#include "common.h" #include "main.h" #include "Lights.h" #include "Pools.h" #include "Radar.h" #include "Object.h" #include "DummyObject.h" #include "Particle.h" #include "General.h" #include "ObjectData.h" #include "World.h" #include "Floater.h" #include "soundlist.h" int16 CObject::nNoTempObjects; int16 CObject::nBodyCastHealth = 1000; void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); } void *CObject::operator new(size_t sz, int handle) { return CPools::GetObjectPool()->New(handle);}; void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); } void CObject::operator delete(void *p, int handle) { CPools::GetObjectPool()->Delete((CObject*)p); } CObject::CObject(void) { m_type = ENTITY_TYPE_OBJECT; m_fUprootLimit = 0.0f; m_nCollisionDamageEffect = 0; m_nSpecialCollisionResponseCases = COLLRESPONSE_NONE; m_bCameraToAvoidThisObject = false; ObjectCreatedBy = UNKNOWN_OBJECT; m_nEndOfLifeTime = 0; // m_nRefModelIndex = -1; // duplicate // bUseVehicleColours = false; // duplicate m_colour2 = 0; m_colour1 = m_colour2; m_nBonusValue = 0; bIsPickup = false; bPickupObjWithMessage = false; bOutOfStock = false; bGlassCracked = false; bGlassBroken = false; bHasBeenDamaged = false; m_nRefModelIndex = -1; bUseVehicleColours = false; m_pCurSurface = nil; m_pCollidingEntity = nil; } CObject::CObject(int32 mi, bool createRW) { if (createRW) SetModelIndex(mi); else SetModelIndexNoCreate(mi); Init(); } CObject::CObject(CDummyObject *dummy) { SetModelIndexNoCreate(dummy->GetModelIndex()); if (dummy->m_rwObject) AttachToRwObject(dummy->m_rwObject); else GetMatrix() = dummy->GetMatrix(); m_objectMatrix = dummy->GetMatrix(); dummy->DetachFromRwObject(); Init(); m_level = dummy->m_level; } CObject::~CObject(void) { CRadar::ClearBlipForEntity(BLIP_OBJECT, CPools::GetObjectPool()->GetIndex(this)); if(m_nRefModelIndex != -1) CModelInfo::GetModelInfo(m_nRefModelIndex)->RemoveRef(); if(ObjectCreatedBy == TEMP_OBJECT && nNoTempObjects != 0) nNoTempObjects--; } void CObject::ProcessControl(void) { CVector point, impulse; if (m_nCollisionDamageEffect) ObjectDamage(m_fDamageImpulse); CPhysical::ProcessControl(); if (mod_Buoyancy.ProcessBuoyancy(this, m_fBuoyancy, &point, &impulse)) { bIsInWater = true; SetIsStatic(false); ApplyMoveForce(impulse); ApplyTurnForce(impulse, point); float fTimeStep = Pow(0.97f, CTimer::GetTimeStep()); m_vecMoveSpeed *= fTimeStep; m_vecTurnSpeed *= fTimeStep; } if ((GetModelIndex() == MI_EXPLODINGBARREL || GetModelIndex() == MI_PETROLPUMP) && bHasBeenDamaged && bIsVisible && (CGeneral::GetRandomNumber() & 0x1F) == 10) { bExplosionProof = true; bIsVisible = false; bUsesCollision = false; bAffectedByGravity = false; m_vecMoveSpeed = CVector(0.0f, 0.0f, 0.0f); } } void CObject::Teleport(CVector vecPos) { CWorld::Remove(this); m_matrix.GetPosition() = vecPos; m_matrix.UpdateRW(); UpdateRwFrame(); CWorld::Add(this); } void CObject::Render(void) { if(bDoNotRender) return; if(m_nRefModelIndex != -1 && ObjectCreatedBy == TEMP_OBJECT && bUseVehicleColours){ CVehicleModelInfo *mi = (CVehicleModelInfo*)CModelInfo::GetModelInfo(m_nRefModelIndex); assert(mi->GetModelType() == MITYPE_VEHICLE); mi->SetVehicleColour(m_colour1, m_colour2); } CEntity::Render(); } bool