#include "common.h" #include #include #include "Lights.h" #include "Timer.h" #include "Timecycle.h" #include "Coronas.h" #include "Weather.h" #include "ZoneCull.h" #include "Frontend.h" RpLight *pAmbient; RpLight *pDirect; RpLight *pExtraDirectionals[4] = { nil }; int LightStrengths[4]; int NumExtraDirLightsInWorld; RwRGBAReal AmbientLightColourForFrame; RwRGBAReal AmbientLightColourForFrame_PedsCarsAndObjects; RwRGBAReal DirectionalLightColourForFrame; RwRGBAReal AmbientLightColour; RwRGBAReal DirectionalLightColour; void SetLightsWithTimeOfDayColour(RpWorld *) { CVector vec1, vec2, vecsun; RwMatrix mat; if(pAmbient){ AmbientLightColourForFrame.red = CTimeCycle::GetAmbientRed() * CCoronas::LightsMult; AmbientLightColourForFrame.green = CTimeCycle::GetAmbientGreen() * CCoronas::LightsMult; AmbientLightColourForFrame.blue = CTimeCycle::GetAmbientBlue() * CCoronas::LightsMult; if(CWeather::LightningFlash && !CCullZones::CamNoRain()){ AmbientLightColourForFrame.red = 1.0f; AmbientLightColourForFrame.green = 1.0f; AmbientLightColourForFrame.blue = 1.0f; } AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame.red*1.3f); AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame.green*1.3f); AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame.blue*1.3f); RpLightSetColor(pAmbient, &AmbientLightColourForFrame); } if(pDirect){ DirectionalLightColourForFrame.red = CTimeCycle::GetDirectionalRed() * CCoronas::LightsMult; DirectionalLightColourForFrame.green = CTimeCycle::GetDirectionalGreen() * CCoronas::LightsMult; DirectionalLightColourForFrame.blue = CTimeCycle::GetDirectionalBlue() * CCoronas::LightsMult; RpLightSetColor(pDirect, &DirectionalLightColourForFrame); vecsun = CTimeCycle::m_VectorToSun[CTimeCycle::m_CurrentStoredValue]; vec1 = CVector(0.0f, 0.0f, 1.0f); vec2 = CrossProduct(vec1, vecsun); vec2.Normalise(); vec1 = CrossProduct(vec2, vecsun); mat.at.x = -vecsun.x; mat.at.y = -vecsun.y; mat.at.z = -vecsun.z; mat.right.x = vec1.x; mat.right.y = vec1.y; mat.right.z = vec1.z; mat.up.x = vec2.x; mat.up.y = vec2.y; mat.up.z = vec2.z; RwFrameTransform(RpLightGetFrame(pDirect), &mat, rwCOMBINEREPLACE); } if(CMenuManager::m_PrefsBrightness > 256){ float f1 = 2.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; float f2 = 3.0f * (CMenuManager::m_PrefsBrightness/256.0f - 1.0f) * 0.6f + 1.0f; AmbientLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f2); AmbientLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f2); AmbientLightColourForFrame.blue = Min(1.0f, AmbientLightColourForFrame.blue * f2); AmbientLightColourForFrame_PedsCarsAndObjects.red = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.red * f1); AmbientLightColourForFrame_PedsCarsAndObjects.green = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.green * f1); AmbientLightColourForFrame_PedsCarsAndObjects.blue = Min(1.0f, AmbientLightColourForFrame_PedsCarsAndObjects.blue * f1); #ifdef FIX_BUGS DirectionalLightColourForFrame.red = Min(1.0f, DirectionalLightColourForFrame.red * f1); DirectionalLightColourForFrame.green = Min(1.0f, DirectionalLightColourForFrame.green * f1); DirectionalLightColourForFrame.blue = Min(1.0f, DirectionalLightColourForFrame.blue * f1); #else DirectionalLightColourForFrame.red = Min(1.0f, AmbientLightColourForFrame.red * f1); DirectionalLightColourForFrame.green = Min(1.0f, AmbientLightColourForFrame.green * f1); DirectionalLightColourForFrame.blue = Min(1.0f, AmbientLightColourForFrame.blue * f1); #endif } } RpWorld* LightsCreate(RpWorld *world) { int i; RwRGBAReal color; RwFrame *frame; if(world == nil) return nil; pAmbient = RpLightCreate(rpLIGHTAMBIENT); RpLightSetFlags(pAmbient, rpLIGHTLIGHTATOMICS); color.red = 0.25f; color.green = 0.25f; color.blue = 0.2f; RpLightSetColor(pAmbient, &color); pDirect = RpLightCreate(rpLIGHTDIRECTIONAL); RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS); color.red = 1.0f; color.green = 0.85f; color.blue = 0.45f; RpLightSetColor(pDirect, &color); RpLightSetRadius(pDirect, 2.0f); frame = RwFrameCreate(); RpLightSetFrame(pDirect, frame); RwV3d axis = { 1.0f, 1.0f, 0.0f }; RwFrameRotate(frame, &axis, 160.0f, rwCOMBINEPRECONCAT); RpWorldAddLight(world, pAmbient); RpWorldAddLight(world, pDirect); for(i = 0; i < NUMEXTRADIRECTIONALS; i++){ pExtraDirectionals[i] = RpLightCreate(rpLIGHTDIRECTIONAL); RpLightSetFlags(pExtraDirectionals[i], 0); color.red = 1.0f; color.green = 0.5f; color.blue = 0.0f; RpLightSetColor(pExtraDirectionals[i], &color); RpLightSetRadius(pExtraDirectionals[i], 2.0f); frame = RwFrameCreate(); RpLightSetFrame(pExtraDirectionals[i], frame); RpWorldAddLight(world, pExtraDirectionals[i]); } return world; } void LightsDestroy(RpWorld *world) { int i; if(world == nil) return; if(pAmbient){ RpWorldRemoveLight(world, pAmbient); RpLightDestroy(pAmbient); pAmbient = nil; } if(pDirect){ RpWorldRemoveLight(world, pDirect); RwFrameDestroy(RpLightGetFrame(pDirect)); RpLightDestroy(pDirect); pDirect = nil; } for(i = 0; i < NUMEXTRADIRECTIONALS; i++) if(pExtraDirectionals[i]){ RpWorldRemoveLight(world, pExtraDirectionals[i]); RwFrameDestroy(RpLightGetFrame(pExtraDirectionals[i])); RpLightDestroy(pExtraDirectionals[i]); pExtraDirectionals[i] = nil; } } void WorldReplaceNormalLightsWithScorched(RpWorld *world, float l) { RwRGBAReal color; color.red = l; color.green = l; color.blue = l; RpLightSetColor(pAmbient, &color); RpLightSetFlags(pDirect, 0); } void WorldReplaceScorchedLightsWithNormal(RpWorld *world) { RpLightSetColor(pAmbient, &AmbientLightColourForFrame); RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS); } void AddAnExtraDirectionalLight(RpWorld *world, float dirx, float diry, float dirz, float red, float green, float blue) { float strength; int weakest; int i, n; RwRGBAReal color; RwV3d *dir; strength = Max(Max(red, green), blue); n = -1; if(NumExtraDirLightsInWorld < NUMEXTRADIRECTIONALS) n = NumExtraDirLightsInWorld; else{ weakest = strength; for(i = 0; i < NUMEXTRADIRECTIONALS; i++) if(LightStrengths[i] < weakest){ weakest = LightStrengths[i]; n = i; } } if(n < 0) return; color.red = red; color.green = green; color.blue = blue; RpLightSetColor(pExtraDirectionals[n], &color); dir = RwMatrixGetAt(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n]))); dir->x = -dirx; dir->y = -diry; dir->z = -dirz; RwMatrixUpdate(RwFrameGetMatrix(RpLightGetFrame(pExtraDirectionals[n]))); RwFrameUpdateObjects(RpLightGetFrame(pExtraDirectionals[n])); RpLightSetFlags(pExtraDirectionals[n], rpLIGHTLIGHTATOMICS); LightStrengths[n] = strength; NumExtraDirLightsInWorld = Min(NumExtraDirLightsInWorld+1, NUMEXTRADIRECTIONALS); } void RemoveExtraDirectionalLights(RpWorld *world) { int i; for(i = 0; i < NumExtraDirLightsInWorld; i++) RpLightSetFlags(pExtraDirectionals[i], 0); NumExtraDirLightsInWorld = 0; } void SetAmbientAndDirectionalColours(float f) { AmbientLightColour.red = AmbientLightColourForFrame.red * f; AmbientLightColour.green = AmbientLightColourForFrame.green * f; AmbientLightColour.blue = AmbientLightColourForFrame.blue * f; DirectionalLightColour.red = DirectionalLightColourForFrame.red * f; DirectionalLightColour.green = DirectionalLightColourForFrame.green * f; DirectionalLightColour.blue = DirectionalLightColourForFrame.blue * f; RpLightSetColor(pAmbient, &AmbientLightColour); RpLightSetColor(pDirect, &DirectionalLightColour); } // unused void SetFlashyColours(float f) { if(CTimer::GetTimeInMilliseconds() & 0x100){ AmbientLightColour.red = 1.0f; AmbientLightColour.green = 1.0f; AmbientLightColour.blue = 1.0f; DirectionalLightColour.red = DirectionalLightColourForFrame.red; DirectionalLightColour.green = DirectionalLightColourForFrame.green; DirectionalLightColour.blue = DirectionalLightColourForFrame.blue; RpLightSetColor(pAmbient, &AmbientLightColour); RpLightSetColor(pDirect, &DirectionalLightColour); }else{ SetAmbientAndDirectionalColours(f * 0.75f); } } // unused void SetFlashyColours_Mild(float f) { if(CTimer::GetTimeInMilliseconds() & 0x100){ AmbientLightColour.red = 0.65f; AmbientLightColour.green = 0.65f; AmbientLightColour.blue = 0.65f; DirectionalLightColour.red = DirectionalLightColourForFrame.red; DirectionalLightColour.green = DirectionalLightColourForFrame.green; DirectionalLightColour.blue = DirectionalLightColourForFrame.blue; RpLightSetColor(pAmbient, &AmbientLightColour); RpLightSetColor(pDirect, &DirectionalLightColour); }else{ SetAmbientAndDirectionalColours(f * 0.9f); } } void SetBrightMarkerColours(float f) { AmbientLightColour.red = 0.6f; AmbientLightColour.green = 0.6f; AmbientLightColour.blue = 0.6f; DirectionalLightColour.red = (1.0f - DirectionalLightColourForFrame.red) * 0.4f + DirectionalLightColourForFrame.red; DirectionalLightColour.green = (1.0f - DirectionalLightColourForFrame.green) * 0.4f + DirectionalLightColourForFrame.green; DirectionalLightColour.blue = (1.0f - DirectionalLightColourForFrame.blue) * 0.4f + DirectionalLightColourForFrame.blue; RpLightSetColor(pAmbient, &AmbientLightColour); RpLightSetColor(pDirect, &DirectionalLightColour); } void ReSetAmbientAndDirectionalColours(void) { RpLightSetColor(pAmbient, &AmbientLightColourForFrame); RpLightSetColor(pDirect, &DirectionalLightColourForFrame); } void DeActivateDirectional(void) { RpLightSetFlags(pDirect, 0); } void ActivateDirectional(void) { RpLightSetFlags(pDirect, rpLIGHTLIGHTATOMICS); } void SetAmbientColours(void) { RpLightSetColor(pAmbient, &AmbientLightColourForFrame); } void SetAmbientColoursForPedsCarsAndObjects(void) { RpLightSetColor(pAmbient, &AmbientLightColourForFrame_PedsCarsAndObjects); } uint8 IndicateR[] = { 0, 255, 0, 0, 255, 255, 0 }; uint8 IndicateG[] = { 0, 0, 255, 0, 255, 0, 255 }; uint8 IndicateB[] = { 0, 0, 0, 255, 0, 255, 255 }; void SetAmbientColoursToIndicateRoadGroup(int i) { AmbientLightColour.red = IndicateR[i%7]/255.0f; AmbientLightColour.green = IndicateG[i%7]/255.0f; AmbientLightColour.blue = IndicateB[i%7]/255.0f; RpLightSetColor(pAmbient, &AmbientLightColour); } void SetAmbientColours(RwRGBAReal *color) { RpLightSetColor(pAmbient, color); }