/*==========================================================================; * * Copyright (C) Microsoft Corporation. All Rights Reserved. * * File: d3d.h * Content: Direct3D include file * ****************************************************************************/ #ifndef _D3D_H_ #define _D3D_H_ #ifndef DIRECT3D_VERSION #define DIRECT3D_VERSION 0x0700 #endif // include this file content only if compiling for <=DX7 interfaces #if(DIRECT3D_VERSION < 0x0800) #include #define COM_NO_WINDOWS_H #include #define D3DAPI WINAPI /* * Interface IID's */ #if defined( _WIN32 ) && !defined( _NO_COM) DEFINE_GUID( IID_IDirect3D, 0x3BBA0080,0x2421,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); #if(DIRECT3D_VERSION >= 0x0500) DEFINE_GUID( IID_IDirect3D2, 0x6aae1ec1,0x662a,0x11d0,0x88,0x9d,0x00,0xaa,0x00,0xbb,0xb7,0x6a); #endif /* DIRECT3D_VERSION >= 0x0500 */ #if(DIRECT3D_VERSION >= 0x0600) DEFINE_GUID( IID_IDirect3D3, 0xbb223240,0xe72b,0x11d0,0xa9,0xb4,0x00,0xaa,0x00,0xc0,0x99,0x3e); #endif /* DIRECT3D_VERSION >= 0x0600 */ #if(DIRECT3D_VERSION >= 0x0700) DEFINE_GUID( IID_IDirect3D7, 0xf5049e77,0x4861,0x11d2,0xa4,0x7,0x0,0xa0,0xc9,0x6,0x29,0xa8); #endif /* DIRECT3D_VERSION >= 0x0700 */ #if(DIRECT3D_VERSION >= 0x0500) DEFINE_GUID( IID_IDirect3DRampDevice, 0xF2086B20,0x259F,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); DEFINE_GUID( IID_IDirect3DRGBDevice, 0xA4665C60,0x2673,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); DEFINE_GUID( IID_IDirect3DHALDevice, 0x84E63dE0,0x46AA,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); DEFINE_GUID( IID_IDirect3DMMXDevice, 0x881949a1,0xd6f3,0x11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 ); #endif /* DIRECT3D_VERSION >= 0x0500 */ #if(DIRECT3D_VERSION >= 0x0600) DEFINE_GUID( IID_IDirect3DRefDevice, 0x50936643, 0x13e9, 0x11d1, 0x89, 0xaa, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29); DEFINE_GUID( IID_IDirect3DNullDevice, 0x8767df22, 0xbacc, 0x11d1, 0x89, 0x69, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8); #endif /* DIRECT3D_VERSION >= 0x0600 */ #if(DIRECT3D_VERSION >= 0x0700) DEFINE_GUID( IID_IDirect3DTnLHalDevice, 0xf5049e78, 0x4861, 0x11d2, 0xa4, 0x7, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8); #endif /* DIRECT3D_VERSION >= 0x0700 */ /* * Internal Guid to distinguish requested MMX from MMX being used as an RGB rasterizer */ DEFINE_GUID( IID_IDirect3DDevice, 0x64108800,0x957d,0X11d0,0x89,0xab,0x00,0xa0,0xc9,0x05,0x41,0x29 ); #if(DIRECT3D_VERSION >= 0x0500) DEFINE_GUID( IID_IDirect3DDevice2, 0x93281501, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29); #endif /* DIRECT3D_VERSION >= 0x0500 */ #if(DIRECT3D_VERSION >= 0x0600) DEFINE_GUID( IID_IDirect3DDevice3, 0xb0ab3b60, 0x33d7, 0x11d1, 0xa9, 0x81, 0x0, 0xc0, 0x4f, 0xd7, 0xb1, 0x74); #endif /* DIRECT3D_VERSION >= 0x0600 */ #if(DIRECT3D_VERSION >= 0x0700) DEFINE_GUID( IID_IDirect3DDevice7, 0xf5049e79, 0x4861, 0x11d2, 0xa4, 0x7, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8); #endif /* DIRECT3D_VERSION >= 0x0700 */ DEFINE_GUID( IID_IDirect3DTexture, 0x2CDCD9E0,0x25A0,0x11CF,0xA3,0x1A,0x00,0xAA,0x00,0xB9,0x33,0x56 ); #if(DIRECT3D_VERSION >= 0x0500) DEFINE_GUID( IID_IDirect3DTexture2, 0x93281502, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29); #endif /* DIRECT3D_VERSION >= 0x0500 */ DEFINE_GUID( IID_IDirect3DLight, 0x4417C142,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); DEFINE_GUID( IID_IDirect3DMaterial, 0x4417C144,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); #if(DIRECT3D_VERSION >= 0x0500) DEFINE_GUID( IID_IDirect3DMaterial2, 0x93281503, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29); #endif /* DIRECT3D_VERSION >= 0x0500 */ #if(DIRECT3D_VERSION >= 0x0600) DEFINE_GUID( IID_IDirect3DMaterial3, 0xca9c46f4, 0xd3c5, 0x11d1, 0xb7, 0x5a, 0x0, 0x60, 0x8, 0x52, 0xb3, 0x12); #endif /* DIRECT3D_VERSION >= 0x0600 */ DEFINE_GUID( IID_IDirect3DExecuteBuffer,0x4417C145,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); DEFINE_GUID( IID_IDirect3DViewport, 0x4417C146,0x33AD,0x11CF,0x81,0x6F,0x00,0x00,0xC0,0x20,0x15,0x6E ); #if(DIRECT3D_VERSION >= 0x0500) DEFINE_GUID( IID_IDirect3DViewport2, 0x93281500, 0x8cf8, 0x11d0, 0x89, 0xab, 0x0, 0xa0, 0xc9, 0x5, 0x41, 0x29); #endif /* DIRECT3D_VERSION >= 0x0500 */ #if(DIRECT3D_VERSION >= 0x0600) DEFINE_GUID( IID_IDirect3DViewport3, 0xb0ab3b61, 0x33d7, 0x11d1, 0xa9, 0x81, 0x0, 0xc0, 0x4f, 0xd7, 0xb1, 0x74); #endif /* DIRECT3D_VERSION >= 0x0600 */ #if(DIRECT3D_VERSION >= 0x0600) DEFINE_GUID( IID_IDirect3DVertexBuffer, 0x7a503555, 0x4a83, 0x11d1, 0xa5, 0xdb, 0x0, 0xa0, 0xc9, 0x3, 0x67, 0xf8); #endif /* DIRECT3D_VERSION >= 0x0600 */ #if(DIRECT3D_VERSION >= 0x0700) DEFINE_GUID( IID_IDirect3DVertexBuffer7, 0xf5049e7d, 0x4861, 0x11d2, 0xa4, 0x7, 0x0, 0xa0, 0xc9, 0x6, 0x29, 0xa8); #endif /* DIRECT3D_VERSION >= 0x0700 */ #endif #ifdef __cplusplus struct IDirect3D; struct IDirect3DDevice; struct IDirect3DLight; struct IDirect3DMaterial; struct IDirect3DExecuteBuffer; struct IDirect3DTexture; struct IDirect3DViewport; typedef struct IDirect3D *LPDIRECT3D; typedef struct IDirect3DDevice *LPDIRECT3DDEVICE; typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER; typedef struct IDirect3DLight *LPDIRECT3DLIGHT; typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL; typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE; typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT; #if(DIRECT3D_VERSION >= 0x0500) struct IDirect3D2; struct IDirect3DDevice2; struct IDirect3DMaterial2; struct IDirect3DTexture2; struct IDirect3DViewport2; typedef struct IDirect3D2 *LPDIRECT3D2; typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2; typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2; typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2; typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2; #endif /* DIRECT3D_VERSION >= 0x0500 */ #if(DIRECT3D_VERSION >= 0x0600) struct IDirect3D3; struct IDirect3DDevice3; struct IDirect3DMaterial3; struct IDirect3DViewport3; struct IDirect3DVertexBuffer; typedef struct IDirect3D3 *LPDIRECT3D3; typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3; typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3; typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3; typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER; #endif /* DIRECT3D_VERSION >= 0x0600 */ #if(DIRECT3D_VERSION >= 0x0700) struct IDirect3D7; struct IDirect3DDevice7; struct IDirect3DVertexBuffer7; typedef struct IDirect3D7 *LPDIRECT3D7; typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7; typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7; #endif /* DIRECT3D_VERSION >= 0x0700 */ #else typedef struct IDirect3D *LPDIRECT3D; typedef struct IDirect3DDevice *LPDIRECT3DDEVICE; typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER; typedef struct IDirect3DLight *LPDIRECT3DLIGHT; typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL; typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE; typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT; #if(DIRECT3D_VERSION >= 0x0500) typedef struct IDirect3D2 *LPDIRECT3D2; typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2; typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2; typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2; typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2; #endif /* DIRECT3D_VERSION >= 0x0500 */ #if(DIRECT3D_VERSION >= 0x0600) typedef struct IDirect3D3 *LPDIRECT3D3; typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3; typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3; typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3; typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER; #endif /* DIRECT3D_VERSION >= 0x0600 */ #if(DIRECT3D_VERSION >= 0x0700) typedef struct IDirect3D7 *LPDIRECT3D7; typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7; typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7; #endif /* DIRECT3D_VERSION >= 0x0700 */ #endif #include "d3dtypes.h" #include "d3dcaps.h" #ifdef __cplusplus extern "C" { #endif /* * Direct3D interfaces */ #undef INTERFACE #define INTERFACE IDirect3D DECLARE_INTERFACE_(IDirect3D, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3D methods ***/ STDMETHOD(Initialize)(THIS_ REFCLSID) PURE; STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE; STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,IUnknown*) PURE; STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL*,IUnknown*) PURE; STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT*,IUnknown*) PURE; STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE; }; typedef struct IDirect3D *LPDIRECT3D; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3D_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3D_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3D_Release(p) (p)->lpVtbl->Release(p) #define IDirect3D_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) #define IDirect3D_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b) #define IDirect3D_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b) #define IDirect3D_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) #define IDirect3D_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b) #define IDirect3D_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b) #else #define IDirect3D_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3D_AddRef(p) (p)->AddRef() #define IDirect3D_Release(p) (p)->Release() #define IDirect3D_Initialize(p,a) (p)->Initialize(a) #define IDirect3D_EnumDevices(p,a,b) (p)->EnumDevices(a,b) #define IDirect3D_CreateLight(p,a,b) (p)->CreateLight(a,b) #define IDirect3D_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) #define IDirect3D_CreateViewport(p,a,b) (p)->CreateViewport(a,b) #define IDirect3D_FindDevice(p,a,b) (p)->FindDevice(a,b) #endif #if(DIRECT3D_VERSION >= 0x0500) #undef INTERFACE #define INTERFACE IDirect3D2 DECLARE_INTERFACE_(IDirect3D2, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3D2 