#pragma once #include "audio_enums.h" #include "AudioCollision.h" #include "PoliceRadio.h" class tSound { public: int32 m_nEntityIndex; int32 m_nCounter; int32 m_nSampleIndex; uint8 m_nBankIndex; bool m_bIs2D; int32 m_nReleasingVolumeModificator; uint32 m_nFrequency; uint8 m_nVolume; float m_fDistance; int32 m_nLoopCount; int32 m_nLoopStart; int32 m_nLoopEnd; uint8 m_nEmittingVolume; float m_fSpeedMultiplier; float m_fSoundIntensity; bool m_bReleasingSoundFlag; CVector m_vecPos; bool m_bReverbFlag; uint8 m_nLoopsRemaining; bool m_bRequireReflection; // Used for oneshots uint8 m_nOffset; int32 m_nReleasingVolumeDivider; bool m_bIsProcessed; bool m_bLoopEnded; int32 m_nCalculatedVolume; int8 m_nVolumeChange; }; VALIDATE_SIZE(tSound, 92); class CPhysical; class CAutomobile; class tAudioEntity { public: eAudioType m_nType; void *m_pEntity; bool m_bIsUsed; uint8 m_nStatus; int16 m_awAudioEvent[NUM_AUDIOENTITY_EVENTS]; float m_afVolume[NUM_AUDIOENTITY_EVENTS]; uint8 m_AudioEvents; }; VALIDATE_SIZE(tAudioEntity, 40); class tPedComment { public: int32 m_nSampleIndex; int32 m_nEntityIndex; CVector m_vecPos; float m_fDistance; uint8 m_bVolume; int8 m_nProcess; }; VALIDATE_SIZE(tPedComment, 28); class cPedComments { public: tPedComment m_asPedComments[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; uint8 m_nIndexMap[NUM_PED_COMMENTS_BANKS][NUM_PED_COMMENTS_SLOTS]; uint8 m_nCommentsInBank[NUM_PED_COMMENTS_BANKS]; uint8 m_nActiveBank; cPedComments() { for (int i = 0; i < NUM_PED_COMMENTS_SLOTS; i++) for (int j = 0; j < NUM_PED_COMMENTS_BANKS; j++) { m_asPedComments[j][i].m_nProcess = -1; m_nIndexMap[j][i] = NUM_PED_COMMENTS_SLOTS; } for (int i = 0; i < NUM_PED_COMMENTS_BANKS; i++) m_nCommentsInBank[i] = 0; m_nActiveBank = 0; } void Add(tPedComment *com); void Process(); }; VALIDATE_SIZE(cPedComments, 1164); class CEntity; class cMissionAudio { public: CVector m_vecPos; bool m_bPredefinedProperties; int32 m_nSampleIndex; uint8 m_nLoadingStatus; uint8 m_nPlayStatus; uint8 field_22; // todo find a name int32 m_nMissionAudioCounter; bool m_bIsPlayed; }; VALIDATE_SIZE(cMissionAudio, 32); // name made up class cAudioScriptObjectManager { public: int32 m_anScriptObjectEntityIndices[NUM_SCRIPT_MAX_ENTITIES]; int32 m_nScriptObjectEntityTotal; cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; } ~cAudioScriptObjectManager() { m_nScriptObjectEntityTotal = 0; } }; class cTransmission; class CPlane; class CVehicle; class CPed; class cPedParams { public: bool m_bDistanceCalculated; float m_fDistance; CPed *m_pPed; }; class cVehicleParams { public: bool m_bDistanceCalculated; float m_fDistance; CVehicle *m_pVehicle; cTransmission *m_pTransmission; int32 m_nIndex; float m_fVelocityChange; }; VALIDATE_SIZE(cVehicleParams, 0x18); enum { /* REFLECTION_YMAX = 0, top REFLECTION_YMIN = 1, bottom REFLECTION_XMIN = 2, left REFLECTION_XMAX = 3, right REFLECTION_ZMAX = 4, */ REFLECTION_TOP = 0, REFLECTION_BOTTOM, REFLECTION_LEFT, REFLECTION_RIGHT, REFLECTION_UP, MAX_REFLECTIONS, }; class cAudioManager { public: bool m_bIsInitialised; uint8 field_1; // unused bool m_bFifthFrameFlag; uint8 m_nActiveSamples; uint8 field_4; // unused bool m_bDynamicAcousticModelingStatus; float m_fSpeedOfSound; bool m_bTimerJustReset; int32 m_nTimer; tSound m_sQueueSample; uint8 m_nActiveSampleQueue; tSound m_asSamples[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS]; uint8 m_abSampleQueueIndexTable[NUM_SOUNDS_SAMPLES_BANKS][NUM_SOUNDS_SAMPLES_SLOTS]; uint8 m_SampleRequestQueuesStatus[NUM_SOUNDS_SAMPLES_BANKS]; tSound m_asActiveSamples[NUM_SOUNDS_SAMPLES_SLOTS]; tAudioEntity m_asAudioEntities[NUM_AUDIOENTITIES]; int32 m_anAudioEntityIndices[NUM_AUDIOENTITIES]; int32 m_nAudioEntitiesTotal; CVector m_avecReflectionsPos[NUM_AUDIO_REFLECTIONS]; float m_afReflectionsDistances[NUM_AUDIO_REFLECTIONS]; cAudioScriptObjectManager m_sAudioScriptObjectManager; cPedComments m_sPedComments; int32 