////////////////////////////////////////////////////////////////////////////// // // Copyright (c) Microsoft Corporation. All rights reserved. // // File: d3dx9effect.h // Content: D3DX effect types and Shaders // ////////////////////////////////////////////////////////////////////////////// #include "d3dx9.h" #ifndef __D3DX9EFFECT_H__ #define __D3DX9EFFECT_H__ //---------------------------------------------------------------------------- // D3DXFX_DONOTSAVESTATE // This flag is used as a parameter to ID3DXEffect::Begin(). When this flag // is specified, device state is not saved or restored in Begin/End. // D3DXFX_DONOTSAVESHADERSTATE // This flag is used as a parameter to ID3DXEffect::Begin(). When this flag // is specified, shader device state is not saved or restored in Begin/End. // This includes pixel/vertex shaders and shader constants // D3DXFX_DONOTSAVESAMPLERSTATE // This flag is used as a parameter to ID3DXEffect::Begin(). When this flag // is specified, sampler device state is not saved or restored in Begin/End. //---------------------------------------------------------------------------- #define D3DXFX_DONOTSAVESTATE (1 << 0) #define D3DXFX_DONOTSAVESHADERSTATE (1 << 1) #define D3DXFX_DONOTSAVESAMPLERSTATE (1 << 2) //---------------------------------------------------------------------------- // D3DX_PARAMETER_SHARED // Indicates that the value of a parameter will be shared with all effects // which share the same namespace. Changing the value in one effect will // change it in all. // // D3DX_PARAMETER_LITERAL // Indicates that the value of this parameter can be treated as literal. // Literal parameters can be marked when the effect is compiled, and their // cannot be changed after the effect is compiled. Shared parameters cannot // be literal. //---------------------------------------------------------------------------- #define D3DX_PARAMETER_SHARED (1 << 0) #define D3DX_PARAMETER_LITERAL (1 << 1) #define D3DX_PARAMETER_ANNOTATION (1 << 2) //---------------------------------------------------------------------------- // D3DXEFFECT_DESC: //---------------------------------------------------------------------------- typedef struct _D3DXEFFECT_DESC { LPCSTR Creator; // Creator string UINT Parameters; // Number of parameters UINT Techniques; // Number of techniques UINT Functions; // Number of function entrypoints } D3DXEFFECT_DESC; //---------------------------------------------------------------------------- // D3DXPARAMETER_DESC: //---------------------------------------------------------------------------- typedef struct _D3DXPARAMETER_DESC { LPCSTR Name; // Parameter name LPCSTR Semantic; // Parameter semantic D3DXPARAMETER_CLASS Class; // Class D3DXPARAMETER_TYPE Type; // Component type UINT Rows; // Number of rows UINT Columns; // Number of columns UINT Elements; // Number of array elements UINT Annotations; // Number of annotations UINT StructMembers; // Number of structure member sub-parameters DWORD Flags; // D3DX_PARAMETER_* flags UINT Bytes; // Parameter size, in bytes } D3DXPARAMETER_DESC; //---------------------------------------------------------------------------- // D3DXTECHNIQUE_DESC: //---------------------------------------------------------------------------- typedef struct _D3DXTECHNIQUE_DESC { LPCSTR Name; // Technique name UINT Passes; // Number of passes UINT Annotations; // Number of annotations } D3DXTECHNIQUE_DESC; //---------------------------------------------------------------------------- // D3DXPASS_DESC: //---------------------------------------------------------------------------- typedef struct _D3DXPASS_DESC { LPCSTR Name; // Pass name UINT Annotations; // Number of annotations CONST DWORD *pVertexShaderFunction; // Vertex shader function CONST DWORD *pPixelShaderFunction; // Pixel shader function } D3DXPASS_DESC; //---------------------------------------------------------------------------- // D3DXFUNCTION_DESC: //---------------------------------------------------------------------------- typedef struct _D3DXFUNCTION_DESC { LPCSTR Name; // Function name UINT Annotations; // Number of annotations } D3DXFUNCTION_DESC; ////////////////////////////////////////////////////////////////////////////// // ID3DXEffectPool /////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DXEffectPool ID3DXEffectPool; typedef interface ID3DXEffectPool *LPD3DXEFFECTPOOL; // {9537AB04-3250-412e-8213-FCD2F8677933} DEFINE_GUID(IID_ID3DXEffectPool, 0x9537ab04, 0x3250, 0x412e, 