methods ***/ STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE; STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,IUnknown*) PURE; STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL2*,IUnknown*) PURE; STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT2*,IUnknown*) PURE; STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE; STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE,LPDIRECT3DDEVICE2*) PURE; }; typedef struct IDirect3D2 *LPDIRECT3D2; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3D2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3D2_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3D2_Release(p) (p)->lpVtbl->Release(p) #define IDirect3D2_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b) #define IDirect3D2_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b) #define IDirect3D2_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) #define IDirect3D2_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b) #define IDirect3D2_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b) #define IDirect3D2_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) #else #define IDirect3D2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3D2_AddRef(p) (p)->AddRef() #define IDirect3D2_Release(p) (p)->Release() #define IDirect3D2_EnumDevices(p,a,b) (p)->EnumDevices(a,b) #define IDirect3D2_CreateLight(p,a,b) (p)->CreateLight(a,b) #define IDirect3D2_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) #define IDirect3D2_CreateViewport(p,a,b) (p)->CreateViewport(a,b) #define IDirect3D2_FindDevice(p,a,b) (p)->FindDevice(a,b) #define IDirect3D2_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) #endif #endif /* DIRECT3D_VERSION >= 0x0500 */ #if(DIRECT3D_VERSION >= 0x0600) #undef INTERFACE #define INTERFACE IDirect3D3 DECLARE_INTERFACE_(IDirect3D3, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3D3 methods ***/ STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK,LPVOID) PURE; STDMETHOD(CreateLight)(THIS_ LPDIRECT3DLIGHT*,LPUNKNOWN) PURE; STDMETHOD(CreateMaterial)(THIS_ LPDIRECT3DMATERIAL3*,LPUNKNOWN) PURE; STDMETHOD(CreateViewport)(THIS_ LPDIRECT3DVIEWPORT3*,LPUNKNOWN) PURE; STDMETHOD(FindDevice)(THIS_ LPD3DFINDDEVICESEARCH,LPD3DFINDDEVICERESULT) PURE; STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE4,LPDIRECT3DDEVICE3*,LPUNKNOWN) PURE; STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC,LPDIRECT3DVERTEXBUFFER*,DWORD,LPUNKNOWN) PURE; STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID,LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE; STDMETHOD(EvictManagedTextures)(THIS) PURE; }; typedef struct IDirect3D3 *LPDIRECT3D3; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3D3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3D3_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3D3_Release(p) (p)->lpVtbl->Release(p) #define IDirect3D3_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b) #define IDirect3D3_CreateLight(p,a,b) (p)->lpVtbl->CreateLight(p,a,b) #define IDirect3D3_CreateMaterial(p,a,b) (p)->lpVtbl->CreateMaterial(p,a,b) #define IDirect3D3_CreateViewport(p,a,b) (p)->lpVtbl->CreateViewport(p,a,b) #define IDirect3D3_FindDevice(p,a,b) (p)->lpVtbl->FindDevice(p,a,b) #define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->lpVtbl->CreateDevice(p,a,b,c,d) #define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c,d) #define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c) #define IDirect3D3_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p) #else #define IDirect3D3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3D3_AddRef(p) (p)->AddRef() #define IDirect3D3_Release(p) (p)->Release() #define IDirect3D3_EnumDevices(p,a,b) (p)->EnumDevices(a,b) #define IDirect3D3_CreateLight(p,a,b) (p)->CreateLight(a,b) #define IDirect3D3_CreateMaterial(p,a,b) (p)->CreateMaterial(a,b) #define IDirect3D3_CreateViewport(p,a,b) (p)->CreateViewport(a,b) #define IDirect3D3_FindDevice(p,a,b) (p)->FindDevice(a,b) #define IDirect3D3_CreateDevice(p,a,b,c,d) (p)->CreateDevice(a,b,c,d) #define IDirect3D3_CreateVertexBuffer(p,a,b,c,d) (p)->CreateVertexBuffer(a,b,c,d) #define IDirect3D3_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c) #define IDirect3D3_EvictManagedTextures(p) (p)->EvictManagedTextures() #endif #endif /* DIRECT3D_VERSION >= 0x0600 */ #if(DIRECT3D_VERSION >= 0x0700) #undef INTERFACE #define INTERFACE IDirect3D7 DECLARE_INTERFACE_(IDirect3D7, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3D7 methods ***/ STDMETHOD(EnumDevices)(THIS_ LPD3DENUMDEVICESCALLBACK7,LPVOID) PURE; STDMETHOD(CreateDevice)(THIS_ REFCLSID,LPDIRECTDRAWSURFACE7,LPDIRECT3DDEVICE7*) PURE; STDMETHOD(CreateVertexBuffer)(THIS_ LPD3DVERTEXBUFFERDESC,LPDIRECT3DVERTEXBUFFER7*,DWORD) PURE; STDMETHOD(EnumZBufferFormats)(THIS_ REFCLSID,LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE; STDMETHOD(EvictManagedTextures)(THIS) PURE; }; typedef struct IDirect3D7 *LPDIRECT3D7; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3D7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3D7_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3D7_Release(p) (p)->lpVtbl->Release(p) #define IDirect3D7_EnumDevices(p,a,b) (p)->lpVtbl->EnumDevices(p,a,b) #define IDirect3D7_CreateDevice(p,a,b,c) (p)->lpVtbl->CreateDevice(p,a,b,c) #define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->lpVtbl->CreateVertexBuffer(p,a,b,c) #define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->lpVtbl->EnumZBufferFormats(p,a,b,c) #define IDirect3D7_EvictManagedTextures(p) (p)->lpVtbl->EvictManagedTextures(p) #else #define IDirect3D7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3D7_AddRef(p) (p)->AddRef() #define IDirect3D7_Release(p) (p)->Release() #define IDirect3D7_EnumDevices(p,a,b) (p)->EnumDevices(a,b) #define IDirect3D7_CreateDevice(p,a,b,c) (p)->CreateDevice(a,b,c) #define IDirect3D7_CreateVertexBuffer(p,a,b,c) (p)->CreateVertexBuffer(a,b,c) #define IDirect3D7_EnumZBufferFormats(p,a,b,c) (p)->EnumZBufferFormats(a,b,c) #define IDirect3D7_EvictManagedTextures(p) (p)->EvictManagedTextures() #endif #endif /* DIRECT3D_VERSION >= 0x0700 */ /* * Direct3D Device interfaces */ #undef INTERFACE #define INTERFACE IDirect3DDevice DECLARE_INTERFACE_(IDirect3DDevice, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DDevice methods ***/ STDMETHOD(Initialize)(THIS_ LPDIRECT3D,LPGUID,LPD3DDEVICEDESC) PURE; STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE; STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE,LPDIRECT3DTEXTURE) PURE; STDMETHOD(CreateExecuteBuffer)(THIS_ LPD3DEXECUTEBUFFERDESC,LPDIRECT3DEXECUTEBUFFER*,IUnknown*) PURE; STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE; STDMETHOD(Execute)(THIS_ LPDIRECT3DEXECUTEBUFFER,LPDIRECT3DVIEWPORT,DWORD) PURE; STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE; STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT) PURE; STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT,LPDIRECT3DVIEWPORT*,DWORD) PURE; STDMETHOD(Pick)(THIS_ LPDIRECT3DEXECUTEBUFFER,LPDIRECT3DVIEWPORT,DWORD,LPD3DRECT) PURE; STDMETHOD(GetPickRecords)(THIS_ LPDWORD,LPD3DPICKRECORD) PURE; STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK,LPVOID) PURE; STDMETHOD(CreateMatrix)(THIS_ LPD3DMATRIXHANDLE) PURE; STDMETHOD(SetMatrix)(THIS_ D3DMATRIXHANDLE,const LPD3DMATRIX) PURE; STDMETHOD(GetMatrix)(THIS_ D3DMATRIXHANDLE,LPD3DMATRIX) PURE; STDMETHOD(DeleteMatrix)(THIS_ D3DMATRIXHANDLE) PURE; STDMETHOD(BeginScene)(THIS) PURE; STDMETHOD(EndScene)(THIS) PURE; STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D*) PURE; }; typedef struct IDirect3DDevice *LPDIRECT3DDEVICE; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DDevice_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DDevice_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DDevice_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DDevice_Initialize(p,a,b,c) (p)->lpVtbl->Initialize(p,a,b,c) #define IDirect3DDevice_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b) #define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b) #define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->lpVtbl->CreateExecuteBuffer(p,a,b,c) #define IDirect3DDevice_GetStats(p,a) (p)->lpVtbl->GetStats(p,a) #define IDirect3DDevice_Execute(p,a,b,c) (p)->lpVtbl->Execute(p,a,b,c) #define IDirect3DDevice_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) #define IDirect3DDevice_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a) #define IDirect3DDevice_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c) #define IDirect3DDevice_Pick(p,a,b,c,d) (p)->lpVtbl->Pick(p,a,b,c,d) #define IDirect3DDevice_GetPickRecords(p,a,b) (p)->lpVtbl->GetPickRecords(p,a,b) #define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b) #define IDirect3DDevice_CreateMatrix(p,a) (p)->lpVtbl->CreateMatrix(p,a) #define IDirect3DDevice_SetMatrix(p,a,b) (p)->lpVtbl->SetMatrix(p,a,b) #define IDirect3DDevice_GetMatrix(p,a,b) (p)->lpVtbl->GetMatrix(p,a,b) #define IDirect3DDevice_DeleteMatrix(p,a) (p)->lpVtbl->DeleteMatrix(p,a) #define IDirect3DDevice_BeginScene(p) (p)->lpVtbl->BeginScene(p) #define IDirect3DDevice_EndScene(p) (p)->lpVtbl->EndScene(p) #define IDirect3DDevice_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) #else #define IDirect3DDevice_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DDevice_AddRef(p) (p)->AddRef() #define IDirect3DDevice_Release(p) (p)->Release() #define IDirect3DDevice_Initialize(p,a,b,c) (p)->Initialize(a,b,c) #define IDirect3DDevice_GetCaps(p,a,b) (p)->GetCaps(a,b) #define IDirect3DDevice_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b) #define IDirect3DDevice_CreateExecuteBuffer(p,a,b,c) (p)->CreateExecuteBuffer(a,b,c) #define IDirect3DDevice_GetStats(p,a) (p)->GetStats(a) #define IDirect3DDevice_Execute(p,a,b,c) (p)->Execute(a,b,c) #define IDirect3DDevice_AddViewport(p,a) (p)->AddViewport(a) #define IDirect3DDevice_DeleteViewport(p,a) (p)->DeleteViewport(a) #define