#include #ifndef MAX_PATH #if !defined _WIN32 || defined __MINGW32__ #define MAX_PATH PATH_MAX #else #define MAX_PATH 260 #endif #endif // Mostly wrappers around Windows functions // TODO: Remove USEALTERNATIVEWINFUNCS and don't use it anywhere when re3 becomes fully cross-platform, this is for testing // Codes compatible with Windows and Linux #if defined USEALTERNATIVEWINFUNCS || !defined _WIN32 || defined __MINGW32__ #define DeleteFile unlink // Needed for save games struct SYSTEMTIME { uint16 wYear; uint16 wMonth; uint16 wDayOfWeek; uint16 wDay; uint16 wHour; uint16 wMinute; uint16 wSecond; uint16 wMilliseconds; }; #define GetLocalTime GetLocalTime_CP #else #include #endif void GetLocalTime_CP(SYSTEMTIME* out); // Only runs on GNU/POSIX/etc. #if !defined _WIN32 || defined __MINGW32__ #define OutputDebugString(s) re3_debug("[DBG-2]: " s "\n") #include #include #include #include #include typedef DIR* HANDLE; #define INVALID_HANDLE_VALUE NULL #define FindClose closedir #define LOCALE_USER_DEFAULT 0 #define DATE_SHORTDATE 0 struct WIN32_FIND_DATA { char extension[32]; // for searching char folder[32]; // for searching char cFileName[256]; // because tSkinInfo has it 256 time_t ftLastWriteTime; }; HANDLE FindFirstFile(char*, WIN32_FIND_DATA*); bool FindNextFile(HANDLE, WIN32_FIND_DATA*); void FileTimeToSystemTime(time_t*, SYSTEMTIME*); void GetDateFormat(int, int, SYSTEMTIME*, int, char*, int); #endif