0x82, 0x13, 0xfc, 0xd2, 0xf8, 0x67, 0x79, 0x33); #undef INTERFACE #define INTERFACE ID3DXEffectPool DECLARE_INTERFACE_(ID3DXEffectPool, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // No public methods }; ////////////////////////////////////////////////////////////////////////////// // ID3DXBaseEffect /////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DXBaseEffect ID3DXBaseEffect; typedef interface ID3DXBaseEffect *LPD3DXBASEEFFECT; // {3B7A6FFB-3A69-46d7-BC01-A6B2AD4C2BB0} DEFINE_GUID(IID_ID3DXBaseEffect, 0x3b7a6ffb, 0x3a69, 0x46d7, 0xbc, 0x1, 0xa6, 0xb2, 0xad, 0x4c, 0x2b, 0xb0); #undef INTERFACE #define INTERFACE ID3DXBaseEffect DECLARE_INTERFACE_(ID3DXBaseEffect, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // Descs STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE; STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE; STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE; STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE; STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE; // Handle operations STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE; STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE; STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE; STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE; STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE; STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE; // Get/Set Parameters STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE; STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE; STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE; STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE; STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE; STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE; STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE; STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE; STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE; STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE; STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE; STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE; STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE; STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE; STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE; STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE; STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE; STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE; STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE; STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE; STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE; STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE; STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE; STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE; STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE; STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE; //Set Range of an Array to pass to device //Useful for sending only a subrange of an array down to the device STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE; }; //---------------------------------------------------------------------------- // ID3DXEffectStateManager: // ------------------------ // This is a user implemented interface that can be used to manage device // state changes made by an Effect. //---------------------------------------------------------------------------- typedef interface ID3DXEffectStateManager ID3DXEffectStateManager; typedef interface ID3DXEffectStateManager *LPD3DXEFFECTSTATEMANAGER; // {79AAB587-6DBC-4fa7-82DE-37FA1781C5CE} DEFINE_GUID(IID_ID3DXEffectStateManager, 0x79aab587, 0x6dbc, 0x4fa7, 0x82, 0xde, 0x37, 0xfa, 0x17, 0x81, 0xc5, 0xce); #undef INTERFACE #define INTERFACE ID3DXEffectStateManager DECLARE_INTERFACE_(ID3DXEffectStateManager, IUnknown) { // The user must correctly implement QueryInterface, AddRef, and Release. // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // The following methods are called by the Effect when it wants to make // the corresponding device call. Note that: // 1. Users manage the state and are therefore responsible for making the // the corresponding device calls themselves inside their callbacks. // 2. Effects pay attention to the return values of the callbacks, and so // users must pay attention to what they return in their callbacks. STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX *pMatrix) PURE; STDMETHOD(SetMaterial)(THIS_ CONST