/*==========================================================================;
 *
 *  Copyright (C) Microsoft Corporation.  All Rights Reserved.
 *
 *  File:       d3d9types.h
 *  Content:    Direct3D capabilities include file
 *
 ***************************************************************************/

#ifndef _d3d9TYPES_H_
#define _d3d9TYPES_H_

#ifndef DIRECT3D_VERSION
#define DIRECT3D_VERSION         0x0900
#endif  //DIRECT3D_VERSION

// include this file content only if compiling for DX9 interfaces
#if(DIRECT3D_VERSION >= 0x0900)

#include <float.h>

#if _MSC_VER >= 1200
#pragma warning(push)
#endif
#pragma warning(disable:4201) // anonymous unions warning
#if defined(_X86_) || defined(_IA64)
#pragma pack(4)
#endif

// D3DCOLOR is equivalent to D3DFMT_A8R8G8B8
#ifndef D3DCOLOR_DEFINED
typedef DWORD D3DCOLOR;
#define D3DCOLOR_DEFINED
#endif

// maps unsigned 8 bits/channel to D3DCOLOR
#define D3DCOLOR_ARGB(a,r,g,b) \
    ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff)))
#define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b)
#define D3DCOLOR_XRGB(r,g,b)   D3DCOLOR_ARGB(0xff,r,g,b)

#define D3DCOLOR_XYUV(y,u,v)   D3DCOLOR_ARGB(0xff,y,u,v)
#define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v)

// maps floating point channels (0.f to 1.f range) to D3DCOLOR
#define D3DCOLOR_COLORVALUE(r,g,b,a) \
    D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f))


#ifndef D3DVECTOR_DEFINED
typedef struct _D3DVECTOR {
    float x;
    float y;
    float z;
} D3DVECTOR;
#define D3DVECTOR_DEFINED
#endif

#ifndef D3DCOLORVALUE_DEFINED
typedef struct _D3DCOLORVALUE {
    float r;
    float g;
    float b;
    float a;
} D3DCOLORVALUE;
#define D3DCOLORVALUE_DEFINED
#endif

#ifndef D3DRECT_DEFINED
typedef struct _D3DRECT {
    LONG x1;
    LONG y1;
    LONG x2;
    LONG y2;
} D3DRECT;
#define D3DRECT_DEFINED
#endif

#ifndef D3DMATRIX_DEFINED
typedef struct _D3DMATRIX {
    union {
        struct {
            float        _11, _12, _13, _14;
            float        _21, _22, _23, _24;
            float        _31, _32, _33, _34;
            float        _41, _42, _43, _44;

        };
        float m[4][4];
    };
} D3DMATRIX;
#define D3DMATRIX_DEFINED
#endif

typedef struct _D3DVIEWPORT9 {
    DWORD       X;
    DWORD       Y;            /* Viewport Top left */
    DWORD       Width;
    DWORD       Height;       /* Viewport Dimensions */
    float       MinZ;         /* Min/max of clip Volume */
    float       MaxZ;
} D3DVIEWPORT9;

/*
 * Values for clip fields.
 */

// Max number of user clipping planes, supported in D3D.
#define D3DMAXUSERCLIPPLANES 32

// These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE
//
#define D3DCLIPPLANE0 (1 << 0)
#define D3DCLIPPLANE1 (1 << 1)
#define D3DCLIPPLANE2 (1 << 2)
#define D3DCLIPPLANE3 (1 << 3)
#define D3DCLIPPLANE4 (1 << 4)
#define D3DCLIPPLANE5 (1 << 5)

// The following bits are used in the ClipUnion and ClipIntersection
// members of the D3DCLIPSTATUS9
//

#define D3DCS_LEFT        0x00000001L
#define D3DCS_RIGHT       0x00000002L
#define D3DCS_TOP         0x00000004L
#define D3DCS_BOTTOM      0x00000008L
#define D3DCS_FRONT       0x00000010L
#define D3DCS_BACK        0x00000020L
#define D3DCS_PLANE0      0x00000040L
#define D3DCS_PLANE1      0x00000080L
#define D3DCS_PLANE2      0x00000100L
#define D3DCS_PLANE3      0x00000200L
#define D3DCS_PLANE4      0x00000400L
#define D3DCS_PLANE5      0x00000800L

#define D3DCS_ALL (D3DCS_LEFT   | \
                   D3DCS_RIGHT  | \
                   D3DCS_TOP    | \
                   D3DCS_BOTTOM | \
                   D3DCS_FRONT  | \
                   D3DCS_BACK   | \
                   D3DCS_PLANE0 | \
                   D3DCS_PLANE1 | \
                   D3DCS_PLANE2 | \
                   D3DCS_PLANE3 | \
                   D3DCS_PLANE4 | \
                   D3DCS_PLANE5)

typedef struct _D3DCLIPSTATUS9 {
    DWORD ClipUnion;
    DWORD ClipIntersection;
} D3DCLIPSTATUS9;

typedef struct _D3DMATERIAL9 {
    D3DCOLORVALUE   Diffuse;        /* Diffuse color RGBA */
    D3DCOLORVALUE   Ambient;        /* Ambient color RGB */
    D3DCOLORVALUE   Specular;       /* Specular 'shininess' */
    D3DCOLORVALUE   Emissive;       /* Emissive color RGB */
    float           Power;          /* Sharpness if specular highlight */
} D3DMATERIAL9;

typedef enum _D3DLIGHTTYPE {
    D3DLIGHT_POINT          = 1,
    D3DLIGHT_SPOT           = 2,
    D3DLIGHT_DIRECTIONAL    = 3,
    D3DLIGHT_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
} D3DLIGHTTYPE;

typedef struct _D3DLIGHT9 {
    D3DLIGHTTYPE    Type;            /* Type of light source */
    D3DCOLORVALUE   Diffuse;         /* Diffuse color of light */
    D3DCOLORVALUE   Specular;        /* Specular color of light */
    D3DCOLORVALUE   Ambient;         /* Ambient color of light */
    D3DVECTOR       Position;         /* Position in world space */
    D3DVECTOR       Direction;        /* Direction in world space */
    float           Range;            /* Cutoff range */
    float           Falloff;          /* Falloff */
    float           Attenuation0;     /* Constant attenuation */
    float           Attenuation1;     /* Linear attenuation */
    float           Attenuation2;     /* Quadratic attenuation */
    float           Theta;            /* Inner angle of spotlight cone */
    float           Phi;              /* Outer angle of spotlight cone */
} D3DLIGHT9;

/*
 * Options for clearing
 */
#define D3DCLEAR_TARGET            0x00000001l  /* Clear target surface */
#define D3DCLEAR_ZBUFFER           0x00000002l  /* Clear target z buffer */
#define D3DCLEAR_STENCIL           0x00000004l  /* Clear stencil planes */

/*
 * The following defines the rendering states
 */

typedef enum _D3DSHADEMODE {
    D3DSHADE_FLAT               = 1,
    D3DSHADE_GOURAUD            = 2,
    D3DSHADE_PHONG              = 3,
    D3DSHADE_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
} D3DSHADEMODE;

typedef enum _D3DFILLMODE {
    D3DFILL_POINT               = 1,
    D3DFILL_WIREFRAME           = 2,
    D3DFILL_SOLID               = 3,
    D3DFILL_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
} D3DFILLMODE;

typedef enum _D3DBLEND {
    D3DBLEND_ZERO               = 1,
    D3DBLEND_ONE                = 2,
    D3DBLEND_SRCCOLOR           = 3,
    D3DBLEND_INVSRCCOLOR        = 4,
    D3DBLEND_SRCALPHA           = 5,
    D3DBLEND_INVSRCALPHA        = 6,
    D3DBLEND_DESTALPHA          = 7,
    D3DBLEND_INVDESTALPHA       = 8,
    D3DBLEND_DESTCOLOR          = 9,
    D3DBLEND_INVDESTCOLOR       = 10,
    D3DBLEND_SRCALPHASAT        = 11,
    D3DBLEND_BOTHSRCALPHA       = 12,
    D3DBLEND_BOTHINVSRCALPHA    = 13,
    D3DBLEND_BLENDFACTOR        = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
    D3DBLEND_INVBLENDFACTOR     = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */
    D3DBLEND_FORCE_DWORD        = 0x7fffffff, /* force 32-bit size enum */
} D3DBLEND;

typedef enum _D3DBLENDOP {
    D3DBLENDOP_ADD              = 1,
    D3DBLENDOP_SUBTRACT         = 2,
    D3DBLENDOP_REVSUBTRACT      = 3,
    D3DBLENDOP_MIN              = 4,
    D3DBLENDOP_MAX              = 5,
    D3DBLENDOP_FORCE_DWORD      = 0x7fffffff, /* force 32-bit size enum */
} D3DBLENDOP;

typedef enum _D3DTEXTUREADDRESS {
    D3DTADDRESS_WRAP            = 1,
    D3DTADDRESS_MIRROR          = 2,
    D3DTADDRESS_CLAMP           = 3,
    D3DTADDRESS_BORDER          = 4,
    D3DTADDRESS_MIRRORONCE      = 5,
    D3DTADDRESS_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */
} D3DTEXTUREADDRESS;

typedef enum _D3DCULL {
    D3DCULL_NONE                = 1,
    D3DCULL_CW                  = 2,
    D3DCULL_CCW                 = 3,
    D3DCULL_FORCE_DWORD         = 0x7fffffff, /* force 32-bit size enum */
} D3DCULL;

typedef enum _D3DCMPFUNC {
    D3DCMP_NEVER                = 1,
    D3DCMP_LESS                 = 2,
    D3DCMP_EQUAL                = 3,
    D3DCMP_LESSEQUAL            = 4,
    D3DCMP_GREATER              = 5,
    D3DCMP_NOTEQUAL             = 6,
    D3DCMP_GREATEREQUAL         = 7,
    D3DCMP_ALWAYS               = 8,
    D3DCMP_FORCE_DWORD          = 0x7fffffff, /* force 32-bit size enum */
} D3DCMPFUNC;

typedef enum _D3DSTENCILOP {
    D3DSTENCILOP_KEEP           = 1,
    D3DSTENCILOP_ZERO           = 2,
    D3DSTENCILOP_REPLACE        = 3,
    D3DSTENCILOP_INCRSAT        = 4,
    D3DSTENCILOP_DECRSAT        = 5,
    D3DSTENCILOP_INVERT         = 6,
    D3DSTENCILOP_INCR           = 7,
    D3DSTENCILOP_DECR           = 8,
    D3DSTENCILOP_FORCE_DWORD    = 0x7fffffff, /* force 32-bit size enum */
} D3DSTENCILOP;

typedef enum _D3DFOGMODE {
    D3DFOG_NONE                 = 0,
    D3DFOG_EXP                  = 1,
    D3DFOG_EXP2                 = 2,
    D3DFOG_LINEAR               = 3,
    D3DFOG_FORCE_DWORD          = 0x7fffffff, /* force 32-bit size enum */
} D3DFOGMODE;

typedef enum _D3DZBUFFERTYPE {
    D3DZB_FALSE                 = 0,
    D3DZB_TRUE                  = 1, // Z buffering
    D3DZB_USEW                  = 2, // W buffering
    D3DZB_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */
} D3DZBUFFERTYPE;

