/*==========================================================================; * * Copyright (C) Microsoft Corporation. All Rights Reserved. * * File: d3d9caps.h * Content: Direct3D capabilities include file * ***************************************************************************/ #ifndef _d3d9CAPS_H #define _d3d9CAPS_H #ifndef DIRECT3D_VERSION #define DIRECT3D_VERSION 0x0900 #endif //DIRECT3D_VERSION // include this file content only if compiling for DX9 interfaces #if(DIRECT3D_VERSION >= 0x0900) #if defined(_X86_) || defined(_IA64) #pragma pack(4) #endif typedef struct _D3DVSHADERCAPS2_0 { DWORD Caps; INT DynamicFlowControlDepth; INT NumTemps; INT StaticFlowControlDepth; } D3DVSHADERCAPS2_0; #define D3DVS20CAPS_PREDICATION (1<<0) #define D3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 #define D3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 #define D3DVS20_MAX_NUMTEMPS 32 #define D3DVS20_MIN_NUMTEMPS 12 #define D3DVS20_MAX_STATICFLOWCONTROLDEPTH 4 #define D3DVS20_MIN_STATICFLOWCONTROLDEPTH 1 typedef struct _D3DPSHADERCAPS2_0 { DWORD Caps; INT DynamicFlowControlDepth; INT NumTemps; INT StaticFlowControlDepth; INT NumInstructionSlots; } D3DPSHADERCAPS2_0; #define D3DPS20CAPS_ARBITRARYSWIZZLE (1<<0) #define D3DPS20CAPS_GRADIENTINSTRUCTIONS (1<<1) #define D3DPS20CAPS_PREDICATION (1<<2) #define D3DPS20CAPS_NODEPENDENTREADLIMIT (1<<3) #define D3DPS20CAPS_NOTEXINSTRUCTIONLIMIT (1<<4) #define D3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24 #define D3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0 #define D3DPS20_MAX_NUMTEMPS 32 #define D3DPS20_MIN_NUMTEMPS 12 #define D3DPS20_MAX_STATICFLOWCONTROLDEPTH 4 #define D3DPS20_MIN_STATICFLOWCONTROLDEPTH 0 #define D3DPS20_MAX_NUMINSTRUCTIONSLOTS 512 #define D3DPS20_MIN_NUMINSTRUCTIONSLOTS 96 #define D3DMIN30SHADERINSTRUCTIONS 512 #define D3DMAX30SHADERINSTRUCTIONS 32768 typedef struct _D3DCAPS9 { /* Device Info */ D3DDEVTYPE DeviceType; UINT AdapterOrdinal; /* Caps from DX7 Draw */ DWORD Caps; DWORD Caps2; DWORD Caps3; DWORD PresentationIntervals; /* Cursor Caps */ DWORD CursorCaps; /* 3D Device Caps */ DWORD DevCaps; DWORD PrimitiveMiscCaps; DWORD RasterCaps; DWORD ZCmpCaps; DWORD SrcBlendCaps; DWORD DestBlendCaps; DWORD AlphaCmpCaps; DWORD ShadeCaps; DWORD TextureCaps; DWORD TextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's DWORD CubeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DCubeTexture9's DWORD VolumeTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DVolumeTexture9's DWORD TextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DTexture9's DWORD VolumeTextureAddressCaps; // D3DPTADDRESSCAPS for IDirect3DVolumeTexture9's DWORD LineCaps; // D3DLINECAPS DWORD MaxTextureWidth, MaxTextureHeight; DWORD MaxVolumeExtent; DWORD MaxTextureRepeat; DWORD MaxTextureAspectRatio; DWORD MaxAnisotropy; float MaxVertexW; float GuardBandLeft; float GuardBandTop; float GuardBandRight; float GuardBandBottom; float ExtentsAdjust; DWORD StencilCaps; DWORD FVFCaps; DWORD TextureOpCaps; DWORD MaxTextureBlendStages; DWORD MaxSimultaneousTextures; DWORD VertexProcessingCaps; DWORD MaxActiveLights; DWORD MaxUserClipPlanes; DWORD MaxVertexBlendMatrices; DWORD MaxVertexBlendMatrixIndex; float MaxPointSize; DWORD MaxPrimitiveCount; // max number of primitives per DrawPrimitive call DWORD MaxVertexIndex; DWORD MaxStreams; DWORD MaxStreamStride; // max stride for SetStreamSource DWORD VertexShaderVersion; DWORD MaxVertexShaderConst; // number of vertex shader constant registers DWORD PixelShaderVersion; float PixelShader1xMaxValue; // max value storable in registers of ps.1.x shaders // Here are the DX9 specific ones DWORD DevCaps2; float MaxNpatchTessellationLevel; DWORD Reserved5; UINT MasterAdapterOrdinal; // ordinal of master adaptor for adapter group UINT AdapterOrdinalInGroup; // ordinal inside the adapter group UINT NumberOfAdaptersInGroup; // number of adapters in this adapter group (only if master) DWORD DeclTypes; // Data types, supported in vertex declarations DWORD