m_nFireAudioEntity; int32 m_nWaterCannonEntity; int32 m_nPoliceChannelEntity; cPoliceRadioQueue m_sPoliceRadioQueue; int32 m_nFrontEndEntity; int32 m_nCollisionEntity; cAudioCollisionManager m_sCollisionManager; int32 m_nProjectileEntity; int32 m_nBridgeEntity; cMissionAudio m_sMissionAudio; int32 m_anRandomTable[5]; uint8 m_nTimeSpent; uint8 m_nUserPause; uint8 m_nPreviousUserPause; uint32 m_FrameCounter; cAudioManager(); ~cAudioManager(); // getters uint32 GetFrameCounter() const { return m_FrameCounter; } float GetReflectionsDistance(int32 idx) const { return m_afReflectionsDistances[idx]; } int32 GetRandomNumber(int32 idx) const { return m_anRandomTable[idx]; } int32 GetRandomNumberInRange(int32 idx, int32 low, int32 high) const { return (m_anRandomTable[idx] % (high - low + 1)) + low; } bool IsMissionAudioSamplePlaying() const { return m_sMissionAudio.m_nPlayStatus == 1; } // "Should" be in alphabetic order, except "getXTalkSfx" void AddDetailsToRequestedOrderList(uint8 sample); void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 bank, uint8 counter, bool notLooping); void AddReflectionsToRequestedQueue(); void AddReleasingSounds(); void AddSampleToRequestedQueue(); void AgeCrimes(); void CalculateDistance(bool &condition, float dist); bool CheckForAnAudioFileOnCD() const; void ClearActiveSamples(); void ClearMissionAudio(); void ClearRequestedQueue(); int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) const; int32 ComputePan(float, CVector *); uint8 ComputeVolume(uint8 emittingVolume, float soundIntensity, float distance) const; int32 CreateEntity(eAudioType type, void *entity); void DestroyAllGameCreatedEntities(); void DestroyEntity(int32 id); void DoPoliceRadioCrackle(); // functions returning talk sfx, // order from GetPedCommentSfx uint32 GetPlayerTalkSfx(int16 sound); uint32 GetCopTalkSfx(int16 sound); uint32 GetSwatTalkSfx(int16 sound); uint32 GetFBITalkSfx(int16 sound); uint32 GetArmyTalkSfx(int16 sound); uint32 GetMedicTalkSfx(int16 sound); uint32 GetFiremanTalkSfx(int16 sound); uint32 GetNormalMaleTalkSfx(int16 sound); uint32 GetTaxiDriverTalkSfx(int16 sound); uint32 GetPimpTalkSfx(int16 sound); uint32 GetMafiaTalkSfx(int16 sound); uint32 GetTriadTalkSfx(int16 sound); uint32 GetDiabloTalkSfx(int16 sound); uint32 GetYakuzaTalkSfx(int16 sound); uint32 GetYardieTalkSfx(int16 sound); uint32 GetColumbianTalkSfx(int16 sound); uint32 GetHoodTalkSfx(int16 sound); uint32 GetBlackCriminalTalkSfx(int16 sound); uint32 GetWhiteCriminalTalkSfx(int16 sound); uint32 GetMaleNo2TalkSfx(int16 sound); uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model); uint32 GetWhiteFatMaleTalkSfx(int16 sound); uint32 GetBlackFatMaleTalkSfx(int16 sound); uint32 GetBlackCasualFemaleTalkSfx(int16 sound); uint32 GetWhiteCasualFemaleTalkSfx(int16 sound); uint32 GetFemaleNo3TalkSfx(int16 sound); uint32 GetBlackFatFemaleTalkSfx(int16 sound); uint32 GetWhiteFatFemaleTalkSfx(int16 sound); uint32 GetBlackFemaleProstituteTalkSfx(int16 sound); uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound); uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound); uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound); uint32 GetChinatownMaleOldTalkSfx(int16 sound); uint32 GetChinatownMaleYoungTalkSfx(int16 sound); uint32 GetChinatownFemaleOldTalkSfx(int16 sound); uint32 GetChinatownFemaleYoungTalkSfx(int16 sound); uint32 GetLittleItalyMaleTalkSfx(int16 sound); uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound); uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound); uint32 GetWhiteDockerMaleTalkSfx(int16 sound); uint32 GetBlackDockerMaleTalkSfx(int16 sound); uint32 GetScumMaleTalkSfx(int16 sound); uint32 GetScumFemaleTalkSfx(int16 sound); uint32 GetWhiteWorkerMaleTalkSfx(int16 sound); uint32 GetBlackWorkerMaleTalkSfx(int16 sound); uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model); uint32 GetBusinessMaleOldTalkSfx(int16 