// Primitives supported by draw-primitive API
typedef enum _D3DPRIMITIVETYPE {
    D3DPT_POINTLIST             = 1,
    D3DPT_LINELIST              = 2,
    D3DPT_LINESTRIP             = 3,
    D3DPT_TRIANGLELIST          = 4,
    D3DPT_TRIANGLESTRIP         = 5,
    D3DPT_TRIANGLEFAN           = 6,
    D3DPT_FORCE_DWORD           = 0x7fffffff, /* force 32-bit size enum */
} D3DPRIMITIVETYPE;

typedef enum _D3DTRANSFORMSTATETYPE {
    D3DTS_VIEW          = 2,
    D3DTS_PROJECTION    = 3,
    D3DTS_TEXTURE0      = 16,
    D3DTS_TEXTURE1      = 17,
    D3DTS_TEXTURE2      = 18,
    D3DTS_TEXTURE3      = 19,
    D3DTS_TEXTURE4      = 20,
    D3DTS_TEXTURE5      = 21,
    D3DTS_TEXTURE6      = 22,
    D3DTS_TEXTURE7      = 23,
    D3DTS_FORCE_DWORD     = 0x7fffffff, /* force 32-bit size enum */
} D3DTRANSFORMSTATETYPE;

#define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256)
#define D3DTS_WORLD  D3DTS_WORLDMATRIX(0)
#define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1)
#define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2)
#define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3)

typedef enum _D3DRENDERSTATETYPE {
    D3DRS_ZENABLE                   = 7,    /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */
    D3DRS_FILLMODE                  = 8,    /* D3DFILLMODE */
    D3DRS_SHADEMODE                 = 9,    /* D3DSHADEMODE */
    D3DRS_ZWRITEENABLE              = 14,   /* TRUE to enable z writes */
    D3DRS_ALPHATESTENABLE           = 15,   /* TRUE to enable alpha tests */
    D3DRS_LASTPIXEL                 = 16,   /* TRUE for last-pixel on lines */
    D3DRS_SRCBLEND                  = 19,   /* D3DBLEND */
    D3DRS_DESTBLEND                 = 20,   /* D3DBLEND */
    D3DRS_CULLMODE                  = 22,   /* D3DCULL */
    D3DRS_ZFUNC                     = 23,   /* D3DCMPFUNC */
    D3DRS_ALPHAREF                  = 24,   /* D3DFIXED */
    D3DRS_ALPHAFUNC                 = 25,   /* D3DCMPFUNC */
    D3DRS_DITHERENABLE              = 26,   /* TRUE to enable dithering */
    D3DRS_ALPHABLENDENABLE          = 27,   /* TRUE to enable alpha blending */
    D3DRS_FOGENABLE                 = 28,   /* TRUE to enable fog blending */
    D3DRS_SPECULARENABLE            = 29,   /* TRUE to enable specular */
    D3DRS_FOGCOLOR                  = 34,   /* D3DCOLOR */
    D3DRS_FOGTABLEMODE              = 35,   /* D3DFOGMODE */
    D3DRS_FOGSTART                  = 36,   /* Fog start (for both vertex and pixel fog) */
    D3DRS_FOGEND                    = 37,   /* Fog end      */
    D3DRS_FOGDENSITY                = 38,   /* Fog density  */
    D3DRS_RANGEFOGENABLE            = 48,   /* Enables range-based fog */
    D3DRS_STENCILENABLE             = 52,   /* BOOL enable/disable stenciling */
    D3DRS_STENCILFAIL               = 53,   /* D3DSTENCILOP to do if stencil test fails */
    D3DRS_STENCILZFAIL              = 54,   /* D3DSTENCILOP to do if stencil test passes and Z test fails */
    D3DRS_STENCILPASS               = 55,   /* D3DSTENCILOP to do if both stencil and Z tests pass */
    D3DRS_STENCILFUNC               = 56,   /* D3DCMPFUNC fn.  Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
    D3DRS_STENCILREF                = 57,   /* Reference value used in stencil test */
    D3DRS_STENCILMASK               = 58,   /* Mask value used in stencil test */
    D3DRS_STENCILWRITEMASK          = 59,   /* Write mask applied to values written to stencil buffer */
    D3DRS_TEXTUREFACTOR             = 60,   /* D3DCOLOR used for multi-texture blend */
    D3DRS_WRAP0                     = 128,  /* wrap for 1st texture coord. set */
    D3DRS_WRAP1                     = 129,  /* wrap for 2nd texture coord. set */
    D3DRS_WRAP2                     = 130,  /* wrap for 3rd texture coord. set */
    D3DRS_WRAP3                     = 131,  /* wrap for 4th texture coord. set */
    D3DRS_WRAP4                     = 132,  /* wrap for 5th texture coord. set */
    D3DRS_WRAP5                     = 133,  /* wrap for 6th texture coord. set */
    D3DRS_WRAP6                     = 134,  /* wrap for 7th texture coord. set */
    D3DRS_WRAP7                     = 135,  /* wrap for 8th texture coord. set */
    D3DRS_CLIPPING                  = 136,
    D3DRS_LIGHTING                  = 137,
    D3DRS_AMBIENT                   = 139,
    D3DRS_FOGVERTEXMODE             = 140,
    D3DRS_COLORVERTEX               = 141,
    D3DRS_LOCALVIEWER               = 142,
    D3DRS_NORMALIZENORMALS          = 143,
    D3DRS_DIFFUSEMATERIALSOURCE     = 145,
    D3DRS_SPECULARMATERIALSOURCE    = 146,
    D3DRS_AMBIENTMATERIALSOURCE     = 147,
    D3DRS_EMISSIVEMATERIALSOURCE    = 148,
    D3DRS_VERTEXBLEND               = 151,
    D3DRS_CLIPPLANEENABLE           = 152,
    D3DRS_POINTSIZE                 = 154,   /* float point size */
    D3DRS_POINTSIZE_MIN             = 155,   /* float point size min threshold */
    D3DRS_POINTSPRITEENABLE         = 156,   /* BOOL point texture coord control */
    D3DRS_POINTSCALEENABLE          = 157,   /* BOOL point size scale enable */
    D3DRS_POINTSCALE_A              = 158,   /* float point attenuation A value */
    D3DRS_POINTSCALE_B              = 159,   /* float point attenuation B value */
    D3DRS_POINTSCALE_C              = 160,   /* float point attenuation C value */
    D3DRS_MULTISAMPLEANTIALIAS      = 161,  // BOOL - set to do FSAA with multisample buffer
    D3DRS_MULTISAMPLEMASK           = 162,  // DWORD - per-sample enable/disable
    D3DRS_PATCHEDGESTYLE            = 163,  // Sets whether patch edges will use float style tessellation
    D3DRS_DEBUGMONITORTOKEN         = 165,  // DEBUG ONLY - token to debug monitor
    D3DRS_POINTSIZE_MAX             = 166,   /* float point size max threshold */
    D3DRS_INDEXEDVERTEXBLENDENABLE  = 167,
    D3DRS_COLORWRITEENABLE          = 168,  // per-channel write enable
    D3DRS_TWEENFACTOR               = 170,   // float tween factor
    D3DRS_BLENDOP                   = 171,   // D3DBLENDOP setting
    D3DRS_POSITIONDEGREE            = 172,   // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default)
    D3DRS_NORMALDEGREE              = 173,   // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC
    D3DRS_SCISSORTESTENABLE         = 174,
    D3DRS_SLOPESCALEDEPTHBIAS       = 175,
    D3DRS_ANTIALIASEDLINEENABLE     = 176,
    D3DRS_MINTESSELLATIONLEVEL      = 178,
    D3DRS_MAXTESSELLATIONLEVEL      = 179,
    D3DRS_ADAPTIVETESS_X            = 180,
    D3DRS_ADAPTIVETESS_Y            = 181,
    D3DRS_ADAPTIVETESS_Z            = 182,
    D3DRS_ADAPTIVETESS_W            = 183,
    D3DRS_ENABLEADAPTIVETESSELLATION = 184,
    D3DRS_TWOSIDEDSTENCILMODE       = 185,   /* BOOL enable/disable 2 sided stenciling */
    D3DRS_CCW_STENCILFAIL           = 186,   /* D3DSTENCILOP to do if ccw stencil test fails */
    D3DRS_CCW_STENCILZFAIL          = 187,   /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */
    D3DRS_CCW_STENCILPASS           = 188,   /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */
    D3DRS_CCW_STENCILFUNC           = 189,   /* D3DCMPFUNC fn.  ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */
    D3DRS_COLORWRITEENABLE1         = 190,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
    D3DRS_COLORWRITEENABLE2         = 191,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
    D3DRS_COLORWRITEENABLE3         = 192,   /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */
    D3DRS_BLENDFACTOR               = 193,   /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */
    D3DRS_SRGBWRITEENABLE           = 194,   /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */
    D3DRS_DEPTHBIAS                 = 195,
    D3DRS_WRAP8                     = 198,   /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */
    D3DRS_WRAP9                     = 199,
    D3DRS_WRAP10                    = 200,
    D3DRS_WRAP11                    = 201,
    D3DRS_WRAP12                    = 202,
    D3DRS_WRAP13                    = 203,
    D3DRS_WRAP14                    = 204,
    D3DRS_WRAP15                    = 205,
    D3DRS_SEPARATEALPHABLENDENABLE  = 206,  /* TRUE to enable a separate blending function for the alpha channel */
    D3DRS_SRCBLENDALPHA             = 207,  /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DRS_DESTBLENDALPHA            = 208,  /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */
    D3DRS_BLENDOPALPHA              = 209,  /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */


    D3DRS_FORCE_DWORD               = 0x7fffffff, /* force 32-bit size enum */
} D3DRENDERSTATETYPE;

// Maximum number of simultaneous render targets D3D supports
#define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4

// Values for material source
typedef enum _D3DMATERIALCOLORSOURCE
{
    D3DMCS_MATERIAL         = 0,            // Color from material is used
    D3DMCS_COLOR1           = 1,            // Diffuse vertex color is used
    D3DMCS_COLOR2           = 2,            // Specular vertex color is used
    D3DMCS_FORCE_DWORD      = 0x7fffffff,   // force 32-bit size enum
} D3DMATERIALCOLORSOURCE;

// Bias to apply to the texture coordinate set to apply a wrap to.
#define D3DRENDERSTATE_WRAPBIAS                 128UL

/* Flags to construct the WRAP render states */
#define D3DWRAP_U   0x00000001L
#define D3DWRAP_V   0x00000002L
#define D3DWRAP_W   0x00000004L

/* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */
#define D3DWRAPCOORD_0   0x00000001L    // same as D3DWRAP_U
#define D3DWRAPCOORD_1   0x00000002L    // same as D3DWRAP_V
#define D3DWRAPCOORD_2   0x00000004L    // same as D3DWRAP_W
#define D3DWRAPCOORD_3   0x00000008L

/* Flags to construct D3DRS_COLORWRITEENABLE */
#define D3DCOLORWRITEENABLE_RED     (1L<<0)
#define D3DCOLORWRITEENABLE_GREEN   (1L<<1)
#define D3DCOLORWRITEENABLE_BLUE    (1L<<2)
#define D3DCOLORWRITEENABLE_ALPHA   (1L<<3)

/*
 * State enumerants for per-stage processing of fixed function pixel processing
 * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX.
 */
typedef enum _D3DTEXTURESTAGESTATETYPE
{
    D3DTSS_COLOROP        =  1, /* D3DTEXTUREOP - per-stage blending controls for color channels */
    D3DTSS_COLORARG1      =  2, /* D3DTA_* (texture arg) */
    D3DTSS_COLORARG2      =  3, /* D3DTA_* (texture arg) */
    D3DTSS_ALPHAOP        =  4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */
    D3DTSS_ALPHAARG1      =  5, /* D3DTA_* (texture arg) */
    D3DTSS_ALPHAARG2      =  6, /* D3DTA_* (texture arg) */
    D3DTSS_BUMPENVMAT00   =  7, /* float (bump mapping matrix) */
    D3DTSS_BUMPENVMAT01   =  8, /* float (bump mapping matrix) */
    D3DTSS_BUMPENVMAT10   =  9, /* float (bump mapping matrix) */
    D3DTSS_BUMPENVMAT11   = 10, /* float (bump mapping matrix) */
    D3DTSS_TEXCOORDINDEX  = 11, /* identifies which set of texture coordinates index this texture */
    D3DTSS_BUMPENVLSCALE  = 22, /* float scale for bump map luminance */
    D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */
    D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */
    D3DTSS_COLORARG0      = 26, /* D3DTA_* third arg for triadic ops */
    D3DTSS_ALPHAARG0      = 27, /* D3DTA_* third arg for triadic ops */
    D3DTSS_RESULTARG      = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */
    D3DTSS_CONSTANT       = 32, /* Per-stage constant D3DTA_CONSTANT */


    D3DTSS_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
} D3DTEXTURESTAGESTATETYPE;

/*
 * State enumerants for per-sampler texture processing.
 */
typedef enum _D3DSAMPLERSTATETYPE
{
    D3DSAMP_ADDRESSU       = 1,  /* D3DTEXTUREADDRESS for U coordinate */
    D3DSAMP_ADDRESSV       = 2,  /* D3DTEXTUREADDRESS for V coordinate */
    D3DSAMP_ADDRESSW       = 3,  /* D3DTEXTUREADDRESS for W coordinate */
    D3DSAMP_BORDERCOLOR    = 4,  /* D3DCOLOR */
    D3DSAMP_MAGFILTER      = 5,  /* D3DTEXTUREFILTER filter to use for magnification */
    D3DSAMP_MINFILTER      = 6,  /* D3DTEXTUREFILTER filter to use for minification */
    D3DSAMP_MIPFILTER      = 7,  /* D3DTEXTUREFILTER filter to use between mipmaps during minification */
    D3DSAMP_MIPMAPLODBIAS  = 8,  /* float Mipmap LOD bias */
    D3DSAMP_MAXMIPLEVEL    = 9,  /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */
    D3DSAMP_MAXANISOTROPY  = 10, /* DWORD maximum anisotropy */
    D3DSAMP_SRGBTEXTURE    = 11, /* Default = 0 (which means Gamma 1.0,
                                   no correction required.) else correct for
                                   Gamma = 2.2 */
    D3DSAMP_ELEMENTINDEX   = 12, /* When multi-element texture is assigned to sampler, this
                                    indicates which element index to use.  Default = 0.  */
    D3DSAMP_DMAPOFFSET     = 13, /* Offset in vertices in the pre-sampled displacement map.
                                    Only valid for D3DDMAPSAMPLER sampler  */
    D3DSAMP_FORCE_DWORD   = 0x7fffffff, /* force 32-bit size enum */
} D3DSAMPLERSTATETYPE;

/* Special sampler which is used in the tesselator */
#define D3DDMAPSAMPLER 256

// Samplers used in vertex shaders
#define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1)
#define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2)
#define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3)
#define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4)

// Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position
// and normal in the camera space) should be taken as texture coordinates
// Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from
//
#define D3DTSS_TCI_PASSTHRU                             0x00000000
#define D3DTSS_TCI_CAMERASPACENORMAL                    0x00010000
#define D3DTSS_TCI_CAMERASPACEPOSITION                  0x00020000
#define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR          0x00030000
#define D3DTSS_TCI_SPHEREMAP                            0x00040000

/*
 * Enumerations for COLOROP and ALPHAOP texture blending operations set in
 * texture processing stage controls in D3DTSS.
 */
typedef enum _D3DTEXTUREOP
{
    // Control
    D3DTOP_DISABLE              = 1,      // disables stage
    D3DTOP_SELECTARG1           = 2,      // the default
    D3DTOP_SELECTARG2           = 3,

    // Modulate
    D3DTOP_MODULATE             = 4,      // multiply args together
    D3DTOP_MODULATE2X           = 5,      // multiply and  1 bit
    D3DTOP_MODULATE4X           = 6,      // multiply and  2 bits

    // Add
    D3DTOP_ADD                  =  7,   // add arguments together
    D3DTOP_ADDSIGNED            =  8,   // add with -0.5 bias
    D3DTOP_ADDSIGNED2X          =  9,   // as above but left  1 bit
    D3DTOP_SUBTRACT             = 10,   // Arg1 - Arg2, with no saturation
    D3DTOP_ADDSMOOTH            = 11,   // add 2 args, subtract product
                                        // Arg1 + Arg2 - Arg1*Arg2
                                        // = Arg1 + (1-Arg1)*Arg2

    // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha)
    D3DTOP_BLENDDIFFUSEALPHA    = 12, // iterated alpha
    D3DTOP_BLENDTEXTUREALPHA    = 13, // texture alpha
    D3DTOP_BLENDFACTORALPHA     = 14, // alpha from D3DRS_TEXTUREFACTOR

    // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha)
    D3DTOP_BLENDTEXTUREALPHAPM  = 15, // texture alpha
    D3DTOP_BLENDCURRENTALPHA    = 16, // by alpha of current color

    // Specular mapping
    D3DTOP_PREMODULATE            = 17,     // modulate with next texture before use
    D3DTOP_MODULATEALPHA_ADDCOLOR = 18,     // Arg1.RGB + Arg1.A*Arg2.RGB
                                            // COLOROP only
    D3DTOP_MODULATECOLOR_ADDALPHA = 19,     // Arg1.RGB*Arg2.RGB + Arg1.A
                                            // COLOROP only
    D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20,  // (1-Arg1.A)*Arg2.RGB + Arg1.RGB
                                            // COLOROP only
    D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21,  // (1-Arg1.RGB)*Arg2.RGB + Arg1.A
                                            // COLOROP only

    // Bump mapping
    D3DTOP_BUMPENVMAP           = 22, // per pixel env map perturbation
    D3DTOP_BUMPENVMAPLUMINANCE  = 23, // with luminance channel

    // This can do either diffuse or specular bump mapping with correct input.
    // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B)
    // where each component has been scaled and offset to make it signed.
    // The result is replicated into all four (including alpha) channels.
    // This is a valid COLOROP only.
    D3DTOP_DOTPRODUCT3          = 24,

    // Triadic ops
    D3DTOP_MULTIPLYADD          = 25, // Arg0 + Arg1*Arg2
    D3DTOP_LERP                 = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2

    D3DTOP_FORCE_DWORD = 0x7fffffff,
} D3DTEXTUREOP;

/*
 * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending
 * operations set in texture processing stage controls in D3DRENDERSTATE.
 */
#define D3DTA_SELECTMASK        0x0000000f  // mask for arg selector
#define D3DTA_DIFFUSE           0x00000000  // select diffuse color (read only)
#define D3DTA_CURRENT           0x00000001  // select stage destination register (read/write)
#define D3DTA_TEXTURE           0x00000002  // select texture color (read only)
#define D3DTA_TFACTOR           0x00000003  // select D3DRS_TEXTUREFACTOR (read only)
#define D3DTA_SPECULAR          0x00000004  // select specular color (read only)
#define D3DTA_TEMP              0x00000005  // select temporary register color (read/write)
#define D3DTA_CONSTANT          0x00000006  // select texture stage constant
#define D3DTA_COMPLEMENT        0x00000010  // take 1.0 - x (read modifier)
#define D3DTA_ALPHAREPLICATE    0x00000020  // replicate alpha to color components (read modifier)

