#include "common.h" #include "main.h" #include "Entity.h" #include "Fluff.h" #include "Camera.h" #include "Sprite.h" #include "Coronas.h" #include "General.h" #include "Timer.h" #include "Clock.h" #include "Weather.h" #include "Stats.h" #include "maths.h" #include "Frontend.h" uint8 ScrollCharSet[59][5] = { { 0x00, 0x00, 0x00, 0x00, 0x00 }, // ' ' { 0x00, 0x00, 0x1D, 0x00, 0x00 }, // '!' { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '"' { 0x0A, 0x1F, 0x0A, 0x1F, 0x0A }, // '#' { 0x00, 0x09, 0x1F, 0x12, 0x00 }, // '$' { 0x18, 0x18, 0x00, 0x03, 0x03 }, // '%' { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '&' { 0x00, 0x00, 0x00, 0x00, 0x00 }, // ''' { 0x01, 0x02, 0x04, 0x08, 0x10 }, // '(' { 0x00, 0x00, 0x18, 0x00, 0x00 }, // ')' { 0x15, 0x04, 0x1F, 0x04, 0x15 }, // '*' { 0x00, 0x04, 0x0E, 0x04, 0x00 }, // '+' { 0x00, 0x00, 0x03, 0x00, 0x00 }, // ',' { 0x00, 0x04, 0x04, 0x04, 0x00 }, // '-' { 0x00, 0x00, 0x01, 0x00, 0x00 }, // '.' { 0x00, 0x00, 0x00, 0x00, 0x00 }, // '/' { 0x0E, 0x11, 0x11, 0x11, 0x0E }, // '0' { 0x01, 0x09, 0x1F, 0x01, 0x01 }, // '1' { 0x03, 0x15, 0x15, 0x15, 0x09 }, // '2' { 0x11, 0x11, 0x15, 0x15, 0x0A }, // '3' { 0x02, 0x06, 0x0A, 0x1F, 0x02 }, // '4' { 0x1D, 0x15, 0x15, 0x15, 0x12 }, // '5' { 0x0E, 0x15, 0x15, 0x15, 0x12 }, // '6' { 0x18, 0x10, 0x13, 0x14, 0x18 }, // '7' { 0x0A, 0x15, 0x15, 0x15, 0x0A }, // '8' { 0x08, 0x15, 0x15, 0x15, 0x0E }, // '9' { 0x00, 0x00, 0x0A, 0x00, 0x00 }, // ':' { 0x18, 0x18, 0x00, 0x03, 0x03 }, // ';' { 0x04, 0x08, 0x1F, 0x08, 0x04 }, // '<' { 0x00, 0x0A, 0x0A, 0x0A, 0x00 }, // '=' { 0x04, 0x02, 0x1F, 0x02, 0x04 }, // '>' { 0x10, 0x10, 0x15, 0x14, 0x1D }, // '?' { 0x00, 0x1C, 0x14, 0x1C, 0x00 }, // '@' { 0x0F, 0x12, 0x12, 0x12, 0x0F }, // 'A' { 0x1F, 0x15, 0x15, 0x15, 0x0A }, // 'B' { 0x0E, 0x11, 0x11, 0x11, 0x0A }, // 'C' { 0x1F, 0x11, 0x11, 0x11, 0x0E }, // 'D' { 0x1F, 0x15, 0x15, 0x11, 0x11 }, // 'E' { 0x1F, 0x14, 0x14, 0x10, 0x10 }, // 'F' { 0x0E, 0x11, 0x15, 0x15, 0x06 }, // 'G' { 0x1F, 0x04, 0x04, 0x04, 0x1F }, // 'H' { 0x11, 0x11, 0x1F, 0x11, 0x11 }, // 'I' { 0x02, 0x01, 0x01, 0x01, 0x1E }, // 'J' { 0x1F, 0x04, 0x0C, 0x12, 0x01 }, // 'K' { 0x1F, 0x01, 0x01, 0x01, 0x01 }, // 'L' { 0x1F, 0x08, 0x06, 0x08, 0x1F }, // 'M' { 0x1F, 0x08, 0x04, 0x02, 0x1F }, // 'N' { 0x0E, 0x11, 0x11, 0x11, 0x0E }, // 'O' { 0x1F, 0x12, 0x12, 0x12, 0x0C }, // 'P' { 0x0C, 0x12, 0x12, 0x13, 0x0D }, // 'Q' { 0x1F, 0x14, 0x14, 0x16, 0x09 }, // 'R' { 0x09, 0x15, 0x15, 0x15, 0x02 }, // 'S' { 0x10, 0x10, 0x1F, 0x10, 0x10 }, // 'T' { 0x1E, 0x01, 0x01, 0x01, 0x1E }, // 'U' { 0x1C, 0x02, 0x01, 0x02, 0x1C }, // 'V' { 0x1E, 0x01, 0x06, 0x01, 0x1E }, // 'W' { 0x11, 0x0A, 0x04, 0x0A, 0x11 }, // 'X' { 0x18, 0x04, 0x03, 0x04, 0x18 }, // 'Y' { 0x11, 0x13, 0x15, 0x19, 0x11 } // 'Z' }; // ---------- CMovingThings ---------- enum eScrollBarTypes { SCROLL_BUSINESS, SCROLL_TRAFFIC, SCROLL_ENTERTAINMENT, SCROLL_AIRPORT_DOORS, SCROLL_AIRPORT_FRONT, SCROLL_STORE, SCROLL_USED_CARS }; CScrollBar aScrollBars[11]; CTowerClock aTowerClocks[2]; CDigitalClock