D3DMATERIAL9 *pMaterial) PURE; STDMETHOD(SetLight)(THIS_ DWORD Index, CONST D3DLIGHT9 *pLight) PURE; STDMETHOD(LightEnable)(THIS_ DWORD Index, BOOL Enable) PURE; STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE State, DWORD Value) PURE; STDMETHOD(SetTexture)(THIS_ DWORD Stage, LPDIRECT3DBASETEXTURE9 pTexture) PURE; STDMETHOD(SetTextureStageState)(THIS_ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) PURE; STDMETHOD(SetSamplerState)(THIS_ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) PURE; STDMETHOD(SetNPatchMode)(THIS_ FLOAT NumSegments) PURE; STDMETHOD(SetFVF)(THIS_ DWORD FVF) PURE; STDMETHOD(SetVertexShader)(THIS_ LPDIRECT3DVERTEXSHADER9 pShader) PURE; STDMETHOD(SetVertexShaderConstantF)(THIS_ UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) PURE; STDMETHOD(SetVertexShaderConstantI)(THIS_ UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) PURE; STDMETHOD(SetVertexShaderConstantB)(THIS_ UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) PURE; STDMETHOD(SetPixelShader)(THIS_ LPDIRECT3DPIXELSHADER9 pShader) PURE; STDMETHOD(SetPixelShaderConstantF)(THIS_ UINT RegisterIndex, CONST FLOAT *pConstantData, UINT RegisterCount) PURE; STDMETHOD(SetPixelShaderConstantI)(THIS_ UINT RegisterIndex, CONST INT *pConstantData, UINT RegisterCount) PURE; STDMETHOD(SetPixelShaderConstantB)(THIS_ UINT RegisterIndex, CONST BOOL *pConstantData, UINT RegisterCount) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DXEffect /////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DXEffect ID3DXEffect; typedef interface ID3DXEffect *LPD3DXEFFECT; // {0F0DCC9F-6152-4117-A933-FFAC29C43AA4} DEFINE_GUID(IID_ID3DXEffect, 0xf0dcc9f, 0x6152, 0x4117, 0xa9, 0x33, 0xff, 0xac, 0x29, 0xc4, 0x3a, 0xa4); #undef INTERFACE #define INTERFACE ID3DXEffect DECLARE_INTERFACE_(ID3DXEffect, ID3DXBaseEffect) { // ID3DXBaseEffect STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // Descs STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE; STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE; STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE; STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE; STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE; // Handle operations STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE; STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE; STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE; STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE; STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE; STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE; // Get/Set Parameters STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE; STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE; STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE; STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE; STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE; STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE; STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE; STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE; STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE; STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE; STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE; STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE; STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE; STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE; STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE; STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE; STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE; STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE; STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE; STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE; STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE; STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE; STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE; STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE; STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE; STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE; //Set Range of an Array to pass to device //Usefull for sending only a subrange of an array down to the device STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE; // ID3DXBaseEffect // Pool STDMETHOD(GetPool)(THIS_ LPD3DXEFFECTPOOL* ppPool) PURE; // Selecting and setting a technique STDMETHOD(SetTechnique)(THIS_ D3DXHANDLE hTechnique) PURE; STDMETHOD_(D3DXHANDLE, GetCurrentTechnique)(THIS) PURE; STDMETHOD(ValidateTechnique)(THIS_ D3DXHANDLE hTechnique) PURE; STDMETHOD(FindNextValidTechnique)(THIS_ D3DXHANDLE hTechnique, D3DXHANDLE *pTechnique) PURE; STDMETHOD_(BOOL, IsParameterUsed)(THIS_ D3DXHANDLE hParameter, D3DXHANDLE hTechnique) PURE; // Using current technique // Begin starts active technique // BeginPass begins a pass // CommitChanges updates changes to any set calls in the pass. This should be called before // any DrawPrimitive call to d3d // EndPass ends a pass // End ends active technique STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE; STDMETHOD(BeginPass)(THIS_ UINT Pass) PURE; STDMETHOD(CommitChanges)(THIS) PURE; STDMETHOD(EndPass)(THIS) PURE; STDMETHOD(End)(THIS) PURE; // Managing D3D Device STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE9* ppDevice) PURE; STDMETHOD(OnLostDevice)(THIS) PURE; STDMETHOD(OnResetDevice)(THIS) PURE; // Logging device calls STDMETHOD(SetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER pManager) PURE; STDMETHOD(GetStateManager)(THIS_ LPD3DXEFFECTSTATEMANAGER *ppManager) PURE; // Parameter blocks STDMETHOD(BeginParameterBlock)(THIS) PURE; STDMETHOD_(D3DXHANDLE, EndParameterBlock)(THIS) PURE; STDMETHOD(ApplyParameterBlock)(THIS_ D3DXHANDLE hParameterBlock) PURE; // Cloning STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE9 pDevice, LPD3DXEFFECT* ppEffect) PURE; }; ////////////////////////////////////////////////////////////////////////////// // ID3DXEffectCompiler /////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DXEffectCompiler ID3DXEffectCompiler; typedef interface ID3DXEffectCompiler *LPD3DXEFFECTCOMPILER; // {15A709EB-5A8E-40a0-86A9-0C024124339B} DEFINE_GUID(IID_ID3DXEffectCompiler, 0x15a709eb, 0x5a8e, 0x40a0, 0x86, 0xa9, 0xc, 0x2, 0x41, 0x24, 0x33, 0x9b); #undef INTERFACE #define INTERFACE ID3DXEffectCompiler DECLARE_INTERFACE_(ID3DXEffectCompiler, ID3DXBaseEffect) { // ID3DXBaseEffect STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // Descs STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE; STDMETHOD(GetParameterDesc)(THIS_ D3DXHANDLE hParameter, D3DXPARAMETER_DESC* pDesc) PURE; STDMETHOD(GetTechniqueDesc)(THIS_ D3DXHANDLE hTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE; STDMETHOD(GetPassDesc)(THIS_ D3DXHANDLE hPass, D3DXPASS_DESC* pDesc) PURE; STDMETHOD(GetFunctionDesc)(THIS_ D3DXHANDLE hShader, D3DXFUNCTION_DESC* pDesc) PURE; // Handle operations STDMETHOD_(D3DXHANDLE, GetParameter)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetParameterByName)(THIS_ D3DXHANDLE hParameter, LPCSTR pName) PURE; STDMETHOD_(D3DXHANDLE, GetParameterBySemantic)(THIS_ D3DXHANDLE hParameter, LPCSTR pSemantic) PURE; STDMETHOD_(D3DXHANDLE, GetParameterElement)(THIS_ D3DXHANDLE hParameter, UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetTechnique)(THIS_ UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetTechniqueByName)(THIS_ LPCSTR pName) PURE; STDMETHOD_(D3DXHANDLE, GetPass)(THIS_ D3DXHANDLE hTechnique, UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetPassByName)(THIS_ D3DXHANDLE hTechnique, LPCSTR pName) PURE; STDMETHOD_(D3DXHANDLE, GetFunction)(THIS_ UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetFunctionByName)(THIS_ LPCSTR pName) PURE; STDMETHOD_(D3DXHANDLE, GetAnnotation)(THIS_ D3DXHANDLE hObject, UINT Index) PURE; STDMETHOD_(D3DXHANDLE, GetAnnotationByName)(THIS_ D3DXHANDLE hObject, LPCSTR pName) PURE; // Get/Set Parameters STDMETHOD(SetValue)(THIS_ D3DXHANDLE hParameter, LPCVOID pData, UINT Bytes) PURE; STDMETHOD(GetValue)(THIS_ D3DXHANDLE hParameter, LPVOID pData, UINT Bytes) PURE; STDMETHOD(SetBool)(THIS_ D3DXHANDLE hParameter, BOOL b) PURE; STDMETHOD(GetBool)(THIS_ D3DXHANDLE hParameter, BOOL* pb) PURE; STDMETHOD(SetBoolArray)(THIS_ D3DXHANDLE hParameter, CONST BOOL* pb, UINT Count) PURE; STDMETHOD(GetBoolArray)(THIS_ D3DXHANDLE hParameter, BOOL* pb, UINT Count) PURE; STDMETHOD(SetInt)(THIS_ D3DXHANDLE hParameter, INT n) PURE; STDMETHOD(GetInt)(THIS_ D3DXHANDLE hParameter, INT* pn) PURE; STDMETHOD(SetIntArray)(THIS_ D3DXHANDLE hParameter, CONST INT* pn, UINT Count) PURE; STDMETHOD(GetIntArray)(THIS_ D3DXHANDLE hParameter, INT* pn, UINT Count) PURE; STDMETHOD(SetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT f) PURE; STDMETHOD(GetFloat)(THIS_ D3DXHANDLE hParameter, FLOAT* pf) PURE; STDMETHOD(SetFloatArray)(THIS_ D3DXHANDLE hParameter, CONST FLOAT* pf, UINT Count) PURE; STDMETHOD(GetFloatArray)(THIS_ D3DXHANDLE hParameter, FLOAT* pf, UINT