//
// Values for D3DSAMP_***FILTER texture stage states
//
typedef enum _D3DTEXTUREFILTERTYPE
{
    D3DTEXF_NONE            = 0,    // filtering disabled (valid for mip filter only)
    D3DTEXF_POINT           = 1,    // nearest
    D3DTEXF_LINEAR          = 2,    // linear interpolation
    D3DTEXF_ANISOTROPIC     = 3,    // anisotropic
    D3DTEXF_PYRAMIDALQUAD   = 6,    // 4-sample tent
    D3DTEXF_GAUSSIANQUAD    = 7,    // 4-sample gaussian
    D3DTEXF_FORCE_DWORD     = 0x7fffffff,   // force 32-bit size enum
} D3DTEXTUREFILTERTYPE;

/* Bits for Flags in ProcessVertices call */

#define D3DPV_DONOTCOPYDATA     (1 << 0)

//-------------------------------------------------------------------

// Flexible vertex format bits
//
#define D3DFVF_RESERVED0        0x001
#define D3DFVF_POSITION_MASK    0x400E
#define D3DFVF_XYZ              0x002
#define D3DFVF_XYZRHW           0x004
#define D3DFVF_XYZB1            0x006
#define D3DFVF_XYZB2            0x008
#define D3DFVF_XYZB3            0x00a
#define D3DFVF_XYZB4            0x00c
#define D3DFVF_XYZB5            0x00e
#define D3DFVF_XYZW             0x4002

#define D3DFVF_NORMAL           0x010
#define D3DFVF_PSIZE            0x020
#define D3DFVF_DIFFUSE          0x040
#define D3DFVF_SPECULAR         0x080

#define D3DFVF_TEXCOUNT_MASK    0xf00
#define D3DFVF_TEXCOUNT_SHIFT   8
#define D3DFVF_TEX0             0x000
#define D3DFVF_TEX1             0x100
#define D3DFVF_TEX2             0x200
#define D3DFVF_TEX3             0x300
#define D3DFVF_TEX4             0x400
#define D3DFVF_TEX5             0x500
#define D3DFVF_TEX6             0x600
#define D3DFVF_TEX7             0x700
#define D3DFVF_TEX8             0x800

#define D3DFVF_LASTBETA_UBYTE4   0x1000
#define D3DFVF_LASTBETA_D3DCOLOR 0x8000

#define D3DFVF_RESERVED2         0x6000  // 2 reserved bits

//---------------------------------------------------------------------
// Vertex Shaders
//

// Vertex shader declaration

// Vertex element semantics
//
typedef enum _D3DDECLUSAGE
{
    D3DDECLUSAGE_POSITION = 0,
    D3DDECLUSAGE_BLENDWEIGHT,   // 1
    D3DDECLUSAGE_BLENDINDICES,  // 2
    D3DDECLUSAGE_NORMAL,        // 3
    D3DDECLUSAGE_PSIZE,         // 4
    D3DDECLUSAGE_TEXCOORD,      // 5
    D3DDECLUSAGE_TANGENT,       // 6
    D3DDECLUSAGE_BINORMAL,      // 7
    D3DDECLUSAGE_TESSFACTOR,    // 8
    D3DDECLUSAGE_POSITIONT,     // 9
    D3DDECLUSAGE_COLOR,         // 10
    D3DDECLUSAGE_FOG,           // 11
    D3DDECLUSAGE_DEPTH,         // 12
    D3DDECLUSAGE_SAMPLE,        // 13
} D3DDECLUSAGE;

#define MAXD3DDECLUSAGE         D3DDECLUSAGE_SAMPLE
#define MAXD3DDECLUSAGEINDEX    15
#define MAXD3DDECLLENGTH        64 // does not include "end" marker vertex element

typedef enum _D3DDECLMETHOD
{
    D3DDECLMETHOD_DEFAULT = 0,
    D3DDECLMETHOD_PARTIALU,
    D3DDECLMETHOD_PARTIALV,
    D3DDECLMETHOD_CROSSUV,    // Normal
    D3DDECLMETHOD_UV,
    D3DDECLMETHOD_LOOKUP,               // Lookup a displacement map
    D3DDECLMETHOD_LOOKUPPRESAMPLED,     // Lookup a pre-sampled displacement map
} D3DDECLMETHOD;

#define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED

// Declarations for _Type fields
//
typedef enum _D3DDECLTYPE
{
    D3DDECLTYPE_FLOAT1    =  0,  // 1D float expanded to (value, 0., 0., 1.)
    D3DDECLTYPE_FLOAT2    =  1,  // 2D float expanded to (value, value, 0., 1.)
    D3DDECLTYPE_FLOAT3    =  2,  // 3D float expanded to (value, value, value, 1.)
    D3DDECLTYPE_FLOAT4    =  3,  // 4D float
    D3DDECLTYPE_D3DCOLOR  =  4,  // 4D packed unsigned bytes mapped to 0. to 1. range
                                 // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A)
    D3DDECLTYPE_UBYTE4    =  5,  // 4D unsigned byte
    D3DDECLTYPE_SHORT2    =  6,  // 2D signed short expanded to (value, value, 0., 1.)
    D3DDECLTYPE_SHORT4    =  7,  // 4D signed short

// The following types are valid only with vertex shaders >= 2.0


    D3DDECLTYPE_UBYTE4N   =  8,  // Each of 4 bytes is normalized by dividing to 255.0
    D3DDECLTYPE_SHORT2N   =  9,  // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1)
    D3DDECLTYPE_SHORT4N   = 10,  // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0)
    D3DDECLTYPE_USHORT2N  = 11,  // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1)
    D3DDECLTYPE_USHORT4N  = 12,  // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0)
    D3DDECLTYPE_UDEC3     = 13,  // 3D unsigned 10 10 10 format expanded to (value, value, value, 1)
    D3DDECLTYPE_DEC3N     = 14,  // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1)
    D3DDECLTYPE_FLOAT16_2 = 15,  // Two 16-bit floating point values, expanded to (value, value, 0, 1)
    D3DDECLTYPE_FLOAT16_4 = 16,  // Four 16-bit floating point values
    D3DDECLTYPE_UNUSED    = 17,  // When the type field in a decl is unused.
} D3DDECLTYPE;

#define MAXD3DDECLTYPE      D3DDECLTYPE_UNUSED

typedef struct _D3DVERTEXELEMENT9
{
    WORD    Stream;     // Stream index
    WORD    Offset;     // Offset in the stream in bytes
    BYTE    Type;       // Data type
    BYTE    Method;     // Processing method
    BYTE    Usage;      // Semantics
    BYTE    UsageIndex; // Semantic index
} D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9;

// This is used to initialize the last vertex element in a vertex declaration
// array
//
#define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0}

// Maximum supported number of texture coordinate sets
#define D3DDP_MAXTEXCOORD   8

//---------------------------------------------------------------------
// Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter
//---------------------------------------------------------------------
#define D3DSTREAMSOURCE_INDEXEDDATA  (1<<30)
#define D3DSTREAMSOURCE_INSTANCEDATA (2<<30)



//---------------------------------------------------------------------
//
// The internal format of Pixel Shader (PS) & Vertex Shader (VS)
// Instruction Tokens is defined in the Direct3D Device Driver Kit
//
//---------------------------------------------------------------------

//
// Instruction Token Bit Definitions
//
#define D3DSI_OPCODE_MASK       0x0000FFFF

#define D3DSI_INSTLENGTH_MASK   0x0F000000
#define D3DSI_INSTLENGTH_SHIFT  24

typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE
{
    D3DSIO_NOP          = 0,
    D3DSIO_MOV          ,
    D3DSIO_ADD          ,
    D3DSIO_SUB          ,
    D3DSIO_MAD          ,
    D3DSIO_MUL          ,
    D3DSIO_RCP          ,
    D3DSIO_RSQ          ,
    D3DSIO_DP3          ,
    D3DSIO_DP4          ,
    D3DSIO_MIN          ,
    D3DSIO_MAX          ,
    D3DSIO_SLT          ,
    D3DSIO_SGE          ,
    D3DSIO_EXP          ,
    D3DSIO_LOG          ,
    D3DSIO_LIT          ,
    D3DSIO_DST          ,
    D3DSIO_LRP          ,
    D3DSIO_FRC          ,
    D3DSIO_M4x4         ,
    D3DSIO_M4x3         ,
    D3DSIO_M3x4         ,
    D3DSIO_M3x3         ,
    D3DSIO_M3x2         ,
    D3DSIO_CALL         ,
    D3DSIO_CALLNZ       ,
    D3DSIO_LOOP         ,
    D3DSIO_RET          ,
    D3DSIO_ENDLOOP      ,
    D3DSIO_LABEL        ,
    D3DSIO_DCL          ,
    D3DSIO_POW          ,
    D3DSIO_CRS          ,
    D3DSIO_SGN          ,
    D3DSIO_ABS          ,
    D3DSIO_NRM          ,
    D3DSIO_SINCOS       ,
    D3DSIO_REP          ,
    D3DSIO_ENDREP       ,
    D3DSIO_IF           ,
    D3DSIO_IFC          ,
    D3DSIO_ELSE         ,
    D3DSIO_ENDIF        ,
    D3DSIO_BREAK        ,
    D3DSIO_BREAKC       ,
    D3DSIO_MOVA         ,
    D3DSIO_DEFB         ,
    D3DSIO_DEFI         ,

