#pragma once #include "Physical.h" enum PedState { // This is a bit strange...shouldn't PED_NONE be 0? PED_NONE = 1, PED_IDLE, PED_LOOK_ENTITY, PED_LOOK_HEADING, PED_WANDER_RANGE, PED_WANDER_PATH, PED_SEEK_POS, PED_SEEK_ENTITY, PED_FLEE_POS, PED_FLEE_ENTITY, PED_PURSUE, PED_FOLLOW_PATH, PED_SNIPER_MODE, PED_ROCKET_ODE, PED_DUMMY, PED_PAUSE, PED_ATTACK, PED_FIGHT, PED_FACE_PHONE, PED_MAKE_CALL, PED_CHAT, PED_MUG, PED_AIM_GUN, PED_AI_CONTROL, PED_SEEK_CAR, PED_SEEK_IN_BOAT, PED_FOLLOW_ROUTE, PED_CPR, PED_SOLICIT, PED_BUY_ICECREAM, PED_INVESTIGATE, PED_STEP_AWAY, PED_STATES_NO_AI, PED_ON_FIRE, PED_JUMP, PED_FALL, PED_GETUP, PED_STAGGER, PED_DIVE_AWAY, PED_STATES_NO_ST, PED_ENTER_TRAIN, PED_EXIT_TRAIN, PED_ARREST_PLAYER, PED_DRIVING, PED_PASSENGER, PED_TAXI_PASSENGER, PED_OPEN_DOOR, PED_DIE, PED_DEAD, PED_CARJACK, PED_DRAG_FROM_CAR, PED_ENTER_CAR, PED_STEAL_CAR, PED_EXIT_CAR, PED_HANDS_UP, PED_ARRESTED, }; class CVehicle; class CPed : public CPhysical { public: // 0x128 CStoredCollPoly m_collPoly; float m_fCollisionSpeed; uint8 m_ped_flagA1 : 1; uint8 m_ped_flagA2 : 1; uint8 m_ped_flagA4 : 1; uint8 m_ped_flagA8 : 1; uint8 m_ped_flagA10 : 1; uint8 m_ped_flagA20 : 1; uint8 m_ped_flagA40 : 1; uint8 m_ped_flagA80 : 1; uint8 m_ped_flagB1 : 1; uint8 m_ped_flagB2 : 1; uint8 m_ped_flagB4 : 1; uint8 m_ped_flagB8 : 1; uint8 m_ped_flagB10 : 1; uint8 m_ped_flagB20 : 1; uint8 m_ped_flagB40 : 1; uint8 m_ped_flagB80 : 1; uint8 m_ped_flagC1 : 1; uint8 m_ped_flagC2 : 1; uint8 m_ped_flagC4 : 1; uint8 m_ped_flagC8 : 1; uint8 m_ped_flagC10 : 1; uint8 m_ped_flagC20 : 1; uint8 m_ped_flagC40 : 1; uint8 m_ped_flagC80 : 1; uint8 m_ped_flagD1 : 1; uint8 m_ped_flagD2 : 1; uint8 m_ped_flagD4 : 1; uint8 m_ped_flagD8 : 1; uint8 m_ped_flagD10 : 1; uint8 m_ped_flagD20 : 1; uint8 m_ped_flagD40 : 1; uint8 m_ped_flagD80 : 1; uint8 m_ped_flagE1 : 1; uint8 m_ped_flagE2 : 1; uint8 m_ped_flagE4 : 1; uint8 m_ped_flagE8 : 1; uint8 m_ped_flagE10 : 1; uint8 m_ped_flagE20 : 1; uint8 m_ped_flagE40 : 1; uint8 m_ped_flagE80 : 1; uint8 m_ped_flagF1 : 1; uint8 m_ped_flagF2 : 1; uint8 m_ped_flagF4 : 1; uint8 m_ped_flagF8 : 1; uint8 m_ped_flagF10 : 1; uint8 m_ped_flagF20 : 1; uint8 m_ped_flagF40 : 1; uint8 m_ped_flagF80 : 1; uint8 m_ped_flagG1 : 1; uint8 m_ped_flagG2 : 1; uint8 m_ped_flagG4 : 1; uint8 m_ped_flagG8 : 1; uint8 m_ped_flagG10 : 1; uint8 m_ped_flagG20 : 1; uint8 m_ped_flagG40 : 1; uint8 m_ped_flagG80 : 1; uint8 m_ped_flagH1 : 1; uint8 m_ped_flagH2 : 1; uint8 m_ped_flagH4 : 1; uint8 m_ped_flagH8 : 1; uint8 m_ped_flagH10 : 1; uint8 m_ped_flagH20 : 1; uint8 m_ped_flagH40 : 1; uint8 m_ped_flagH80 : 1; uint8 m_ped_flagI1 : 1; uint8 m_ped_flagI2 : 1; uint8 m_ped_flagI4 : 1; uint8 m_ped_flagI8 : 1; uint8 m_ped_flagI10 : 1; uint8 m_ped_flagI20 : 1; uint8 m_ped_flagI40 : 1; uint8 m_ped_flagI80 : 1; uint8 stuff1[199]; int32 m_nPedState; uint8 stuff2[196]; CEntity *m_pCurrentPhysSurface; CVector m_vecOffsetFromPhysSurface; CEntity *m_pCurSurface; uint8 stuff3[16]; CVehicle *m_pMyVehicle; bool bInVehicle; uint8 stuff4[23]; int32 m_nPedType; uint8 stuff5[28]; CEntity *m_pCollidingEntity; uint8 stuff6[496]; // static void *operator new(size_t); // static void operator delete(void*, size_t); bool IsPlayer(void) { return m_nPedType == 0 || m_nPedType== 1 || m_nPedType == 2 || m_nPedType == 3; } bool UseGroundColModel(void); void KillPedWithCar(CVehicle *veh, float impulse); }; static_assert(offsetof(CPed, m_nPedState) == 0x224, "CPed: error"); static_assert(offsetof(CPed, m_pCurSurface) == 0x2FC, "CPed: error"); static_assert(offsetof(CPed, m_pMyVehicle) == 0x310, "CPed: error"); static_assert(offsetof(CPed, m_nPedType) == 0x32C, "CPed: error"); static_assert(offsetof(CPed, m_pCollidingEntity) == 0x34C, "CPed: error"); static_assert(sizeof(CPed) == 0x540, "CPed: error");