/*==========================================================================; * * Copyright (C) Microsoft Corporation. All Rights Reserved. * * File: d3d9types.h * Content: Direct3D capabilities include file * ***************************************************************************/ #ifndef _d3d9TYPES_H_ #define _d3d9TYPES_H_ #ifndef DIRECT3D_VERSION #define DIRECT3D_VERSION 0x0900 #endif //DIRECT3D_VERSION // include this file content only if compiling for DX9 interfaces #if(DIRECT3D_VERSION >= 0x0900) #include <float.h> #if _MSC_VER >= 1200 #pragma warning(push) #endif #pragma warning(disable:4201) // anonymous unions warning #if defined(_X86_) || defined(_IA64) #pragma pack(4) #endif // D3DCOLOR is equivalent to D3DFMT_A8R8G8B8 #ifndef D3DCOLOR_DEFINED typedef DWORD D3DCOLOR; #define D3DCOLOR_DEFINED #endif // maps unsigned 8 bits/channel to D3DCOLOR #define D3DCOLOR_ARGB(a,r,g,b) \ ((D3DCOLOR)((((a)&0xff)<<24)|(((r)&0xff)<<16)|(((g)&0xff)<<8)|((b)&0xff))) #define D3DCOLOR_RGBA(r,g,b,a) D3DCOLOR_ARGB(a,r,g,b) #define D3DCOLOR_XRGB(r,g,b) D3DCOLOR_ARGB(0xff,r,g,b) #define D3DCOLOR_XYUV(y,u,v) D3DCOLOR_ARGB(0xff,y,u,v) #define D3DCOLOR_AYUV(a,y,u,v) D3DCOLOR_ARGB(a,y,u,v) // maps floating point channels (0.f to 1.f range) to D3DCOLOR #define D3DCOLOR_COLORVALUE(r,g,b,a) \ D3DCOLOR_RGBA((DWORD)((r)*255.f),(DWORD)((g)*255.f),(DWORD)((b)*255.f),(DWORD)((a)*255.f)) #ifndef D3DVECTOR_DEFINED typedef struct _D3DVECTOR { float x; float y; float z; } D3DVECTOR; #define D3DVECTOR_DEFINED #endif #ifndef D3DCOLORVALUE_DEFINED typedef struct _D3DCOLORVALUE { float r; float g; float b; float a; } D3DCOLORVALUE; #define D3DCOLORVALUE_DEFINED #endif #ifndef D3DRECT_DEFINED typedef struct _D3DRECT { LONG x1; LONG y1; LONG x2; LONG y2; } D3DRECT; #define D3DRECT_DEFINED #endif #ifndef D3DMATRIX_DEFINED typedef struct _D3DMATRIX { union { struct { float _11, _12, _13, _14; float _21, _22, _23, _24; float _31, _32, _33, _34; float _41, _42, _43, _44; }; float m[4][4]; }; } D3DMATRIX; #define D3DMATRIX_DEFINED #endif typedef struct _D3DVIEWPORT9 { DWORD X; DWORD Y; /* Viewport Top left */ DWORD Width; DWORD Height; /* Viewport Dimensions */ float MinZ; /* Min/max of clip Volume */ float MaxZ; } D3DVIEWPORT9; /* * Values for clip fields. */ // Max number of user clipping planes, supported in D3D. #define D3DMAXUSERCLIPPLANES 32 // These bits could be ORed together to use with D3DRS_CLIPPLANEENABLE // #define D3DCLIPPLANE0 (1 << 0) #define D3DCLIPPLANE1 (1 << 1) #define D3DCLIPPLANE2 (1 << 2) #define D3DCLIPPLANE3 (1 << 3) #define D3DCLIPPLANE4 (1 << 4) #define D3DCLIPPLANE5 (1 << 5) // The following bits are used in the ClipUnion and ClipIntersection // members of the D3DCLIPSTATUS9 // #define D3DCS_LEFT 0x00000001L #define D3DCS_RIGHT 0x00000002L #define D3DCS_TOP 0x00000004L #define D3DCS_BOTTOM 0x00000008L #define D3DCS_FRONT 0x00000010L #define D3DCS_BACK 0x00000020L #define D3DCS_PLANE0 0x00000040L #define D3DCS_PLANE1 0x00000080L #define D3DCS_PLANE2 0x00000100L #define D3DCS_PLANE3 0x00000200L #define D3DCS_PLANE4 0x00000400L #define D3DCS_PLANE5 0x00000800L #define D3DCS_ALL (D3DCS_LEFT | \ D3DCS_RIGHT | \ D3DCS_TOP | \ D3DCS_BOTTOM | \ D3DCS_FRONT | \ D3DCS_BACK | \ D3DCS_PLANE0 | \ D3DCS_PLANE1 | \ D3DCS_PLANE2 | \ D3DCS_PLANE3 | \ D3DCS_PLANE4 | \ D3DCS_PLANE5) typedef struct _D3DCLIPSTATUS9 { DWORD ClipUnion; DWORD ClipIntersection; } D3DCLIPSTATUS9; typedef struct _D3DMATERIAL9 { D3DCOLORVALUE Diffuse; /* Diffuse color RGBA */ D3DCOLORVALUE Ambient; /* Ambient color RGB */ D3DCOLORVALUE Specular; /* Specular 'shininess' */ D3DCOLORVALUE Emissive; /* Emissive color RGB */ float Power; /* Sharpness if specular highlight */ } D3DMATERIAL9; typedef enum _D3DLIGHTTYPE { D3DLIGHT_POINT = 1, D3DLIGHT_SPOT = 2, D3DLIGHT_DIRECTIONAL = 3, D3DLIGHT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DLIGHTTYPE; typedef struct _D3DLIGHT9 { D3DLIGHTTYPE Type; /* Type of light source */ D3DCOLORVALUE Diffuse; /* Diffuse color of light */ D3DCOLORVALUE Specular; /* Specular color of light */ D3DCOLORVALUE Ambient; /* Ambient color of light */ D3DVECTOR Position; /* Position in world space */ D3DVECTOR Direction; /* Direction in world space */ float Range; /* Cutoff range */ float Falloff; /* Falloff */ float Attenuation0; /* Constant attenuation */ float Attenuation1; /* Linear attenuation */ float Attenuation2; /* Quadratic attenuation */ float Theta; /* Inner angle of spotlight cone */ float Phi; /* Outer angle of spotlight cone */ } D3DLIGHT9; /* * Options for clearing */ #define D3DCLEAR_TARGET 0x00000001l /* Clear target surface */ #define D3DCLEAR_ZBUFFER 0x00000002l /* Clear target z buffer */ #define D3DCLEAR_STENCIL 0x00000004l /* Clear stencil planes */ /* * The following defines the rendering states */ typedef enum _D3DSHADEMODE { D3DSHADE_FLAT = 1, D3DSHADE_GOURAUD = 2, D3DSHADE_PHONG = 3, D3DSHADE_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DSHADEMODE; typedef enum _D3DFILLMODE { D3DFILL_POINT = 1, D3DFILL_WIREFRAME = 2, D3DFILL_SOLID = 3, D3DFILL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DFILLMODE; typedef enum _D3DBLEND { D3DBLEND_ZERO = 1, D3DBLEND_ONE = 2, D3DBLEND_SRCCOLOR = 3, D3DBLEND_INVSRCCOLOR = 4, D3DBLEND_SRCALPHA = 5, D3DBLEND_INVSRCALPHA = 6, D3DBLEND_DESTALPHA = 7, D3DBLEND_INVDESTALPHA = 8, D3DBLEND_DESTCOLOR = 9, D3DBLEND_INVDESTCOLOR = 10, D3DBLEND_SRCALPHASAT = 11, D3DBLEND_BOTHSRCALPHA = 12, D3DBLEND_BOTHINVSRCALPHA = 13, D3DBLEND_BLENDFACTOR = 14, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ D3DBLEND_INVBLENDFACTOR = 15, /* Only supported if D3DPBLENDCAPS_BLENDFACTOR is on */ D3DBLEND_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DBLEND; typedef enum _D3DBLENDOP { D3DBLENDOP_ADD = 1, D3DBLENDOP_SUBTRACT = 2, D3DBLENDOP_REVSUBTRACT = 3, D3DBLENDOP_MIN = 4, D3DBLENDOP_MAX = 5, D3DBLENDOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DBLENDOP; typedef enum _D3DTEXTUREADDRESS { D3DTADDRESS_WRAP = 1, D3DTADDRESS_MIRROR = 2, D3DTADDRESS_CLAMP = 3, D3DTADDRESS_BORDER = 4, D3DTADDRESS_MIRRORONCE = 5, D3DTADDRESS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DTEXTUREADDRESS; typedef enum _D3DCULL { D3DCULL_NONE = 1, D3DCULL_CW = 2, D3DCULL_CCW = 3, D3DCULL_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DCULL; typedef enum _D3DCMPFUNC { D3DCMP_NEVER = 1, D3DCMP_LESS = 2, D3DCMP_EQUAL = 3, D3DCMP_LESSEQUAL = 4, D3DCMP_GREATER = 5, D3DCMP_NOTEQUAL = 6, D3DCMP_GREATEREQUAL = 7, D3DCMP_ALWAYS = 8, D3DCMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DCMPFUNC; typedef enum _D3DSTENCILOP { D3DSTENCILOP_KEEP = 1, D3DSTENCILOP_ZERO = 2, D3DSTENCILOP_REPLACE = 3, D3DSTENCILOP_INCRSAT = 4, D3DSTENCILOP_DECRSAT = 5, D3DSTENCILOP_INVERT = 6, D3DSTENCILOP_INCR = 7, D3DSTENCILOP_DECR = 8, D3DSTENCILOP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DSTENCILOP; typedef enum _D3DFOGMODE { D3DFOG_NONE = 0, D3DFOG_EXP = 1, D3DFOG_EXP2 = 2, D3DFOG_LINEAR = 3, D3DFOG_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DFOGMODE; typedef enum _D3DZBUFFERTYPE { D3DZB_FALSE = 0, D3DZB_TRUE = 1, // Z buffering D3DZB_USEW = 2, // W buffering D3DZB_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DZBUFFERTYPE; // Primitives supported by draw-primitive API typedef enum _D3DPRIMITIVETYPE { D3DPT_POINTLIST = 1, D3DPT_LINELIST = 2, D3DPT_LINESTRIP = 3, D3DPT_TRIANGLELIST = 4, D3DPT_TRIANGLESTRIP = 5, D3DPT_TRIANGLEFAN = 6, D3DPT_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DPRIMITIVETYPE; typedef enum _D3DTRANSFORMSTATETYPE { D3DTS_VIEW = 2, D3DTS_PROJECTION = 3, D3DTS_TEXTURE0 = 16, D3DTS_TEXTURE1 = 17, D3DTS_TEXTURE2 = 18, D3DTS_TEXTURE3 = 19, D3DTS_TEXTURE4 = 20, D3DTS_TEXTURE5 = 21, D3DTS_TEXTURE6 = 22, D3DTS_TEXTURE7 = 23, D3DTS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DTRANSFORMSTATETYPE; #define D3DTS_WORLDMATRIX(index) (D3DTRANSFORMSTATETYPE)(index + 256) #define D3DTS_WORLD D3DTS_WORLDMATRIX(0) #define D3DTS_WORLD1 D3DTS_WORLDMATRIX(1) #define D3DTS_WORLD2 D3DTS_WORLDMATRIX(2) #define D3DTS_WORLD3 D3DTS_WORLDMATRIX(3) typedef enum _D3DRENDERSTATETYPE { D3DRS_ZENABLE = 7, /* D3DZBUFFERTYPE (or TRUE/FALSE for legacy) */ D3DRS_FILLMODE = 8, /* D3DFILLMODE */ D3DRS_SHADEMODE = 9, /* D3DSHADEMODE */ D3DRS_ZWRITEENABLE = 14, /* TRUE to enable