    D3DSIO_TEXCOORD     = 64,
    D3DSIO_TEXKILL      ,
    D3DSIO_TEX          ,
    D3DSIO_TEXBEM       ,
    D3DSIO_TEXBEML      ,
    D3DSIO_TEXREG2AR    ,
    D3DSIO_TEXREG2GB    ,
    D3DSIO_TEXM3x2PAD   ,
    D3DSIO_TEXM3x2TEX   ,
    D3DSIO_TEXM3x3PAD   ,
    D3DSIO_TEXM3x3TEX   ,
    D3DSIO_RESERVED0    ,
    D3DSIO_TEXM3x3SPEC  ,
    D3DSIO_TEXM3x3VSPEC ,
    D3DSIO_EXPP         ,
    D3DSIO_LOGP         ,
    D3DSIO_CND          ,
    D3DSIO_DEF          ,
    D3DSIO_TEXREG2RGB   ,
    D3DSIO_TEXDP3TEX    ,
    D3DSIO_TEXM3x2DEPTH ,
    D3DSIO_TEXDP3       ,
    D3DSIO_TEXM3x3      ,
    D3DSIO_TEXDEPTH     ,
    D3DSIO_CMP          ,
    D3DSIO_BEM          ,
    D3DSIO_DP2ADD       ,
    D3DSIO_DSX          ,
    D3DSIO_DSY          ,
    D3DSIO_TEXLDD       ,
    D3DSIO_SETP         ,
    D3DSIO_TEXLDL       ,
    D3DSIO_BREAKP       ,

    D3DSIO_PHASE        = 0xFFFD,
    D3DSIO_COMMENT      = 0xFFFE,
    D3DSIO_END          = 0xFFFF,

    D3DSIO_FORCE_DWORD  = 0x7fffffff,   // force 32-bit size enum
} D3DSHADER_INSTRUCTION_OPCODE_TYPE;

//---------------------------------------------------------------------
// Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3
//
#define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f,  0.0026041667f, 0.00026041668f
#define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f

//---------------------------------------------------------------------
// Co-Issue Instruction Modifier - if set then this instruction is to be
// issued in parallel with the previous instruction(s) for which this bit
// is not set.
//
#define D3DSI_COISSUE           0x40000000

//---------------------------------------------------------------------
// Opcode specific controls

#define D3DSP_OPCODESPECIFICCONTROL_MASK  0x00ff0000
#define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16

// ps_2_0 texld controls
#define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)
#define D3DSI_TEXLD_BIAS    (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT)

// Comparison for dynamic conditional instruction opcodes (i.e. if, breakc)
typedef enum _D3DSHADER_COMPARISON
{
                         // < = >
    D3DSPC_RESERVED0= 0, // 0 0 0
    D3DSPC_GT       = 1, // 0 0 1
    D3DSPC_EQ       = 2, // 0 1 0
    D3DSPC_GE       = 3, // 0 1 1
    D3DSPC_LT       = 4, // 1 0 0
    D3DSPC_NE       = 5, // 1 0 1
    D3DSPC_LE       = 6, // 1 1 0
    D3DSPC_RESERVED1= 7  // 1 1 1
} D3DSHADER_COMPARISON;

// Comparison is part of instruction opcode token:
#define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT
#define D3DSHADER_COMPARISON_MASK  (0x7<<D3DSHADER_COMPARISON_SHIFT)

//---------------------------------------------------------------------
// Predication flags on instruction token
#define D3DSHADER_INSTRUCTION_PREDICATED    (0x1 << 28)

//---------------------------------------------------------------------
// DCL Info Token Controls

// For dcl info tokens requiring a semantic (usage + index)
#define D3DSP_DCL_USAGE_SHIFT 0
#define D3DSP_DCL_USAGE_MASK  0x0000000f

#define D3DSP_DCL_USAGEINDEX_SHIFT 16
#define D3DSP_DCL_USAGEINDEX_MASK  0x000f0000

// DCL pixel shader sampler info token.
#define D3DSP_TEXTURETYPE_SHIFT 27
#define D3DSP_TEXTURETYPE_MASK  0x78000000

typedef enum _D3DSAMPLER_TEXTURE_TYPE
{
    D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value
    D3DSTT_2D      = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture)
    D3DSTT_CUBE    = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture)
    D3DSTT_VOLUME  = 4<<D3DSP_TEXTURETYPE_SHIFT, // dcl_volume s# (for declaring a volume texture)
    D3DSTT_FORCE_DWORD  = 0x7fffffff,      // force 32-bit size enum
} D3DSAMPLER_TEXTURE_TYPE;

//---------------------------------------------------------------------
// Parameter Token Bit Definitions
//
#define D3DSP_REGNUM_MASK       0x000007FF

// destination parameter write mask
#define D3DSP_WRITEMASK_0       0x00010000  // Component 0 (X;Red)
#define D3DSP_WRITEMASK_1       0x00020000  // Component 1 (Y;Green)
#define D3DSP_WRITEMASK_2       0x00040000  // Component 2 (Z;Blue)
#define D3DSP_WRITEMASK_3       0x00080000  // Component 3 (W;Alpha)
#define D3DSP_WRITEMASK_ALL     0x000F0000  // All Components

// destination parameter modifiers
#define D3DSP_DSTMOD_SHIFT      20
#define D3DSP_DSTMOD_MASK       0x00F00000

// Bit masks for destination parameter modifiers
#define    D3DSPDM_NONE                 (0<<D3DSP_DSTMOD_SHIFT) // nop
#define    D3DSPDM_SATURATE             (1<<D3DSP_DSTMOD_SHIFT) // clamp to 0. to 1. range
#define    D3DSPDM_PARTIALPRECISION     (2<<D3DSP_DSTMOD_SHIFT) // Partial precision hint
#define    D3DSPDM_MSAMPCENTROID        (4<<D3DSP_DSTMOD_SHIFT) // Relevant to multisampling only:
                                                                //      When the pixel center is not covered, sample
                                                                //      attribute or compute gradients/LOD
                                                                //      using multisample "centroid" location.
                                                                //      "Centroid" is some location within the covered
                                                                //      region of the pixel.

// destination parameter 
#define D3DSP_DSTSHIFT_SHIFT    24
#define D3DSP_DSTSHIFT_MASK     0x0F000000

// destination/source parameter register type
#define D3DSP_REGTYPE_SHIFT     28
#define D3DSP_REGTYPE_SHIFT2    8
#define D3DSP_REGTYPE_MASK      0x70000000
#define D3DSP_REGTYPE_MASK2     0x00001800

typedef enum _D3DSHADER_PARAM_REGISTER_TYPE
{
    D3DSPR_TEMP           =  0, // Temporary Register File
    D3DSPR_INPUT          =  1, // Input Register File
    D3DSPR_CONST          =  2, // Constant Register File
    D3DSPR_ADDR           =  3, // Address Register (VS)
    D3DSPR_TEXTURE        =  3, // Texture Register File (PS)
    D3DSPR_RASTOUT        =  4, // Rasterizer Register File
    D3DSPR_ATTROUT        =  5, // Attribute Output Register File
    D3DSPR_TEXCRDOUT      =  6, // Texture Coordinate Output Register File
    D3DSPR_OUTPUT         =  6, // Output register file for VS3.0+
    D3DSPR_CONSTINT       =  7, // Constant Integer Vector Register File
    D3DSPR_COLOROUT       =  8, // Color Output Register File
    D3DSPR_DEPTHOUT       =  9, // Depth Output Register File
    D3DSPR_SAMPLER        = 10, // Sampler State Register File
    D3DSPR_CONST2         = 11, // Constant Register File  2048 - 4095
    D3DSPR_CONST3         = 12, // Constant Register File  4096 - 6143
    D3DSPR_CONST4         = 13, // Constant Register File  6144 - 8191
    D3DSPR_CONSTBOOL      = 14, // Constant Boolean register file
    D3DSPR_LOOP           = 15, // Loop counter register file
    D3DSPR_TEMPFLOAT16    = 16, // 16-bit float temp register file
    D3DSPR_MISCTYPE       = 17, // Miscellaneous (single) registers.
    D3DSPR_LABEL          = 18, // Label
    D3DSPR_PREDICATE      = 19, // Predicate register
    D3DSPR_FORCE_DWORD  = 0x7fffffff,         // force 32-bit size enum
} D3DSHADER_PARAM_REGISTER_TYPE;

// The miscellaneous register file (D3DSPR_MISCTYPES)
// contains register types for which there is only ever one
// register (i.e. the register # is not needed).
// Rather than use up additional register types for such
// registers, they are defined
// as particular offsets into the misc. register file:
typedef enum _D3DSHADER_MISCTYPE_OFFSETS
{
    D3DSMO_POSITION   = 0, // Input position x,y,z,rhw (PS)
    D3DSMO_FACE   = 1, // Floating point primitive area (PS)
} D3DSHADER_MISCTYPE_OFFSETS;

// Register offsets in the Rasterizer Register File
//
typedef enum _D3DVS_RASTOUT_OFFSETS
{
    D3DSRO_POSITION = 0,
    D3DSRO_FOG,
    D3DSRO_POINT_SIZE,
    D3DSRO_FORCE_DWORD  = 0x7fffffff,         // force 32-bit size enum
} D3DVS_RASTOUT_OFFSETS;

// Source operand addressing modes

#define D3DVS_ADDRESSMODE_SHIFT 13
#define D3DVS_ADDRESSMODE_MASK  (1 << D3DVS_ADDRESSMODE_SHIFT)

typedef enum _D3DVS_ADDRESSMODE_TYPE
{
    D3DVS_ADDRMODE_ABSOLUTE  = (0 << D3DVS_ADDRESSMODE_SHIFT),
    D3DVS_ADDRMODE_RELATIVE  = (1 << D3DVS_ADDRESSMODE_SHIFT),
    D3DVS_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
} D3DVS_ADDRESSMODE_TYPE;

#define D3DSHADER_ADDRESSMODE_SHIFT 13
#define D3DSHADER_ADDRESSMODE_MASK  (1 << D3DSHADER_ADDRESSMODE_SHIFT)

typedef enum _D3DSHADER_ADDRESSMODE_TYPE
{
    D3DSHADER_ADDRMODE_ABSOLUTE  = (0 << D3DSHADER_ADDRESSMODE_SHIFT),
    D3DSHADER_ADDRMODE_RELATIVE  = (1 << D3DSHADER_ADDRESSMODE_SHIFT),
    D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
} D3DSHADER_ADDRESSMODE_TYPE;