sound); uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model); uint32 GetBlackBusinessFemaleTalkSfx(int16 sound); uint32 GetSupermodelMaleTalkSfx(int16 sound); uint32 GetSupermodelFemaleTalkSfx(int16 sound); uint32 GetStewardMaleTalkSfx(int16 sound); uint32 GetStewardFemaleTalkSfx(int16 sound); uint32 GetFanMaleTalkSfx(int16 sound, int32 model); uint32 GetFanFemaleTalkSfx(int16 sound); uint32 GetHospitalMaleTalkSfx(int16 sound); uint32 GetHospitalFemaleTalkSfx(int16 sound); uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound); uint32 GetBlackConstructionWorkerTalkSfx(int16 sound); uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model); uint32 GetStudentMaleTalkSfx(int16 sound); uint32 GetStudentFemaleTalkSfx(int16 sound); uint32 GetCasualMaleOldTalkSfx(int16 sound); uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound); uint32 GetEightTalkSfx(int16 sound); uint32 GetFrankieTalkSfx(int16 sound); uint32 GetMistyTalkSfx(int16 sound); uint32 GetOJGTalkSfx(int16 sound); uint32 GetCatatalinaTalkSfx(int16 sound); uint32 GetBomberTalkSfx(int16 sound); uint32 GetSecurityGuardTalkSfx(int16 sound); uint32 GetChunkyTalkSfx(int16 sound); uint32 GetGenericMaleTalkSfx(int16 sound); uint32 GetGenericFemaleTalkSfx(int16 sound); // end of functions returning talk sfx void GenerateIntegerRandomNumberTable(); char *Get3DProviderName(uint8 id) const; uint8 GetCDAudioDriveLetter() const; int8 GetCurrent3DProviderIndex() const; float GetCollisionLoopingRatio(uint32 a, uint32 b, float c) const; // not used float GetCollisionOneShotRatio(int32 a, float b) const; float GetCollisionRatio(float a, float b, float c, float d) const; float GetDistanceSquared(const CVector &v) const; int32 GetJumboTaxiFreq() const; uint8 GetMissionAudioLoadingStatus() const; int8 GetMissionScriptPoliceAudioPlayingStatus() const; uint8 GetNum3DProvidersAvailable() const; int32 GetPedCommentSfx(CPed *ped, int32 sound); void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) const; float GetVehicleDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); float GetVehicleNonDriveWheelSkidValue(uint8 wheel, CAutomobile *automobile, cTransmission *transmission, float velocityChange); bool HasAirBrakes(int32 model) const; void Initialise(); void InitialisePoliceRadio(); void InitialisePoliceRadioZones(); void InterrogateAudioEntities(); bool IsAudioInitialised() const; bool IsMissionAudioSampleFinished(); bool IsMP3RadioChannelAvailable() const; bool MissionScriptAudioUsesPoliceChannel(int32 soundMission) const; void PlayLoadedMissionAudio(); void PlayOneShot(int32 index, int16 sound, float vol); void PlaySuspectLastSeen(float x, float y, float z); void PlayerJustGotInCar() const; void PlayerJustLeftCar() const; void PostInitialiseGameSpecificSetup(); void PostTerminateGameSpecificShutdown(); void PreInitialiseGameSpecificSetup() const; void PreloadMissionAudio(Const char *name); void PreTerminateGameSpecificShutdown(); /// processX - main logic of adding new sounds void ProcessActiveQueues(); bool ProcessAirBrakes(cVehicleParams *params); void ProcessAirportScriptObject(uint8 sound); bool ProcessBoatEngine(cVehicleParams *params); bool ProcessBoatMovingOverWater(cVehicleParams *params); void ProcessBridge(); void ProcessBridgeMotor(); void ProcessBridgeOneShots(); void ProcessBridgeWarning(); bool ProcessCarBombTick(cVehicleParams *params); void ProcessCesna(cVehicleParams *params); void ProcessCinemaScriptObject(uint8 sound); void ProcessCrane(); void ProcessDocksScriptObject(uint8 sound); bool ProcessEngineDamage(cVehicleParams *params); void ProcessEntity(int32 sound); void ProcessExplosions(int32 explosion); void ProcessFireHydrant(); void ProcessFires(int32 entity); void ProcessFrontEnd(); void ProcessGarages(); bool ProcessHelicopter(cVehicleParams *params); void ProcessHomeScriptObject(uint8 sound); void ProcessJumbo(cVehicleParams *); void ProcessJumboAccel(CPlane *plane); void