NumSimultaneousRTs; // Will be at least 1 DWORD StretchRectFilterCaps; // Filter caps supported by StretchRect D3DVSHADERCAPS2_0 VS20Caps; D3DPSHADERCAPS2_0 PS20Caps; DWORD VertexTextureFilterCaps; // D3DPTFILTERCAPS for IDirect3DTexture9's for texture, used in vertex shaders DWORD MaxVShaderInstructionsExecuted; // maximum number of vertex shader instructions that can be executed DWORD MaxPShaderInstructionsExecuted; // maximum number of pixel shader instructions that can be executed DWORD MaxVertexShader30InstructionSlots; DWORD MaxPixelShader30InstructionSlots; } D3DCAPS9; // // BIT DEFINES FOR D3DCAPS9 DWORD MEMBERS // // // Caps // #define D3DCAPS_READ_SCANLINE 0x00020000L // // Caps2 // #define D3DCAPS2_FULLSCREENGAMMA 0x00020000L #define D3DCAPS2_CANCALIBRATEGAMMA 0x00100000L #define D3DCAPS2_RESERVED 0x02000000L #define D3DCAPS2_CANMANAGERESOURCE 0x10000000L #define D3DCAPS2_DYNAMICTEXTURES 0x20000000L #define D3DCAPS2_CANAUTOGENMIPMAP 0x40000000L // // Caps3 // #define D3DCAPS3_RESERVED 0x8000001fL // Indicates that the device can respect the ALPHABLENDENABLE render state // when fullscreen while using the FLIP or DISCARD swap effect. // COPY and COPYVSYNC swap effects work whether or not this flag is set. #define D3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020L // Indicates that the device can perform a gamma correction from // a windowed back buffer containing linear content to the sRGB desktop. #define D3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080L #define D3DCAPS3_COPY_TO_VIDMEM 0x00000100L /* Device can acclerate copies from sysmem to local vidmem */ #define D3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200L /* Device can acclerate copies from local vidmem to sysmem */ // // PresentationIntervals // #define D3DPRESENT_INTERVAL_DEFAULT 0x00000000L #define D3DPRESENT_INTERVAL_ONE 0x00000001L #define D3DPRESENT_INTERVAL_TWO 0x00000002L #define D3DPRESENT_INTERVAL_THREE 0x00000004L #define D3DPRESENT_INTERVAL_FOUR 0x00000008L #define D3DPRESENT_INTERVAL_IMMEDIATE 0x80000000L // // CursorCaps // // Driver supports HW color cursor in at least hi-res modes(height >=400) #define D3DCURSORCAPS_COLOR 0x00000001L // Driver supports HW cursor also in low-res modes(height < 400) #define D3DCURSORCAPS_LOWRES 0x00000002L // // DevCaps // #define D3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010L /* Device can use execute buffers from system memory */ #define D3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020L /* Device can use execute buffers from video memory */ #define D3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040L /* Device can use TL buffers from system memory */ #define D3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080L /* Device can use TL buffers from video memory */ #define D3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100L /* Device can texture from system memory */ #define D3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200L /* Device can texture from device memory */ #define D3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400L /* Device can draw TLVERTEX primitives */ #define D3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800L /* Device can render without waiting for flip to complete */ #define D3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000L /* Device can texture from nonlocal video memory */ #define D3DDEVCAPS_DRAWPRIMITIVES2 0x00002000L /* Device can support DrawPrimitives2 */ #define D3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000L /* Device is texturing from separate memory pools */ #define D3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000L /* Device can support Extended DrawPrimitives2 i.e. DX7 compliant driver*/ #define D3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000L /* Device can support transformation and lighting in hardware and DRAWPRIMITIVES2EX must be also */ #define D3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000L /* Device supports a Tex Blt from system memory to