// Source operand swizzle definitions
//
#define D3DVS_SWIZZLE_SHIFT     16
#define D3DVS_SWIZZLE_MASK      0x00FF0000

// The following bits define where to take component X from:

#define D3DVS_X_X       (0 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_Y       (1 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_Z       (2 << D3DVS_SWIZZLE_SHIFT)
#define D3DVS_X_W       (3 << D3DVS_SWIZZLE_SHIFT)

// The following bits define where to take component Y from:

#define D3DVS_Y_X       (0 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 2))
#define D3DVS_Y_W       (3 << (D3DVS_SWIZZLE_SHIFT + 2))

// The following bits define where to take component Z from:

#define D3DVS_Z_X       (0 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 4))
#define D3DVS_Z_W       (3 << (D3DVS_SWIZZLE_SHIFT + 4))

// The following bits define where to take component W from:

#define D3DVS_W_X       (0 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_Y       (1 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_Z       (2 << (D3DVS_SWIZZLE_SHIFT + 6))
#define D3DVS_W_W       (3 << (D3DVS_SWIZZLE_SHIFT + 6))

// Value when there is no swizzle (X is taken from X, Y is taken from Y,
// Z is taken from Z, W is taken from W
//
#define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W)

// source parameter swizzle
#define D3DSP_SWIZZLE_SHIFT     16
#define D3DSP_SWIZZLE_MASK      0x00FF0000

#define D3DSP_NOSWIZZLE \
    ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
      (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
      (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
      (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )

// pixel-shader swizzle ops
#define D3DSP_REPLICATERED \
    ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
      (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
      (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
      (0 << (D3DSP_SWIZZLE_SHIFT + 6)) )

#define D3DSP_REPLICATEGREEN \
    ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
      (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
      (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
      (1 << (D3DSP_SWIZZLE_SHIFT + 6)) )

#define D3DSP_REPLICATEBLUE \
    ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
      (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
      (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
      (2 << (D3DSP_SWIZZLE_SHIFT + 6)) )

#define D3DSP_REPLICATEALPHA \
    ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | \
      (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | \
      (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | \
      (3 << (D3DSP_SWIZZLE_SHIFT + 6)) )

// source parameter modifiers
#define D3DSP_SRCMOD_SHIFT      24
#define D3DSP_SRCMOD_MASK       0x0F000000

typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE
{
    D3DSPSM_NONE    = 0<<D3DSP_SRCMOD_SHIFT, // nop
    D3DSPSM_NEG     = 1<<D3DSP_SRCMOD_SHIFT, // negate
    D3DSPSM_BIAS    = 2<<D3DSP_SRCMOD_SHIFT, // bias
    D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate
    D3DSPSM_SIGN    = 4<<D3DSP_SRCMOD_SHIFT, // sign
    D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate
    D3DSPSM_COMP    = 6<<D3DSP_SRCMOD_SHIFT, // complement
    D3DSPSM_X2      = 7<<D3DSP_SRCMOD_SHIFT, // *2
    D3DSPSM_X2NEG   = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate
    D3DSPSM_DZ      = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component
    D3DSPSM_DW      = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component
    D3DSPSM_ABS     = 11<<D3DSP_SRCMOD_SHIFT, // abs()
    D3DSPSM_ABSNEG  = 12<<D3DSP_SRCMOD_SHIFT, // -abs()
    D3DSPSM_NOT     = 13<<D3DSP_SRCMOD_SHIFT, // for predicate register: "!p0"
    D3DSPSM_FORCE_DWORD = 0x7fffffff,        // force 32-bit size enum
} D3DSHADER_PARAM_SRCMOD_TYPE;

// pixel shader version token
#define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor))

// vertex shader version token
#define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor))

// extract major/minor from version cap
#define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF)
#define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF)

// destination/source parameter register type
#define D3DSI_COMMENTSIZE_SHIFT     16
#define D3DSI_COMMENTSIZE_MASK      0x7FFF0000
#define D3DSHADER_COMMENT(_DWordSize) \
    ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT)

// pixel/vertex shader end token
#define D3DPS_END()  0x0000FFFF
#define D3DVS_END()  0x0000FFFF


//---------------------------------------------------------------------

// High order surfaces
//
typedef enum _D3DBASISTYPE
{
   D3DBASIS_BEZIER      = 0,
   D3DBASIS_BSPLINE     = 1,
   D3DBASIS_CATMULL_ROM = 2, /* In D3D8 this used to be D3DBASIS_INTERPOLATE */
   D3DBASIS_FORCE_DWORD = 0x7fffffff,
} D3DBASISTYPE;

typedef enum _D3DDEGREETYPE
{
   D3DDEGREE_LINEAR      = 1,
   D3DDEGREE_QUADRATIC   = 2,
   D3DDEGREE_CUBIC       = 3,
   D3DDEGREE_QUINTIC     = 5,
   D3DDEGREE_FORCE_DWORD = 0x7fffffff,
} D3DDEGREETYPE;

typedef enum _D3DPATCHEDGESTYLE
{
   D3DPATCHEDGE_DISCRETE    = 0,
   D3DPATCHEDGE_CONTINUOUS  = 1,
   D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff,
} D3DPATCHEDGESTYLE;

typedef enum _D3DSTATEBLOCKTYPE
{
    D3DSBT_ALL           = 1, // capture all state
    D3DSBT_PIXELSTATE    = 2, // capture pixel state
    D3DSBT_VERTEXSTATE   = 3, // capture vertex state
    D3DSBT_FORCE_DWORD   = 0x7fffffff,
} D3DSTATEBLOCKTYPE;

// The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state.
//
typedef enum _D3DVERTEXBLENDFLAGS
{
    D3DVBF_DISABLE  = 0,     // Disable vertex blending
    D3DVBF_1WEIGHTS = 1,     // 2 matrix blending
    D3DVBF_2WEIGHTS = 2,     // 3 matrix blending
    D3DVBF_3WEIGHTS = 3,     // 4 matrix blending
    D3DVBF_TWEENING = 255,   // blending using D3DRS_TWEENFACTOR
    D3DVBF_0WEIGHTS = 256,   // one matrix is used with weight 1.0
    D3DVBF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum
} D3DVERTEXBLENDFLAGS;

typedef enum _D3DTEXTURETRANSFORMFLAGS {
    D3DTTFF_DISABLE         = 0,    // texture coordinates are passed directly
    D3DTTFF_COUNT1          = 1,    // rasterizer should expect 1-D texture coords
    D3DTTFF_COUNT2          = 2,    // rasterizer should expect 2-D texture coords
    D3DTTFF_COUNT3          = 3,    // rasterizer should expect 3-D texture coords
    D3DTTFF_COUNT4          = 4,    // rasterizer should expect 4-D texture coords
    D3DTTFF_PROJECTED       = 256,  // texcoords to be divided by COUNTth element
    D3DTTFF_FORCE_DWORD     = 0x7fffffff,
} D3DTEXTURETRANSFORMFLAGS;

// Macros to set texture coordinate format bits in the FVF id

#define D3DFVF_TEXTUREFORMAT2 0         // Two floating point values
#define D3DFVF_TEXTUREFORMAT1 3         // One floating point value
#define D3DFVF_TEXTUREFORMAT3 1         // Three floating point values
#define D3DFVF_TEXTUREFORMAT4 2         // Four floating point values

#define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
#define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
#define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))


//---------------------------------------------------------------------

/* Direct3D9 Device types */
typedef enum _D3DDEVTYPE
{
    D3DDEVTYPE_HAL         = 1,
    D3DDEVTYPE_REF         = 2,
    D3DDEVTYPE_SW          = 3,

    D3DDEVTYPE_NULLREF     = 4,

    D3DDEVTYPE_FORCE_DWORD  = 0x7fffffff
} D3DDEVTYPE;

/* Multi-Sample buffer types */
typedef enum _D3DMULTISAMPLE_TYPE
{
    D3DMULTISAMPLE_NONE            =  0,
    D3DMULTISAMPLE_NONMASKABLE     =  1,
    D3DMULTISAMPLE_2_SAMPLES       =  2,
    D3DMULTISAMPLE_3_SAMPLES       =  3,
    D3DMULTISAMPLE_4_SAMPLES       =  4,
    D3DMULTISAMPLE_5_SAMPLES       =  5,
    D3DMULTISAMPLE_6_SAMPLES       =  6,
    D3DMULTISAMPLE_7_SAMPLES       =  7,
    D3DMULTISAMPLE_8_SAMPLES       =  8,
    D3DMULTISAMPLE_9_SAMPLES       =  9,
    D3DMULTISAMPLE_10_SAMPLES      = 10,
    D3DMULTISAMPLE_11_SAMPLES      = 11,
    D3DMULTISAMPLE_12_SAMPLES      = 12,
    D3DMULTISAMPLE_13_SAMPLES      = 13,
    D3DMULTISAMPLE_14_SAMPLES      = 14,
    D3DMULTISAMPLE_15_SAMPLES      = 15,
    D3DMULTISAMPLE_16_SAMPLES      = 16,

    D3DMULTISAMPLE_FORCE_DWORD     = 0x7fffffff
} D3DMULTISAMPLE_TYPE;

