#include "common.h" #include "main.h" #include "patcher.h" #include "Camera.h" #include "Clock.h" #include "Date.h" #include "FileMgr.h" #include "GameLogic.h" #include "Garages.h" #include "GenericGameStorage.h" #include "PCSave.h" #include "PlayerPed.h" #include "Pools.h" #include "Script.h" #include "Streaming.h" #include "World.h" char (&DefaultPCSaveFileName)[260] = *(char(*)[260])*(uintptr*)0x8E28C0; char (&ValidSaveName)[260] = *(char(*)[260])*(uintptr*)0x8E2CBC; char (&LoadFileName)[256] = *(char(*)[256])*(uintptr*)0x9403C4; wchar (&SlotFileName)[SLOT_COUNT][260] = *(wchar(*)[SLOT_COUNT][260])*(uintptr*)0x6F07C8; wchar (&SlotSaveDate)[SLOT_COUNT][70] = *(wchar(*)[SLOT_COUNT][70])*(uintptr*)0x72B858; int &CheckSum = *(int*)0x8E2BE0; eLevelName &m_LevelToLoad = *(eLevelName*)0x8E29CC; char SaveFileNameJustSaved[260]; int (&Slots)[SLOT_COUNT+1] = *(int(*)[SLOT_COUNT+1])*(uintptr*)0x72803C; CDate &CompileDateAndTime = *(CDate*)0x72BCB8; C_PcSave &PcSaveHelper = *(C_PcSave*)0x8E2C60; WRAPPER bool GenericSave(int file) { EAXJMP(0x58F8D0); } WRAPPER bool GenericLoad() { EAXJMP(0x590A00); } bool ReadInSizeofSaveFileBuffer(int32 &file, uint32 &size) { file = CFileMgr::OpenFile(LoadFileName, "rb"); if (file == 0) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN; return false; } CFileMgr::Read(file, (const char*)&size, 4); if (CFileMgr::GetErrorReadWrite(file)) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ; if (!CloseFile(file)) PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; return false; } return true; } bool ReadDataFromFile(int32 file, uint8 *buf, uint32 size) { if (file == 0) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN; return false; } size_t read_size = CFileMgr::Read(file, (const char*)buf, size); if (CFileMgr::GetErrorReadWrite(file) || read_size != size) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ; if (!CloseFile(file)) PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; return false; } return true; } bool CloseFile(int32 file) { return CFileMgr::CloseFile(file) == 0; } void DoGameSpecificStuffAfterSucessLoad() { StillToFadeOut = true; JustLoadedDontFadeInYet = true; CTheScripts::Process(); } bool CheckSlotDataValid(int32 slot) { PcSaveHelper.nErrorCode = SAVESTATUS_SUCCESSFUL; if (CheckDataNotCorrupt(slot, LoadFileName)) { CStreaming::DeleteAllRwObjects(); return true; } PcSaveHelper.nErrorCode = SAVESTATUS_ERR_DATA_INVALID; return false; } void MakeSpaceForSizeInBufferPointer(uint8 *&presize, uint8 *&buf, uint8 *&postsize) { presize = buf; buf += 4; postsize = buf; } void CopySizeAndPreparePointer(uint8 *&buf, uint8 *&postbuf, uint8 *&postbuf2, uint32 &unused, uint32 &size) { *(uint32*)buf = size; size = align4bytes(size); postbuf2 += size; postbuf = postbuf2; } void DoGameSpecificStuffBeforeSave() { CGameLogic::PassTime(360); CPlayerPed *ped = FindPlayerPed(); ped->m_fCurrentStamina = ped->m_fMaxStamina; CGame::TidyUpMemory(true, false); } void MakeValidSaveName(int32 slot) { ValidSaveName[0] = '\0'; sprintf(ValidSaveName, "%s%i", DefaultPCSaveFileName, slot + 1); strncat(ValidSaveName, ".b", 5); } wchar * GetSavedGameDateAndTime(int32 slot) { return SlotSaveDate[slot]; } wchar * GetNameOfSavedGame(int32 slot) { return