#pragma once enum AnimationId { ANIM_WALK, ANIM_RUN, ANIM_SPRINT, ANIM_IDLE_STANCE, ANIM_WALK_START, ANIM_RUN_STOP, ANIM_RUN_STOP_R, ANIM_IDLE_CAM, ANIM_IDLE_HBHB, ANIM_IDLE_TIRED, ANIM_IDLE_ARMED, ANIM_IDLE_CHAT, ANIM_IDLE_TAXI, ANIM_KO_SHOT_FRONT1, ANIM_KO_SHOT_FRONT2, ANIM_KO_SHOT_FRONT3, ANIM_KO_SHOT_FRONT4, ANIM_KO_SHOT_FACE, ANIM_KO_SHOT_STOM, ANIM_KO_SHOT_ARML, ANIM_KO_SHOT_ARMR, ANIM_KO_SHOT_LEGL, ANIM_KO_SHOT_LEGR, ANIM_KD_LEFT, ANIM_KD_RIGHT, ANIM_KO_SKID_FRONT, ANIM_KO_SPIN_R, // named left in VC ANIM_KO_SKID_BACK, ANIM_KO_SPIN_L, // named right in VC ANIM_SHOT_FRONT_PARTIAL, ANIM_SHOT_LEFT_PARTIAL, ANIM_SHOT_BACK_PARTIAL, ANIM_SHOT_RIGHT_PARTIAL, ANIM_HIT_FRONT, ANIM_HIT_LEFT, ANIM_HIT_BACK, ANIM_HIT_RIGHT, ANIM_FLOOR_HIT, ANIM_HIT_WALL, ANIM_FLOOR_HIT_F, ANIM_HIT_BEHIND, ANIM_FIGHT_IDLE, ANIM_FIGHT2_IDLE, ANIM_FIGHT_SH_F, ANIM_FIGHT_PPUNCH, ANIM_L_HOOK, ANIM_R_HOOK, ANIM_UPPERCUT, ANIM_HEADBUTT, ANIM_FRONTKICK, ANIM_ROUNDHOUSE, ANIM_HIT_L_HOOK, ANIM_HIT_R_HOOK, ANIM_HIT_UPPERCUT, ANIM_HIT_HEADBUTT, ANIM_HIT_FRONTKICK, ANIM_HIT_RHOUSE, ANIM_BOMBER, ANIM_PUNCH_R, ANIM_FIGHT_PPUNCH2, ANIM_KICK_FLOOR, ANIM_WEAPON_THROWU, ANIM_FIGHT_SH_BACK, ANIM_CAR_JACKED_RHS, ANIM_CAR_LJACKED_RHS, ANIM_CAR_JACKED_LHS, ANIM_CAR_LJACKED_LHS, ANIM_CAR_QJACK, ANIM_CAR_QJACKED, ANIM_CAR_ALIGN_LHS, ANIM_CAR_ALIGNHI_LHS, ANIM_CAR_OPEN_LHS, ANIM_CAR_DOORLOCKED_LHS, ANIM_CAR_PULLOUT_LHS, ANIM_CAR_PULLOUT_LOW_LHS, ANIM_CAR_GETIN_LHS, ANIM_CAR_GETIN_LOW_LHS, ANIM_CAR_CLOSEDOOR_LHS, ANIM_CAR_CLOSEDOOR_LOW_LHS, ANIM_CAR_ROLLDOOR, ANIM_CAR_ROLLDOOR_LOW, ANIM_CAR_JUMPIN_LHS, ANIM_CAR_GETOUT_LHS, ANIM_CAR_GETOUT_LOW_LHS, ANIM_CAR_CLOSE_LHS, ANIM_CAR_ALIGN_RHS, ANIM_CAR_ALIGNHI_RHS, ANIM_CAR_OPEN_RHS, ANIM_CAR_DOORLOCKED_RHS, ANIM_CAR_PULLOUT_RHS, ANIM_CAR_PULLOUT_LOW_RHS, ANIM_CAR_GETIN_RHS, ANIM_CAR_GETIN_LOW_RHS, ANIM_CAR_CLOSEDOOR_RHS, ANIM_CAR