/* Formats
 * Most of these names have the following convention:
 *      A = Alpha
 *      R = Red
 *      G = Green
 *      B = Blue
 *      X = Unused Bits
 *      P = Palette
 *      L = Luminance
 *      U = dU coordinate for BumpMap
 *      V = dV coordinate for BumpMap
 *      S = Stencil
 *      D = Depth (e.g. Z or W buffer)
 *      C = Computed from other channels (typically on certain read operations)
 *
 *      Further, the order of the pieces are from MSB first; hence
 *      D3DFMT_A8L8 indicates that the high byte of this two byte
 *      format is alpha.
 *
 *      D3DFMT_D16_LOCKABLE indicates:
 *           - An integer 16-bit value.
 *           - An app-lockable surface.
 *
 *      D3DFMT_D32F_LOCKABLE indicates:
 *           - An IEEE 754 floating-point value.
 *           - An app-lockable surface.
 *
 *      All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate:
 *          - no particular bit ordering per pixel, and
 *          - are not app lockable, and
 *          - the driver is allowed to consume more than the indicated
 *            number of bits per Depth channel (but not Stencil channel).
 */
#ifndef MAKEFOURCC
    #define MAKEFOURCC(ch0, ch1, ch2, ch3)                              \
                ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) |       \
                ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 ))
#endif /* defined(MAKEFOURCC) */


typedef enum _D3DFORMAT
{
    D3DFMT_UNKNOWN              =  0,

    D3DFMT_R8G8B8               = 20,
    D3DFMT_A8R8G8B8             = 21,
    D3DFMT_X8R8G8B8             = 22,
    D3DFMT_R5G6B5               = 23,
    D3DFMT_X1R5G5B5             = 24,
    D3DFMT_A1R5G5B5             = 25,
    D3DFMT_A4R4G4B4             = 26,
    D3DFMT_R3G3B2               = 27,
    D3DFMT_A8                   = 28,
    D3DFMT_A8R3G3B2             = 29,
    D3DFMT_X4R4G4B4             = 30,
    D3DFMT_A2B10G10R10          = 31,
    D3DFMT_A8B8G8R8             = 32,
    D3DFMT_X8B8G8R8             = 33,
    D3DFMT_G16R16               = 34,
    D3DFMT_A2R10G10B10          = 35,
    D3DFMT_A16B16G16R16         = 36,

    D3DFMT_A8P8                 = 40,
    D3DFMT_P8                   = 41,

    D3DFMT_L8                   = 50,
    D3DFMT_A8L8                 = 51,
    D3DFMT_A4L4                 = 52,

    D3DFMT_V8U8                 = 60,
    D3DFMT_L6V5U5               = 61,
    D3DFMT_X8L8V8U8             = 62,
    D3DFMT_Q8W8V8U8             = 63,
    D3DFMT_V16U16               = 64,
    D3DFMT_A2W10V10U10          = 67,

    D3DFMT_UYVY                 = MAKEFOURCC('U', 'Y', 'V', 'Y'),
    D3DFMT_R8G8_B8G8            = MAKEFOURCC('R', 'G', 'B', 'G'),
    D3DFMT_YUY2                 = MAKEFOURCC('Y', 'U', 'Y', '2'),
    D3DFMT_G8R8_G8B8            = MAKEFOURCC('G', 'R', 'G', 'B'),
    D3DFMT_DXT1                 = MAKEFOURCC('D', 'X', 'T', '1'),
    D3DFMT_DXT2                 = MAKEFOURCC('D', 'X', 'T', '2'),
    D3DFMT_DXT3                 = MAKEFOURCC('D', 'X', 'T', '3'),
    D3DFMT_DXT4                 = MAKEFOURCC('D', 'X', 'T', '4'),
    D3DFMT_DXT5                 = MAKEFOURCC('D', 'X', 'T', '5'),

    D3DFMT_D16_LOCKABLE         = 70,
    D3DFMT_D32                  = 71,
    D3DFMT_D15S1                = 73,
    D3DFMT_D24S8                = 75,
    D3DFMT_D24X8                = 77,
    D3DFMT_D24X4S4              = 79,
    D3DFMT_D16                  = 80,

    D3DFMT_D32F_LOCKABLE        = 82,
    D3DFMT_D24FS8               = 83,


    D3DFMT_L16                  = 81,

    D3DFMT_VERTEXDATA           =100,
    D3DFMT_INDEX16              =101,
    D3DFMT_INDEX32              =102,

    D3DFMT_Q16W16V16U16         =110,

    D3DFMT_MULTI2_ARGB8         = MAKEFOURCC('M','E','T','1'),

    // Floating point surface formats

    // s10e5 formats (16-bits per channel)
    D3DFMT_R16F                 = 111,
    D3DFMT_G16R16F              = 112,
    D3DFMT_A16B16G16R16F        = 113,

    // IEEE s23e8 formats (32-bits per channel)
    D3DFMT_R32F                 = 114,
    D3DFMT_G32R32F              = 115,
    D3DFMT_A32B32G32R32F        = 116,

    D3DFMT_CxV8U8               = 117,


    D3DFMT_FORCE_DWORD          =0x7fffffff
} D3DFORMAT;

/* Display Modes */
typedef struct _D3DDISPLAYMODE
{
    UINT            Width;
    UINT            Height;
    UINT            RefreshRate;
    D3DFORMAT       Format;
} D3DDISPLAYMODE;

/* Creation Parameters */
typedef struct _D3DDEVICE_CREATION_PARAMETERS
{
    UINT            AdapterOrdinal;
    D3DDEVTYPE      DeviceType;
    HWND            hFocusWindow;
    DWORD           BehaviorFlags;
} D3DDEVICE_CREATION_PARAMETERS;


/* SwapEffects */
typedef enum _D3DSWAPEFFECT
{
    D3DSWAPEFFECT_DISCARD           = 1,
    D3DSWAPEFFECT_FLIP              = 2,
    D3DSWAPEFFECT_COPY              = 3,

    D3DSWAPEFFECT_FORCE_DWORD       = 0x7fffffff
} D3DSWAPEFFECT;

/* Pool types */
typedef enum _D3DPOOL {
    D3DPOOL_DEFAULT                 = 0,
    D3DPOOL_MANAGED                 = 1,
    D3DPOOL_SYSTEMMEM               = 2,
    D3DPOOL_SCRATCH                 = 3,

    D3DPOOL_FORCE_DWORD             = 0x7fffffff
} D3DPOOL;


/* RefreshRate pre-defines */
#define D3DPRESENT_RATE_DEFAULT         0x00000000


/* Resize Optional Parameters */
typedef struct _D3DPRESENT_PARAMETERS_
{
    UINT                BackBufferWidth;
    UINT                BackBufferHeight;
    D3DFORMAT           BackBufferFormat;
    UINT                BackBufferCount;

    D3DMULTISAMPLE_TYPE MultiSampleType;
    DWORD               MultiSampleQuality;

    D3DSWAPEFFECT       SwapEffect;
    HWND                hDeviceWindow;
    BOOL                Windowed;
    BOOL                EnableAutoDepthStencil;
    D3DFORMAT           AutoDepthStencilFormat;
    DWORD               Flags;

    /* FullScreen_RefreshRateInHz must be zero for Windowed mode */
    UINT                FullScreen_RefreshRateInHz;
    UINT                PresentationInterval;
} D3DPRESENT_PARAMETERS;

// Values for D3DPRESENT_PARAMETERS.Flags

#define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER      0x00000001
#define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL     0x00000002
#define D3DPRESENTFLAG_DEVICECLIP               0x00000004
#define D3DPRESENTFLAG_VIDEO                    0x00000010

/* Gamma Ramp: Same as DX7 */

typedef struct _D3DGAMMARAMP
{
    WORD                red  [256];
    WORD                green[256];
    WORD                blue [256];
} D3DGAMMARAMP;

/* Back buffer types */
typedef enum _D3DBACKBUFFER_TYPE
{
    D3DBACKBUFFER_TYPE_MONO         = 0,
    D3DBACKBUFFER_TYPE_LEFT         = 1,
    D3DBACKBUFFER_TYPE_RIGHT        = 2,

    D3DBACKBUFFER_TYPE_FORCE_DWORD  = 0x7fffffff
} D3DBACKBUFFER_TYPE;


/* Types */
typedef enum _D3DRESOURCETYPE {
    D3DRTYPE_SURFACE                =  1,
    D3DRTYPE_VOLUME                 =  2,
    D3DRTYPE_TEXTURE                =  3,
    D3DRTYPE_VOLUMETEXTURE          =  4,
    D3DRTYPE_CUBETEXTURE            =  5,
    D3DRTYPE_VERTEXBUFFER           =  6,
    D3DRTYPE_INDEXBUFFER            =  7,


    D3DRTYPE_FORCE_DWORD            = 0x7fffffff
} D3DRESOURCETYPE;

/* Usages */
#define D3DUSAGE_RENDERTARGET       (0x00000001L)
#define D3DUSAGE_DEPTHSTENCIL       (0x00000002L)
#define D3DUSAGE_DYNAMIC            (0x00000200L)

// When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return
// D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format.
// D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros
// will return true and false respectively for this code.
#define D3DUSAGE_AUTOGENMIPMAP      (0x00000400L)
#define D3DUSAGE_DMAP               (0x00004000L)

// The following usages are valid only for querying CheckDeviceFormat
#define D3DUSAGE_QUERY_LEGACYBUMPMAP            (0x00008000L)
#define D3DUSAGE_QUERY_SRGBREAD                 (0x00010000L)
#define D3DUSAGE_QUERY_FILTER                   (0x00020000L)
#define D3DUSAGE_QUERY_SRGBWRITE                (0x00040000L)
#define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x00080000L)
#define D3DUSAGE_QUERY_VERTEXTEXTURE            (0x00100000L)
#define D3DUSAGE_QUERY_WRAPANDMIP	            (0x00200000L)

/* Usages for Vertex/Index buffers */
#define D3DUSAGE_WRITEONLY          (0x00000008L)
#define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L)
#define D3DUSAGE_DONOTCLIP          (0x00000020L)
#define D3DUSAGE_POINTS             (0x00000040L)
#define D3DUSAGE_RTPATCHES          (0x00000080L)
#define D3DUSAGE_NPATCHES           (0x00000100L)










/* CubeMap Face identifiers */
typedef enum _D3DCUBEMAP_FACES
{
    D3DCUBEMAP_FACE_POSITIVE_X     = 0,
    D3DCUBEMAP_FACE_NEGATIVE_X     = 1,
    D3DCUBEMAP_FACE_POSITIVE_Y     = 2,
    D3DCUBEMAP_FACE_NEGATIVE_Y     = 3,
    D3DCUBEMAP_FACE_POSITIVE_Z     = 4,
    D3DCUBEMAP_FACE_NEGATIVE_Z     = 5,

    D3DCUBEMAP_FACE_FORCE_DWORD    = 0x7fffffff
} D3DCUBEMAP_FACES;