ProcessJumboDecel(CPlane *plane); void ProcessJumboFlying(); void ProcessJumboLanding(CPlane *plane); void ProcessJumboTakeOff(CPlane *plane); void ProcessJumboTaxi(); void ProcessLaunderetteScriptObject(uint8 sound); void ProcessLoopingScriptObject(uint8 sound); void ProcessMissionAudio(); void ProcessModelCarEngine(cVehicleParams *params); void ProcessOneShotScriptObject(uint8 sound); void ProcessPed(CPhysical *ped); void ProcessPedHeadphones(cPedParams *params); void ProcessPedOneShots(cPedParams *params); void ProcessPhysical(int32 id); void ProcessPlane(cVehicleParams *params); void ProcessPlayersVehicleEngine(cVehicleParams *params, CAutomobile *automobile); void ProcessPoliceCellBeatingScriptObject(uint8 sound); void ProcessPornCinema(uint8 sound); void ProcessProjectiles(); void ProcessRainOnVehicle(cVehicleParams *params); void ProcessReverb() const; bool ProcessReverseGear(cVehicleParams *params); void ProcessSawMillScriptObject(uint8 sound); void ProcessScriptObject(int32 id); void ProcessShopScriptObject(uint8 sound); void ProcessSpecial(); bool ProcessTrainNoise(cVehicleParams *params); void ProcessVehicle(CVehicle *vehicle); bool ProcessVehicleDoors(cVehicleParams *params); void ProcessVehicleEngine(cVehicleParams *params); void ProcessVehicleHorn(cVehicleParams *params); void ProcessVehicleOneShots(cVehicleParams *params); bool ProcessVehicleReverseWarning(cVehicleParams *params); bool ProcessVehicleRoadNoise(cVehicleParams *params); bool ProcessVehicleSirenOrAlarm(cVehicleParams *params); void ProcessVehicleSkidding(cVehicleParams *params); void ProcessWaterCannon(int32); void ProcessWeather(int32 id); bool ProcessWetRoadNoise(cVehicleParams *params); void ProcessWorkShopScriptObject(uint8 sound); int32 RandomDisplacement(uint32 seed) const; void ReacquireDigitalHandle() const; void ReleaseDigitalHandle() const; void ReportCollision(CEntity *entity1, CEntity *entity2, uint8 surface1, uint8 surface2, float collisionPower, float intensity2); void ReportCrime(int32 crime, const CVector *pos); void ResetAudioLogicTimers(uint32 timer); void ResetPoliceRadio(); void ResetTimers(uint32 time); void Service(); void ServiceCollisions(); void ServicePoliceRadio(); void ServicePoliceRadioChannel(int32 wantedLevel); void ServiceSoundEffects(); int8 SetCurrent3DProvider(uint8 which); void SetDynamicAcousticModelingStatus(uint8 status); void SetEffectsFadeVol(uint8 volume) const; void SetEffectsMasterVolume(uint8 volume) const; void SetEntityStatus(int32 id, uint8 status); uint32 SetLoopingCollisionRequestedSfxFreqAndGetVol(const cAudioCollision &audioCollision); void SetMissionAudioLocation(float x, float y, float z); void SetMissionScriptPoliceAudio(int32 sfx) const; void SetMonoMode(uint8 mono); void SetMusicFadeVol(uint8 volume) const; void SetMusicMasterVolume(uint8 volume) const; void SetSpeakerConfig(int32 conf) const; void SetUpLoopingCollisionSound(const cAudioCollision &col, uint8 counter); void SetUpOneShotCollisionSound(const cAudioCollision &col); bool SetupCrimeReport(); bool SetupJumboEngineSound(uint8 vol, int32 freq); bool SetupJumboFlySound(uint8 emittingVol); bool SetupJumboRumbleSound(uint8 emittingVol); bool SetupJumboTaxiSound(uint8 vol); bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); void SetupPedComments(cPedParams *params, uint32 sound); void SetupSuspectLastSeenReport(); void Terminate(); void TranslateEntity(Const CVector *v1, CVector *v2) const; void UpdateGasPedalAudio(CAutomobile *automobile); void UpdateReflections(); bool UsesReverseWarning(int32 model) const; bool UsesSiren(int32 model) const; bool UsesSirenSwitching(int32 model) const; #ifdef GTA_PC // only used in pc void AdjustSamplesVolume(); uint8 ComputeEmittingVolume(uint8 emittingVolume, float intensity, float dist); #endif }; #ifdef AUDIO_MSS static_assert(sizeof(cAudioManager) == 19220, "cAudioManager: error"); #endif extern cAudioManager AudioManager;