#pragma once #include "Entity.h" class CBuilding : public CEntity { public: CBuilding(void) { m_type = ENTITY_TYPE_BUILDING; bUsesCollision = true; } static void *operator new(size_t); static void operator delete(void*, size_t); void ReplaceWithNewModel(int32 id); virtual bool GetIsATreadable(void) { return false; } }; VALIDATE_SIZE(CBuilding, 0x64);