/* Lock flags */

#define D3DLOCK_READONLY           0x00000010L
#define D3DLOCK_DISCARD            0x00002000L
#define D3DLOCK_NOOVERWRITE        0x00001000L
#define D3DLOCK_NOSYSLOCK          0x00000800L
#define D3DLOCK_DONOTWAIT          0x00004000L                  

#define D3DLOCK_NO_DIRTY_UPDATE     0x00008000L







/* Vertex Buffer Description */
typedef struct _D3DVERTEXBUFFER_DESC
{
    D3DFORMAT           Format;
    D3DRESOURCETYPE     Type;
    DWORD               Usage;
    D3DPOOL             Pool;
    UINT                Size;

    DWORD               FVF;

} D3DVERTEXBUFFER_DESC;

/* Index Buffer Description */
typedef struct _D3DINDEXBUFFER_DESC
{
    D3DFORMAT           Format;
    D3DRESOURCETYPE     Type;
    DWORD               Usage;
    D3DPOOL             Pool;
    UINT                Size;
} D3DINDEXBUFFER_DESC;


/* Surface Description */
typedef struct _D3DSURFACE_DESC
{
    D3DFORMAT           Format;
    D3DRESOURCETYPE     Type;
    DWORD               Usage;
    D3DPOOL             Pool;

    D3DMULTISAMPLE_TYPE MultiSampleType;
    DWORD               MultiSampleQuality;
    UINT                Width;
    UINT                Height;
} D3DSURFACE_DESC;

typedef struct _D3DVOLUME_DESC
{
    D3DFORMAT           Format;
    D3DRESOURCETYPE     Type;
    DWORD               Usage;
    D3DPOOL             Pool;

    UINT                Width;
    UINT                Height;
    UINT                Depth;
} D3DVOLUME_DESC;

/* Structure for LockRect */
typedef struct _D3DLOCKED_RECT
{
    INT                 Pitch;
    void*               pBits;
} D3DLOCKED_RECT;

/* Structures for LockBox */
typedef struct _D3DBOX
{
    UINT                Left;
    UINT                Top;
    UINT                Right;
    UINT                Bottom;
    UINT                Front;
    UINT                Back;
} D3DBOX;

typedef struct _D3DLOCKED_BOX
{
    INT                 RowPitch;
    INT                 SlicePitch;
    void*               pBits;
} D3DLOCKED_BOX;

/* Structures for LockRange */
typedef struct _D3DRANGE
{
    UINT                Offset;
    UINT                Size;
} D3DRANGE;

/* Structures for high order primitives */
typedef struct _D3DRECTPATCH_INFO
{
    UINT                StartVertexOffsetWidth;
    UINT                StartVertexOffsetHeight;
    UINT                Width;
    UINT                Height;
    UINT                Stride;
    D3DBASISTYPE        Basis;
    D3DDEGREETYPE       Degree;
} D3DRECTPATCH_INFO;

typedef struct _D3DTRIPATCH_INFO
{
    UINT                StartVertexOffset;
    UINT                NumVertices;
    D3DBASISTYPE        Basis;
    D3DDEGREETYPE       Degree;
} D3DTRIPATCH_INFO;

/* Adapter Identifier */

#define MAX_DEVICE_IDENTIFIER_STRING        512
typedef struct _D3DADAPTER_IDENTIFIER9
{
    char            Driver[MAX_DEVICE_IDENTIFIER_STRING];
    char            Description[MAX_DEVICE_IDENTIFIER_STRING];
    char            DeviceName[32];         /* Device name for GDI (ex. \\.\DISPLAY1) */

#ifdef _WIN32
    LARGE_INTEGER   DriverVersion;          /* Defined for 32 bit components */
#else
    DWORD           DriverVersionLowPart;   /* Defined for 16 bit driver components */
    DWORD           DriverVersionHighPart;
#endif

    DWORD           VendorId;
    DWORD           DeviceId;
    DWORD           SubSysId;
    DWORD           Revision;

    GUID            DeviceIdentifier;

    DWORD           WHQLLevel;

} D3DADAPTER_IDENTIFIER9;


/* Raster Status structure returned by GetRasterStatus */
typedef struct _D3DRASTER_STATUS
{
    BOOL            InVBlank;
    UINT            ScanLine;
} D3DRASTER_STATUS;



/* Debug monitor tokens (DEBUG only)

   Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as
   passing a token to the debug monitor.  For example, if, after passing
   D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values
   are passed in, the enabled/disabled state of the debug
   monitor will still persist.

   The debug monitor defaults to enabled.

   Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use.
*/
typedef enum _D3DDEBUGMONITORTOKENS {
    D3DDMT_ENABLE            = 0,    // enable debug monitor
    D3DDMT_DISABLE           = 1,    // disable debug monitor
    D3DDMT_FORCE_DWORD     = 0x7fffffff,
} D3DDEBUGMONITORTOKENS;

// Async feedback

typedef enum _D3DQUERYTYPE {
    D3DQUERYTYPE_VCACHE                 = 4, /* D3DISSUE_END */
    D3DQUERYTYPE_RESOURCEMANAGER        = 5, /* D3DISSUE_END */
    D3DQUERYTYPE_VERTEXSTATS            = 6, /* D3DISSUE_END */
    D3DQUERYTYPE_EVENT                  = 8, /* D3DISSUE_END */
    D3DQUERYTYPE_OCCLUSION              = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */
    D3DQUERYTYPE_TIMESTAMP              = 10, /* D3DISSUE_END */
    D3DQUERYTYPE_TIMESTAMPDISJOINT      = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */
    D3DQUERYTYPE_TIMESTAMPFREQ          = 12, /* D3DISSUE_END */
    D3DQUERYTYPE_PIPELINETIMINGS        = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */
    D3DQUERYTYPE_INTERFACETIMINGS       = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */
    D3DQUERYTYPE_VERTEXTIMINGS          = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */
    D3DQUERYTYPE_PIXELTIMINGS           = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */
    D3DQUERYTYPE_BANDWIDTHTIMINGS       = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */
    D3DQUERYTYPE_CACHEUTILIZATION       = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */
} D3DQUERYTYPE;

// Flags field for Issue
#define D3DISSUE_END (1 << 0) // Tells the runtime to issue the end of a query, changing it's state to "non-signaled".
#define D3DISSUE_BEGIN (1 << 1) // Tells the runtime to issue the beginng of a query.


// Flags field for GetData
#define D3DGETDATA_FLUSH (1 << 0) // Tells the runtime to flush if the query is outstanding.


typedef struct _D3DRESOURCESTATS
{
// Data collected since last Present()
    BOOL    bThrashing;             /* indicates if thrashing */
    DWORD   ApproxBytesDownloaded;  /* Approximate number of bytes downloaded by resource manager */
    DWORD   NumEvicts;              /* number of objects evicted */
    DWORD   NumVidCreates;          /* number of objects created in video memory */
    DWORD   LastPri;                /* priority of last object evicted */
    DWORD   NumUsed;                /* number of objects set to the device */
    DWORD   NumUsedInVidMem;        /* number of objects set to the device, which are already in video memory */
// Persistent data
    DWORD   WorkingSet;             /* number of objects in video memory */
    DWORD   WorkingSetBytes;        /* number of bytes in video memory */
    DWORD   TotalManaged;           /* total number of managed objects */
    DWORD   TotalBytes;             /* total number of bytes of managed objects */
} D3DRESOURCESTATS;

#define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1)

typedef struct _D3DDEVINFO_RESOURCEMANAGER
{
    D3DRESOURCESTATS    stats[D3DRTYPECOUNT];
} D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER;

typedef struct _D3DDEVINFO_D3DVERTEXSTATS
{
    DWORD   NumRenderedTriangles;       /* total number of triangles that are not clipped in this frame */
    DWORD   NumExtraClippingTriangles;  /* Number of new triangles generated by clipping */
} D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS;


typedef struct _D3DDEVINFO_VCACHE {
    DWORD   Pattern;                    /* bit pattern, return value must be FOUR_CC(�C�, �A�, �C�, �H�) */
    DWORD   OptMethod;                  /* optimization method 0 means longest strips, 1 means vertex cache based */
    DWORD   CacheSize;                  /* cache size to optimize for  (only required if type is 1) */
    DWORD   MagicNumber;                /* used to determine when to restart strips (only required if type is 1)*/
} D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE;

typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS
{
    FLOAT VertexProcessingTimePercent;
    FLOAT PixelProcessingTimePercent;
    FLOAT OtherGPUProcessingTimePercent;
    FLOAT GPUIdleTimePercent;
} D3DDEVINFO_D3D9PIPELINETIMINGS;

typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS
{
    FLOAT WaitingForGPUToUseApplicationResourceTimePercent;
    FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent;
    FLOAT WaitingForGPUToStayWithinLatencyTimePercent;
    FLOAT WaitingForGPUExclusiveResourceTimePercent;
    FLOAT WaitingForGPUOtherTimePercent;
} D3DDEVINFO_D3D9INTERFACETIMINGS;

typedef struct _D3DDEVINFO_D3D9STAGETIMINGS
{
    FLOAT MemoryProcessingPercent;
    FLOAT ComputationProcessingPercent;
} D3DDEVINFO_D3D9STAGETIMINGS;

typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS
{
    FLOAT MaxBandwidthUtilized;
    FLOAT FrontEndUploadMemoryUtilizedPercent;
    FLOAT VertexRateUtilizedPercent;
    FLOAT TriangleSetupRateUtilizedPercent;
    FLOAT FillRateUtilizedPercent;
} D3DDEVINFO_D3D9BANDWIDTHTIMINGS;

typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION
{
    FLOAT TextureCacheHitRate; // Percentage of cache hits
    FLOAT PostTransformVertexCacheHitRate;
} D3DDEVINFO_D3D9CACHEUTILIZATION;

#pragma pack()
#if _MSC_VER >= 1200
#pragma warning(pop)
#else
#pragma warning(default:4201)
#endif

#endif /* (DIRECT3D_VERSION >= 0x0900) */
#endif /* _d3d9TYPES(P)_H_ */