#define WITHWINDOWS #include "common.h" #include "crossplatform.h" #include "main.h" #include "DMAudio.h" #include "AudioScriptObject.h" #include "Camera.h" #include "CarGen.h" #include "Cranes.h" #include "Clock.h" #include "Date.h" #include "FileMgr.h" #include "Frontend.h" #include "GameLogic.h" #include "Gangs.h" #include "Garages.h" #include "GenericGameStorage.h" #include "Pad.h" #include "Particle.h" #include "ParticleObject.h" #include "PathFind.h" #include "PCSave.h" #include "Phones.h" #include "Pickups.h" #include "PlayerPed.h" #include "ProjectileInfo.h" #include "Pools.h" #include "Radar.h" #include "Restart.h" #include "Script.h" #include "Stats.h" #include "Streaming.h" #include "Timer.h" #include "TimeStep.h" #include "Weather.h" #include "World.h" #include "Zones.h" #define BLOCK_COUNT 20 #define SIZE_OF_SIMPLEVARS 0xBC const uint32 SIZE_OF_ONE_GAME_IN_BYTES = 201729; #ifdef MISSION_REPLAY int8 IsQuickSave; const int PAUSE_SAVE_SLOT = SLOT_COUNT; #endif char DefaultPCSaveFileName[260]; char ValidSaveName[260]; char LoadFileName[256]; wchar SlotFileName[SLOT_COUNT][260]; wchar SlotSaveDate[SLOT_COUNT][70]; int CheckSum; eLevelName m_LevelToLoad; char SaveFileNameJustSaved[260]; int Slots[SLOT_COUNT+1]; CDate CompileDateAndTime; bool b_FoundRecentSavedGameWantToLoad; bool JustLoadedDontFadeInYet; bool StillToFadeOut; uint32 TimeStartedCountingForFade; uint32 TimeToStayFadedBeforeFadeOut = 1750; #define ReadDataFromBufferPointer(buf, to) memcpy(&to, buf, sizeof(to)); buf += align4bytes(sizeof(to)); #define WriteDataToBufferPointer(buf, from) memcpy(buf, &from, sizeof(from)); buf += align4bytes(sizeof(from)); #define LoadSaveDataBlock()\ do {\ if (!ReadDataFromFile(file, (uint8 *) &size, 4))\ return false;\ size = align4bytes(size);\ if (!ReadDataFromFile(file, work_buff, size))\ return false;\ buf = work_buff;\ } while (0) #define ReadDataFromBlock(msg,load_func)\ do {\ debug(msg);\ ReadDataFromBufferPointer(buf, size);\ load_func(buf, size);\ size = align4bytes(size);\ buf += size;\ } while (0) #define WriteSaveDataBlock(save_func)\ do {\ buf = work_buff;\ reserved = 0;\ MakeSpaceForSizeInBufferPointer(presize, buf, postsize);\ save_func(buf, &size);\ CopySizeAndPreparePointer(presize, buf, postsize, reserved, size);\ if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff))\ return false;\ totalSize += buf - work_buff;\ } while (0) bool GenericSave(int file) { uint8 *buf, *presize, *postsize; uint32 size; uint32 reserved; uint32 totalSize; wchar *lastMissionPassed; wchar suffix[6]; wchar saveName[24]; SYSTEMTIME saveTime; CPad *currPad; CheckSum = 0; buf = work_buff; reserved = 0; // Save simple vars lastMissionPassed = TheText.Get(CStats::LastMissionPassedName); if (lastMissionPassed[0] != '\0') { AsciiToUnicode("...'", suffix); #ifdef FIX_BUGS // fix buffer overflow int len = UnicodeStrlen(lastMissionPassed); if (len > ARRAY_SIZE(saveName)-1) len = ARRAY_SIZE(saveName)-1; memcpy(saveName, lastMissionPassed, sizeof(wchar) * len); #else TextCopy(saveName, lastMissionPassed); int len = UnicodeStrlen(saveName); #endif saveName[len] = '\0'; if (len > ARRAY_SIZE(saveName)-2) TextCopy(&saveName[ARRAY_SIZE(saveName)-ARRAY_SIZE(suffix)], suffix); saveName[ARRAY_SIZE(saveName)-1] = '\0'; } WriteDataToBufferPointer(buf, saveName); GetLocalTime(&saveTime); WriteDataToBufferPointer(buf, saveTime); #ifdef MISSION_REPLAY int32 data = IsQuickSave << 24 | SIZE_OF_ONE_GAME_IN_BYTES; WriteDataToBufferPointer(buf, data); #else WriteDataToBufferPointer(buf, SIZE_OF_ONE_GAME_IN_BYTES); #endif