/*==========================================================================; * * Copyright (c) Microsoft Corporation. All rights reserved. * * File: d3drm.h * Content: Direct3DRM include file * ***************************************************************************/ #ifndef __D3DRMWIN_H__ #define __D3DRMWIN_H__ #ifndef WIN32 #define WIN32 #endif #include "d3drm.h" #include "ddraw.h" #include "d3d.h" /* * GUIDS used by Direct3DRM Windows interface */ DEFINE_GUID(IID_IDirect3DRMWinDevice, 0xc5016cc0, 0xd273, 0x11ce, 0xac, 0x48, 0x0, 0x0, 0xc0, 0x38, 0x25, 0xa1); WIN_TYPES(IDirect3DRMWinDevice, DIRECT3DRMWINDEVICE); #undef INTERFACE #define INTERFACE IDirect3DRMWinDevice DECLARE_INTERFACE_(IDirect3DRMWinDevice, IDirect3DRMObject) { IUNKNOWN_METHODS(PURE); IDIRECT3DRMOBJECT_METHODS(PURE); /* * IDirect3DRMWinDevice methods */ /* Repaint the window with the last frame which was rendered. */ STDMETHOD(HandlePaint)(THIS_ HDC hdc) PURE; /* Respond to a WM_ACTIVATE message. */ STDMETHOD(HandleActivate)(THIS_ WORD wparam) PURE; }; #endif