non-local vidmem */ #define D3DDEVCAPS_HWRASTERIZATION 0x00080000L /* Device has HW acceleration for rasterization */ #define D3DDEVCAPS_PUREDEVICE 0x00100000L /* Device supports D3DCREATE_PUREDEVICE */ #define D3DDEVCAPS_QUINTICRTPATCHES 0x00200000L /* Device supports quintic Beziers and BSplines */ #define D3DDEVCAPS_RTPATCHES 0x00400000L /* Device supports Rect and Tri patches */ #define D3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000L /* Indicates that RT Patches may be drawn efficiently using handle 0 */ #define D3DDEVCAPS_NPATCHES 0x01000000L /* Device supports N-Patches */ // // PrimitiveMiscCaps // #define D3DPMISCCAPS_MASKZ 0x00000002L #define D3DPMISCCAPS_CULLNONE 0x00000010L #define D3DPMISCCAPS_CULLCW 0x00000020L #define D3DPMISCCAPS_CULLCCW 0x00000040L #define D3DPMISCCAPS_COLORWRITEENABLE 0x00000080L #define D3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100L /* Device correctly clips scaled points to clip planes */ #define D3DPMISCCAPS_CLIPTLVERTS 0x00000200L /* device will clip post-transformed vertex primitives */ #define D3DPMISCCAPS_TSSARGTEMP 0x00000400L /* device supports D3DTA_TEMP for temporary register */ #define D3DPMISCCAPS_BLENDOP 0x00000800L /* device supports D3DRS_BLENDOP */ #define D3DPMISCCAPS_NULLREFERENCE 0x00001000L /* Reference Device that doesnt render */ #define D3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000L /* Device supports independent write masks for MET or MRT */ #define D3DPMISCCAPS_PERSTAGECONSTANT 0x00008000L /* Device supports per-stage constants */ #define D3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000L /* Device supports separate fog and specular alpha (many devices use the specular alpha channel to store fog factor) */ #define D3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000L /* Device supports separate blend settings for the alpha channel */ #define D3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000L /* Device supports different bit depths for MRT */ #define D3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000L /* Device supports post-pixel shader operations for MRT */ #define D3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000L /* Device clamps fog blend factor per vertex */ // // LineCaps // #define D3DLINECAPS_TEXTURE 0x00000001L #define D3DLINECAPS_ZTEST 0x00000002L #define D3DLINECAPS_BLEND 0x00000004L #define D3DLINECAPS_ALPHACMP 0x00000008L #define D3DLINECAPS_FOG 0x00000010L #define D3DLINECAPS_ANTIALIAS 0x00000020L // // RasterCaps // #define D3DPRASTERCAPS_DITHER 0x00000001L #define D3DPRASTERCAPS_ZTEST 0x00000010L #define D3DPRASTERCAPS_FOGVERTEX 0x00000080L #define D3DPRASTERCAPS_FOGTABLE 0x00000100L #define D3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000L #define D3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000L #define D3DPRASTERCAPS_FOGRANGE 0x00010000L #define D3DPRASTERCAPS_ANISOTROPY 0x00020000L #define D3DPRASTERCAPS_WBUFFER 0x00040000L #define D3DPRASTERCAPS_WFOG 0x00100000L #define D3DPRASTERCAPS_ZFOG 0x00200000L #define D3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000L /* Device iterates colors perspective correct */ #define D3DPRASTERCAPS_SCISSORTEST 0x01000000L #define D3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000L #define D3DPRASTERCAPS_DEPTHBIAS 0x04000000L #define D3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000L // // ZCmpCaps, AlphaCmpCaps // #define D3DPCMPCAPS_NEVER 0x00000001L #define D3DPCMPCAPS_LESS 0x00000002L #define D3DPCMPCAPS_EQUAL 0x00000004L #define D3DPCMPCAPS_LESSEQUAL 0x00000008L #define D3DPCMPCAPS_GREATER 0x00000010L #define D3DPCMPCAPS_NOTEQUAL 0x00000020L #define D3DPCMPCAPS_GREATEREQUAL 0x00000040L #define D3DPCMPCAPS_ALWAYS 0x00000080L // // SourceBlendCaps, DestBlendCaps // #define D3DPBLENDCAPS_ZERO 0x00000001L #define D3DPBLENDCAPS_ONE 0x00000002L #define D3DPBLENDCAPS_SRCCOLOR 0x00000004L #define D3DPBLENDCAPS_INVSRCCOLOR 0x00000008L #define D3DPBLENDCAPS_SRCALPHA 0x00000010L #define D3DPBLENDCAPS_INVSRCALPHA 