aDigitalClocks[3]; CMovingThing CMovingThings::StartCloseList; CMovingThing CMovingThings::EndCloseList; int16 CMovingThings::Num; CMovingThing CMovingThings::aMovingThings[NUMMOVINGTHINGS]; void CMovingThings::Init() { StartCloseList.m_pNext = &CMovingThings::EndCloseList; StartCloseList.m_pPrev = nil; EndCloseList.m_pNext = nil; EndCloseList.m_pPrev = &CMovingThings::StartCloseList; Num = 0; // Initialize scroll bars aScrollBars[0].Init(CVector( 228.3f, -669.0f, 39.0f ), SCROLL_BUSINESS, 0.0f, 0.5f, 0.5f, 255, 128, 0, 0.3f); aScrollBars[1].Init(CVector( 772.0f, 164.0f, -9.5f ), SCROLL_TRAFFIC, 0.0f, 0.5f, 0.25f, 128, 255, 0, 0.3f); aScrollBars[2].Init(CVector(-1089.61f, -584.224f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 0, 0, 0.11f); aScrollBars[3].Init(CVector(-1089.61f, -602.04602f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 0, 255, 0, 0.11f); aScrollBars[4].Init(CVector(-1089.61f, -619.81702f, 13.246f), SCROLL_AIRPORT_DOORS, 0.0f, -0.1706f, 0.107f, 255, 128, 0, 0.11f); aScrollBars[5].Init(CVector(-754.578f, -633.50897f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f); aScrollBars[6].Init(CVector( -754.578f, -586.672f, 18.411f), SCROLL_AIRPORT_FRONT, 0.0f, 0.591f, 0.52f, 100, 100, 255, 0.3f); aScrollBars[7].Init(CVector( 85.473f, -1069.512f, 30.5f ), SCROLL_STORE, 0.625f, -0.3125f, 0.727f, 100, 100, 255, 0.5f); aScrollBars[8].Init(CVector( 74.823f, -1086.879f, 31.495f), SCROLL_ENTERTAINMENT, -0.2083f, 0.1041f, 0.5f, 255, 255, 128, 0.3f); aScrollBars[9].Init(CVector( -36.459f, -1031.2371f, 32.534f), SCROLL_ENTERTAINMENT, -0.1442f, 0.0721f, 0.229f, 150, 255, 50, 0.3f); aScrollBars[10].Init(CVector( 1208.0f, -62.208f, 19.157f), SCROLL_USED_CARS, 0.0642f, -0.20365f, 0.229f, 255, 128, 0, 0.3f); // Initialize tower clocks aTowerClocks[0].Init(CVector(59.4f, -1081.3f, 54.15f), -1.0f, 0.0f, 0, 0, 0, 80.0f, 2.0f); aTowerClocks[1].Init(CVector(55.4f, -1083.6f, 54.15f), 0.0f, -1.0f, 0, 0, 0, 80.0f, 2.0f); // Initialize digital clocks CVector2D sz(3.7f, 2.144f); sz.Normalise(); aDigitalClocks[0].Init( CVector(54.485f - sz.x * 0.05f + sz.y * 0.3f, -1081.679f - sz.y * 0.05f - sz.x * 0.3f, 32.803f), sz.y, -sz.x, 255, 0, 0, 100.0f, 0.8f ); aDigitalClocks[1].Init( CVector(60.564f + sz.x * 0.05f - sz.y * 0.3f, -1083.089f + sz.y * 0.05f + sz.x * 0.3f, 32.803f), -sz.y, sz.x, 0, 0, 255, 100.0f, 0.8f ); aDigitalClocks[2].Init( CVector(58.145f - sz.y * 0.05f - sz.x * 0.3f, -1079.268f + sz.x * 0.05f - sz.y * 0.3f, 32.803f), -sz.x, -sz.y, 0, 255, 0, 100.0f, 0.8f ); } void CMovingThings::Shutdown() { int i; for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) aScrollBars[i].SetVisibility(false); for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) aTowerClocks[i].SetVisibility(false); for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) aDigitalClocks[i].SetVisibility(false); } void CMovingThings::Update() { const int TIME_SPAN = 64; // frames to process all aMovingThings int16 i; int block = CTimer::GetFrameCounter() % TIME_SPAN; for (i = (block * NUMMOVINGTHINGS) / TIME_SPAN; i < ((block + 1) * NUMMOVINGTHINGS) / TIME_SPAN; i++) { if (aMovingThings[i].m_nHidden == 1) aMovingThings[i].Update(); } for (i = 0; i < CMovingThings::Num; i++) { if (aMovingThings[i].m_nHidden == 0) aMovingThings[i].Update(); } for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) { if (aScrollBars[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) aScrollBars[i].Update(); } for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) { if (aTowerClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) aTowerClocks[i].Update(); } for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) { if (aDigitalClocks[i].IsVisible() || (CTimer::GetFrameCounter() + i) % 8 == 0) aDigitalClocks[i].Update(); } } void CMovingThings::Render() { int i; for (i = 0; i < ARRAY_SIZE(aScrollBars); ++i) { if (aScrollBars[i].IsVisible()) aScrollBars[i].Render(); } for (i = 0; i < ARRAY_SIZE(aTowerClocks); ++i) { if (aTowerClocks[i].IsVisible()) aTowerClocks[i].Render(); } for (i = 0; i < ARRAY_SIZE(aDigitalClocks); ++i) { if (aDigitalClocks[i].IsVisible()) aDigitalClocks[i].Render(); } } // ---------- CMovingThing ---------- void CMovingThing::Update() { m_pEntity->GetMatrix().UpdateRW(); m_pEntity->UpdateRwFrame(); if (SQR(m_pEntity->GetPosition().x - TheCamera.GetPosition().x) + SQR(m_pEntity->GetPosition().y - TheCamera.GetPosition().y) < 40000.0f) { if (m_nHidden == 1) { AddToList(&CMovingThings::StartCloseList); m_nHidden = 0; } } else { if (m_nHidden == 0) { RemoveFromList(); m_nHidden = 1; } } } void CMovingThing::AddToList(CMovingThing *pThing) { m_pNext = pThing->m_pNext; m_pPrev = pThing; pThing->m_pNext = this; m_pNext->m_pPrev = this; } void CMovingThing::RemoveFromList() { m_pNext->m_pPrev = m_pPrev; m_pPrev->m_pNext = m_pNext; } int16 CMovingThing::SizeList() { CMovingThing *next = m_pNext; int16 count = 0; while (next != nil) { next = next->m_pNext; count++; } return count; } // ---------- Find message functions ---------- const char* FindTunnelMessage() { if (CStats::CommercialPassed) return "LIBERTY TUNNEL HAS BEEN OPENED TO ALL TRAFFIC . . . "; if (CStats::IndustrialPassed) return "FIRST PHASE LIBERTY TUNNEL HAS BEEN COMPLETED . . . "; return "FIRST PHASE LIBERTY TUNNEL ABOUT TO BE COMPLETED . . . "; } const char* FindBridgeMessage() { if (CStats::CommercialPassed) return "STAUNTON LIFT BRIDGE IS OPERATIONAL AGAIN "; if (CStats::IndustrialPassed) return "LONG DELAYS BEHIND US AS CALLAHAN BRIDGE IS FIXED . . . STAUNTON LIFT BRIDGE STUCK OPEN "; return "CHAOS AS CALLAHAN BRIDGE IS UNDER REPAIR. . . "; } char String_Time[] = "THE TIME IS 12:34 "; const char* FindTimeMessage() { String_Time[12] = '0' + CClock::GetHours() / 10; String_Time[13] = '0' + CClock::GetHours() % 10; String_Time[15] = '0' + CClock::GetMinutes() / 10; String_Time[16] = '0' + CClock::GetMinutes() % 10; return String_Time; } char String_DigitalClock[] = "12:34"; const char* FindDigitalClockMessage() { if (((CTimer::GetTimeInMilliseconds() >> 10) & 7) < 6) { String_DigitalClock[0] = '0' + CClock::GetHours() / 