z writes */ D3DRS_ALPHATESTENABLE = 15, /* TRUE to enable alpha tests */ D3DRS_LASTPIXEL = 16, /* TRUE for last-pixel on lines */ D3DRS_SRCBLEND = 19, /* D3DBLEND */ D3DRS_DESTBLEND = 20, /* D3DBLEND */ D3DRS_CULLMODE = 22, /* D3DCULL */ D3DRS_ZFUNC = 23, /* D3DCMPFUNC */ D3DRS_ALPHAREF = 24, /* D3DFIXED */ D3DRS_ALPHAFUNC = 25, /* D3DCMPFUNC */ D3DRS_DITHERENABLE = 26, /* TRUE to enable dithering */ D3DRS_ALPHABLENDENABLE = 27, /* TRUE to enable alpha blending */ D3DRS_FOGENABLE = 28, /* TRUE to enable fog blending */ D3DRS_SPECULARENABLE = 29, /* TRUE to enable specular */ D3DRS_FOGCOLOR = 34, /* D3DCOLOR */ D3DRS_FOGTABLEMODE = 35, /* D3DFOGMODE */ D3DRS_FOGSTART = 36, /* Fog start (for both vertex and pixel fog) */ D3DRS_FOGEND = 37, /* Fog end */ D3DRS_FOGDENSITY = 38, /* Fog density */ D3DRS_RANGEFOGENABLE = 48, /* Enables range-based fog */ D3DRS_STENCILENABLE = 52, /* BOOL enable/disable stenciling */ D3DRS_STENCILFAIL = 53, /* D3DSTENCILOP to do if stencil test fails */ D3DRS_STENCILZFAIL = 54, /* D3DSTENCILOP to do if stencil test passes and Z test fails */ D3DRS_STENCILPASS = 55, /* D3DSTENCILOP to do if both stencil and Z tests pass */ D3DRS_STENCILFUNC = 56, /* D3DCMPFUNC fn. Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ D3DRS_STENCILREF = 57, /* Reference value used in stencil test */ D3DRS_STENCILMASK = 58, /* Mask value used in stencil test */ D3DRS_STENCILWRITEMASK = 59, /* Write mask applied to values written to stencil buffer */ D3DRS_TEXTUREFACTOR = 60, /* D3DCOLOR used for multi-texture blend */ D3DRS_WRAP0 = 128, /* wrap for 1st texture coord. set */ D3DRS_WRAP1 = 129, /* wrap for 2nd texture coord. set */ D3DRS_WRAP2 = 130, /* wrap for 3rd texture coord. set */ D3DRS_WRAP3 = 131, /* wrap for 4th texture coord. set */ D3DRS_WRAP4 = 132, /* wrap for 5th texture coord. set */ D3DRS_WRAP5 = 133, /* wrap for 6th texture coord. set */ D3DRS_WRAP6 = 134, /* wrap for 7th texture coord. set */ D3DRS_WRAP7 = 135, /* wrap for 8th texture coord. set */ D3DRS_CLIPPING = 136, D3DRS_LIGHTING = 137, D3DRS_AMBIENT = 139, D3DRS_FOGVERTEXMODE = 140, D3DRS_COLORVERTEX = 141, D3DRS_LOCALVIEWER = 142, D3DRS_NORMALIZENORMALS = 143, D3DRS_DIFFUSEMATERIALSOURCE = 145, D3DRS_SPECULARMATERIALSOURCE = 146, D3DRS_AMBIENTMATERIALSOURCE = 147, D3DRS_EMISSIVEMATERIALSOURCE = 148, D3DRS_VERTEXBLEND = 151, D3DRS_CLIPPLANEENABLE = 152, D3DRS_POINTSIZE = 154, /* float point size */ D3DRS_POINTSIZE_MIN = 155, /* float point size min threshold */ D3DRS_POINTSPRITEENABLE = 156, /* BOOL point texture coord control */ D3DRS_POINTSCALEENABLE = 157, /* BOOL point size scale enable */ D3DRS_POINTSCALE_A = 158, /* float point attenuation A value */ D3DRS_POINTSCALE_B = 159, /* float point attenuation B value */ D3DRS_POINTSCALE_C = 160, /* float point attenuation C value */ D3DRS_MULTISAMPLEANTIALIAS = 161, // BOOL - set to do FSAA with multisample buffer D3DRS_MULTISAMPLEMASK = 162, // DWORD - per-sample enable/disable D3DRS_PATCHEDGESTYLE = 163, // Sets whether patch edges will use float style tessellation D3DRS_DEBUGMONITORTOKEN = 165, // DEBUG ONLY - token to debug monitor D3DRS_POINTSIZE_MAX = 166, /* float point size max threshold */ D3DRS_INDEXEDVERTEXBLENDENABLE = 167, D3DRS_COLORWRITEENABLE = 168, // per-channel write enable D3DRS_TWEENFACTOR = 170, // float tween factor D3DRS_BLENDOP = 171, // D3DBLENDOP setting D3DRS_POSITIONDEGREE = 172, // NPatch position interpolation degree. D3DDEGREE_LINEAR or D3DDEGREE_CUBIC (default) D3DRS_NORMALDEGREE = 173, // NPatch normal interpolation degree. D3DDEGREE_LINEAR (default) or D3DDEGREE_QUADRATIC D3DRS_SCISSORTESTENABLE = 174, D3DRS_SLOPESCALEDEPTHBIAS = 175, D3DRS_ANTIALIASEDLINEENABLE = 176, D3DRS_MINTESSELLATIONLEVEL = 178, D3DRS_MAXTESSELLATIONLEVEL = 179, D3DRS_ADAPTIVETESS_X = 180, D3DRS_ADAPTIVETESS_Y = 181, D3DRS_ADAPTIVETESS_Z = 182, D3DRS_ADAPTIVETESS_W = 183, D3DRS_ENABLEADAPTIVETESSELLATION = 184, D3DRS_TWOSIDEDSTENCILMODE = 185, /* BOOL enable/disable 2 sided stenciling */ D3DRS_CCW_STENCILFAIL = 186, /* D3DSTENCILOP to do if ccw stencil test fails */ D3DRS_CCW_STENCILZFAIL = 187, /* D3DSTENCILOP to do if ccw stencil test passes and Z test fails */ D3DRS_CCW_STENCILPASS = 188, /* D3DSTENCILOP to do if both ccw stencil and Z tests pass */ D3DRS_CCW_STENCILFUNC = 189, /* D3DCMPFUNC fn. ccw Stencil Test passes if ((ref & mask) stencilfn (stencil & mask)) is true */ D3DRS_COLORWRITEENABLE1 = 190, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ D3DRS_COLORWRITEENABLE2 = 191, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ D3DRS_COLORWRITEENABLE3 = 192, /* Additional ColorWriteEnables for the devices that support D3DPMISCCAPS_INDEPENDENTWRITEMASKS */ D3DRS_BLENDFACTOR = 193, /* D3DCOLOR used for a constant blend factor during alpha blending for devices that support D3DPBLENDCAPS_BLENDFACTOR */ D3DRS_SRGBWRITEENABLE = 194, /* Enable rendertarget writes to be DE-linearized to SRGB (for formats that expose D3DUSAGE_QUERY_SRGBWRITE) */ D3DRS_DEPTHBIAS = 195, D3DRS_WRAP8 = 198, /* Additional wrap states for vs_3_0+ attributes with D3DDECLUSAGE_TEXCOORD */ D3DRS_WRAP9 = 199, D3DRS_WRAP10 = 200, D3DRS_WRAP11 = 201, D3DRS_WRAP12 = 202, D3DRS_WRAP13 = 203, D3DRS_WRAP14 = 204, D3DRS_WRAP15 = 205, D3DRS_SEPARATEALPHABLENDENABLE = 206, /* TRUE to enable a separate blending function for the alpha channel */ D3DRS_SRCBLENDALPHA = 207, /* SRC blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ D3DRS_DESTBLENDALPHA = 208, /* DST blend factor