IDirect3DDevice_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c) #define IDirect3DDevice_Pick(p,a,b,c,d) (p)->Pick(a,b,c,d) #define IDirect3DDevice_GetPickRecords(p,a,b) (p)->GetPickRecords(a,b) #define IDirect3DDevice_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b) #define IDirect3DDevice_CreateMatrix(p,a) (p)->CreateMatrix(a) #define IDirect3DDevice_SetMatrix(p,a,b) (p)->SetMatrix(a,b) #define IDirect3DDevice_GetMatrix(p,a,b) (p)->GetMatrix(a,b) #define IDirect3DDevice_DeleteMatrix(p,a) (p)->DeleteMatrix(a) #define IDirect3DDevice_BeginScene(p) (p)->BeginScene() #define IDirect3DDevice_EndScene(p) (p)->EndScene() #define IDirect3DDevice_GetDirect3D(p,a) (p)->GetDirect3D(a) #endif #if(DIRECT3D_VERSION >= 0x0500) #undef INTERFACE #define INTERFACE IDirect3DDevice2 DECLARE_INTERFACE_(IDirect3DDevice2, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DDevice2 methods ***/ STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE; STDMETHOD(SwapTextureHandles)(THIS_ LPDIRECT3DTEXTURE2,LPDIRECT3DTEXTURE2) PURE; STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE; STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE; STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE; STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT2,LPDIRECT3DVIEWPORT2*,DWORD) PURE; STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMTEXTUREFORMATSCALLBACK,LPVOID) PURE; STDMETHOD(BeginScene)(THIS) PURE; STDMETHOD(EndScene)(THIS) PURE; STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D2*) PURE; STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2) PURE; STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT2 *) PURE; STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE,DWORD) PURE; STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE *) PURE; STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,DWORD) PURE; STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,DWORD) PURE; STDMETHOD(Vertex)(THIS_ LPVOID) PURE; STDMETHOD(Index)(THIS_ WORD) PURE; STDMETHOD(End)(THIS_ DWORD) PURE; STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE; STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE; STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE,LPDWORD) PURE; STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE,DWORD) PURE; STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE; STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE; STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE; STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,DWORD) PURE; STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,D3DVERTEXTYPE,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE; STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE; STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE; }; typedef struct IDirect3DDevice2 *LPDIRECT3DDEVICE2; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DDevice2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DDevice2_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DDevice2_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DDevice2_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b) #define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->lpVtbl->SwapTextureHandles(p,a,b) #define IDirect3DDevice2_GetStats(p,a) (p)->lpVtbl->GetStats(p,a) #define IDirect3DDevice2_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) #define IDirect3DDevice2_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a) #define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c) #define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b) #define IDirect3DDevice2_BeginScene(p) (p)->lpVtbl->BeginScene(p) #define IDirect3DDevice2_EndScene(p) (p)->lpVtbl->EndScene(p) #define IDirect3DDevice2_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) #define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a) #define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a) #define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) #define IDirect3DDevice2_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c) #define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e) #define IDirect3DDevice2_Vertex(p,a) (p)->lpVtbl->Vertex(p,a) #define IDirect3DDevice2_Index(p,a) (p)->lpVtbl->Index(p,a) #define IDirect3DDevice2_End(p,a) (p)->lpVtbl->End(p,a) #define IDirect3DDevice2_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) #define IDirect3DDevice2_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) #define IDirect3DDevice2_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b) #define IDirect3DDevice2_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b) #define IDirect3DDevice2_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) #define IDirect3DDevice2_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) #define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) #define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e) #define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g) #define IDirect3DDevice2_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) #define IDirect3DDevice2_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) #else #define IDirect3DDevice2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DDevice2_AddRef(p) (p)->AddRef() #define IDirect3DDevice2_Release(p) (p)->Release() #define IDirect3DDevice2_GetCaps(p,a,b) (p)->GetCaps(a,b) #define IDirect3DDevice2_SwapTextureHandles(p,a,b) (p)->SwapTextureHandles(a,b) #define IDirect3DDevice2_GetStats(p,a) (p)->GetStats(a) #define IDirect3DDevice2_AddViewport(p,a) (p)->AddViewport(a) #define IDirect3DDevice2_DeleteViewport(p,a) (p)->DeleteViewport(a) #define IDirect3DDevice2_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c) #define IDirect3DDevice2_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b) #define IDirect3DDevice2_BeginScene(p) (p)->BeginScene() #define IDirect3DDevice2_EndScene(p) (p)->EndScene() #define IDirect3DDevice2_GetDirect3D(p,a) (p)->GetDirect3D(a) #define IDirect3DDevice2_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a) #define IDirect3DDevice2_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a) #define IDirect3DDevice2_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) #define IDirect3DDevice2_GetRenderTarget(p,a) (p)->GetRenderTarget(a) #define IDirect3DDevice2_Begin(p,a,b,c) (p)->Begin(a,b,c) #define IDirect3DDevice2_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e) #define IDirect3DDevice2_Vertex(p,a) (p)->Vertex(a) #define IDirect3DDevice2_Index(p,a) (p)->Index(a) #define IDirect3DDevice2_End(p,a) (p)->End(a) #define IDirect3DDevice2_GetRenderState(p,a,b) (p)->GetRenderState(a,b) #define IDirect3DDevice2_SetRenderState(p,a,b) (p)->SetRenderState(a,b) #define IDirect3DDevice2_GetLightState(p,a,b) (p)->GetLightState(a,b) #define IDirect3DDevice2_SetLightState(p,a,b) (p)->SetLightState(a,b) #define IDirect3DDevice2_SetTransform(p,a,b) (p)->SetTransform(a,b) #define IDirect3DDevice2_GetTransform(p,a,b) (p)->GetTransform(a,b) #define IDirect3DDevice2_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) #define IDirect3DDevice2_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e) #define IDirect3DDevice2_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g) #define IDirect3DDevice2_SetClipStatus(p,a) (p)->SetClipStatus(a) #define IDirect3DDevice2_GetClipStatus(p,a) (p)->GetClipStatus(a) #endif #endif /* DIRECT3D_VERSION >= 0x0500 */ #if(DIRECT3D_VERSION >= 0x0600) #undef INTERFACE #define INTERFACE IDirect3DDevice3 DECLARE_INTERFACE_(IDirect3DDevice3, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DDevice3 methods ***/ STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC,LPD3DDEVICEDESC) PURE; STDMETHOD(GetStats)(THIS_ LPD3DSTATS) PURE; STDMETHOD(AddViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE; STDMETHOD(DeleteViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE; STDMETHOD(NextViewport)(THIS_ LPDIRECT3DVIEWPORT3,LPDIRECT3DVIEWPORT3*,DWORD) PURE; STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE; STDMETHOD(BeginScene)(THIS) PURE; STDMETHOD(EndScene)(THIS) PURE; STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D3*) PURE; STDMETHOD(SetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3) PURE; STDMETHOD(GetCurrentViewport)(THIS_ LPDIRECT3DVIEWPORT3 *) PURE; STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4,DWORD) PURE; STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE4 *) PURE; STDMETHOD(Begin)(THIS_ D3DPRIMITIVETYPE,DWORD,DWORD) PURE; STDMETHOD(BeginIndexed)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE; STDMETHOD(Vertex)(THIS_ LPVOID) PURE; STDMETHOD(Index)(THIS_ WORD) PURE; STDMETHOD(End)(THIS_ DWORD) PURE; STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE; STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE; STDMETHOD(GetLightState)(THIS_ D3DLIGHTSTATETYPE,LPDWORD) PURE; STDMETHOD(SetLightState)(THIS_ D3DLIGHTSTATETYPE,DWORD) PURE; STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE; STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE; STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE; STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE; STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE; STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE; STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE; STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,DWORD) PURE; STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPWORD,DWORD,DWORD) PURE; STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER,DWORD,DWORD,DWORD) PURE; STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER,LPWORD,DWORD,DWORD) PURE; STDMETHOD(ComputeSphereVisibility)(THIS_ LPD3DVECTOR,LPD3DVALUE,DWORD,DWORD,LPDWORD) PURE; STDMETHOD(GetTexture)(THIS_ DWORD,LPDIRECT3DTEXTURE2 *) PURE; STDMETHOD(SetTexture)(THIS_ DWORD,LPDIRECT3DTEXTURE2) PURE; STDMETHOD(GetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,LPDWORD) PURE; STDMETHOD(SetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,DWORD) PURE; STDMETHOD(ValidateDevice)(THIS_ LPDWORD) PURE; }; typedef struct IDirect3DDevice3 *LPDIRECT3DDEVICE3; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DDevice3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DDevice3_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DDevice3_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DDevice3_GetCaps(p,a,b) (p)->lpVtbl->GetCaps(p,a,b) #define IDirect3DDevice3_GetStats(p,a) (p)->lpVtbl->GetStats(p,a) #define IDirect3DDevice3_AddViewport(p,a) (p)->lpVtbl->AddViewport(p,a) #define IDirect3DDevice3_DeleteViewport(p,a) (p)->lpVtbl->DeleteViewport(p,a) #define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->lpVtbl->NextViewport(p,a,b,c) #define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b) #define IDirect3DDevice3_BeginScene(p) (p)->lpVtbl->BeginScene(p) #define IDirect3DDevice3_EndScene(p) (p)->lpVtbl->EndScene(p) #define IDirect3DDevice3_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) #define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->lpVtbl->SetCurrentViewport(p,a) #define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->lpVtbl->GetCurrentViewport(p,a) #define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) #define IDirect3DDevice3_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) #define IDirect3DDevice3_Begin(p,a,b,c) (p)->lpVtbl->Begin(p,a,b,c) #define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->lpVtbl->BeginIndexed(p,a,b,c,d,e) #define IDirect3DDevice3_Vertex(p,a) (p)->lpVtbl->Vertex(p,a) #define IDirect3DDevice3_Index(p,a) (p)->lpVtbl->Index(p,a) #define IDirect3DDevice3_End(p,a) (p)->lpVtbl->End(p,a) #define IDirect3DDevice3_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) #define IDirect3DDevice3_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) #define IDirect3DDevice3_GetLightState(p,a,b) (p)->lpVtbl->GetLightState(p,a,b) #define IDirect3DDevice3_SetLightState(p,a,b) (p)->lpVtbl->SetLightState(p,a,b) #define IDirect3DDevice3_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) #define IDirect3DDevice3_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) #define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) #define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e) #define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g) #define IDirect3DDevice3_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) #define IDirect3DDevice3_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) #define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e) #define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) #define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e) #define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e) #define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e) #define IDirect3DDevice3_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) #define IDirect3DDevice3_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) #define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) #define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) #define IDirect3DDevice3_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) #else #define IDirect3DDevice3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DDevice3_AddRef(p) (p)->AddRef() #define IDirect3DDevice3_Release(p) (p)->Release() #define IDirect3DDevice3_GetCaps(p,a,b) (p)->GetCaps(a,b) #define IDirect3DDevice3_GetStats(p,a) (p)->GetStats(a) #define IDirect3DDevice3_AddViewport(p,a) (p)->AddViewport(a) #define IDirect3DDevice3_DeleteViewport(p,a) (p)->DeleteViewport(a) #define IDirect3DDevice3_NextViewport(p,a,b,c) (p)->NextViewport(a,b,c) #define IDirect3DDevice3_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b) #define IDirect3DDevice3_BeginScene(p) (p)->BeginScene() #define IDirect3DDevice3_EndScene(p) (p)->EndScene() #define IDirect3DDevice3_GetDirect3D(p,a) (p)->GetDirect3D(a) #define IDirect3DDevice3_SetCurrentViewport(p,a) (p)->SetCurrentViewport(a) #define IDirect3DDevice3_GetCurrentViewport(p,a) (p)->GetCurrentViewport(a) #define IDirect3DDevice3_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) #define IDirect3DDevice3_GetRenderTarget(p,a) (p)->GetRenderTarget(a) #define IDirect3DDevice3_Begin(p,a,b,c) (p)->Begin(a,b,c) #define IDirect3DDevice3_BeginIndexed(p,a,b,c,d,e) (p)->BeginIndexed(a,b,c,d,e) #define IDirect3DDevice3_Vertex(p,a) (p)->Vertex(a) #define IDirect3DDevice3_Index(p,a) (p)->Index(a) #define IDirect3DDevice3_End(p,a) (p)->End(a) #define IDirect3DDevice3_GetRenderState(p,a,b) (p)->GetRenderState(a,b) #define IDirect3DDevice3_SetRenderState(p,a,b) (p)->SetRenderState(a,b) #define IDirect3DDevice3_GetLightState(p,a,b) (p)->GetLightState(a,b) #define IDirect3DDevice3_SetLightState(p,a,b) (p)->SetLightState(a,b) #define IDirect3DDevice3_SetTransform(p,a,b) (p)->SetTransform(a,b) #define IDirect3DDevice3_GetTransform(p,a,b) (p)->GetTransform(a,b) #define IDirect3DDevice3_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) #define IDirect3DDevice3_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e) #define IDirect3DDevice3_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g) #define IDirect3DDevice3_SetClipStatus(p,a) (p)->SetClipStatus(a) #define IDirect3DDevice3_GetClipStatus(p,a) (p)->GetClipStatus(a) #define IDirect3DDevice3_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e) #define IDirect3DDevice3_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g) #define IDirect3DDevice3_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e) #define IDirect3DDevice3_DrawIndexedPrimitiveVB(p,a,b,c,d,e) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e) #define IDirect3DDevice3_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e) #define IDirect3DDevice3_GetTexture(p,a,b) (p)->GetTexture(a,b) #define IDirect3DDevice3_SetTexture(p,a,b) (p)->SetTexture(a,b) #define IDirect3DDevice3_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) #define IDirect3DDevice3_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) #define IDirect3DDevice3_ValidateDevice(p,a) (p)->ValidateDevice(a) #endif #endif /* DIRECT3D_VERSION >= 0x0600 */ #if(DIRECT3D_VERSION >= 0x0700) #undef INTERFACE #define INTERFACE IDirect3DDevice7 DECLARE_INTERFACE_(IDirect3DDevice7, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DDevice7 methods ***/ STDMETHOD(GetCaps)(THIS_ LPD3DDEVICEDESC7) PURE; STDMETHOD(EnumTextureFormats)(THIS_ LPD3DENUMPIXELFORMATSCALLBACK,LPVOID) PURE; STDMETHOD(BeginScene)(THIS) PURE; STDMETHOD(EndScene)(THIS) PURE; STDMETHOD(GetDirect3D)(THIS_ LPDIRECT3D7*) PURE; STDMETHOD(SetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE7,DWORD) PURE; STDMETHOD(GetRenderTarget)(THIS_ LPDIRECTDRAWSURFACE7 *) PURE; STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD,D3DCOLOR,D3DVALUE,DWORD) PURE; STDMETHOD(SetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE; STDMETHOD(GetTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE; STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT7) PURE; STDMETHOD(MultiplyTransform)(THIS_ D3DTRANSFORMSTATETYPE,LPD3DMATRIX) PURE; STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT7) PURE; STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL7) PURE; STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL7) PURE; STDMETHOD(SetLight)(THIS_ DWORD,LPD3DLIGHT7) PURE; STDMETHOD(GetLight)(THIS_ DWORD,LPD3DLIGHT7) PURE; STDMETHOD(SetRenderState)(THIS_ D3DRENDERSTATETYPE,DWORD) PURE; STDMETHOD(GetRenderState)(THIS_ D3DRENDERSTATETYPE,LPDWORD) PURE; STDMETHOD(BeginStateBlock)(THIS) PURE; STDMETHOD(EndStateBlock)(THIS_ LPDWORD) PURE; STDMETHOD(PreLoad)(THIS_ LPDIRECTDRAWSURFACE7) PURE; STDMETHOD(DrawPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,DWORD) PURE; STDMETHOD(DrawIndexedPrimitive)(THIS_ D3DPRIMITIVETYPE,DWORD,LPVOID,DWORD,LPWORD,DWORD,DWORD) PURE; STDMETHOD(SetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE; STDMETHOD(GetClipStatus)(THIS_ LPD3DCLIPSTATUS) PURE; STDMETHOD(DrawPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,DWORD) PURE; STDMETHOD(DrawIndexedPrimitiveStrided)(THIS_ D3DPRIMITIVETYPE,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPWORD,DWORD,DWORD) PURE; STDMETHOD(DrawPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER7,DWORD,DWORD,DWORD) PURE; STDMETHOD(DrawIndexedPrimitiveVB)(THIS_ D3DPRIMITIVETYPE,LPDIRECT3DVERTEXBUFFER7,DWORD,DWORD,LPWORD,DWORD,DWORD) PURE; STDMETHOD(ComputeSphereVisibility)(THIS_ LPD3DVECTOR,LPD3DVALUE,DWORD,DWORD,LPDWORD) PURE; STDMETHOD(GetTexture)(THIS_ DWORD,LPDIRECTDRAWSURFACE7 *) PURE; STDMETHOD(SetTexture)(THIS_ DWORD,LPDIRECTDRAWSURFACE7) PURE; STDMETHOD(GetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,LPDWORD) PURE; STDMETHOD(SetTextureStageState)(THIS_ DWORD,D3DTEXTURESTAGESTATETYPE,DWORD) PURE; STDMETHOD(ValidateDevice)(THIS_ LPDWORD) PURE; STDMETHOD(ApplyStateBlock)(THIS_ DWORD) PURE; STDMETHOD(CaptureStateBlock)(THIS_ DWORD) PURE; STDMETHOD(DeleteStateBlock)(THIS_ DWORD) PURE; STDMETHOD(CreateStateBlock)(THIS_ D3DSTATEBLOCKTYPE,LPDWORD) PURE; STDMETHOD(Load)(THIS_ LPDIRECTDRAWSURFACE7,LPPOINT,LPDIRECTDRAWSURFACE7,LPRECT,DWORD) PURE; STDMETHOD(LightEnable)(THIS_ DWORD,BOOL) PURE; STDMETHOD(GetLightEnable)(THIS_ DWORD,BOOL*) PURE; STDMETHOD(SetClipPlane)(THIS_ DWORD,D3DVALUE*) PURE; STDMETHOD(GetClipPlane)(THIS_ DWORD,D3DVALUE*) PURE; STDMETHOD(GetInfo)(THIS_ DWORD,LPVOID,DWORD) PURE; }; typedef struct IDirect3DDevice7 *LPDIRECT3DDEVICE7; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DDevice7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DDevice7_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DDevice7_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DDevice7_GetCaps(p,a) (p)->lpVtbl->GetCaps(p,a) #define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->lpVtbl->EnumTextureFormats(p,a,b) #define IDirect3DDevice7_BeginScene(p) (p)->lpVtbl->BeginScene(p) #define IDirect3DDevice7_EndScene(p) (p)->lpVtbl->EndScene(p) #define