/////////////////////////////////////////////////////////////////////////// // // Copyright (C) Microsoft Corporation. All Rights Reserved. // // File: d3dx8effect.h // Content: D3DX effect types and functions // /////////////////////////////////////////////////////////////////////////// #include "d3dx8.h" #ifndef __D3DX8EFFECT_H__ #define __D3DX8EFFECT_H__ #define D3DXFX_DONOTSAVESTATE (1 << 0) typedef enum _D3DXPARAMETERTYPE { D3DXPT_DWORD = 0, D3DXPT_FLOAT = 1, D3DXPT_VECTOR = 2, D3DXPT_MATRIX = 3, D3DXPT_TEXTURE = 4, D3DXPT_VERTEXSHADER = 5, D3DXPT_PIXELSHADER = 6, D3DXPT_CONSTANT = 7, D3DXPT_STRING = 8, D3DXPT_FORCE_DWORD = 0x7fffffff /* force 32-bit size enum */ } D3DXPARAMETERTYPE; typedef struct _D3DXEFFECT_DESC { UINT Parameters; UINT Techniques; } D3DXEFFECT_DESC; typedef struct _D3DXPARAMETER_DESC { LPCSTR Name; LPCSTR Index; D3DXPARAMETERTYPE Type; } D3DXPARAMETER_DESC; typedef struct _D3DXTECHNIQUE_DESC { LPCSTR Name; LPCSTR Index; UINT Passes; } D3DXTECHNIQUE_DESC; typedef struct _D3DXPASS_DESC { LPCSTR Name; LPCSTR Index; } D3DXPASS_DESC; ////////////////////////////////////////////////////////////////////////////// // ID3DXEffect /////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// typedef interface ID3DXEffect ID3DXEffect; typedef interface ID3DXEffect *LPD3DXEFFECT; // {648B1CEB-8D4E-4d66-B6FA-E44969E82E89} DEFINE_GUID( IID_ID3DXEffect, 0x648b1ceb, 0x8d4e, 0x4d66, 0xb6, 0xfa, 0xe4, 0x49, 0x69, 0xe8, 0x2e, 0x89); #undef INTERFACE #define INTERFACE ID3DXEffect DECLARE_INTERFACE_(ID3DXEffect, IUnknown) { // IUnknown STDMETHOD(QueryInterface)(THIS_ REFIID iid, LPVOID *ppv) PURE; STDMETHOD_(ULONG, AddRef)(THIS) PURE; STDMETHOD_(ULONG, Release)(THIS) PURE; // ID3DXEffect STDMETHOD(GetDevice)(THIS_ LPDIRECT3DDEVICE8* ppDevice) PURE; STDMETHOD(GetDesc)(THIS_ D3DXEFFECT_DESC* pDesc) PURE; STDMETHOD(GetParameterDesc)(THIS_ LPCSTR pParameter, D3DXPARAMETER_DESC* pDesc) PURE; STDMETHOD(GetTechniqueDesc)(THIS_ LPCSTR pTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE; STDMETHOD(GetPassDesc)(THIS_ LPCSTR pTechnique, LPCSTR pPass, D3DXPASS_DESC* pDesc) PURE; STDMETHOD(FindNextValidTechnique)(THIS_ LPCSTR pTechnique, D3DXTECHNIQUE_DESC* pDesc) PURE; STDMETHOD(CloneEffect)(THIS_ LPDIRECT3DDEVICE8 pDevice, LPD3DXEFFECT* ppEffect) PURE; STDMETHOD(GetCompiledEffect)(THIS_ LPD3DXBUFFER* ppCompiledEffect) PURE; STDMETHOD(SetTechnique)(THIS_ LPCSTR pTechnique) PURE; STDMETHOD(GetTechnique)(THIS_ LPCSTR* ppTechnique) PURE; STDMETHOD(SetDword)(THIS_ LPCSTR pParameter, DWORD dw) PURE; STDMETHOD(GetDword)(THIS_ LPCSTR pParameter, DWORD* pdw) PURE; STDMETHOD(SetFloat)(THIS_ LPCSTR pParameter, FLOAT f) PURE; STDMETHOD(GetFloat)(THIS_ LPCSTR pParameter, FLOAT* pf) PURE; STDMETHOD(SetVector)(THIS_ LPCSTR pParameter, CONST D3DXVECTOR4* pVector) PURE; STDMETHOD(GetVector)(THIS_ LPCSTR pParameter, D3DXVECTOR4* pVector) PURE; STDMETHOD(SetMatrix)(THIS_ LPCSTR pParameter, CONST D3DXMATRIX* pMatrix) PURE; STDMETHOD(GetMatrix)(THIS_ LPCSTR pParameter, D3DXMATRIX* pMatrix) PURE; STDMETHOD(SetTexture)(THIS_ LPCSTR pParameter, LPDIRECT3DBASETEXTURE8 pTexture) PURE; STDMETHOD(GetTexture)(THIS_ LPCSTR pParameter, LPDIRECT3DBASETEXTURE8 *ppTexture) PURE; STDMETHOD(SetVertexShader)(THIS_ LPCSTR pParameter, DWORD Handle) PURE; STDMETHOD(GetVertexShader)(THIS_ LPCSTR pParameter, DWORD* pHandle) PURE; STDMETHOD(SetPixelShader)(THIS_ LPCSTR pParameter, DWORD Handle) PURE; STDMETHOD(GetPixelShader)(THIS_ LPCSTR pParameter, DWORD* pHandle) PURE; STDMETHOD(SetString)(THIS_ LPCSTR pParameter, LPCSTR pString) PURE; STDMETHOD(GetString)(THIS_ LPCSTR pParameter, LPCSTR* ppString) PURE; STDMETHOD_(BOOL, IsParameterUsed)(THIS_ LPCSTR pParameter) PURE; STDMETHOD(Validate)(THIS) PURE; STDMETHOD(Begin)(THIS_ UINT *pPasses, DWORD Flags) PURE; STDMETHOD(Pass)(THIS_ UINT Pass) PURE; STDMETHOD(End)(THIS) PURE; STDMETHOD(OnLostDevice)(THIS) PURE; STDMETHOD(OnResetDevice)(THIS) PURE; }; ////////////////////////////////////////////////////////////////////////////// // APIs ////////////////////////////////////////////////////////////////////// ////////////////////////////////////////////////////////////////////////////// #ifdef __cplusplus extern "C" { #endif //__cplusplus //---------------------------------------------------------------------------- // D3DXCreateEffect: // ----------------- // Creates an effect from an ascii or binaray effect description. // // Parameters: // pDevice // Pointer of the device on which to create the effect // pSrcFile // Name of the file containing the effect description // hSrcModule // Module handle. if NULL, current module will be used. // pSrcResource // Resource name in module // pSrcData // Pointer to effect description // SrcDataSize // Size of the effect description in bytes // ppEffect // Returns a buffer containing created effect. // ppCompilationErrors // Returns a buffer containing any error messages which occurred during // compile. Or NULL if you do not care about the error messages. // //---------------------------------------------------------------------------- HRESULT WINAPI D3DXCreateEffectFromFileA( LPDIRECT3DDEVICE8 pDevice, LPCSTR pSrcFile, LPD3DXEFFECT* ppEffect, LPD3DXBUFFER* ppCompilationErrors); HRESULT WINAPI D3DXCreateEffectFromFileW( LPDIRECT3DDEVICE8 pDevice, LPCWSTR pSrcFile, LPD3DXEFFECT* ppEffect, LPD3DXBUFFER* ppCompilationErrors); #ifdef UNICODE #define D3DXCreateEffectFromFile D3DXCreateEffectFromFileW #else #define D3DXCreateEffectFromFile D3DXCreateEffectFromFileA #endif HRESULT WINAPI D3DXCreateEffectFromResourceA( LPDIRECT3DDEVICE8 pDevice, HMODULE hSrcModule, LPCSTR pSrcResource, LPD3DXEFFECT* ppEffect, LPD3DXBUFFER* ppCompilationErrors); HRESULT WINAPI D3DXCreateEffectFromResourceW( LPDIRECT3DDEVICE8 pDevice, HMODULE hSrcModule, LPCWSTR pSrcResource, LPD3DXEFFECT* ppEffect, LPD3DXBUFFER* ppCompilationErrors); #ifdef UNICODE #define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceW #else #define D3DXCreateEffectFromResource D3DXCreateEffectFromResourceA #endif HRESULT WINAPI D3DXCreateEffect( LPDIRECT3DDEVICE8 pDevice, LPCVOID pSrcData, UINT SrcDataSize, LPD3DXEFFECT* ppEffect, LPD3DXBUFFER* ppCompilationErrors); #ifdef __cplusplus } #endif //__cplusplus #endif //__D3DX8EFFECT_H__