#pragma once #include "common.h" #include "PedType.h" #include "Text.h" #include "Sprite2d.h" class CEntity; class CBuilding; class CVehicle; class CPed; class CObject; class CPlayerInfo; class CRunningScript; #define KEY_LENGTH_IN_SCRIPT 8 struct intro_script_rectangle { bool m_bIsUsed; bool m_bBeforeFade; int16 m_nTextureId; CRect m_sRect; CRGBA m_sColor; intro_script_rectangle() { } ~intro_script_rectangle() { } }; VALIDATE_SIZE(intro_script_rectangle, 0x18); enum { SCRIPT_TEXT_MAX_LENGTH = 500 }; struct intro_text_line { float m_fScaleX; float m_fScaleY; CRGBA m_sColor; bool m_bJustify; bool m_bCentered; bool m_bBackground; bool m_bBackgroundOnly; float m_fWrapX; float m_fCenterSize; CRGBA m_sBackgroundColor; bool m_bTextProportional; bool m_bTextBeforeFade; bool m_bRightJustify; int32 m_nFont; float m_fAtX; float m_fAtY; wchar m_Text[SCRIPT_TEXT_MAX_LENGTH]; intro_text_line() { } ~intro_text_line() { } void Reset() { m_fScaleX = 0.48f; m_fScaleY = 1.12f; m_sColor = CRGBA(225, 225, 225, 255); m_bJustify = false; m_bRightJustify = false; m_bCentered = false; m_bBackground = false; m_bBackgroundOnly = false; m_fWrapX = 182.0f; /* TODO: scaling as bugfix */ m_fCenterSize = 640.0f; /* --||-- */ m_sBackgroundColor = CRGBA(128, 128, 128, 128); m_bTextProportional = true; m_bTextBeforeFade = false; m_nFont = 2; /* enum? */ m_fAtX = 0.0f; m_fAtY = 0.0f; memset(&m_Text, 0, sizeof(m_Text)); } }; VALIDATE_SIZE(intro_text_line, 0x414); struct script_sphere_struct { bool m_bInUse; uint16 m_Index; uint32 m_Id; CVector m_vecCenter; float m_fRadius; script_sphere_struct() { } }; struct CStoredLine { CVector vecInf; CVector vecSup; uint32 color1; uint32 color2; }; enum { CLEANUP_UNUSED = 0, CLEANUP_CAR, CLEANUP_CHAR, CLEANUP_OBJECT }; struct CMissionCleanupEntity { uint8 type; int32 id; }; enum { MAX_CLEANUP = 50, MAX_UPSIDEDOWN_CAR_CHECKS = 6, MAX_STUCK_CAR_CHECKS = 6 }; class CMissionCleanup { CMissionCleanupEntity m_sEntities[MAX_CLEANUP]; uint8 m_nCount; public: CMissionCleanup(); void Init(); CMissionCleanupEntity* FindFree(); void AddEntityToList(int32, uint8); void RemoveEntityFromList(int32, uint8); void Process(); }; struct CUpsideDownCarCheckEntry { int32 m_nVehicleIndex; uint32 m_nUpsideDownTimer; }; class CUpsideDownCarCheck { CUpsideDownCarCheckEntry m_sCars[MAX_UPSIDEDOWN_CAR_CHECKS]; public: void Init(); bool IsCarUpsideDown(int32); void UpdateTimers(); bool AreAnyCarsUpsideDown(); void AddCarToCheck(int32); void RemoveCarFromCheck(int32); bool HasCarBeenUpsideDownForAWhile(int32); }; struct stuck_car_data { int32 m_nVehicleIndex; CVector m_vecPos; int32 m_nLastCheck; float m_fRadius; uint32 m_nStuckTime; bool m_bStuck; stuck_car_data() { } inline void Reset(); }; class CStuckCarCheck { stuck_car_data m_sCars[MAX_STUCK_CAR_CHECKS]; public: void Init(); void Process(); void AddCarToCheck(int32, float, uint32); void RemoveCarFromCheck(int32); bool HasCarBeenStuckForAWhile(int32); }; enum { ARGUMENT_END = 0, ARGUMENT_INT32, ARGUMENT_GLOBALVAR, ARGUMENT_LOCALVAR, ARGUMENT_INT8, ARGUMENT_INT16, ARGUMENT_FLOAT }; struct tCollectiveData { int32 index; uint32 unk_data; }; enum { USED_OBJECT_NAME_LENGTH = 24 }; struct tUsedObject { char name[USED_OBJECT_NAME_LENGTH]; int32 index; }; struct tBuildingSwap { CBuilding* m_pBuilding; int32 m_nNewModel; int32 m_nOldModel; }; enum { VAR_LOCAL = 1, VAR_GLOBAL = 2, }; enum { SIZE_MAIN_SCRIPT = 128 * 1024, SIZE_MISSION_SCRIPT = 32 * 1024, SIZE_SCRIPT_SPACE = SIZE_MAIN_SCRIPT + SIZE_MISSION_SCRIPT }; enum { MAX_NUM_SCRIPTS = 128, MAX_NUM_CONTACTS = 16, MAX_NUM_INTRO_TEXT_LINES = 2, MAX_NUM_INTRO_RECTANGLES = 16, MAX_NUM_SCRIPT_SRPITES = 16, MAX_NUM_SCRIPT_SPHERES = 16, MAX_NUM_COLLECTIVES = 32, MAX_NUM_USED_OBJECTS = 200, MAX_NUM_MISSION_SCRIPTS = 120, MAX_NUM_BUILDING_SWAPS = 25, MAX_NUM_INVISIBILITY_SETTINGS = 20, MAX_NUM_STORED_LINES = 1024 }; class CTheScripts { static uint8 ScriptSpace[SIZE_SCRIPT_SPACE]; static CRunningScript ScriptsArray[MAX_NUM_SCRIPTS]; static int32 BaseBriefIdForContact[MAX_NUM_CONTACTS]; static int32 OnAMissionForContactFlag[MAX_NUM_CONTACTS]; static intro_text_line IntroTextLines[MAX_NUM_INTRO_TEXT_LINES]; static intro_script_rectangle IntroRectangles[MAX_NUM_INTRO_RECTANGLES]; static CSprite2d ScriptSprites[MAX_NUM_SCRIPT_SRPITES]; static script_sphere_struct ScriptSphereArray[MAX_NUM_SCRIPT_SPHERES]; static tCollectiveData CollectiveArray[MAX_NUM_COLLECTIVES]; static tUsedObject UsedObjectArray[MAX_NUM_USED_OBJECTS]; static int32 MultiScriptArray[MAX_NUM_MISSION_SCRIPTS]; static tBuildingSwap BuildingSwapArray[MAX_NUM_BUILDING_SWAPS]; static CEntity* InvisibilitySettingArray[MAX_NUM_INVISIBILITY_SETTINGS]; static CStoredLine aStoredLines[MAX_NUM_STORED_LINES]; static bool DbgFlag; static uint32 OnAMissionFlag; static CMissionCleanup MissionCleanup; static CStuckCarCheck StuckCars; static CUpsideDownCarCheck UpsideDownCars; static int32 StoreVehicleIndex; static bool StoreVehicleWasRandom; static CRunningScript *pIdleScripts; static CRunningScript *pActiveScripts; static uint32 NextFreeCollectiveIndex; static int32 LastRandomPedId; static uint16 NumberOfUsedObjects; static bool bAlreadyRunningAMissionScript; static bool bUsingAMultiScriptFile; static uint16 NumberOfMissionScripts; static uint32 LargestMissionScriptSize; static uint32 MainScriptSize; static uint8 FailCurrentMission; static uint8 CountdownToMakePlayerUnsafe; static uint8 DelayMakingPlayerUnsafeThisTime; static uint16 NumScriptDebugLines; static uint16 NumberOfIntroRectanglesThisFrame; static uint16 NumberOfIntroTextLinesThisFrame; static uint8 UseTextCommands; static uint16 CommandsExecuted; static uint16 ScriptsUpdated; public: static void Init(); static void Process(); static CRunningScript* StartTestScript(); static bool IsPlayerOnAMission(); static void ClearSpaceForMissionEntity(const CVector&, CEntity*); static void UndoBuildingSwaps(); static void UndoEntityInvisibilitySettings(); static void ScriptDebugLine3D(float x1, float y1, float z1, float x2, float y2, float z2, uint32 col, uint32 col2); static void RenderTheScriptDebugLines(); static void SaveAllScripts(uint8*, uint32*); static void LoadAllScripts(uint8*, uint32); static bool IsDebugOn() { return DbgFlag; }; static void InvertDebugFlag() { DbgFlag = !DbgFlag; } static int32* GetPointerToScriptVariable(int32 