; case COMMAND_ADD_TO_OBJECT_ROTATION_VELOCITY: { CollectParameters(&m_nIp, 4); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); CVector newSpeed = pObject->GetTurnSpeed() + *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND; if (pObject->bIsStatic) { pObject->SetIsStatic(false); pObject->AddToMovingList(); } pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z); return 0; } case COMMAND_SET_OBJECT_ROTATION_VELOCITY: { CollectParameters(&m_nIp, 4); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); CVector newSpeed = *(CVector*)&ScriptParams[1] / GAME_SPEED_TO_METERS_PER_SECOND; if (pObject->bIsStatic) { pObject->SetIsStatic(false); pObject->AddToMovingList(); } pObject->SetTurnSpeed(newSpeed.x, newSpeed.y, newSpeed.z); return 0; } case COMMAND_IS_OBJECT_STATIC: { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); UpdateCompareFlag(pObject->GetIsStatic()); return 0; } case COMMAND_GET_ANGLE_BETWEEN_2D_VECTORS: { CollectParameters(&m_nIp, 4); CVector2D v1 = *(CVector2D*)&ScriptParams[0]; CVector2D v2 = *(CVector2D*)&ScriptParams[2]; float c = DotProduct2D(v1, v2) / (v1.Magnitude() * v2.Magnitude()); #ifdef FIX_BUGS // command is a SA leftover where it was fixed to this *(float*)&ScriptParams[0] = RADTODEG(Acos(c)); #else *(float*)&ScriptParams[0] = Acos(c); #endif return 0; } case COMMAND_DO_2D_RECTANGLES_COLLIDE: { CollectParameters(&m_nIp, 8); float infX1 = *(float*)&ScriptParams[0] - *(float*)&ScriptParams[2] * 0.5; // NB: not float float supX1 = *(float*)&ScriptParams[0] + *(float*)&ScriptParams[2] * 0.5; float infX2 = *(float*)&ScriptParams[4] - *(float*)&ScriptParams[6] * 0.5; float supX2 = *(float*)&ScriptParams[4] + *(float*)&ScriptParams[6] * 0.5; float infY1 = *(float*)&ScriptParams[1] - *(float*)&ScriptParams[3] * 0.5; float supY1 = *(float*)&ScriptParams[1] + *(float*)&ScriptParams[3] * 0.5; float infY2 = *(float*)&ScriptParams[5] - *(float*)&ScriptParams[7] * 0.5; float supY2 = *(float*)&ScriptParams[5] + *(float*)&ScriptParams[7] * 0.5; bool collide = true; if (infY2 > supY1) collide = false; if (infY1 > supY2) collide = false; if (infX2 > supX1) collide = false; if (infX1 > supX2) collide = false; UpdateCompareFlag(collide); return 0; } case COMMAND_GET_OBJECT_ROTATION_VELOCITY: { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); *(CVector*)&ScriptParams[0] = pObject->GetTurnSpeed() * GAME_SPEED_TO_METERS_PER_SECOND; StoreParameters(&m_nIp, 3); return 0; } case COMMAND_ADD_VELOCITY_RELATIVE_TO_OBJECT_VELOCITY: { CollectParameters(&m_nIp, 4); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); CVector vecAddition = *(CVector*)&ScriptParams[1] * CTimer::GetTimeStep() / GAME_SPEED_TO_METERS_PER_SECOND; if (!pObject->bIsStatic) { CVector vecCurrSpeed = pObject->GetSpeed(); vecCurrSpeed.Normalise(); if (vecCurrSpeed.z != 1.0) { // NB: not float! CVector vx = CrossProduct(vecCurrSpeed, CVector(0.0f, 0.0f, 1.0f)); vx.Normalise(); CVector vz = CrossProduct(vx, vecCurrSpeed); vz.Normalise(); CVector vecNewSpeed = pObject->GetSpeed() + vecAddition.x * vx + vecAddition.y * vecCurrSpeed + vecAddition.z * vecCurrSpeed; if (pObject->bIsStatic) { pObject->SetIsStatic(false); pObject->AddToMovingList(); } pObject->SetMoveSpeed(vecNewSpeed); } } return 0; } case COMMAND_GET_OBJECT_SPEED: { CollectParameters(&m_nIp, 1); CObject* pObject = CPools::GetObjectPool()->GetAt(ScriptParams[0]); *(float*)&ScriptParams[0] = pObject->GetMoveSpeed().Magnitude() * GAME_SPEED_TO_METERS_PER_SECOND; StoreParameters(&m_nIp, 1); return 0; } #endif #if (defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT) case COMMAND_IS_MISSION_SKIP: #ifdef MISSION_REPLAY ScriptParams[0] = MissionSkipLevel; #else ScriptParams[0] = 0; #endif StoreParameters(&m_nIp, 1); return 0; case COMMAND_SET_IN_AMMUNATION: CollectParameters(&m_nIp, 1); #ifdef MISSION_REPLAY IsInAmmunation = ScriptParams[0]; #endif return 0; case COMMAND_DO_SAVE_GAME: CollectParameters(&m_nIp, 1); #ifdef MISSION_REPLAY SaveGameForPause(ScriptParams[0]); #endif return 0; case COMMAND_IS_RETRY: #ifdef MISSION_REPLAY if (strcmp(m_abScriptName, "porno4") != 0) ScriptParams[0] = AllowMissionReplay; #ifdef FIX_BUGS else ScriptParams[0] = gbTryingPorn4Again; #else else if (gbTryingPorn4Again) ScriptParams[0] = 1; #endif #else ScriptParams[0] = 0; #endif StoreParameters(&m_nIp, 1); return 0; case COMMAND_DUMMY: return 0; #endif #if (defined GTA_XBOX || defined SUPPORT_XBOX_SCRIPT || defined GTA_MOBILE || defined SUPPORT_MOBILE_SCRIPT) // it is unknown what these commands do but they don't take parameters case COMMAND_MARK_CUTSCENE_START: return 0; case COMMAND_MARK_CUTSCENE_END: return 0; case COMMAND_CUTSCENE_SCROLL: return 0; #endif default: script_assert(0); } return -1; }