10; String_DigitalClock[1] = '0' + CClock::GetHours() % 10; String_DigitalClock[2] = CTimer::GetTimeInMilliseconds() & 0x200 ? ':' : ' '; String_DigitalClock[3] = '0' + CClock::GetMinutes() / 10; String_DigitalClock[4] = '0' + CClock::GetMinutes() % 10; } else { // they didn't use rad2deg here because of 3.14 int temperature = 13.0f - 6.0f * Cos((CClock::GetMinutes() + 60.0f * CClock::GetHours()) / (4.0f * 180.0f / 3.14f) - 1.0f); String_DigitalClock[0] = '0' + temperature / 10; if (String_DigitalClock[0] == '0') String_DigitalClock[0] = ' '; String_DigitalClock[1] = '0' + temperature % 10; String_DigitalClock[2] = ' '; String_DigitalClock[3] = '@'; String_DigitalClock[4] = 'C'; } return String_DigitalClock; } // ---------- CScrollBar ---------- void CScrollBar::Init(CVector position, uint8 type, float sizeX, float sizeY, float sizeZ, uint8 red, uint8 green, uint8 blue, float scale) { for (int i = 0; i < ARRAY_SIZE(m_MessageBar); ++i) m_MessageBar[i] = 0; m_pMessage = ". "; m_MessageCurrentChar = 0; m_MessageLength = 2; m_Counter = 0; m_bVisible = false; m_Position = position; m_Type = type; m_Size.x = sizeX; m_Size.y = sizeY; m_Size.z = sizeZ; m_uRed = red; m_uGreen = green; m_uBlue = blue; m_fScale = scale; } void CScrollBar::Update() { float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); if (distanceFromCamera > 100.0f) { m_bVisible = false; return; } m_bVisible = true; if (distanceFromCamera < 75.0f) m_fIntensity = 1.0f; else m_fIntensity = 1.0f - 4.0f * (distanceFromCamera - 75.0f) / 100.0f; m_Counter = (m_Counter + 1) % 8; // if message is fully printed, load up the next one if (m_Counter == 0 && ++m_MessageCurrentChar >= m_MessageLength) { const char* previousMessage = m_pMessage; switch (m_Type) { case SCROLL_BUSINESS: while (previousMessage == m_pMessage) { switch (CGeneral::GetRandomNumber() % 7) { case 0: m_pMessage = "SHARES UYE<10% DWD<20% NDWE>22% . . . "; break; case 1: m_pMessage = "CRIME WAVE HITS LIBERTY CITY . . . "; break; case 2: m_pMessage = "SHARES OBR>29% MADD<76% LEZ<11% ADAMSKI>53% AAG>110%. . . "; break; case 3: m_pMessage = FindTunnelMessage(); break; case 4: m_pMessage = FindBridgeMessage(); break; case 5: m_pMessage = FindTimeMessage(); break; case 6: if (CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN) m_pMessage = FindTimeMessage(); else m_pMessage = "WWW.GRANDTHEFTAUTO3.COM "; break; } } break; case SCROLL_TRAFFIC: while (previousMessage == m_pMessage) { switch (CGeneral::GetRandomNumber() % 8) { case 0: m_pMessage = "DRIVE CAREFULLY . . . "; break; case 1: m_pMessage = "RECENT WAVE OF CARJACKINGS. KEEP YOUR DOORS LOCKED !!! "; break; case 2: m_pMessage = "CHECK YOUR SPEED . . . "; break; case 3: m_pMessage = "KEEP YOUR EYES ON THE ROAD AND NOT ON THIS SIGN "; break; case 4: if (CWeather::Foggyness > 0.5f) m_pMessage = "POOR VISIBILITY ! "; else if (CWeather::WetRoads > 0.5f) m_pMessage = "ROADS ARE SLIPPERY ! "; else m_pMessage = "ENJOY YOUR TRIP "; break; case 5: m_pMessage = FindTunnelMessage(); break; case 6: m_pMessage = FindBridgeMessage(); break; case 7: m_pMessage = FindTimeMessage(); break; } } break; case SCROLL_ENTERTAINMENT: while (previousMessage == m_pMessage) { switch (CGeneral::GetRandomNumber() % 12) { case 0: m_pMessage = " )69TH STREET) STILL HOLDS TOP POSITION THIS MONTH AT THE BOX-OFFICE WITH )MY FAIR LADYBOY) JUST CREEPING UP BEHIND. "; break; case 1: m_pMessage = " TALKING OF )FANNIE). THERE IS STILL TIME TO CATCH THIS LOVELY FAMILY MUSICAL, ABOUT THE ORPHAN WHO IS SO EASILY TAKEN IN BY ANY MAN WITH LOADS OF MONEY. "; break; case 2: m_pMessage = " DO NOT MISS )GTA3, THE MUSICAL) . . . "; break; case 3: m_pMessage = " STILL RUNNING ARE )RATS) AND )GUYS AND DOGS), BETWEEN THEN THEY SHOULD HAVE THE LEGS TO LAST TILL THE AND OF THE YEAR. . . " " ALSO FOR FOUR LEGGED FANS, THE STAGE VERSION OF THE GRITTY REALISTIC )SATERDAY NIGHT BEAVER) OPENED LAST WEEKEND," " AND I FOR ONE CERTAINLY ENJOYED THAT. "; break; case 4: m_pMessage = " NOW SHOWING STATE-WIDE, ARNOLD STEELONE, HOLLYWOODS BEST LIVING SPECIAL EFFECT, APPEARS AGAIN AS A HALF_MAN," " HALF ANDROID IN THE HALF-BAKED ROMP, )TOP DOWN CITY). AN HOMAGE TO HIS EARLIER TWO MULTI_MILLION MAKING MOVIES," " IN WHICH HE PLAYED TWO-DEE, AN OUT OF CONTROL MONSTER, INTENT ON CORRUPTING CIVILISATION! "; break; case 5: m_pMessage = " ALSO APPEARING THIS WEEK )HALF-COCKED) SEES CHUCK SCHWARTZ UP TO HIS USUAL NONSENSE AS HE TAKES ON HALF OF LIBERTY CITY" " IN AN ATTEMPT TO SAVE HIS CROSS-DRESSING LADY-BOY SIDEKICK, )MISS PING-PONG), FROM A GANG OF RUTHLESS COSMETIC SURGEONS. "; break; case 6: m_pMessage = " STILL SHOWING: )SOLDIERS OF MISFORTUNE), ATTROCIOUS ACTING WHICH SEES BOYZ 2 GIRLZ) TRANSITION FROM THE CHARTS TO THE BIG SCREEN," " AT LEAST THEY ALL DIE AT THE END. . . "; break; case 7: m_pMessage = " )BADFELLAS) IS STILL GOING STRONG WITH CROWDS ALMOST BEING PUSHED INTO CINEMAS TO SEE THIS ONE." " ANOTHER ONE WORTH LOOKING INTO IS )THE TUNNEL). "; break; case 8: m_pMessage = FindTunnelMessage(); break; case 9: m_pMessage = FindBridgeMessage(); break; case 10: m_pMessage = FindTimeMessage(); break; case 11: m_pMessage = "WWW.ROCKSTARGAMES.COM "; break; } } break; case SCROLL_AIRPORT_DOORS: while (previousMessage == m_pMessage) { switch (CGeneral::GetRandomNumber() % 4) { case 0: m_pMessage = "WELCOME TO LIBERTY CITY . . . "; break; case 1: m_pMessage = "PLEASE HAVE YOUR PASSPORT READY . . . "; break; case 2: m_pMessage = "PLACE KEYS, FIREARMS, CHANGE AND OTHER METAL OBJECTS ON THE TRAY PLEASE . . . "; break; case 3: m_pMessage = FindTimeMessage(); break; } } break; case SCROLL_AIRPORT_FRONT: while (previousMessage == m_pMessage) { switch (CGeneral::GetRandomNumber() % 4) { case 0: m_pMessage = "WELCOME TO FRANCIS INTERNATIONAL AIRPORT . . . "; break; case 1: m_pMessage = "PLEASE DO NOT LEAVE LUGGAGE UNATTENDED . . . "; break; case 2: m_pMessage = "FOLLOW 1 FOR LONG AND SHORT TERM PARKING "; break; case 3: m_pMessage = FindTimeMessage(); break; } } break; case SCROLL_STORE: while (previousMessage == m_pMessage) { switch (CGeneral::GetRandomNumber() % 