Count) PURE; STDMETHOD(SetVector)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector) PURE; STDMETHOD(GetVector)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector) PURE; STDMETHOD(SetVectorArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXVECTOR4* pVector, UINT Count) PURE; STDMETHOD(GetVectorArray)(THIS_ D3DXHANDLE hParameter, D3DXVECTOR4* pVector, UINT Count) PURE; STDMETHOD(SetMatrix)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; STDMETHOD(GetMatrix)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; STDMETHOD(SetMatrixArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; STDMETHOD(GetMatrixArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; STDMETHOD(SetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; STDMETHOD(GetMatrixPointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; STDMETHOD(SetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix) PURE; STDMETHOD(GetMatrixTranspose)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix) PURE; STDMETHOD(SetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX* pMatrix, UINT Count) PURE; STDMETHOD(GetMatrixTransposeArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX* pMatrix, UINT Count) PURE; STDMETHOD(SetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, CONST D3DXMATRIX** ppMatrix, UINT Count) PURE; STDMETHOD(GetMatrixTransposePointerArray)(THIS_ D3DXHANDLE hParameter, D3DXMATRIX** ppMatrix, UINT Count) PURE; STDMETHOD(SetString)(THIS_ D3DXHANDLE hParameter, LPCSTR pString) PURE; STDMETHOD(GetString)(THIS_ D3DXHANDLE hParameter, LPCSTR* ppString) PURE; STDMETHOD(SetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 pTexture) PURE; STDMETHOD(GetTexture)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DBASETEXTURE9 *ppTexture) PURE; STDMETHOD(SetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 pPShader) PURE; STDMETHOD(GetPixelShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DPIXELSHADER9 *ppPShader) PURE; STDMETHOD(SetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 pVShader) PURE; STDMETHOD(GetVertexShader)(THIS_ D3DXHANDLE hParameter, LPDIRECT3DVERTEXSHADER9 *ppVShader) PURE; //Set Range of an Array to pass to device //Usefull for sending only a subrange of an array down to the device STDMETHOD(SetArrayRange)(THIS_ D3DXHANDLE hParameter, UINT uStart, UINT uEnd) PURE; // ID3DXBaseEffect // Parameter sharing, specialization, and information STDMETHOD(SetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL Literal) PURE; STDMETHOD(GetLiteral)(THIS_ D3DXHANDLE hParameter, BOOL *pLiteral) PURE; // Compilation STDMETHOD(CompileEffect)(THIS_ DWORD Flags, LPD3DXBUFFER* ppEffect, LPD3DXBUFFER* ppErrorMsgs) PURE; STDMETHOD(CompileShader)(THIS_ D3DXHANDLE hFunction, LPCSTR pTarget, DWORD Flags, LPD3DXBUFFER* ppShader, LPD3DXBUFFER* ppErrorMsgs, LPD3DXCONSTANTTABLE* ppConstantTable) PURE; }; ////////////////////////////////////////////////////////////////////////////// // APIs ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus extern "C" { #endif //__cplusplus //---------------------------------------------------------------------------- // D3DXCreateEffectPool: // --------------------- // Creates an effect pool. Pools are used for sharing parameters between // multiple effects. For all effects within a pool, shared parameters of the // same name all share the same value. // // Parameters: // ppPool // Returns the created pool. //---------------------------------------------------------------------------- HRESULT WINAPI D3DXCreateEffectPool( LPD3DXEFFECTPOOL* ppPool); //---------------------------------------------------------------------------- // D3DXCreateEffect: // ----------------- // Creates an effect from an ascii or binary effect description. // // Parameters: // pDevice // Pointer of the device on which to create the effect // pSrcFile // Name of the file containing the effect description // hSrcModule // Module handle. if NULL, current module will be used. // pSrcResource // Resource name in module // pSrcData // Pointer to effect description // SrcDataSize // Size of the effect description in bytes // pDefines // Optional NULL-terminated array of preprocessor macro definitions. // pInclude // Optional interface pointer to use for handling #include directives. // If this parameter is NULL, #includes will be honored when compiling // from file, and will error when compiling from resource or memory. // pPool // Pointer to ID3DXEffectPool object to use for shared parameters. // If