SlotFileName[slot]; } bool CheckDataNotCorrupt(int32 slot, char *name) { char filename[100]; int32 blocknum = 0; eLevelName level = LEVEL_NONE; CheckSum = 0; uint32 bytes_pocessed = 0; sprintf(filename, "%s%i%s", DefaultPCSaveFileName, slot + 1, ".b"); int file = CFileMgr::OpenFile(filename, "rb"); if (file == 0) return false; strcpy(name, filename); while (201729 - bytes_pocessed > 4 && blocknum < 40) { int32 blocksize; if (!ReadDataFromFile(file, (uint8*)&blocksize, 4)) { CloseFile(file); return false; } if (blocksize > align4bytes(sizeof(work_buff))) blocksize = sizeof(work_buff) - 4; if (!ReadDataFromFile(file, work_buff, align4bytes(blocksize))) { CloseFile(file); return false; } CheckSum += ((uint8*)&blocksize)[0]; CheckSum += ((uint8*)&blocksize)[1]; CheckSum += ((uint8*)&blocksize)[2]; CheckSum += ((uint8*)&blocksize)[3]; uint8 *_work_buf = work_buff; for (int i = 0; i < align4bytes(blocksize); i++) { CheckSum += *_work_buf++; bytes_pocessed++; } if (blocknum == 0) level = *(eLevelName*)&work_buff[4]; blocknum++; } int32 _checkSum; if (ReadDataFromFile(file, (uint8*)&_checkSum, 4)) { if (CloseFile(file)) { if (CheckSum == _checkSum) { m_LevelToLoad = level; return true; } return false; } return false; } CloseFile(file); return false; } bool RestoreForStartLoad() { uint8 buf[999]; int file = CFileMgr::OpenFile(LoadFileName, "rb"); if (file == 0) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_OPEN; return false; } ReadDataFromFile(file, buf, 999); if (CFileMgr::GetErrorReadWrite(file)) { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_READ; if (!CloseFile(file)) PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; return false; } else { CGame::currLevel = *(eLevelName*)&buf[72]; TheCamera.GetPosition() = *(CVector*)&buf[76]; CStreaming::RemoveUnusedBigBuildings(*(eLevelName*)&buf[72]); CStreaming::RemoveUnusedBuildings(CGame::currLevel); CCollision::SortOutCollisionAfterLoad(); CStreaming::RequestBigBuildings(CGame::currLevel); CStreaming::LoadAllRequestedModels(false); CStreaming::HaveAllBigBuildingsLoaded(CGame::currLevel); CGame::TidyUpMemory(true, false); if (CloseFile(file)) { return true; } else { PcSaveHelper.nErrorCode = SAVESTATUS_ERR_LOAD_CLOSE; return false; } } } int align4bytes(int32 size) { return (size + 3) & 0xFFFFFFFC; } STARTPATCHES //InjectHook(0x58F8D0, GenericSave, PATCH_JUMP); //InjectHook(0x590A00, GenericLoad, PATCH_JUMP); InjectHook(0x591910, ReadInSizeofSaveFileBuffer, PATCH_JUMP); InjectHook(0x591990, ReadDataFromFile, PATCH_JUMP); InjectHook(0x591A00, CloseFile, PATCH_JUMP); InjectHook(0x591A20, DoGameSpecificStuffAfterSucessLoad, PATCH_JUMP); InjectHook(0x591A40, CheckSlotDataValid, PATCH_JUMP); InjectHook(0x591A80, MakeSpaceForSizeInBufferPointer, PATCH_JUMP); InjectHook(0x591AA0, CopySizeAndPreparePointer, PATCH_JUMP); InjectHook(0x591AE0, DoGameSpecificStuffBeforeSave, PATCH_JUMP); InjectHook(0x591B10, MakeValidSaveName, PATCH_JUMP); InjectHook(0x591B50, GetSavedGameDateAndTime, PATCH_JUMP); InjectHook(0x591B60, GetNameOfSavedGame, PATCH_JUMP); InjectHook(0x591B70, CheckDataNotCorrupt, PATCH_JUMP); InjectHook(0x591D60, RestoreForStartLoad, PATCH_JUMP); InjectHook(0x591E80, align4bytes, PATCH_JUMP); ENDPATCHES