10) { case 0: m_pMessage = "WWW.ROCKSTARGAMES.COM "; break; case 1: m_pMessage = "GTA3 OUT NOW . . . "; break; case 2: m_pMessage = "OUR STUFF IS CHEAP CHEAP CHEAP "; break; case 3: m_pMessage = "BUY 12 CDS GET ONE FREE . . . "; break; case 4: m_pMessage = "APPEARING IN SHOP SOON, )THE BLOODY CHOPPERS), WITH THEIR NEW ALBUM, )IS THAT MY DAUGHTER?) "; break; case 5: m_pMessage = "THIS MONTH IS OUR CRAZY CLEAROUT MONTH, EVERYTHING MUST GO, CDS, DVDS, STAFF, EVEN OUR CARPETS! "; break; case 6: m_pMessage = "OUT THIS WEEK: THE THEME TUNE TO )BOYS TO GIRLS) FIRST MOVIE )SOLDIERS OF MISFORTUNE), " "THE SINGLE )LET ME IN YOU)RE BODY-BAG) IS TAKEN FROM THE SOUNDTRACK ALBUM, )BOOT CAMP BOYS). " "ALSO INCLUDES THE SMASH SINGLE, )PRAY IT GOES OK). "; break; case 7: m_pMessage = "ALBUMS OUT THIS WEEK: MARYDANCING, )MUTHA O) CHRIST), FEATURING THE SINGLE )WASH HIM OFF), " "ALSO CRAIG GRAYS) DEBUT, )FADE AWAY), INCLUDES THE SINGLE OF THE SAME NAME. . . "; break; case 8: m_pMessage = "ON THE FILM FRONT, A NELY COMPILED COMPILATION OF ARNOLD STEELONES GREATEST MOVIES ON DVD. " "THE PACK INCLUDES THE EARLY )BY-CEP), THE CULT CLASSIC )FUTURE ANNHILATOR), AND THE HILARIOUS CROSS-DRESSING COMEDY )SISTERS). " "ONE FOR ALL THE FAMILY. . . "; break; case 9: m_pMessage = FindTimeMessage(); break; } } break; case SCROLL_USED_CARS: while (previousMessage == m_pMessage) { switch (CGeneral::GetRandomNumber() % 11) { case 0: m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . "; break; case 1: m_pMessage = "THAT)S RIGHT, HERE AT )CAPITAL AUTO SALES) OUR VEHICLES ARE SO GOOD THAT THEY PRACTICALLY DRIVE THEMSELVES OFF OUR LOT . . . "; break; case 2: m_pMessage = "EASY CREDIT ON ALL CARS . . . "; break; case 3: m_pMessage = "FEEL LIKE A STUD IN ONE OF OUR STALLIONS OR TEST-DRIVE OUR BANSHEE, IT)S A REAL STEAL!!! "; break; case 4: m_pMessage = "TRY OUR HARDY PERENNIAL, IT)LL LAST YOU THE WHOLE YEAR. OUR BOBCATS AIN)T NO PUSSIES EITHER!!! "; break; case 5: m_pMessage = "IF IT)S A GUARANTEE YOU'RE AFTER, GO SOMEWHERE ELSE, )CAPITAL) CARS ARE THAT GOOD THEY DON)T NEED GUARANTEES!!! "; break; case 6: m_pMessage = "TOP DOLLAR OFFERED FOR YOUR OLD WHEELS, NOT YOUR CAR, JUST IT)S WHEELS. . . "; break; case 7: m_pMessage = "THAT)S RIGHT WE)RE CAR SILLY. TEST DRIVE ANY CAR, YOU WON)T WANT TO BRING IT BACK!!! "; break; case 8: m_pMessage = "FREE FLUFFY DICE WITH ALL PURCHASES. . ."; break; case 9: if (CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_FRENCH || CMenuManager::m_PrefsLanguage == CMenuManager::LANGUAGE_GERMAN) m_pMessage = "QUICK, TAKE A LOOK AT OUR CURRENT STOCK )CAUSE THESE AUTOS ARE MOVIN) FAST . . . "; else m_pMessage = "HTTP:((ROCKSTARGAMES.COM(GRANDTHEFTAUTO3(CAPITALAUTOS "; break; case 10: m_pMessage = FindTimeMessage(); break; } } break; } m_MessageLength = strlen(m_pMessage); m_MessageCurrentChar = 0; } // Scroll for (int i = 0; i < ARRAY_SIZE(m_MessageBar)-1; i++) m_MessageBar[i] = m_MessageBar[i + 1]; m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = m_Counter < 5 ? ScrollCharSet[m_pMessage[m_MessageCurrentChar] - ' '][m_Counter] : 0; // Introduce some random displaying glitches; signs aren't supposed to be perfect :P switch (CGeneral::GetRandomNumber() & 0xFF) { case 0x0D: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0; break; case 0xE3: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = 0xE3; break; case 0x64: m_MessageBar[ARRAY_SIZE(m_MessageBar)-1] = ~m_MessageBar[ARRAY_SIZE(m_MessageBar)-1]; break; } } void CScrollBar::Render() { if (!TheCamera.IsSphereVisible(m_Position, 2.0f * 20.0f * (ABS(m_Size.x) + ABS(m_Size.y)))) return; CSprite::InitSpriteBuffer(); // Calculate intensity of colours uint8 r = m_fIntensity * m_uRed; uint8 g = m_fIntensity * m_uGreen; uint8 b = m_fIntensity * m_uBlue; // Set render states RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); CVector coronaCoord, screenCoord; float screenW, screenH; for (int i = 1; i < ARRAY_SIZE(m_MessageBar); ++i) { for (int j = 0; j < 5; ++j) { coronaCoord.x = m_Position.x + m_Size.x * i; coronaCoord.y = m_Position.y + m_Size.y * i; coronaCoord.z = m_Position.z + m_Size.z * j; // Render main coronas if (m_MessageBar[i] & (1 << j)) { if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true)) { CSprite::RenderBufferedOneXLUSprite( screenCoord.x, screenCoord.y, screenCoord.z, screenW * m_fScale, screenH * m_fScale, r, g, b, 255, 1.0f / screenCoord.z, 255); } } // Render smaller and faded coronas for a trailing effect else if (m_MessageBar[i - 1] & (1 << j)) { if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true)) { CSprite::RenderBufferedOneXLUSprite( screenCoord.x, screenCoord.y, screenCoord.z, screenW * m_fScale * 0.8f, screenH * m_fScale * 0.8f, r / 2, g / 2, b / 2, 255, 1.0f / screenCoord.z, 255); } } } } CSprite::FlushSpriteBuffer(); } // ---------- CTowerClock ---------- void CTowerClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale) { m_bVisible = false; m_Position = position; m_Size.x = sizeX; m_Size.y = sizeY; m_Size.z = 0.0f; m_uRed = red; m_uGreen = green; m_uBlue = blue; m_fDrawDistance = drawDistance; m_fScale = scale; } void CTowerClock::Update() { float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); if (distanceFromCamera < m_fDrawDistance) { m_bVisible = true; if (distanceFromCamera < 0.75f * m_fDrawDistance) m_fIntensity = 1.0f; else m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance; } else m_bVisible = false; } RwIm3DVertex TempV[4]; void CTowerClock::Render() { if (TheCamera.IsSphereVisible(m_Position, m_fScale)) { // Calculate angle for each clock index float angleHour = 2.0f * (float)PI * (CClock::GetMinutes() + 60.0f * CClock::GetHours()) / 720.0f; float angleMinute = 2.0f * (float)PI * (CClock::GetSeconds() + 60.0f * CClock::GetMinutes()) / 3600.0f; // Prepare render states RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil); // Set vertices colors RwIm3DVertexSetRGBA(&TempV[0], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); RwIm3DVertexSetRGBA(&TempV[1], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); RwIm3DVertexSetRGBA(&TempV[2], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); RwIm3DVertexSetRGBA(&TempV[3], m_uRed, m_uGreen, m_uBlue, (uint8)(m_fIntensity * 255.0f)); // Set vertices position RwIm3DVertexSetPos(&TempV[0], m_Position.x, m_Position.y, m_Position.z); RwIm3DVertexSetPos( &TempV[1], m_Position.x + Sin(angleMinute) * m_fScale * m_Size.x, m_Position.y + Sin(angleMinute) * m_fScale * m_Size.y, m_Position.z + Cos(angleMinute) * m_fScale ); RwIm3DVertexSetPos(&TempV[2], m_Position.x, m_Position.y, m_Position.z); RwIm3DVertexSetPos( &TempV[3], m_Position.x + Sin(angleHour) * 0.75f * m_fScale * m_Size.x, m_Position.y + Sin(angleHour) * 0.75f * m_fScale * m_Size.y, m_Position.z + Cos(angleHour) * 0.75f * m_fScale ); LittleTest(); // Draw lines if (RwIm3DTransform(TempV, 4, nil, 0)) { RwIm3DRenderLine(0, 1); RwIm3DRenderLine(2, 3); RwIm3DEnd(); } } } // ---------- CDigitalClock ---------- void CDigitalClock::Init(CVector position, float sizeX, float sizeY, uint8 red, uint8 green, uint8 blue, float drawDistance, float scale) { m_bVisible = false; m_Position = position; m_Size.x = sizeX; m_Size.y = sizeY; m_Size.z = 0.0f; m_uRed = red; m_uGreen = green; m_uBlue = blue; m_fDrawDistance = drawDistance; m_fScale = scale; } void CDigitalClock::Update() { float distanceFromCamera = (TheCamera.GetPosition() - m_Position).Magnitude(); if (distanceFromCamera < m_fDrawDistance) { m_bVisible = true; if (distanceFromCamera < 0.75f * m_fDrawDistance) m_fIntensity = 1.0f; else m_fIntensity = 1.0f - (distanceFromCamera - 0.75f * m_fDrawDistance) * 4.0f / m_fDrawDistance; } else m_bVisible = false; } void CDigitalClock::Render() { if (TheCamera.IsSphereVisible(m_Position, 5.0f * m_fScale)) { CSprite::InitSpriteBuffer(); // Simulate flicker float currentIntensity = m_fIntensity * CGeneral::GetRandomNumberInRange(0x300, 0x400) / 1024.0f; uint8 r = currentIntensity * m_uRed; uint8 g = currentIntensity * m_uGreen; uint8 b = currentIntensity * m_uBlue; // Set render states RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE); RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpCoronaTexture[0])); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE); const char* clockMessage = FindDigitalClockMessage(); CVector coronaCoord, screenCoord; float screenW, screenH; for (int c = 0; c < 5; ++c) // for each char to be displayed { for (int i = 0; i < 5; ++i) // for each column of coronas { for (int j = 0; j < 5; ++j) // for each row of coronas { if (ScrollCharSet[clockMessage[c] - ' '][i] & (1 << j)) { coronaCoord.x = m_Position.x + (8 * c + i) * m_Size.x * m_fScale / 8.0f; coronaCoord.y = m_Position.y + (8 * c + i) * m_Size.y * m_fScale / 8.0f; coronaCoord.z = m_Position.z + j * m_fScale / 8.0f; if (CSprite::CalcScreenCoors(coronaCoord, screenCoord, &screenW, &screenH, true)) { CSprite::RenderBufferedOneXLUSprite( screenCoord.x, screenCoord.y, screenCoord.z, screenW * m_fScale * 0.12f, screenW * m_fScale * 0.12f, r, g, b, 255, 1.0f / screenCoord.z, 255); } } } } } CSprite::FlushSpriteBuffer(); } }