offset) { assert(offset >= 8 && offset < CTheScripts::GetSizeOfVariableSpace()); return (int32*)&ScriptSpace[offset]; } static void ResetCountdownToMakePlayerUnsafe() { CountdownToMakePlayerUnsafe = 0; } static bool IsCountdownToMakePlayerUnsafeOn() { return CountdownToMakePlayerUnsafe != 0; } static int32 Read4BytesFromScript(uint32* pIp) { int32 retval = ScriptSpace[*pIp + 3] << 24 | ScriptSpace[*pIp + 2] << 16 | ScriptSpace[*pIp + 1] << 8 | ScriptSpace[*pIp]; *pIp += 4; return retval; } static int16 Read2BytesFromScript(uint32* pIp) { int16 retval = ScriptSpace[*pIp + 1] << 8 | ScriptSpace[*pIp]; *pIp += 2; return retval; } static int8 Read1ByteFromScript(uint32* pIp) { int8 retval = ScriptSpace[*pIp]; *pIp += 1; return retval; } static float ReadFloatFromScript(uint32* pIp) { return Read2BytesFromScript(pIp) / 16.0f; } static void ReadTextLabelFromScript(uint32* pIp, char* buf) { strncpy(buf, (const char*)&CTheScripts::ScriptSpace[*pIp], KEY_LENGTH_IN_SCRIPT); } static wchar* GetTextByKeyFromScript(uint32* pIp) { wchar* text = TheText.Get((const char*)&CTheScripts::ScriptSpace[*pIp]); *pIp += KEY_LENGTH_IN_SCRIPT; return text; } static int32 GetSizeOfVariableSpace() { uint32 tmp = 3; return Read4BytesFromScript(&tmp); } private: static CRunningScript* StartNewScript(uint32); static void CleanUpThisVehicle(CVehicle*); static void CleanUpThisPed(CPed*); static void CleanUpThisObject(CObject*); static bool IsPedStopped(CPed*); static bool IsPlayerStopped(CPlayerInfo*); static bool IsVehicleStopped(CVehicle*); static void PrintListSizes(); static void ReadObjectNamesFromScript(); static void UpdateObjectIndices(); static void ReadMultiScriptFileOffsetsFromScript(); static void DrawScriptSpheres(); static void HighlightImportantArea(uint32, float, float, float, float, float); static void HighlightImportantAngledArea(uint32, float, float, float, float, float, float, float, float, float); static void DrawDebugSquare(float, float, float, float); static void DrawDebugAngledSquare(float, float, float, float, float, float, float, float); static void DrawDebugCube(float, float, float, float, float, float); static void DrawDebugAngledCube(float, float, float, float, float, float, float, float, float, float); static void AddToInvisibilitySwapArray(CEntity*, bool); static void AddToBuildingSwapArray(CBuilding*, int32, int32); static int32 GetActualScriptSphereIndex(int32 index); static int32 AddScriptSphere(int32 id, CVector pos, float radius); static int32 GetNewUniqueScriptSphereIndex(int32 index); static void RemoveScriptSphere(int32 index); friend class CRunningScript; friend class CHud; friend void CMissionCleanup::Process(); #ifdef FIX_BUGS friend void RetryMission(int, int); #endif #ifdef MISSION_SWITCHER public: static void SwitchToMission(int32 mission); #endif }; enum { MAX_STACK_DEPTH = 6, // 4 PS2 NUM_LOCAL_VARS = 16, NUM_TIMERS = 2 }; class CRunningScript { enum { ANDOR_NONE = 0, ANDS_1 = 1, ANDS_2, ANDS_3, ANDS_4, ANDS_5, ANDS_6, ANDS_7, ANDS_8, ORS_1 = 21, ORS_2, ORS_3, ORS_4, ORS_5, ORS_6, ORS_7, ORS_8 }; CRunningScript* next; CRunningScript* prev; char m_abScriptName[8]; uint32 