#include "common.h" #include "patcher.h" #include "Game.h" #include "main.h" #include "Accident.h" #include "Antennas.h" #include "Bridge.h" #include "Camera.h" #include "CarCtrl.h" #include "CarGen.h" #include "CdStream.h" #include "Clock.h" #include "Clouds.h" #include "Collision.h" #include "Coronas.h" #include "Cranes.h" #include "CutsceneMgr.h" #include "Darkel.h" #include "EventList.h" #include "FileLoader.h" #include "FileMgr.h" #include "Fire.h" #include "Fluff.h" #include "Font.h" #include "Frontend.h" #include "GameLogic.h" #include "Garages.h" #include "Glass.h" #include "Heli.h" #include "Pad.h" #include "Particle.h" #include "Phones.h" #include "Pickups.h" #include "Plane.h" #include "Population.h" #include "Record.h" #include "Renderer.h" #include "Replay.h" #include "RoadBlocks.h" #include "Rubbish.h" #include "SceneEdit.h" #include "Script.h" #include "Shadows.h" #include "Skidmarks.h" #include "SpecialFX.h" #include "Sprite2d.h" #include "Streaming.h" #include "TimeCycle.h" #include "TrafficLights.h" #include "Train.h" #include "TxdStore.h" #include "User.h" #include "WaterCannon.h" #include "Weapon.h" #include "Weather.h" #include "World.h" #include "ZoneCull.h" #include "Zones.h" eLevelName &CGame::currLevel = *(eLevelName*)0x941514; bool &CGame::bDemoMode = *(bool*)0x5F4DD0; bool &CGame::nastyGame = *(bool*)0x5F4DD4; bool &CGame::frenchGame = *(bool*)0x95CDCB; bool &CGame::germanGame = *(bool*)0x95CD1E; bool &CGame::noProstitutes = *(bool*)0x95CDCF; bool &CGame::playingIntro = *(bool*)0x95CDC2; char *CGame::aDatFile = (char*)0x773A48; bool CGame::InitialiseOnceBeforeRW(void) { CFileMgr::Initialise(); CdStreamInit(MAX_CDCHANNELS); ValidateVersion(); return true; } WRAPPER void CGame::Initialise(const char *datFile) { EAXJMP(0x48BED0); } #if 0 WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); } #else extern void (*DebugMenuProcess)(void); void CGame::Process(void) { CPad::UpdatePads(); TheCamera.SetMotionBlurAlpha(0); if (TheCamera.m_BlurType == MBLUR_NONE || TheCamera.m_BlurType == MBLUR_SNIPER || TheCamera.m_BlurType == MBLUR_NORMAL) TheCamera.SetMotionBlur(0, 0, 0, 0, MBLUR_NONE); DebugMenuProcess(); CCutsceneMgr::Update(); if (!CCutsceneMgr::IsCutsceneProcessing() && !CTimer::GetIsCodePaused()) FrontEndMenuManager.Process(); CStreaming::Update(); if (!CTimer::GetIsPaused()) { CTheZones::Update(); CSprite2d::SetRecipNearClip(); CSprite2d::InitPerFrame(); CFont::InitPerFrame(); CRecordDataForGame::SaveOrRetrieveDataForThisFrame(); CRecordDataForChase::SaveOrRetrieveDataForThisFrame(); CPad::DoCheats(); CClock::Update(); CWeather::Update(); CTheScripts::Process(); CCollision::Update(); CTrain::UpdateTrains(); CPlane::UpdatePlanes(); CHeli::UpdateHelis(); CDarkel::Update(); CSkidmarks::Update(); CAntennas::Update(); CGlass::Update(); CSceneEdit::Update(); CEventList::Update(); CParticle::Update(); gFireManager.Update(); CPopulation::Update(); CWeapon::UpdateWeapons(); if (!CCutsceneMgr::IsRunning()) CTheCarGenerators::Process(); if (!CReplay::IsPlayingBack()) CCranes::UpdateCranes(); CClouds::Update(); CMovingThings::Update(); CWaterCannons::Update(); CUserDisplay::Process(); CReplay::Update(); CWorld::Process(); gAccidentManager.Update(); CPacManPickups::Update(); CPickups::Update(); CGarages::Update(); CRubbish::Update(); CSpecialFX::Update(); CTimeCycle::Update(); if (CReplay::ShouldStandardCameraBeProcessed()) TheCamera.Process(); CCullZones::Update(); if (!CReplay::IsPlayingBack()) CGameLogic::Update(); CBridge::Update(); CCoronas::DoSunAndMoon(); CCoronas::Update(); CShadows::UpdateStaticShadows(); CShadows::UpdatePermanentShadows(); gPhoneInfo.Update(); if (!CReplay::IsPlayingBack()) { CCarCtrl::GenerateRandomCars(); CRoadBlocks::GenerateRoadBlocks(); CCarCtrl::RemoveDistantCars(); } } } #endif void CGame::ReloadIPLs(void) { CTimer::Stop(); CWorld::RemoveStaticObjects(); ThePaths.Init(); CCullZones::Init(); CFileLoader::ReloadPaths("GTA3.IDE"); CFileLoader::LoadScene("INDUST.IPL"); CFileLoader::LoadScene("COMMER.IPL"); CFileLoader::LoadScene("SUBURBAN.IPL"); CFileLoader::LoadScene("CULL.IPL"); ThePaths.PreparePathData(); CTrafficLights::ScanForLightsOnMap(); CRoadBlocks::Init(); CCranes::InitCranes(); CGarages::Init(); CWorld::RepositionCertainDynamicObjects(); CCullZones::ResolveVisibilities(); CRenderer::SortBIGBuildings(); CTimer::Update(); } #if 0 WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); } #else void CGame::FinalShutdown(void) { CTxdStore::Shutdown(); CPedStats::Shutdown(); CdStreamShutdown(); } #endif WRAPPER bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); } WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); } WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); } WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); } WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); } WRAPPER bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); } STARTPATCHES InjectHook(0x48C850, CGame::Process, PATCH_JUMP); InjectHook(0x48BEC0, CGame::FinalShutdown, PATCH_JUMP); ENDPATCHES