CObject::SetupLighting(void) { DeActivateDirectional(); SetAmbientColours(); if(bRenderScorched){ WorldReplaceNormalLightsWithScorched(Scene.world, 0.1f); return true; } return false; } void CObject::RemoveLighting(bool reset) { if(reset) WorldReplaceScorchedLightsWithNormal(Scene.world); } void CObject::ObjectDamage(float amount) { if (!m_nCollisionDamageEffect || !bUsesCollision) return; static int8 nFrameGen = 0; bool bBodyCastDamageEffect = false; if (GetModelIndex() == MI_BODYCAST) { if (amount > 50.0f) nBodyCastHealth = (int16)(nBodyCastHealth - 0.5f * amount); if (nBodyCastHealth < 0) nBodyCastHealth = 0; if (nBodyCastHealth < 200) bBodyCastDamageEffect = true; amount = 0.0f; } if ((amount * m_fCollisionDamageMultiplier > 150.0f || bBodyCastDamageEffect) && m_nCollisionDamageEffect) { const CVector& vecPos = m_matrix.GetPosition(); const float fDirectionZ = 0.0002f * amount; switch (m_nCollisionDamageEffect) { case DAMAGE_EFFECT_CHANGE_MODEL: bRenderDamaged = true; break; case DAMAGE_EFFECT_SPLIT_MODEL: break; case DAMAGE_EFFECT_SMASH_COMPLETELY: bIsVisible = false; bUsesCollision = false; SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); break; case DAMAGE_EFFECT_CHANGE_THEN_SMASH: if (!bRenderDamaged) { bRenderDamaged = true; } else { bIsVisible = false; bUsesCollision = false; SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); } break; case DAMAGE_EFFECT_SMASH_CARDBOARD_COMPLETELY: { bIsVisible = false; bUsesCollision = false; SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); const RwRGBA color = { 96, 48, 0, 255 }; for (int32 i = 0; i < 25; i++) { CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ); ++nFrameGen; int32 currentFrame = nFrameGen & 3; float fRandom = CGeneral::GetRandomNumberInRange(0.01f, 1.0f); RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom) , color.blue, color.alpha }; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); } PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_2, vecPos); break; } case DAMAGE_EFFECT_SMASH_WOODENBOX_COMPLETELY: { bIsVisible = false; bUsesCollision = false; SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); const RwRGBA color = { 128, 128, 128, 255 }; for (int32 i = 0; i < 45; i++) { CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ); ++nFrameGen; int32 currentFrame = nFrameGen & 3; float fRandom = CGeneral::GetRandomNumberInRange(0.5f, 1.0f); RwRGBA randomColor = { uint8(color.red * fRandom), uint8(color.green * fRandom), uint8(color.blue * fRandom), color.alpha }; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, randomColor, nRotationSpeed, 0, currentFrame, 0); } PlayOneShotScriptObject(SCRIPT_SOUND_BOX_DESTROYED_1, vecPos); break; } case DAMAGE_EFFECT_SMASH_TRAFFICCONE_COMPLETELY: { bIsVisible = false; bUsesCollision = false; SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); const RwRGBA color1 = { 200, 0, 0, 255 }; const RwRGBA color2 = { 200, 200, 200, 255 }; for (int32 i = 0; i < 10; i++) { CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ); ++nFrameGen; int32 currentFrame = nFrameGen & 3; RwRGBA color = color2; if (nFrameGen & 1) color = color1; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); } PlayOneShotScriptObject(SCRIPT_SOUND_TIRE_COLLISION, vecPos); break; } case DAMAGE_EFFECT_SMASH_BARPOST_COMPLETELY: { bIsVisible = false; bUsesCollision = false; SetIsStatic(true); bExplosionProof = true; SetMoveSpeed(0.0f, 0.0f, 0.0f); SetTurnSpeed(0.0f, 0.0f, 0.0f); const RwRGBA color1 = { 200, 0, 0, 255 }; const RwRGBA color2 = { 200, 200, 200, 255 }; for (int32 i = 0; i < 32; i++) { CVector vecDir(CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(-0.35f, 0.35f), CGeneral::GetRandomNumberInRange(0.1f, 0.25f) + fDirectionZ); ++nFrameGen; int32 currentFrame = nFrameGen & 3; RwRGBA color = color2; if (nFrameGen & 1) color = color1; float fSize = CGeneral::GetRandomNumberInRange(0.02f, 0.20f); int32 nRotationSpeed = CGeneral::GetRandomNumberInRange(-40, 40); CParticle::AddParticle(PARTICLE_CAR_DEBRIS, vecPos, vecDir, nil, fSize, color, nRotationSpeed, 0, currentFrame, 0); } PlayOneShotScriptObject(SCRIPT_SOUND_METAL_COLLISION, vecPos); break; } } } } void CObject::RefModelInfo(int32 modelId) { m_nRefModelIndex = modelId; CModelInfo::GetModelInfo(modelId)->AddRef(); } void CObject::Init(void) { m_type = ENTITY_TYPE_OBJECT; CObjectData::SetObjectData(GetModelIndex(), *this); m_nEndOfLifeTime = 0; ObjectCreatedBy = GAME_OBJECT; SetIsStatic(true); bIsPickup = false; bPickupObjWithMessage = false; bOutOfStock = false; bGlassCracked = false; bGlassBroken = false; bHasBeenDamaged = false; bUseVehicleColours = false; m_nRefModelIndex = -1; m_colour1 = 0; m_colour2 = 0; m_nBonusValue = 0; m_pCollidingEntity = nil; CColPoint point; CEntity* outEntity = nil; const CVector& vecPos = m_matrix.GetPosition(); if (CWorld::ProcessVerticalLine(vecPos, vecPos.z - 10.0f, point, outEntity, true, false, false, false, false, false, nil)) m_pCurSurface = outEntity; else m_pCurSurface = nil; if (GetModelIndex() == MI_BODYCAST) nBodyCastHealth = 1000; else if (GetModelIndex() == MI_BUOY) bTouchingWater = true; } bool CObject::CanBeDeleted(void) { switch (ObjectCreatedBy) { case GAME_OBJECT: return true; case MISSION_OBJECT: return false; case TEMP_OBJECT: return true; case CUTSCENE_OBJECT: return false; default: return true; } } void CObject::DeleteAllMissionObjects() { CObjectPool* objectPool = CPools::GetObjectPool(); for (int32 i = 0; i < objectPool->GetSize(); i++) { CObject* pObject = objectPool->GetSlot(i); if (pObject && pObject->ObjectCreatedBy == MISSION_OBJECT) { CWorld::Remove(pObject); delete pObject; } } } void CObject::DeleteAllTempObjects() { CObjectPool* objectPool = CPools::GetObjectPool(); for (int32 i = 0; i < objectPool->GetSize(); i++) { CObject* pObject = objectPool->GetSlot(i); if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT) { CWorld::Remove(pObject); delete pObject; } } } void CObject::DeleteAllTempObjectsInArea(CVector point, float fRadius) { CObjectPool *objectPool = CPools::GetObjectPool(); for (int32 i = 0; i < objectPool->GetSize(); i++) { CObject *pObject = objectPool->GetSlot(i); CVector dist = point - pObject->GetPosition(); if (pObject && pObject->ObjectCreatedBy == TEMP_OBJECT && dist.MagnitudeSqr() < fRadius * fRadius) { CWorld::Remove(pObject); delete pObject; } } }