IDirect3DDevice7_GetDirect3D(p,a) (p)->lpVtbl->GetDirect3D(p,a) #define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->lpVtbl->SetRenderTarget(p,a,b) #define IDirect3DDevice7_GetRenderTarget(p,a) (p)->lpVtbl->GetRenderTarget(p,a) #define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->lpVtbl->Clear(p,a,b,c,d,e,f) #define IDirect3DDevice7_SetTransform(p,a,b) (p)->lpVtbl->SetTransform(p,a,b) #define IDirect3DDevice7_GetTransform(p,a,b) (p)->lpVtbl->GetTransform(p,a,b) #define IDirect3DDevice7_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) #define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->lpVtbl->MultiplyTransform(p,a,b) #define IDirect3DDevice7_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) #define IDirect3DDevice7_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) #define IDirect3DDevice7_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) #define IDirect3DDevice7_SetLight(p,a,b) (p)->lpVtbl->SetLight(p,a,b) #define IDirect3DDevice7_GetLight(p,a,b) (p)->lpVtbl->GetLight(p,a,b) #define IDirect3DDevice7_SetRenderState(p,a,b) (p)->lpVtbl->SetRenderState(p,a,b) #define IDirect3DDevice7_GetRenderState(p,a,b) (p)->lpVtbl->GetRenderState(p,a,b) #define IDirect3DDevice7_BeginStateBlock(p) (p)->lpVtbl->BeginStateBlock(p) #define IDirect3DDevice7_EndStateBlock(p,a) (p)->lpVtbl->EndStateBlock(p,a) #define IDirect3DDevice7_PreLoad(p,a) (p)->lpVtbl->PreLoad(p,a) #define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitive(p,a,b,c,d,e) #define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitive(p,a,b,c,d,e,f,g) #define IDirect3DDevice7_SetClipStatus(p,a) (p)->lpVtbl->SetClipStatus(p,a) #define IDirect3DDevice7_GetClipStatus(p,a) (p)->lpVtbl->GetClipStatus(p,a) #define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveStrided(p,a,b,c,d,e) #define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) #define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->lpVtbl->DrawPrimitiveVB(p,a,b,c,d,e) #define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->lpVtbl->DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) #define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->lpVtbl->ComputeSphereVisibility(p,a,b,c,d,e) #define IDirect3DDevice7_GetTexture(p,a,b) (p)->lpVtbl->GetTexture(p,a,b) #define IDirect3DDevice7_SetTexture(p,a,b) (p)->lpVtbl->SetTexture(p,a,b) #define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->lpVtbl->GetTextureStageState(p,a,b,c) #define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->lpVtbl->SetTextureStageState(p,a,b,c) #define IDirect3DDevice7_ValidateDevice(p,a) (p)->lpVtbl->ValidateDevice(p,a) #define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->lpVtbl->ApplyStateBlock(p,a) #define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->lpVtbl->CaptureStateBlock(p,a) #define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->lpVtbl->DeleteStateBlock(p,a) #define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->lpVtbl->CreateStateBlock(p,a,b) #define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->lpVtbl->Load(p,a,b,c,d,e) #define IDirect3DDevice7_LightEnable(p,a,b) (p)->lpVtbl->LightEnable(p,a,b) #define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->lpVtbl->GetLightEnable(p,a,b) #define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->lpVtbl->SetClipPlane(p,a,b) #define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->lpVtbl->GetClipPlane(p,a,b) #define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->lpVtbl->GetInfo(p,a,b,c) #else #define IDirect3DDevice7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DDevice7_AddRef(p) (p)->AddRef() #define IDirect3DDevice7_Release(p) (p)->Release() #define IDirect3DDevice7_GetCaps(p,a) (p)->GetCaps(a) #define IDirect3DDevice7_EnumTextureFormats(p,a,b) (p)->EnumTextureFormats(a,b) #define IDirect3DDevice7_BeginScene(p) (p)->BeginScene() #define IDirect3DDevice7_EndScene(p) (p)->EndScene() #define IDirect3DDevice7_GetDirect3D(p,a) (p)->GetDirect3D(a) #define IDirect3DDevice7_SetRenderTarget(p,a,b) (p)->SetRenderTarget(a,b) #define IDirect3DDevice7_GetRenderTarget(p,a) (p)->GetRenderTarget(a) #define IDirect3DDevice7_Clear(p,a,b,c,d,e,f) (p)->Clear(a,b,c,d,e,f) #define IDirect3DDevice7_SetTransform(p,a,b) (p)->SetTransform(a,b) #define IDirect3DDevice7_GetTransform(p,a,b) (p)->GetTransform(a,b) #define IDirect3DDevice7_SetViewport(p,a) (p)->SetViewport(a) #define IDirect3DDevice7_MultiplyTransform(p,a,b) (p)->MultiplyTransform(a,b) #define IDirect3DDevice7_GetViewport(p,a) (p)->GetViewport(a) #define IDirect3DDevice7_SetMaterial(p,a) (p)->SetMaterial(a) #define IDirect3DDevice7_GetMaterial(p,a) (p)->GetMaterial(a) #define IDirect3DDevice7_SetLight(p,a,b) (p)->SetLight(a,b) #define IDirect3DDevice7_GetLight(p,a,b) (p)->GetLight(a,b) #define IDirect3DDevice7_SetRenderState(p,a,b) (p)->SetRenderState(a,b) #define IDirect3DDevice7_GetRenderState(p,a,b) (p)->GetRenderState(a,b) #define IDirect3DDevice7_BeginStateBlock(p) (p)->BeginStateBlock() #define IDirect3DDevice7_EndStateBlock(p,a) (p)->EndStateBlock(a) #define IDirect3DDevice7_PreLoad(p,a) (p)->PreLoad(a) #define IDirect3DDevice7_DrawPrimitive(p,a,b,c,d,e) (p)->DrawPrimitive(a,b,c,d,e) #define IDirect3DDevice7_DrawIndexedPrimitive(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitive(a,b,c,d,e,f,g) #define IDirect3DDevice7_SetClipStatus(p,a) (p)->SetClipStatus(a) #define IDirect3DDevice7_GetClipStatus(p,a) (p)->GetClipStatus(a) #define IDirect3DDevice7_DrawPrimitiveStrided(p,a,b,c,d,e) (p)->DrawPrimitiveStrided(a,b,c,d,e) #define IDirect3DDevice7_DrawIndexedPrimitiveStrided(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveStrided(a,b,c,d,e,f,g) #define IDirect3DDevice7_DrawPrimitiveVB(p,a,b,c,d,e) (p)->DrawPrimitiveVB(a,b,c,d,e) #define IDirect3DDevice7_DrawIndexedPrimitiveVB(p,a,b,c,d,e,f,g) (p)->DrawIndexedPrimitiveVB(a,b,c,d,e,f,g) #define IDirect3DDevice7_ComputeSphereVisibility(p,a,b,c,d,e) (p)->ComputeSphereVisibility(a,b,c,d,e) #define IDirect3DDevice7_GetTexture(p,a,b) (p)->GetTexture(a,b) #define IDirect3DDevice7_SetTexture(p,a,b) (p)->SetTexture(a,b) #define IDirect3DDevice7_GetTextureStageState(p,a,b,c) (p)->GetTextureStageState(a,b,c) #define IDirect3DDevice7_SetTextureStageState(p,a,b,c) (p)->SetTextureStageState(a,b,c) #define IDirect3DDevice7_ValidateDevice(p,a) (p)->ValidateDevice(a) #define IDirect3DDevice7_ApplyStateBlock(p,a) (p)->ApplyStateBlock(a) #define IDirect3DDevice7_CaptureStateBlock(p,a) (p)->CaptureStateBlock(a) #define IDirect3DDevice7_DeleteStateBlock(p,a) (p)->DeleteStateBlock(a) #define IDirect3DDevice7_CreateStateBlock(p,a,b) (p)->CreateStateBlock(a,b) #define IDirect3DDevice7_Load(p,a,b,c,d,e) (p)->Load(a,b,c,d,e) #define IDirect3DDevice7_LightEnable(p,a,b) (p)->LightEnable(a,b) #define IDirect3DDevice7_GetLightEnable(p,a,b) (p)->GetLightEnable(a,b) #define IDirect3DDevice7_SetClipPlane(p,a,b) (p)->SetClipPlane(a,b) #define IDirect3DDevice7_GetClipPlane(p,a,b) (p)->GetClipPlane(a,b) #define IDirect3DDevice7_GetInfo(p,a,b,c) (p)->GetInfo(a,b,c) #endif #endif /* DIRECT3D_VERSION >= 0x0700 */ /* * Execute Buffer interface */ #undef INTERFACE #define INTERFACE IDirect3DExecuteBuffer DECLARE_INTERFACE_(IDirect3DExecuteBuffer, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DExecuteBuffer methods ***/ STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE,LPD3DEXECUTEBUFFERDESC) PURE; STDMETHOD(Lock)(THIS_ LPD3DEXECUTEBUFFERDESC) PURE; STDMETHOD(Unlock)(THIS) PURE; STDMETHOD(SetExecuteData)(THIS_ LPD3DEXECUTEDATA) PURE; STDMETHOD(GetExecuteData)(THIS_ LPD3DEXECUTEDATA) PURE; STDMETHOD(Validate)(THIS_ LPDWORD,LPD3DVALIDATECALLBACK,LPVOID,DWORD) PURE; STDMETHOD(Optimize)(THIS_ DWORD) PURE; }; typedef struct IDirect3DExecuteBuffer *LPDIRECT3DEXECUTEBUFFER; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DExecuteBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DExecuteBuffer_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) #define IDirect3DExecuteBuffer_Lock(p,a) (p)->lpVtbl->Lock(p,a) #define IDirect3DExecuteBuffer_Unlock(p) (p)->lpVtbl->Unlock(p) #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->lpVtbl->SetExecuteData(p,a) #define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->lpVtbl->GetExecuteData(p,a) #define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->lpVtbl->Validate(p,a,b,c,d) #define IDirect3DExecuteBuffer_Optimize(p,a) (p)->lpVtbl->Optimize(p,a) #else #define IDirect3DExecuteBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DExecuteBuffer_AddRef(p) (p)->AddRef() #define IDirect3DExecuteBuffer_Release(p) (p)->Release() #define IDirect3DExecuteBuffer_Initialize(p,a,b) (p)->Initialize(a,b) #define IDirect3DExecuteBuffer_Lock(p,a) (p)->Lock(a) #define IDirect3DExecuteBuffer_Unlock(p) (p)->Unlock() #define IDirect3DExecuteBuffer_SetExecuteData(p,a) (p)->SetExecuteData(a) #define IDirect3DExecuteBuffer_GetExecuteData(p,a) (p)->GetExecuteData(a) #define IDirect3DExecuteBuffer_Validate(p,a,b,c,d) (p)->Validate(a,b,c,d) #define IDirect3DExecuteBuffer_Optimize(p,a) (p)->Optimize(a) #endif /* * Light interfaces */ #undef INTERFACE #define INTERFACE IDirect3DLight DECLARE_INTERFACE_(IDirect3DLight, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DLight methods ***/ STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE; STDMETHOD(SetLight)(THIS_ LPD3DLIGHT) PURE; STDMETHOD(GetLight)(THIS_ LPD3DLIGHT) PURE; }; typedef struct IDirect3DLight *LPDIRECT3DLIGHT; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DLight_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DLight_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DLight_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DLight_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) #define IDirect3DLight_SetLight(p,a) (p)->lpVtbl->SetLight(p,a) #define IDirect3DLight_GetLight(p,a) (p)->lpVtbl->GetLight(p,a) #else #define IDirect3DLight_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DLight_AddRef(p) (p)->AddRef() #define