NULL, no parameters will be shared. // ppEffect // Returns a buffer containing created effect. // ppCompilationErrors // Returns a buffer containing any error messages which occurred during // compile. Or NULL if you do not care about the error messages. // //---------------------------------------------------------------------------- HRESULT WINAPI D3DXCreateEffectFromFileA( LPDIRECT3DDEVICE9 pDevice, LPCSTR pSrcFile, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT* ppEffect, LPD3DXBUFFER* ppCompilationErrors); HRESULT WINAPI D3DXCreateEffectFromFileW( LPDIRECT3DDEVICE9 pDevice, LPCWSTR pSrcFile, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT* ppEffect, LPD3DXBUFFER* ppCompilationErrors); #ifdef UNICODE #define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW #else #define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA #endif HRESULT WINAPI D3DXCreateEffectFromResourceA( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT* ppEffect, LPD3DXBUFFER* ppCompilationErrors); HRESULT WINAPI D3DXCreateEffectFromResourceW( LPDIRECT3DDEVICE9 pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT* ppEffect, LPD3DXBUFFER* ppCompilationErrors); #ifdef UNICODE #define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW #else #define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA #endif HRESULT WINAPI D3DXCreateEffect( LPDIRECT3DDEVICE9 pDevice, LPCVOID pSrcData, UINT SrcDataLen, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTPOOL pPool, LPD3DXEFFECT* ppEffect, LPD3DXBUFFER* ppCompilationErrors); //---------------------------------------------------------------------------- // D3DXCreateEffectCompiler: // ------------------------- // Creates an effect from an ascii or binary effect description. // // Parameters: // pSrcFile // Name of the file containing the effect description // hSrcModule // Module handle. if NULL, current module will be used. // pSrcResource // Resource name in module // pSrcData // Pointer to effect description // SrcDataSize // Size of the effect description in bytes // pDefines // Optional NULL-terminated array of preprocessor macro definitions. // pInclude // Optional interface pointer to use for handling #include directives. // If this parameter is NULL, #includes will be honored when compiling // from file, and will error when compiling from resource or memory. // pPool // Pointer to ID3DXEffectPool object to use for shared parameters. // If NULL, no parameters will be shared. // ppCompiler // Returns a buffer containing created effect compiler. // ppParseErrors // Returns a buffer containing any error messages which occurred during // parse. Or NULL if you do not care about the error messages. // //---------------------------------------------------------------------------- HRESULT WINAPI D3DXCreateEffectCompilerFromFileA( LPCSTR pSrcFile, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTCOMPILER* ppCompiler, LPD3DXBUFFER* ppParseErrors); HRESULT WINAPI D3DXCreateEffectCompilerFromFileW( LPCWSTR pSrcFile, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTCOMPILER* ppCompiler, LPD3DXBUFFER* ppParseErrors); #ifdef UNICODE #define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileW #else #define D3DXCreateEffectCompilerFromFile D3DXCreateEffectCompilerFromFileA #endif HRESULT WINAPI D3DXCreateEffectCompilerFromResourceA( HMODULE hSrcModule, LPCSTR pSrcResource, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTCOMPILER* ppCompiler, LPD3DXBUFFER* ppParseErrors); HRESULT WINAPI D3DXCreateEffectCompilerFromResourceW( HMODULE hSrcModule, LPCWSTR pSrcResource, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTCOMPILER* ppCompiler, LPD3DXBUFFER* ppParseErrors); #ifdef UNICODE #define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceW #else #define D3DXCreateEffectCompilerFromResource D3DXCreateEffectCompilerFromResourceA #endif HRESULT WINAPI D3DXCreateEffectCompiler( LPCSTR pSrcData, UINT SrcDataLen, CONST D3DXMACRO* pDefines, LPD3DXINCLUDE pInclude, DWORD Flags, LPD3DXEFFECTCOMPILER* ppCompiler, LPD3DXBUFFER* ppParseErrors); //---------------------------------------------------------------------------- // D3DXDisassembleEffect: // ----------------------- // // Parameters: //---------------------------------------------------------------------------- HRESULT WINAPI D3DXDisassembleEffect( LPD3DXEFFECT pEffect, BOOL EnableColorCode, LPD3DXBUFFER *ppDisassembly); #ifdef __cplusplus } #endif //__cplusplus #endif //__D3DX9EFFECT_H__