_CLOSEDOOR_LOW_RHS, ANIM_CAR_SHUFFLE_RHS, ANIM_CAR_LSHUFFLE_RHS, ANIM_CAR_SIT, ANIM_CAR_LSIT, ANIM_CAR_SITP, ANIM_CAR_SITPLO, ANIM_DRIVE_L, ANIM_DRIVE_R, ANIM_DRIVE_LOW_L, ANIM_DRIVE_LOW_R, ANIM_DRIVEBY_L, ANIM_DRIVEBY_R, ANIM_DRIVEBY_LOW_L, ANIM_DRIVEBY_LOW_R, ANIM_CAR_LB, ANIM_DRIVE_BOAT, ANIM_DRIVE_BOAT_L, ANIM_DRIVE_BOAT_R, ANIM_BOAT_LB, ANIM_BIKE_PICKUP_R, ANIM_BIKE_PICKUP_L, ANIM_BIKE_PULLUP_R, ANIM_BIKE_PULLUP_L, ANIM_BIKE_ELBOW_R, ANIM_BIKE_ELBOW_L, ANIM_BIKE_FALL_OFF, ANIM_BIKE_FALL_R, ANIM_CAR_GETOUT_RHS, ANIM_CAR_GETOUT_LOW_RHS, ANIM_CAR_CLOSE_RHS, ANIM_CAR_HOOKERTALK, ANIM_TRAIN_GETIN, ANIM_TRAIN_GETOUT, ANIM_CAR_CRAWLOUT_RHS, ANIM_CAR_CRAWLOUT_RHS2, ANIM_CAR_ROLLOUT_LHS, ANIM_CAR_ROLLOUT_RHS, ANIM_GETUP1, ANIM_GETUP2, ANIM_GETUP3, ANIM_GETUP_FRONT, ANIM_JUMP_LAUNCH, ANIM_JUMP_GLIDE, ANIM_JUMP_LAND, ANIM_FALL_FALL, ANIM_FALL_GLIDE, ANIM_FALL_LAND, ANIM_FALL_COLLAPSE, ANIM_FALL_BACK, ANIM_FALL_FRONT, ANIM_EV_STEP, ANIM_EV_DIVE, ANIM_COMMANDO_ROLL, ANIM_XPRESS_SCRATCH, ANIM_ROAD_CROSS, ANIM_TURN_180, ANIM_ARREST_GUN, ANIM_DROWN, ANIM_DUCK_DOWN, ANIM_DUCK_LOW, ANIM_WEAPON_CROUCH, ANIM_RBLOCK_CSHOOT, ANIM_HANDSUP, ANIM_HANDSCOWER, ANIM_FUCKU, ANIM_PHONE_IN, ANIM_PHONE_OUT, ANIM_PHONE_TALK, ANIM_SEAT_DOWN, ANIM_SEAT_UP, ANIM_SEAT_IDLE, ANIM_SEAT_DOWN2, ANIM_ATM, ANIM_ABSEIL, NUM_STD_ANIMS, ANIM_VAN_OPEN_L, ANIM_VAN_GETIN_L, ANIM_VAN_CLOSE_L, ANIM_VAN_GETOUT_L, ANIM_VAN_OPEN, ANIM_VAN_GETIN, ANIM_VAN_CLOSE, ANIM_VAN_GETOUT, ANIM_COACH_OPEN_L, ANIM_COACH_OPEN_R, ANIM_COACH_IN_L, ANIM_COACH_IN_R, ANIM_COACH_OUT_L, ANIM_BIKE_RIDE, ANIM_BIKE_STILL, ANIM_BIKE_LEFT, ANIM_BIKE_RIGHT, ANIM_BIKE_BACK, ANIM_BIKE_FWD, ANIM_BIKE_PUSHES, ANIM_BIKE_JUMPON_R, ANIM_BIKE_JUMPON_L, ANIM_BIKE_KICK, ANIM_BIKE_HIT, ANIM_BIKE_GETOFF_RHS, ANIM_BIKE_GETOFF_LHS, ANIM_BIKE_GETOFF_BACK, ANIM_BIKE_DRIVEBY_RHS, ANIM_BIKE_DRIVEBY_LHS, ANIM_BIKE_DRIVEBY_FT, ANIM_BIKE_PASSENGER, ANIM_WEAPON_FIRE, ANIM_WEAPON_CROUCHFIRE, ANIM_WEAPON_RELOAD, ANIM_WEAPON_CROUCHRELOAD, ANIM_WEAPON_SPECIAL, ANIM_MELEE_ATTACK = ANIM_WEAPON_FIRE, ANIM_MELEE_ATTACK_2ND, ANIM_MELEE_ATTACK_START, ANIM_MELEE_IDLE_FIGHTMODE, ANIM_MELEE_ATTACK_FINISH, ANIM_THROWABLE_THROW = ANIM_WEAPON_FIRE, ANIM_THROWABLE_THROWU, ANIM_THROWABLE_START_THROW, ANIM_WEAPON_FIRE_2ND = ANIM_WEAPON_CROUCHFIRE, ANIM_WEAPON_FIRE_3RD = ANIM_WEAPON_SPECIAL, ANIM_SUNBATHE, ANIM_SUNBATHE_DOWN, ANIM_SUNBATHE_UP, ANIM_SUNBATHE_ESCAPE, ANIM_CPR, ANIM_IDLE_STRETCH, ANIM_IDLE_TIME, ANIM_IDLE_SHOULDER, ANIM_IDLE_STRETCH_LEG, ANIM_RIOT_ANGRY, ANIM_RIOT_ANGRY_B, ANIM_RIOT_CHANT, ANIM_RIOT_PUNCHES, ANIM_RIOT_SHOUT, ANIM_RIOT_CHALLENGE, ANIM_RIOT_FUKU, ANIM_STRIP_A, ANIM_STRIP_B, ANIM_STRIP_C, ANIM_STRIP_D, ANIM_STRIP_E, ANIM_STRIP_F, ANIM_STRIP_G, ANIM_MPNOTE, ANIM_MPNOTE_LOOP, ANIM_IDLE_LOOK, ANIM_IDLE_NO, ANIM_IDLE_YES, ANIM_IDLE_CHAT2, ANIM_IDLE_COUGH, ANIM_IDLE_GIGGLE_FEMALE, ANIM_IDLE_TOUGH_CHAT, ANIM_IDLE_CELL_TALK, ANIM_DONH2_CAMERA, ANIM_DONH3_HAPPY, ANIM_JDT2_ANXIOUS_TALK, ANIM_JDT2_SHRUG, ANIM_JDT4_DILDO_TALK, ANIM_JDT5_CALM_DOWN, ANIM_JDT5_POINT, ANIM_JDT6_PICKUP, ANIM_JDT6_DOORKNOCK, ANIM_MAR1_SKIRT, ANIM_MAR2_CELL_ANSWER, ANIM_MAR2_CELL_END, ANIM_MAR2_CELL_TALK, ANIM_MAR2_FOOT_TAP, ANIM_MAR3_HOOCHY, ANIM_MAR3_NOTE_IDLE, ANIM_MAR3_NOTE_PICK, ANIM_SAL1_BIREFCASE_DOWN, ANIM_SAL2_IDLE_SEATED, ANIM_SAL2_SEAT_TO_STAND, ANIM_SAL3_SEATED_TALK, ANIM_SAL3_SEATED_IDLE, ANIM_SAL3_SIT_DOWN, ANIM_SAL4_DUSTDOWN, ANIM_SAL4_GIRLRUN, ANIM_SAL6_ANGRY_SEATED, ANIM_SAL6_IDLE_SEATED, ANIM_SAL7_LOOKOUT, ANIM_VIC2_POINT_ANGRY, ANIM_VIC3_WAFT, ANIM_VIC3_PICKUP_ROLL, ANIM_VIC4_CARRY_BOX, ANIM_VIC4_CELL_LOOK, ANIM_VIC4_CRATE_IDLE, ANIM_VIC6_CELL_ANGRY, ANIM_TOURIST3, ANIM_TOURIST2, ANIM_TOURIST1, ANIM_MAC2_PLEAD, ANIM_VIC7_PROD_WITH_FOOT, NUM_ANIMS };