m_nIp; uint32 m_anStack[MAX_STACK_DEPTH]; uint16 m_nStackPointer; int32 m_anLocalVariables[NUM_LOCAL_VARS + NUM_TIMERS]; bool m_bCondResult; bool m_bIsMissionScript; bool m_bSkipWakeTime; uint32 m_nWakeTime; uint16 m_nAndOrState; bool m_bNotFlag; bool m_bDeatharrestEnabled; bool m_bDeatharrestExecuted; bool m_bMissionFlag; public: void SetIP(uint32 ip) { m_nIp = ip; } CRunningScript* GetNext() const { return next; } void Save(uint8*& buf); void Load(uint8*& buf); void UpdateTimers(float timeStep) { m_anLocalVariables[NUM_LOCAL_VARS] += timeStep; m_anLocalVariables[NUM_LOCAL_VARS + 1] += timeStep; } void Init(); void Process(); void RemoveScriptFromList(CRunningScript**); void AddScriptToList(CRunningScript**); static const uint32 nSaveStructSize; private: void CollectParameters(uint32*, int16); int32 CollectNextParameterWithoutIncreasingPC(uint32); int32* GetPointerToScriptVariable(uint32*, int16); void StoreParameters(uint32*, int16); int8 ProcessOneCommand(); void DoDeatharrestCheck(); void UpdateCompareFlag(bool); int16 GetPadState(uint16, uint16); int8 ProcessCommands0To99(int32); int8 ProcessCommands100To199(int32); int8 ProcessCommands200To299(int32); int8 ProcessCommands300To399(int32); int8 ProcessCommands400To499(int32); int8 ProcessCommands500To599(int32); int8 ProcessCommands600To699(int32); int8 ProcessCommands700To799(int32); int8 ProcessCommands800To899(int32); int8 ProcessCommands900To999(int32); int8 ProcessCommands1000To1099(int32); #ifndef GTA_PS2 int8 ProcessCommands1100To1199(int32); #endif void LocatePlayerCommand(int32, uint32*); void LocatePlayerCharCommand(int32, uint32*); void LocatePlayerCarCommand(int32, uint32*); void LocateCharCommand(int32, uint32*); void LocateCharCharCommand(int32, uint32*); void LocateCharCarCommand(int32, uint32*); void LocateCharObjectCommand(int32, uint32*); void LocateCarCommand(int32, uint32*); void LocateSniperBulletCommand(int32, uint32*); void PlayerInAreaCheckCommand(int32, uint32*); void PlayerInAngledAreaCheckCommand(int32, uint32*); void CharInAreaCheckCommand(int32, uint32*); void CarInAreaCheckCommand(int32, uint32*); #ifdef MISSION_REPLAY bool CanAllowMissionReplay(); #endif #ifdef USE_ADVANCED_SCRIPT_DEBUG_OUTPUT int CollectParameterForDebug(char* buf, bool& var); void GetStoredParameterForDebug(char* buf); #endif float LimitAngleOnCircle(float angle) { return angle < 0.0f ? angle + 360.0f : angle; } bool ThisIsAValidRandomPed(uint32 pedtype) { switch (pedtype) { case PEDTYPE_CIVMALE: case PEDTYPE_CIVFEMALE: case PEDTYPE_GANG1: case PEDTYPE_GANG2: case PEDTYPE_GANG3: case PEDTYPE_GANG4: case PEDTYPE_GANG5: case PEDTYPE_GANG6: case PEDTYPE_GANG7: case PEDTYPE_GANG8: case PEDTYPE_GANG9: case PEDTYPE_CRIMINAL: case PEDTYPE_PROSTITUTE: return true; default: return false; } } friend class CTheScripts; }; #ifdef MISSION_REPLAY extern int AllowMissionReplay; extern uint32 WaitForMissionActivate; extern uint32 WaitForSave; extern uint32 MissionStartTime; extern int missionRetryScriptIndex; extern bool doingMissionRetry; uint32 AddExtraDeathDelay(); void RetryMission(int, int); #endif #ifdef USE_DEBUG_SCRIPT_LOADER extern int scriptToLoad; #endif