WriteDataToBufferPointer(buf, CGame::currLevel); WriteDataToBufferPointer(buf, TheCamera.GetPosition().x); WriteDataToBufferPointer(buf, TheCamera.GetPosition().y); WriteDataToBufferPointer(buf, TheCamera.GetPosition().z); WriteDataToBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute); WriteDataToBufferPointer(buf, CClock::ms_nLastClockTick); WriteDataToBufferPointer(buf, CClock::ms_nGameClockHours); WriteDataToBufferPointer(buf, CClock::ms_nGameClockMinutes); currPad = CPad::GetPad(0); WriteDataToBufferPointer(buf, currPad->Mode); WriteDataToBufferPointer(buf, CTimer::m_snTimeInMilliseconds); WriteDataToBufferPointer(buf, CTimer::ms_fTimeScale); WriteDataToBufferPointer(buf, CTimer::ms_fTimeStep); WriteDataToBufferPointer(buf, CTimer::ms_fTimeStepNonClipped); WriteDataToBufferPointer(buf, CTimer::m_FrameCounter); WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeStep); WriteDataToBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate); WriteDataToBufferPointer(buf, CTimeStep::ms_fTimeScale); WriteDataToBufferPointer(buf, CWeather::OldWeatherType); WriteDataToBufferPointer(buf, CWeather::NewWeatherType); WriteDataToBufferPointer(buf, CWeather::ForcedWeatherType); WriteDataToBufferPointer(buf, CWeather::InterpolationValue); WriteDataToBufferPointer(buf, CompileDateAndTime.m_nSecond); WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMinute); WriteDataToBufferPointer(buf, CompileDateAndTime.m_nHour); WriteDataToBufferPointer(buf, CompileDateAndTime.m_nDay); WriteDataToBufferPointer(buf, CompileDateAndTime.m_nMonth); WriteDataToBufferPointer(buf, CompileDateAndTime.m_nYear); WriteDataToBufferPointer(buf, CWeather::WeatherTypeInList); #ifdef COMPATIBLE_SAVES // converted to float for compatibility with original format // TODO: maybe remove this? not really gonna break anything vital float f = TheCamera.CarZoomIndicator; WriteDataToBufferPointer(buf, f); f = TheCamera.PedZoomIndicator; WriteDataToBufferPointer(buf, f); #else WriteDataToBufferPointer(buf, TheCamera.CarZoomIndicator); WriteDataToBufferPointer(buf, TheCamera.PedZoomIndicator); #endif assert(buf - work_buff == SIZE_OF_SIMPLEVARS); // Save scripts, block is nested within the same block as simple vars for some reason presize = buf; buf += 4; postsize = buf; CTheScripts::SaveAllScripts(buf, &size); CopySizeAndPreparePointer(presize, buf, postsize, reserved, size); if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, buf - work_buff)) return false; totalSize = buf - work_buff; // Save the rest WriteSaveDataBlock(CPools::SavePedPool); WriteSaveDataBlock(CGarages::Save); WriteSaveDataBlock(CPools::SaveVehiclePool); WriteSaveDataBlock(CPools::SaveObjectPool); WriteSaveDataBlock(ThePaths.Save); WriteSaveDataBlock(CCranes::Save); WriteSaveDataBlock(CPickups::Save); WriteSaveDataBlock(gPhoneInfo.Save); WriteSaveDataBlock(CRestart::SaveAllRestartPoints); WriteSaveDataBlock(CRadar::SaveAllRadarBlips); WriteSaveDataBlock(CTheZones::SaveAllZones); WriteSaveDataBlock(CGangs::SaveAllGangData); WriteSaveDataBlock(CTheCarGenerators::SaveAllCarGenerators); WriteSaveDataBlock(CParticleObject::SaveParticle); WriteSaveDataBlock(cAudioScriptObject::SaveAllAudioScriptObjects); WriteSaveDataBlock(CWorld::Players[CWorld::PlayerInFocus].SavePlayerInfo); WriteSaveDataBlock(CStats::SaveStats); WriteSaveDataBlock(CStreaming::MemoryCardSave); WriteSaveDataBlock(CPedType::Save); // Write padding for (int i = 0; i < 4; i++) { size = align4bytes(SIZE_OF_ONE_GAME_IN_BYTES - totalSize - 4); if (size > sizeof(work_buff)) size = sizeof(work_buff); if (size > 4) { if (!PcSaveHelper.PcClassSaveRoutine(file, work_buff, size)) return false; totalSize += size; } } // Write checksum and close CFileMgr::Write(file, (const char *) &CheckSum, sizeof(CheckSum)); if (CFileMgr::GetErrorReadWrite(file)) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_WRITE; if (!CloseFile(file)) PcSaveHelper.nErrorCode = SAVESTATUS_ERR_SAVE_CLOSE; return false; } return true; } bool GenericLoad() { uint8 *buf; int32 file; uint32 size; #ifdef MISSION_REPLAY int8 qs; #endif int32 saveSize; CPad *currPad; // Load SimpleVars and Scripts CheckSum = 0; CDate dummy; // unused CPad::ResetCheats(); if (!ReadInSizeofSaveFileBuffer(file, size)) return false; size = align4bytes(size); ReadDataFromFile(file, work_buff, size); buf = (work_buff + 0x40); ReadDataFromBufferPointer(buf, saveSize); #ifdef MISSION_REPLAY // a hack to keep compatibility but get new data from save qs = saveSize >> 24; #endif ReadDataFromBufferPointer(buf, CGame::currLevel); ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().x); ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().y); ReadDataFromBufferPointer(buf, TheCamera.GetMatrix().GetPosition().z); ReadDataFromBufferPointer(buf, CClock::ms_nMillisecondsPerGameMinute); ReadDataFromBufferPointer(buf, CClock::ms_nLastClockTick); ReadDataFromBufferPointer(buf, CClock::ms_nGameClockHours); ReadDataFromBufferPointer(buf, CClock::ms_nGameClockMinutes); currPad = CPad::GetPad(0); ReadDataFromBufferPointer(buf, currPad->Mode); ReadDataFromBufferPointer(buf, CTimer::m_snTimeInMilliseconds); ReadDataFromBufferPointer(buf, CTimer::ms_fTimeScale); ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStep); ReadDataFromBufferPointer(buf, CTimer::ms_fTimeStepNonClipped); ReadDataFromBufferPointer(buf, CTimer::m_FrameCounter); ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeStep); ReadDataFromBufferPointer(buf, CTimeStep::ms_fFramesPerUpdate); ReadDataFromBufferPointer(buf, CTimeStep::ms_fTimeScale); ReadDataFromBufferPointer(buf, CWeather::OldWeatherType); ReadDataFromBufferPointer(buf, CWeather::NewWeatherType); ReadDataFromBufferPointer(buf, CWeather::ForcedWeatherType); ReadDataFromBufferPointer(buf, CWeather::InterpolationValue); ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nSecond); ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMinute); ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nHour); ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nDay); ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nMonth); ReadDataFromBufferPointer(buf, CompileDateAndTime.m_nYear); ReadDataFromBufferPointer(buf, CWeather::WeatherTypeInList); #ifdef COMPATIBLE_SAVES // converted to float for compatibility with original format // TODO: maybe remove this? not really gonna break anything vital float f; ReadDataFromBufferPointer(buf, f); TheCamera.CarZoomIndicator = f; ReadDataFromBufferPointer(buf, f); TheCamera.PedZoomIndicator = f; #else ReadDataFromBufferPointer(buf, TheCamera.CarZoomIndicator); ReadDataFromBufferPointer(buf, TheCamera.PedZoomIndicator); #endif assert(buf - work_buff == SIZE_OF_SIMPLEVARS); #ifdef MISSION_REPLAY WaitForSave = 0; if (FrontEndMenuManager.m_nCurrSaveSlot == PAUSE_SAVE_SLOT && qs == 3) WaitForMissionActivate = CTimer::GetTimeInMilliseconds() + 2000; #endif ReadDataFromBlock("Loading Scripts \n", CTheScripts::LoadAllScripts); // Load the rest LoadSaveDataBlock(); ReadDataFromBlock("Loading PedPool \n", CPools::LoadPedPool); LoadSaveDataBlock(); ReadDataFromBlock("Loading Garages \n", CGarages::Load); LoadSaveDataBlock(); ReadDataFromBlock("Loading Vehicles \n", CPools::LoadVehiclePool); LoadSaveDataBlock(); CProjectileInfo::RemoveAllProjectiles(); CObject::DeleteAllTempObjects(); ReadDataFromBlock("Loading