#pragma once class CEntity; class CVector; enum eExplosionType { EXPLOSION_GRENADE, EXPLOSION_MOLOTOV, EXPLOSION_ROCKET, EXPLOSION_CAR, EXPLOSION_CAR_QUICK, EXPLOSION_HELI, EXPLOSION_MINE, EXPLOSION_BARREL, EXPLOSION_TANK_GRENADE, EXPLOSION_HELI_BOMB }; class CExplosion { public: static void AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32); static int8 GetExplosionActiveCounter(uint8 id); static CVector *GetExplosionPosition(uint8 id); static uint8 GetExplosionType(uint8 id); static void ResetExplosionActiveCounter(uint8 id); static void RemoveAllExplosionsInArea(CVector, float); };