#pragma once #ifdef AUDIO_OAL #include #define NUM_STREAMBUFFERS 8 class IDecoder { public: virtual ~IDecoder() { } virtual bool IsOpened() = 0; virtual uint32 GetSampleSize() = 0; virtual uint32 GetSampleCount() = 0; virtual uint32 GetSampleRate() = 0; virtual uint32 GetChannels() = 0; uint32 GetAvgSamplesPerSec() { return GetChannels() * GetSampleRate(); } uint32 ms2samples(uint32 ms) { return float(ms) / 1000.0f * float(GetSampleRate()); } uint32 samples2ms(uint32 sm) { return float(sm) * 1000.0f / float(GetSampleRate()); } uint32 GetBufferSamples() { //return (GetAvgSamplesPerSec() >> 2) - (GetSampleCount() % GetChannels()); return (GetAvgSamplesPerSec() / 4); // 250ms } uint32 GetBufferSize() { return GetBufferSamples() * GetSampleSize(); } virtual void Seek(uint32 milliseconds) = 0; virtual uint32 Tell() = 0; uint32 GetLength() { return float(GetSampleCount()) * 1000.0f / float(GetSampleRate()); } virtual uint32 Decode(void *buffer) = 0; }; class CStream { char m_aFilename[128]; ALuint *m_pAlSources; ALuint (&m_alBuffers)[NUM_STREAMBUFFERS]; bool m_bPaused; bool m_bActive; void *m_pBuffer; bool m_bReset; uint32 m_nVolume; uint8 m_nPan; uint32 m_nPosBeforeReset; int32 m_nLoopCount; IDecoder *m_pSoundFile; bool HasSource(); void SetPosition(int i, float x, float y, float z); void SetPitch(float pitch); void SetGain(float gain); void Pause(); void SetPlay(bool state); bool FillBuffer(ALuint *alBuffer); int32 FillBuffers(); void ClearBuffers(); public: static void Initialise(); static void Terminate(); CStream(char *filename, ALuint *sources, ALuint (&buffers)[NUM_STREAMBUFFERS], uint32 overrideSampleRate = 32000); ~CStream(); void Delete(); bool IsOpened(); bool IsPlaying(); void SetPause (bool bPause); void SetVolume(uint32 nVol); void SetPan (uint8 nPan); void SetPosMS (uint32 nPos); uint32 GetPosMS(); uint32 GetLengthMS(); bool Setup(bool imSureQueueIsEmpty = false); void Start(); void Stop(); void Update(void); void SetLoopCount(int32); void ProviderInit(); void ProviderTerm(); }; #endif