sampler2D tex : register(s0); float4 blurcol : register(c10); //float4 blurcols[10] : register(c15); float4 main(in float2 texcoord : TEXCOORD0) : COLOR0 { float a = blurcol.a; float4 doublec = saturate(blurcol*2); float4 dst = tex2D(tex, texcoord.xy); float4 prev = dst; for(int i = 0; i < 5; i++){ // float4 doublec = saturate(blurcol*2); float4 tmp = dst*(1-a) + prev*doublec*a; tmp += prev*blurcol; tmp += prev*blurcol; prev = saturate(tmp); } prev.a = 1.0; return prev; }