Objects \n", CPools::LoadObjectPool); LoadSaveDataBlock(); ReadDataFromBlock("Loading Paths \n", ThePaths.Load); LoadSaveDataBlock(); ReadDataFromBlock("Loading Cranes \n", CCranes::Load); LoadSaveDataBlock(); ReadDataFromBlock("Loading Pickups \n", CPickups::Load); LoadSaveDataBlock(); ReadDataFromBlock("Loading Phoneinfo \n", gPhoneInfo.Load); LoadSaveDataBlock(); ReadDataFromBlock("Loading Restart \n", CRestart::LoadAllRestartPoints); LoadSaveDataBlock(); ReadDataFromBlock("Loading Radar Blips \n", CRadar::LoadAllRadarBlips); LoadSaveDataBlock(); ReadDataFromBlock("Loading Zones \n", CTheZones::LoadAllZones); LoadSaveDataBlock(); ReadDataFromBlock("Loading Gang Data \n", CGangs::LoadAllGangData); LoadSaveDataBlock(); ReadDataFromBlock("Loading Car Generators \n", CTheCarGenerators::LoadAllCarGenerators); CParticle::ReloadConfig(); LoadSaveDataBlock(); ReadDataFromBlock("Loading Particles \n", CParticleObject::LoadParticle); LoadSaveDataBlock(); ReadDataFromBlock("Loading AudioScript Objects \n", cAudioScriptObject::LoadAllAudioScriptObjects); LoadSaveDataBlock(); ReadDataFromBlock("Loading Player Info \n", CWorld::Players[CWorld::PlayerInFocus].LoadPlayerInfo); LoadSaveDataBlock(); ReadDataFromBlock("Loading Stats \n", CStats::LoadStats); LoadSaveDataBlock(); ReadDataFromBlock("Loading Streaming Stuff \n", CStreaming::MemoryCardLoad); LoadSaveDataBlock(); ReadDataFromBlock("Loading PedType Stuff \n", CPedType::Load); DMAudio.SetMusicMasterVolume(CMenuManager::m_PrefsMusicVolume); DMAudio.SetEffectsMasterVolume(CMenuManager::m_PrefsSfxVolume); if (!CloseFile(file)) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; return false; } DoGameSpecificStuffAfterSucessLoad(); debug("Game successfully loaded \n"); return true; } bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size) { file = CFileMgr::OpenFile(LoadFileName, "rb"); if (file == 0) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN; return false; } CFileMgr::Read(file, (const char*)&size, sizeof(size)); if (CFileMgr::GetErrorReadWrite(file)) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ; if (!CloseFile(file)) PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; return false; } return true; } bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size) { if (file == 0) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN; return false; } size_t read_size = CFileMgr::Read(file, (const char*)buf, size); if (CFileMgr::GetErrorReadWrite(file) || read_size != size) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ; if (!CloseFile(file)) PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; return false; } return true; } bool CloseFile(int32 file) { return CFileMgr::CloseFile(file) == 0; } void DoGameSpecificStuffAfterSucessLoad() { StillToFadeOut = true; JustLoadedDontFadeInYet = true; CTheScripts::Process(); } bool CheckSlotDataValid(int32 slot) { PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL; if (CheckDataNotCorrupt(slot, LoadFileName)) { CStreaming::DeleteAllRwObjects(); return true; } PcSaveHelper.nErrorCode = SAVESTATUS_ERR_DATA_INVALID; return false; } void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize) { presize = buf; buf += sizeof(uint32); postsize = buf; } void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size) { memcpy(buf, &size, sizeof(size)); size = align4bytes(size); postbuf2 += size; postbuf = postbuf2; } void DoGameSpecificStuffBeforeSave() { CGameLogic::PassTime(360); CPlayerPed *ped = FindPlayerPed(); ped->m_fCurrentStamina = ped->m_fMaxStamina; CGame::TidyUpMemory(true, false); } void