0x00000020L #define D3DPBLENDCAPS_DESTALPHA 0x00000040L #define D3DPBLENDCAPS_INVDESTALPHA 0x00000080L #define D3DPBLENDCAPS_DESTCOLOR 0x00000100L #define D3DPBLENDCAPS_INVDESTCOLOR 0x00000200L #define D3DPBLENDCAPS_SRCALPHASAT 0x00000400L #define D3DPBLENDCAPS_BOTHSRCALPHA 0x00000800L #define D3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000L #define D3DPBLENDCAPS_BLENDFACTOR 0x00002000L /* Supports both D3DBLEND_BLENDFACTOR and D3DBLEND_INVBLENDFACTOR */ // // ShadeCaps // #define D3DPSHADECAPS_COLORGOURAUDRGB 0x00000008L #define D3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200L #define D3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000L #define D3DPSHADECAPS_FOGGOURAUD 0x00080000L // // TextureCaps // #define D3DPTEXTURECAPS_PERSPECTIVE 0x00000001L /* Perspective-correct texturing is supported */ #define D3DPTEXTURECAPS_POW2 0x00000002L /* Power-of-2 texture dimensions are required - applies to non-Cube/Volume textures only. */ #define D3DPTEXTURECAPS_ALPHA 0x00000004L /* Alpha in texture pixels is supported */ #define D3DPTEXTURECAPS_SQUAREONLY 0x00000020L /* Only square textures are supported */ #define D3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040L /* Texture indices are not scaled by the texture size prior to interpolation */ #define D3DPTEXTURECAPS_ALPHAPALETTE 0x00000080L /* Device can draw alpha from texture palettes */ // Device can use non-POW2 textures if: // 1) D3DTEXTURE_ADDRESS is set to CLAMP for this texture's stage // 2) D3DRS_WRAP(N) is zero for this texture's coordinates // 3) mip mapping is not enabled (use magnification filter only) #define D3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100L #define D3DPTEXTURECAPS_PROJECTED 0x00000400L /* Device can do D3DTTFF_PROJECTED */ #define D3DPTEXTURECAPS_CUBEMAP 0x00000800L /* Device can do cubemap textures */ #define D3DPTEXTURECAPS_VOLUMEMAP 0x00002000L /* Device can do volume textures */ #define D3DPTEXTURECAPS_MIPMAP 0x00004000L /* Device can do mipmapped textures */ #define D3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000L /* Device can do mipmapped volume textures */ #define D3DPTEXTURECAPS_MIPCUBEMAP 0x00010000L /* Device can do mipmapped cube maps */ #define D3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000L /* Device requires that cubemaps be power-of-2 dimension */ #define D3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000L /* Device requires that volume maps be power-of-2 dimension */ #define D3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000L /* Device does not support projected bump env lookup operation in programmable and fixed function pixel shaders */ // // TextureFilterCaps, StretchRectFilterCaps // #define D3DPTFILTERCAPS_MINFPOINT 0x00000100L /* Min Filter */ #define D3DPTFILTERCAPS_MINFLINEAR 0x00000200L #define D3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400L #define D3DPTFILTERCAPS_MINFPYRAMIDALQUAD 0x00000800L #define D3DPTFILTERCAPS_MINFGAUSSIANQUAD 0x00001000L #define D3DPTFILTERCAPS_MIPFPOINT 0x00010000L /* Mip Filter */ #define D3DPTFILTERCAPS_MIPFLINEAR 0x00020000L #define D3DPTFILTERCAPS_MAGFPOINT 0x01000000L /* Mag Filter */ #define D3DPTFILTERCAPS_MAGFLINEAR 0x02000000L #define D3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000L #define D3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000L #define D3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000L // // TextureAddressCaps // #define D3DPTADDRESSCAPS_WRAP 0x00000001L #define D3DPTADDRESSCAPS_MIRROR 0x00000002L #define D3DPTADDRESSCAPS_CLAMP 0x00000004L #define D3DPTADDRESSCAPS_BORDER 0x00000008L #define D3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010L #define D3DPTADDRESSCAPS_MIRRORONCE 0x00000020L // // StencilCaps // #define D3DSTENCILCAPS_KEEP 0x00000001L #define D3DSTENCILCAPS_ZERO 0x00000002L #define D3DSTENCILCAPS_REPLACE 0x00000004L #define D3DSTENCILCAPS_INCRSAT 0x00000008L #define D3DSTENCILCAPS_DECRSAT 0x00000010L #define D3DSTENCILCAPS_INVERT 0x00000020L #define