IDirect3DLight_Release(p) (p)->Release() #define IDirect3DLight_Initialize(p,a) (p)->Initialize(a) #define IDirect3DLight_SetLight(p,a) (p)->SetLight(a) #define IDirect3DLight_GetLight(p,a) (p)->GetLight(a) #endif /* * Material interfaces */ #undef INTERFACE #define INTERFACE IDirect3DMaterial DECLARE_INTERFACE_(IDirect3DMaterial, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DMaterial methods ***/ STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE; STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE; STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE; STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE,LPD3DMATERIALHANDLE) PURE; STDMETHOD(Reserve)(THIS) PURE; STDMETHOD(Unreserve)(THIS) PURE; }; typedef struct IDirect3DMaterial *LPDIRECT3DMATERIAL; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DMaterial_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DMaterial_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DMaterial_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DMaterial_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) #define IDirect3DMaterial_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) #define IDirect3DMaterial_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) #define IDirect3DMaterial_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) #define IDirect3DMaterial_Reserve(p) (p)->lpVtbl->Reserve(p) #define IDirect3DMaterial_Unreserve(p) (p)->lpVtbl->Unreserve(p) #else #define IDirect3DMaterial_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DMaterial_AddRef(p) (p)->AddRef() #define IDirect3DMaterial_Release(p) (p)->Release() #define IDirect3DMaterial_Initialize(p,a) (p)->Initialize(a) #define IDirect3DMaterial_SetMaterial(p,a) (p)->SetMaterial(a) #define IDirect3DMaterial_GetMaterial(p,a) (p)->GetMaterial(a) #define IDirect3DMaterial_GetHandle(p,a,b) (p)->GetHandle(a,b) #define IDirect3DMaterial_Reserve(p) (p)->Reserve() #define IDirect3DMaterial_Unreserve(p) (p)->Unreserve() #endif #if(DIRECT3D_VERSION >= 0x0500) #undef INTERFACE #define INTERFACE IDirect3DMaterial2 DECLARE_INTERFACE_(IDirect3DMaterial2, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DMaterial2 methods ***/ STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE; STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE; STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2,LPD3DMATERIALHANDLE) PURE; }; typedef struct IDirect3DMaterial2 *LPDIRECT3DMATERIAL2; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DMaterial2_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DMaterial2_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DMaterial2_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) #define IDirect3DMaterial2_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) #define IDirect3DMaterial2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) #else #define IDirect3DMaterial2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DMaterial2_AddRef(p) (p)->AddRef() #define IDirect3DMaterial2_Release(p) (p)->Release() #define IDirect3DMaterial2_SetMaterial(p,a) (p)->SetMaterial(a) #define IDirect3DMaterial2_GetMaterial(p,a) (p)->GetMaterial(a) #define IDirect3DMaterial2_GetHandle(p,a,b) (p)->GetHandle(a,b) #endif #endif /* DIRECT3D_VERSION >= 0x0500 */ #if(DIRECT3D_VERSION >= 0x0600) #undef INTERFACE #define INTERFACE IDirect3DMaterial3 DECLARE_INTERFACE_(IDirect3DMaterial3, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DMaterial3 methods ***/ STDMETHOD(SetMaterial)(THIS_ LPD3DMATERIAL) PURE; STDMETHOD(GetMaterial)(THIS_ LPD3DMATERIAL) PURE; STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE3,LPD3DMATERIALHANDLE) PURE; }; typedef struct IDirect3DMaterial3 *LPDIRECT3DMATERIAL3; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DMaterial3_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DMaterial3_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DMaterial3_SetMaterial(p,a) (p)->lpVtbl->SetMaterial(p,a) #define IDirect3DMaterial3_GetMaterial(p,a) (p)->lpVtbl->GetMaterial(p,a) #define IDirect3DMaterial3_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) #else #define IDirect3DMaterial3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DMaterial3_AddRef(p) (p)->AddRef() #define IDirect3DMaterial3_Release(p) (p)->Release() #define IDirect3DMaterial3_SetMaterial(p,a) (p)->SetMaterial(a) #define IDirect3DMaterial3_GetMaterial(p,a) (p)->GetMaterial(a) #define IDirect3DMaterial3_GetHandle(p,a,b) (p)->GetHandle(a,b) #endif #endif /* DIRECT3D_VERSION >= 0x0600 */ /* * Texture interfaces */ #undef INTERFACE #define INTERFACE IDirect3DTexture DECLARE_INTERFACE_(IDirect3DTexture, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DTexture methods ***/ STDMETHOD(Initialize)(THIS_ LPDIRECT3DDEVICE,LPDIRECTDRAWSURFACE) PURE; STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE,LPD3DTEXTUREHANDLE) PURE; STDMETHOD(PaletteChanged)(THIS_ DWORD,DWORD) PURE; STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE) PURE; STDMETHOD(Unload)(THIS) PURE; }; typedef struct IDirect3DTexture *LPDIRECT3DTEXTURE; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DTexture_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DTexture_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DTexture_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DTexture_Initialize(p,a,b) (p)->lpVtbl->Initialize(p,a,b) #define IDirect3DTexture_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) #define IDirect3DTexture_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b) #define IDirect3DTexture_Load(p,a) (p)->lpVtbl->Load(p,a) #define IDirect3DTexture_Unload(p) (p)->lpVtbl->Unload(p) #else #define IDirect3DTexture_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DTexture_AddRef(p) (p)->AddRef() #define IDirect3DTexture_Release(p) (p)->Release() #define IDirect3DTexture_Initialize(p,a,b) (p)->Initialize(a,b) #define IDirect3DTexture_GetHandle(p,a,b) (p)->GetHandle(a,b) #define IDirect3DTexture_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b) #define IDirect3DTexture_Load(p,a) (p)->Load(a) #define IDirect3DTexture_Unload(p) (p)->Unload() #endif #if(DIRECT3D_VERSION >= 0x0500) #undef INTERFACE #define INTERFACE IDirect3DTexture2 DECLARE_INTERFACE_(IDirect3DTexture2, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DTexture2 methods ***/ STDMETHOD(GetHandle)(THIS_ LPDIRECT3DDEVICE2,LPD3DTEXTUREHANDLE) PURE; STDMETHOD(PaletteChanged)(THIS_ DWORD,DWORD) PURE; STDMETHOD(Load)(THIS_ LPDIRECT3DTEXTURE2) PURE; }; typedef struct IDirect3DTexture2 *LPDIRECT3DTEXTURE2; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DTexture2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DTexture2_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DTexture2_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DTexture2_GetHandle(p,a,b) (p)->lpVtbl->GetHandle(p,a,b) #define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->lpVtbl->PaletteChanged(p,a,b) #define IDirect3DTexture2_Load(p,a) (p)->lpVtbl->Load(p,a) #else #define IDirect3DTexture2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DTexture2_AddRef(p) (p)->AddRef() #define IDirect3DTexture2_Release(p) (p)->Release() #define IDirect3DTexture2_GetHandle(p,a,b) (p)->GetHandle(a,b) #define IDirect3DTexture2_PaletteChanged(p,a,b) (p)->PaletteChanged(a,b) #define IDirect3DTexture2_Load(p,a) (p)->Load(a) #endif #endif /* DIRECT3D_VERSION >= 0x0500 */ /* * Viewport interfaces */ #undef INTERFACE #define INTERFACE IDirect3DViewport DECLARE_INTERFACE_(IDirect3DViewport, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DViewport methods ***/ STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE; STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE; STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE; STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE; STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE; STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE; STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE; STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE; STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE; STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE; STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE; STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE; STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE; }; typedef struct IDirect3DViewport *LPDIRECT3DVIEWPORT; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DViewport_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DViewport_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DViewport_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DViewport_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) #define IDirect3DViewport_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) #define IDirect3DViewport_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) #define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d) #define IDirect3DViewport_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b) #define IDirect3DViewport_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a) #define IDirect3DViewport_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b) #define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a) #define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b) #define IDirect3DViewport_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c) #define IDirect3DViewport_AddLight(p,a) (p)->lpVtbl->AddLight(p,a) #define IDirect3DViewport_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a) #define IDirect3DViewport_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c) #else #define IDirect3DViewport_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DViewport_AddRef(p) (p)->AddRef() #define IDirect3DViewport_Release(p) (p)->Release() #define IDirect3DViewport_Initialize(p,a) (p)->Initialize(a) #define IDirect3DViewport_GetViewport(p,a) (p)->GetViewport(a) #define IDirect3DViewport_SetViewport(p,a) (p)->SetViewport(a) #define