MakeValidSaveName(int32 slot) { ValidSaveName[0] = '\0'; sprintf(ValidSaveName, "%s%i", DefaultPCSaveFileName, slot + 1); strncat(ValidSaveName, ".b", 5); } wchar * GetSavedGameDateAndTime(int32 slot) { return SlotSaveDate[slot]; } wchar * GetNameOfSavedGame(int32 slot) { return SlotFileName[slot]; } bool CheckDataNotCorrupt(int32 slot, char *name) { char filename[100]; int32 blocknum = 0; eLevelName level = LEVEL_NONE; CheckSum = 0; uint32 bytes_processed = 0; sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b"); int file = CFileMgr::OpenFile(filename, "rb"); if (file == 0) return false; strcpy(name, filename); while (SIZE_OF_ONE_GAME_IN_BYTES - sizeof(uint32) > bytes_processed && blocknum < 40) { int32 blocksize; if (!ReadDataFromFile(file, (uint8*)&blocksize, sizeof(blocksize))) { CloseFile(file); return false; } if (blocksize > align4bytes(sizeof(work_buff))) blocksize = sizeof(work_buff) - sizeof(uint32); if (!ReadDataFromFile(file, work_buff, align4bytes(blocksize))) { CloseFile(file); return false; } CheckSum += ((uint8*)&blocksize)[0]; CheckSum += ((uint8*)&blocksize)[1]; CheckSum += ((uint8*)&blocksize)[2]; CheckSum += ((uint8*)&blocksize)[3]; uint8 *_work_buf = work_buff; for (int i = 0; i < align4bytes(blocksize); i++) { CheckSum += *_work_buf++; bytes_processed++; } if (blocknum == 0) memcpy(&level, work_buff+4, sizeof(level)); blocknum++; } int32 _checkSum; if (ReadDataFromFile(file, (uint8*)&_checkSum, sizeof(_checkSum))) { if (CloseFile(file)) { if (CheckSum == _checkSum) { m_LevelToLoad = level; return true; } return false; } return false; } CloseFile(file); return false; } bool RestoreForStartLoad() { uint8 buf[999]; int file = CFileMgr::OpenFile(LoadFileName, "rb"); if (file == 0) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN; return false; } ReadDataFromFile(file, buf, sizeof(buf)); if (CFileMgr::GetErrorReadWrite(file)) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ; if (!CloseFile(file)) PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; return false; } else { uint8 *_buf = buf + sizeof(int32) + sizeof(wchar[24]) + sizeof(SYSTEMTIME) + sizeof(SIZE_OF_ONE_GAME_IN_BYTES); ReadDataFromBufferPointer(_buf, CGame::currLevel); ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().x); ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().y); ReadDataFromBufferPointer(_buf, TheCamera.GetMatrix().GetPosition().z); #ifndef NO_ISLAND_LOADING CStreaming::RemoveUnusedBigBuildings(CGame::currLevel); CStreaming::RemoveUnusedBuildings(CGame::currLevel); #endif CCollision::SortOutCollisionAfterLoad(); #ifndef NO_ISLAND_LOADING CStreaming::RequestBigBuildings(CGame::currLevel); CStreaming::LoadAllRequestedModels(false); CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); CGame::TidyUpMemory(true, false); #endif if (CloseFile(file)) { return true; } else { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; return false; } } } int align4bytes(int32 size) { return (size + 3) & 0xFFFFFFFC; } #ifdef MISSION_REPLAY void DisplaySaveResult(int unk, char* name) {} bool SaveGameForPause(int type) { if (AllowMissionReplay != 0 || type != 3 && WaitForSave > CTimer::GetTimeInMilliseconds()) return false; WaitForSave = 0; if (gGameState != GS_PLAYING_GAME || CTheScripts::IsPlayerOnAMission() || CStats::LastMissionPassedName[0] == '\0') { DisplaySaveResult(3, CStats::LastMissionPassedName); return false; } IsQuickSave = type; MissionStartTime = 0; int res = PcSaveHelper.SaveSlot(PAUSE_SAVE_SLOT); PcSaveHelper.PopulateSlotInfo(); IsQuickSave = 0; DisplaySaveResult(res, CStats::LastMissionPassedName); return true; } #endif