D3DSTENCILCAPS_INCR 0x00000040L #define D3DSTENCILCAPS_DECR 0x00000080L #define D3DSTENCILCAPS_TWOSIDED 0x00000100L // // TextureOpCaps // #define D3DTEXOPCAPS_DISABLE 0x00000001L #define D3DTEXOPCAPS_SELECTARG1 0x00000002L #define D3DTEXOPCAPS_SELECTARG2 0x00000004L #define D3DTEXOPCAPS_MODULATE 0x00000008L #define D3DTEXOPCAPS_MODULATE2X 0x00000010L #define D3DTEXOPCAPS_MODULATE4X 0x00000020L #define D3DTEXOPCAPS_ADD 0x00000040L #define D3DTEXOPCAPS_ADDSIGNED 0x00000080L #define D3DTEXOPCAPS_ADDSIGNED2X 0x00000100L #define D3DTEXOPCAPS_SUBTRACT 0x00000200L #define D3DTEXOPCAPS_ADDSMOOTH 0x00000400L #define D3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800L #define D3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000L #define D3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000L #define D3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000L #define D3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000L #define D3DTEXOPCAPS_PREMODULATE 0x00010000L #define D3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000L #define D3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000L #define D3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000L #define D3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000L #define D3DTEXOPCAPS_BUMPENVMAP 0x00200000L #define D3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000L #define D3DTEXOPCAPS_DOTPRODUCT3 0x00800000L #define D3DTEXOPCAPS_MULTIPLYADD 0x01000000L #define D3DTEXOPCAPS_LERP 0x02000000L // // FVFCaps // #define D3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffffL /* mask for texture coordinate count field */ #define D3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000L /* Device prefers that vertex elements not be stripped */ #define D3DFVFCAPS_PSIZE 0x00100000L /* Device can receive point size */ // // VertexProcessingCaps // #define D3DVTXPCAPS_TEXGEN 0x00000001L /* device can do texgen */ #define D3DVTXPCAPS_MATERIALSOURCE7 0x00000002L /* device can do DX7-level colormaterialsource ops */ #define D3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008L /* device can do directional lights */ #define D3DVTXPCAPS_POSITIONALLIGHTS 0x00000010L /* device can do positional lights (includes point and spot) */ #define D3DVTXPCAPS_LOCALVIEWER 0x00000020L /* device can do local viewer */ #define D3DVTXPCAPS_TWEENING 0x00000040L /* device can do vertex tweening */ #define D3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100L /* device supports D3DTSS_TCI_SPHEREMAP */ #define D3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200L /* device does not support TexGen in non-local viewer mode */ // // DevCaps2 // #define D3DDEVCAPS2_STREAMOFFSET 0x00000001L /* Device supports offsets in streams. Must be set by DX9 drivers */ #define D3DDEVCAPS2_DMAPNPATCH 0x00000002L /* Device supports displacement maps for N-Patches*/ #define D3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004L /* Device supports adaptive tesselation of RT-patches*/ #define D3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008L /* Device supports adaptive tesselation of N-patches*/ #define D3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010L /* Device supports StretchRect calls with a texture as the source*/ #define D3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020L /* Device supports presampled displacement maps for N-Patches */ #define D3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040L /* Vertex elements in a vertex declaration can share the same stream offset */ // // DeclTypes // #define D3DDTCAPS_UBYTE4 0x00000001L #define D3DDTCAPS_UBYTE4N 0x00000002L #define D3DDTCAPS_SHORT2N 0x00000004L #define D3DDTCAPS_SHORT4N 0x00000008L #define D3DDTCAPS_USHORT2N 0x00000010L #define D3DDTCAPS_USHORT4N 0x00000020L #define D3DDTCAPS_UDEC3 0x00000040L #define D3DDTCAPS_DEC3N 0x00000080L #define D3DDTCAPS_FLOAT16_2 0x00000100L #define D3DDTCAPS_FLOAT16_4 0x00000200L #pragma pack() #endif /* (DIRECT3D_VERSION >= 0x0900) */ #endif /* _d3d9CAPS_H_ */