IDirect3DViewport_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d) #define IDirect3DViewport_LightElements(p,a,b) (p)->LightElements(a,b) #define IDirect3DViewport_SetBackground(p,a) (p)->SetBackground(a) #define IDirect3DViewport_GetBackground(p,a,b) (p)->GetBackground(a,b) #define IDirect3DViewport_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a) #define IDirect3DViewport_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b) #define IDirect3DViewport_Clear(p,a,b,c) (p)->Clear(a,b,c) #define IDirect3DViewport_AddLight(p,a) (p)->AddLight(a) #define IDirect3DViewport_DeleteLight(p,a) (p)->DeleteLight(a) #define IDirect3DViewport_NextLight(p,a,b,c) (p)->NextLight(a,b,c) #endif #if(DIRECT3D_VERSION >= 0x0500) #undef INTERFACE #define INTERFACE IDirect3DViewport2 DECLARE_INTERFACE_(IDirect3DViewport2, IDirect3DViewport) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DViewport methods ***/ STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE; STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE; STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE; STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE; STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE; STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE; STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE; STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE; STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE; STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE; STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE; STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE; STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE; STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2) PURE; STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2) PURE; }; typedef struct IDirect3DViewport2 *LPDIRECT3DVIEWPORT2; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DViewport2_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DViewport2_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DViewport2_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DViewport2_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) #define IDirect3DViewport2_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) #define IDirect3DViewport2_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) #define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d) #define IDirect3DViewport2_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b) #define IDirect3DViewport2_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a) #define IDirect3DViewport2_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b) #define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a) #define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b) #define IDirect3DViewport2_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c) #define IDirect3DViewport2_AddLight(p,a) (p)->lpVtbl->AddLight(p,a) #define IDirect3DViewport2_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a) #define IDirect3DViewport2_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c) #define IDirect3DViewport2_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a) #define IDirect3DViewport2_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a) #else #define IDirect3DViewport2_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DViewport2_AddRef(p) (p)->AddRef() #define IDirect3DViewport2_Release(p) (p)->Release() #define IDirect3DViewport2_Initialize(p,a) (p)->Initialize(a) #define IDirect3DViewport2_GetViewport(p,a) (p)->GetViewport(a) #define IDirect3DViewport2_SetViewport(p,a) (p)->SetViewport(a) #define IDirect3DViewport2_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d) #define IDirect3DViewport2_LightElements(p,a,b) (p)->LightElements(a,b) #define IDirect3DViewport2_SetBackground(p,a) (p)->SetBackground(a) #define IDirect3DViewport2_GetBackground(p,a,b) (p)->GetBackground(a,b) #define IDirect3DViewport2_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a) #define IDirect3DViewport2_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b) #define IDirect3DViewport2_Clear(p,a,b,c) (p)->Clear(a,b,c) #define IDirect3DViewport2_AddLight(p,a) (p)->AddLight(a) #define IDirect3DViewport2_DeleteLight(p,a) (p)->DeleteLight(a) #define IDirect3DViewport2_NextLight(p,a,b,c) (p)->NextLight(a,b,c) #define IDirect3DViewport2_GetViewport2(p,a) (p)->GetViewport2(a) #define IDirect3DViewport2_SetViewport2(p,a) (p)->SetViewport2(a) #endif #endif /* DIRECT3D_VERSION >= 0x0500 */ #if(DIRECT3D_VERSION >= 0x0600) #undef INTERFACE #define INTERFACE IDirect3DViewport3 DECLARE_INTERFACE_(IDirect3DViewport3, IDirect3DViewport2) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DViewport2 methods ***/ STDMETHOD(Initialize)(THIS_ LPDIRECT3D) PURE; STDMETHOD(GetViewport)(THIS_ LPD3DVIEWPORT) PURE; STDMETHOD(SetViewport)(THIS_ LPD3DVIEWPORT) PURE; STDMETHOD(TransformVertices)(THIS_ DWORD,LPD3DTRANSFORMDATA,DWORD,LPDWORD) PURE; STDMETHOD(LightElements)(THIS_ DWORD,LPD3DLIGHTDATA) PURE; STDMETHOD(SetBackground)(THIS_ D3DMATERIALHANDLE) PURE; STDMETHOD(GetBackground)(THIS_ LPD3DMATERIALHANDLE,LPBOOL) PURE; STDMETHOD(SetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE) PURE; STDMETHOD(GetBackgroundDepth)(THIS_ LPDIRECTDRAWSURFACE*,LPBOOL) PURE; STDMETHOD(Clear)(THIS_ DWORD,LPD3DRECT,DWORD) PURE; STDMETHOD(AddLight)(THIS_ LPDIRECT3DLIGHT) PURE; STDMETHOD(DeleteLight)(THIS_ LPDIRECT3DLIGHT) PURE; STDMETHOD(NextLight)(THIS_ LPDIRECT3DLIGHT,LPDIRECT3DLIGHT*,DWORD) PURE; STDMETHOD(GetViewport2)(THIS_ LPD3DVIEWPORT2) PURE; STDMETHOD(SetViewport2)(THIS_ LPD3DVIEWPORT2) PURE; STDMETHOD(SetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4) PURE; STDMETHOD(GetBackgroundDepth2)(THIS_ LPDIRECTDRAWSURFACE4*,LPBOOL) PURE; STDMETHOD(Clear2)(THIS_ DWORD,LPD3DRECT,DWORD,D3DCOLOR,D3DVALUE,DWORD) PURE; }; typedef struct IDirect3DViewport3 *LPDIRECT3DVIEWPORT3; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DViewport3_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DViewport3_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DViewport3_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DViewport3_Initialize(p,a) (p)->lpVtbl->Initialize(p,a) #define IDirect3DViewport3_GetViewport(p,a) (p)->lpVtbl->GetViewport(p,a) #define IDirect3DViewport3_SetViewport(p,a) (p)->lpVtbl->SetViewport(p,a) #define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->lpVtbl->TransformVertices(p,a,b,c,d) #define IDirect3DViewport3_LightElements(p,a,b) (p)->lpVtbl->LightElements(p,a,b) #define IDirect3DViewport3_SetBackground(p,a) (p)->lpVtbl->SetBackground(p,a) #define IDirect3DViewport3_GetBackground(p,a,b) (p)->lpVtbl->GetBackground(p,a,b) #define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->lpVtbl->SetBackgroundDepth(p,a) #define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->lpVtbl->GetBackgroundDepth(p,a,b) #define IDirect3DViewport3_Clear(p,a,b,c) (p)->lpVtbl->Clear(p,a,b,c) #define IDirect3DViewport3_AddLight(p,a) (p)->lpVtbl->AddLight(p,a) #define IDirect3DViewport3_DeleteLight(p,a) (p)->lpVtbl->DeleteLight(p,a) #define IDirect3DViewport3_NextLight(p,a,b,c) (p)->lpVtbl->NextLight(p,a,b,c) #define IDirect3DViewport3_GetViewport2(p,a) (p)->lpVtbl->GetViewport2(p,a) #define IDirect3DViewport3_SetViewport2(p,a) (p)->lpVtbl->SetViewport2(p,a) #define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->lpVtbl->SetBackgroundDepth2(p,a) #define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->lpVtbl->GetBackgroundDepth2(p,a,b) #define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->lpVtbl->Clear2(p,a,b,c,d,e,f) #else #define IDirect3DViewport3_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DViewport3_AddRef(p) (p)->AddRef() #define IDirect3DViewport3_Release(p) (p)->Release() #define IDirect3DViewport3_Initialize(p,a) (p)->Initialize(a) #define IDirect3DViewport3_GetViewport(p,a) (p)->GetViewport(a) #define IDirect3DViewport3_SetViewport(p,a) (p)->SetViewport(a) #define IDirect3DViewport3_TransformVertices(p,a,b,c,d) (p)->TransformVertices(a,b,c,d) #define IDirect3DViewport3_LightElements(p,a,b) (p)->LightElements(a,b) #define IDirect3DViewport3_SetBackground(p,a) (p)->SetBackground(a) #define IDirect3DViewport3_GetBackground(p,a,b) (p)->GetBackground(a,b) #define IDirect3DViewport3_SetBackgroundDepth(p,a) (p)->SetBackgroundDepth(a) #define IDirect3DViewport3_GetBackgroundDepth(p,a,b) (p)->GetBackgroundDepth(a,b) #define IDirect3DViewport3_Clear(p,a,b,c) (p)->Clear(a,b,c) #define IDirect3DViewport3_AddLight(p,a) (p)->AddLight(a) #define IDirect3DViewport3_DeleteLight(p,a) (p)->DeleteLight(a) #define IDirect3DViewport3_NextLight(p,a,b,c) (p)->NextLight(a,b,c) #define IDirect3DViewport3_GetViewport2(p,a) (p)->GetViewport2(a) #define IDirect3DViewport3_SetViewport2(p,a) (p)->SetViewport2(a) #define IDirect3DViewport3_SetBackgroundDepth2(p,a) (p)->SetBackgroundDepth2(a) #define IDirect3DViewport3_GetBackgroundDepth2(p,a,b) (p)->GetBackgroundDepth2(a,b) #define IDirect3DViewport3_Clear2(p,a,b,c,d,e,f) (p)->Clear2(a,b,c,d,e,f) #endif #endif /* DIRECT3D_VERSION >= 0x0600 */ #if(DIRECT3D_VERSION >= 0x0600) #undef INTERFACE #define INTERFACE IDirect3DVertexBuffer DECLARE_INTERFACE_(IDirect3DVertexBuffer, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DVertexBuffer methods ***/ STDMETHOD(Lock)(THIS_ DWORD,LPVOID*,LPDWORD) PURE; STDMETHOD(Unlock)(THIS) PURE; STDMETHOD(ProcessVertices)(THIS_ DWORD,DWORD,DWORD,LPDIRECT3DVERTEXBUFFER,DWORD,LPDIRECT3DDEVICE3,DWORD) PURE; STDMETHOD(GetVertexBufferDesc)(THIS_ LPD3DVERTEXBUFFERDESC) PURE; STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE3,DWORD) PURE; }; typedef struct IDirect3DVertexBuffer *LPDIRECT3DVERTEXBUFFER; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DVertexBuffer_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DVertexBuffer_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c) #define IDirect3DVertexBuffer_Unlock(p) (p)->lpVtbl->Unlock(p) #define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g) #define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a) #define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b) #else #define IDirect3DVertexBuffer_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DVertexBuffer_AddRef(p) (p)->AddRef() #define IDirect3DVertexBuffer_Release(p) (p)->Release() #define IDirect3DVertexBuffer_Lock(p,a,b,c) (p)->Lock(a,b,c) #define IDirect3DVertexBuffer_Unlock(p) (p)->Unlock() #define IDirect3DVertexBuffer_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g) #define IDirect3DVertexBuffer_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a) #define IDirect3DVertexBuffer_Optimize(p,a,b) (p)->Optimize(a,b) #endif #endif /* DIRECT3D_VERSION >= 0x0600 */ #if(DIRECT3D_VERSION >= 0x0700) #undef INTERFACE #define INTERFACE IDirect3DVertexBuffer7 DECLARE_INTERFACE_(IDirect3DVertexBuffer7, IUnknown) { /*** IUnknown methods ***/ STDMETHOD(QueryInterface)(THIS_ REFIID riid, LPVOID * ppvObj) PURE; STDMETHOD_(ULONG,AddRef)(THIS) PURE; STDMETHOD_(ULONG,Release)(THIS) PURE; /*** IDirect3DVertexBuffer7 methods ***/ STDMETHOD(Lock)(THIS_ DWORD,LPVOID*,LPDWORD) PURE; STDMETHOD(Unlock)(THIS) PURE; STDMETHOD(ProcessVertices)(THIS_ DWORD,DWORD,DWORD,LPDIRECT3DVERTEXBUFFER7,DWORD,LPDIRECT3DDEVICE7,DWORD) PURE; STDMETHOD(GetVertexBufferDesc)(THIS_ LPD3DVERTEXBUFFERDESC) PURE; STDMETHOD(Optimize)(THIS_ LPDIRECT3DDEVICE7,DWORD) PURE; STDMETHOD(ProcessVerticesStrided)(THIS_ DWORD,DWORD,DWORD,LPD3DDRAWPRIMITIVESTRIDEDDATA,DWORD,LPDIRECT3DDEVICE7,DWORD) PURE; }; typedef struct IDirect3DVertexBuffer7 *LPDIRECT3DVERTEXBUFFER7; #if !defined(__cplusplus) || defined(CINTERFACE) #define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->lpVtbl->QueryInterface(p,a,b) #define IDirect3DVertexBuffer7_AddRef(p) (p)->lpVtbl->AddRef(p) #define IDirect3DVertexBuffer7_Release(p) (p)->lpVtbl->Release(p) #define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->lpVtbl->Lock(p,a,b,c) #define IDirect3DVertexBuffer7_Unlock(p) (p)->lpVtbl->Unlock(p) #define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVertices(p,a,b,c,d,e,f,g) #define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->lpVtbl->GetVertexBufferDesc(p,a) #define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->lpVtbl->Optimize(p,a,b) #define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->lpVtbl->ProcessVerticesStrided(p,a,b,c,d,e,f,g) #else #define IDirect3DVertexBuffer7_QueryInterface(p,a,b) (p)->QueryInterface(a,b) #define IDirect3DVertexBuffer7_AddRef(p) (p)->AddRef() #define IDirect3DVertexBuffer7_Release(p) (p)->Release() #define IDirect3DVertexBuffer7_Lock(p,a,b,c) (p)->Lock(a,b,c) #define IDirect3DVertexBuffer7_Unlock(p) (p)->Unlock() #define IDirect3DVertexBuffer7_ProcessVertices(p,a,b,c,d,e,f,g) (p)->ProcessVertices(a,b,c,d,e,f,g) #define IDirect3DVertexBuffer7_GetVertexBufferDesc(p,a) (p)->GetVertexBufferDesc(a) #define IDirect3DVertexBuffer7_Optimize(p,a,b) (p)->Optimize(a,b) #define IDirect3DVertexBuffer7_ProcessVerticesStrided(p,a,b,c,d,e,f,g) (p)->ProcessVerticesStrided(a,b,c,d,e,f,g) #endif #endif /* DIRECT3D_VERSION >= 0x0700 */ #if(DIRECT3D_VERSION >= 0x0500) /**************************************************************************** * * Flags for IDirect3DDevice::NextViewport * ****************************************************************************/ /* * Return the next viewport */ #define D3DNEXT_NEXT 0x00000001l /* * Return the first viewport */ #define D3DNEXT_HEAD 0x00000002l /* * Return the last viewport */ #define D3DNEXT_TAIL 0x00000004l /**************************************************************************** * * Flags for DrawPrimitive/DrawIndexedPrimitive * Also valid for Begin/BeginIndexed * Also valid for VertexBuffer::CreateVertexBuffer ****************************************************************************/ /* * Wait until the device is ready to draw the primitive * This will cause DP to not return DDERR_WASSTILLDRAWING */ #define D3DDP_WAIT 0x00000001l #endif /* DIRECT3D_VERSION >= 0x0500 */ #if (DIRECT3D_VERSION == 0x0500) /* * Hint that it is acceptable to render the primitive out of order. */ #define D3DDP_OUTOFORDER 0x00000002l #endif #if(DIRECT3D_VERSION >= 0x0500) /* * Hint that the primitives have been clipped by the application. */ #define D3DDP_DONOTCLIP 0x00000004l /* * Hint that the extents need not be updated. */ #define D3DDP_DONOTUPDATEEXTENTS 0x00000008l #endif /* DIRECT3D_VERSION >= 0x0500 */ #if(DIRECT3D_VERSION >= 0x0600) /* * Hint that the lighting should not be applied on vertices. */ #define D3DDP_DONOTLIGHT 0x00000010l #endif /* DIRECT3D_VERSION >= 0x0600 */ /* * Direct3D Errors * DirectDraw error codes are used when errors not specified here. */ #define D3D_OK DD_OK #define D3DERR_BADMAJORVERSION MAKE_DDHRESULT(700) #define D3DERR_BADMINORVERSION MAKE_DDHRESULT(701) #if(DIRECT3D_VERSION >= 0x0500) /* * An invalid device was requested by the application. */ #define D3DERR_INVALID_DEVICE MAKE_DDHRESULT(705) #define D3DERR_INITFAILED MAKE_DDHRESULT(706) /* * SetRenderTarget attempted on a device that was * QI'd off the render target. */ #define D3DERR_DEVICEAGGREGATED MAKE_DDHRESULT(707) #endif /* DIRECT3D_VERSION >= 0x0500 */ #define D3DERR_EXECUTE_CREATE_FAILED MAKE_DDHRESULT(710) #define D3DERR_EXECUTE_DESTROY_FAILED MAKE_DDHRESULT(711) #define D3DERR_EXECUTE_LOCK_FAILED MAKE_DDHRESULT(712) #define D3DERR_EXECUTE_UNLOCK_FAILED MAKE_DDHRESULT(713) #define D3DERR_EXECUTE_LOCKED MAKE_DDHRESULT(714) #define D3DERR_EXECUTE_NOT_LOCKED MAKE_DDHRESULT(715) #define D3DERR_EXECUTE_FAILED MAKE_DDHRESULT(716) #define D3DERR_EXECUTE_CLIPPED_FAILED MAKE_DDHRESULT(717) #define D3DERR_TEXTURE_NO_SUPPORT MAKE_DDHRESULT(720) #define D3DERR_TEXTURE_CREATE_FAILED MAKE_DDHRESULT(721) #define D3DERR_TEXTURE_DESTROY_FAILED MAKE_DDHRESULT(722) #define D3DERR_TEXTURE_LOCK_FAILED MAKE_DDHRESULT(723) #define D3DERR_TEXTURE_UNLOCK_FAILED MAKE_DDHRESULT(724) #define D3DERR_TEXTURE_LOAD_FAILED MAKE_DDHRESULT(725) #define D3DERR_TEXTURE_SWAP_FAILED MAKE_DDHRESULT(726) #define D3DERR_TEXTURE_LOCKED MAKE_DDHRESULT(727) #define D3DERR_TEXTURE_NOT_LOCKED MAKE_DDHRESULT(728) #define D3DERR_TEXTURE_GETSURF_FAILED MAKE_DDHRESULT(729) #define D3DERR_MATRIX_CREATE_FAILED MAKE_DDHRESULT(730) #define D3DERR_MATRIX_DESTROY_FAILED MAKE_DDHRESULT(731) #define D3DERR_MATRIX_SETDATA_FAILED MAKE_DDHRESULT(732) #define D3DERR_MATRIX_GETDATA_FAILED MAKE_DDHRESULT(733) #define D3DERR_SETVIEWPORTDATA_FAILED MAKE_DDHRESULT(734) #if(DIRECT3D_VERSION >= 0x0500) #define D3DERR_INVALIDCURRENTVIEWPORT MAKE_DDHRESULT(735) #define D3DERR_INVALIDPRIMITIVETYPE MAKE_DDHRESULT(736) #define D3DERR_INVALIDVERTEXTYPE MAKE_DDHRESULT(737) #define D3DERR_TEXTURE_BADSIZE MAKE_DDHRESULT(738) #define D3DERR_INVALIDRAMPTEXTURE MAKE_DDHRESULT(739) #endif /* DIRECT3D_VERSION >= 0x0500 */ #define D3DERR_MATERIAL_CREATE_FAILED MAKE_DDHRESULT(740) #define D3DERR_MATERIAL_DESTROY_FAILED MAKE_DDHRESULT(741) #define D3DERR_MATERIAL_SETDATA_FAILED MAKE_DDHRESULT(742) #define D3DERR_MATERIAL_GETDATA_FAILED MAKE_DDHRESULT(743) #if(DIRECT3D_VERSION >= 0x0500) #define D3DERR_INVALIDPALETTE MAKE_DDHRESULT(744) #define D3DERR_ZBUFF_NEEDS_SYSTEMMEMORY MAKE_DDHRESULT(745) #define D3DERR_ZBUFF_NEEDS_VIDEOMEMORY MAKE_DDHRESULT(746) #define D3DERR_SURFACENOTINVIDMEM MAKE_DDHRESULT(747) #endif /* DIRECT3D_VERSION >= 0x0500 */ #define D3DERR_LIGHT_SET_FAILED MAKE_DDHRESULT(750) #if(DIRECT3D_VERSION >= 0x0500) #define D3DERR_LIGHTHASVIEWPORT MAKE_DDHRESULT(751) #define D3DERR_LIGHTNOTINTHISVIEWPORT MAKE_DDHRESULT(752) #endif /* DIRECT3D_VERSION >= 0x0500 */ #define D3DERR_SCENE_IN_SCENE MAKE_DDHRESULT(760) #define D3DERR_SCENE_NOT_IN_SCENE MAKE_DDHRESULT(761) #define D3DERR_SCENE_BEGIN_FAILED MAKE_DDHRESULT(762) #define D3DERR_SCENE_END_FAILED MAKE_DDHRESULT(763) #if(DIRECT3D_VERSION >= 0x0500) #define D3DERR_INBEGIN MAKE_DDHRESULT(770) #define D3DERR_NOTINBEGIN MAKE_DDHRESULT(771) #define D3DERR_NOVIEWPORTS MAKE_DDHRESULT(772) #define D3DERR_VIEWPORTDATANOTSET MAKE_DDHRESULT(773) #define D3DERR_VIEWPORTHASNODEVICE MAKE_DDHRESULT(774) #define D3DERR_NOCURRENTVIEWPORT MAKE_DDHRESULT(775) #endif /* DIRECT3D_VERSION >= 0x0500 */ #if(DIRECT3D_VERSION >= 0x0600) #define D3DERR_INVALIDVERTEXFORMAT MAKE_DDHRESULT(2048) /* * Attempted to CreateTexture on a surface that had a color key */ #define D3DERR_COLORKEYATTACHED MAKE_DDHRESULT(2050) #define D3DERR_VERTEXBUFFEROPTIMIZED MAKE_DDHRESULT(2060) #define D3DERR_VBUF_CREATE_FAILED MAKE_DDHRESULT(2061) #define D3DERR_VERTEXBUFFERLOCKED MAKE_DDHRESULT(2062) #define D3DERR_VERTEXBUFFERUNLOCKFAILED MAKE_DDHRESULT(2063) #define D3DERR_ZBUFFER_NOTPRESENT MAKE_DDHRESULT(2070) #define D3DERR_STENCILBUFFER_NOTPRESENT MAKE_DDHRESULT(2071) #define D3DERR_WRONGTEXTUREFORMAT MAKE_DDHRESULT(2072) #define D3DERR_UNSUPPORTEDCOLOROPERATION MAKE_DDHRESULT(2073) #define D3DERR_UNSUPPORTEDCOLORARG MAKE_DDHRESULT(2074) #define D3DERR_UNSUPPORTEDALPHAOPERATION MAKE_DDHRESULT(2075) #define D3DERR_UNSUPPORTEDALPHAARG MAKE_DDHRESULT(2076) #define D3DERR_TOOMANYOPERATIONS MAKE_DDHRESULT(2077) #define D3DERR_CONFLICTINGTEXTUREFILTER MAKE_DDHRESULT(2078) #define D3DERR_UNSUPPORTEDFACTORVALUE MAKE_DDHRESULT(2079) #define D3DERR_CONFLICTINGRENDERSTATE MAKE_DDHRESULT(2081) #define D3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_DDHRESULT(2082) #define D3DERR_TOOMANYPRIMITIVES MAKE_DDHRESULT(2083) #define D3DERR_INVALIDMATRIX MAKE_DDHRESULT(2084) #define D3DERR_TOOMANYVERTICES MAKE_DDHRESULT(2085) #define D3DERR_CONFLICTINGTEXTUREPALETTE MAKE_DDHRESULT(2086) #endif /* DIRECT3D_VERSION >= 0x0600 */ #if(DIRECT3D_VERSION >= 0x0700) #define D3DERR_INVALIDSTATEBLOCK MAKE_DDHRESULT(2100) #define D3DERR_INBEGINSTATEBLOCK MAKE_DDHRESULT(2101) #define D3DERR_NOTINBEGINSTATEBLOCK MAKE_DDHRESULT(2102) #endif /* DIRECT3D_VERSION >= 0x0700 */ #ifdef __cplusplus }; #endif #endif /* (DIRECT3D_VERSION < 0x0800) */ #endif /* _D3D_H_ */