for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ D3DRS_BLENDOPALPHA = 209, /* Blending operation for the alpha channel when D3DRS_SEPARATEDESTALPHAENABLE is TRUE */ D3DRS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DRENDERSTATETYPE; // Maximum number of simultaneous render targets D3D supports #define D3D_MAX_SIMULTANEOUS_RENDERTARGETS 4 // Values for material source typedef enum _D3DMATERIALCOLORSOURCE { D3DMCS_MATERIAL = 0, // Color from material is used D3DMCS_COLOR1 = 1, // Diffuse vertex color is used D3DMCS_COLOR2 = 2, // Specular vertex color is used D3DMCS_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum } D3DMATERIALCOLORSOURCE; // Bias to apply to the texture coordinate set to apply a wrap to. #define D3DRENDERSTATE_WRAPBIAS 128UL /* Flags to construct the WRAP render states */ #define D3DWRAP_U 0x00000001L #define D3DWRAP_V 0x00000002L #define D3DWRAP_W 0x00000004L /* Flags to construct the WRAP render states for 1D thru 4D texture coordinates */ #define D3DWRAPCOORD_0 0x00000001L // same as D3DWRAP_U #define D3DWRAPCOORD_1 0x00000002L // same as D3DWRAP_V #define D3DWRAPCOORD_2 0x00000004L // same as D3DWRAP_W #define D3DWRAPCOORD_3 0x00000008L /* Flags to construct D3DRS_COLORWRITEENABLE */ #define D3DCOLORWRITEENABLE_RED (1L<<0) #define D3DCOLORWRITEENABLE_GREEN (1L<<1) #define D3DCOLORWRITEENABLE_BLUE (1L<<2) #define D3DCOLORWRITEENABLE_ALPHA (1L<<3) /* * State enumerants for per-stage processing of fixed function pixel processing * Two of these affect fixed function vertex processing as well: TEXTURETRANSFORMFLAGS and TEXCOORDINDEX. */ typedef enum _D3DTEXTURESTAGESTATETYPE { D3DTSS_COLOROP = 1, /* D3DTEXTUREOP - per-stage blending controls for color channels */ D3DTSS_COLORARG1 = 2, /* D3DTA_* (texture arg) */ D3DTSS_COLORARG2 = 3, /* D3DTA_* (texture arg) */ D3DTSS_ALPHAOP = 4, /* D3DTEXTUREOP - per-stage blending controls for alpha channel */ D3DTSS_ALPHAARG1 = 5, /* D3DTA_* (texture arg) */ D3DTSS_ALPHAARG2 = 6, /* D3DTA_* (texture arg) */ D3DTSS_BUMPENVMAT00 = 7, /* float (bump mapping matrix) */ D3DTSS_BUMPENVMAT01 = 8, /* float (bump mapping matrix) */ D3DTSS_BUMPENVMAT10 = 9, /* float (bump mapping matrix) */ D3DTSS_BUMPENVMAT11 = 10, /* float (bump mapping matrix) */ D3DTSS_TEXCOORDINDEX = 11, /* identifies which set of texture coordinates index this texture */ D3DTSS_BUMPENVLSCALE = 22, /* float scale for bump map luminance */ D3DTSS_BUMPENVLOFFSET = 23, /* float offset for bump map luminance */ D3DTSS_TEXTURETRANSFORMFLAGS = 24, /* D3DTEXTURETRANSFORMFLAGS controls texture transform */ D3DTSS_COLORARG0 = 26, /* D3DTA_* third arg for triadic ops */ D3DTSS_ALPHAARG0 = 27, /* D3DTA_* third arg for triadic ops */ D3DTSS_RESULTARG = 28, /* D3DTA_* arg for result (CURRENT or TEMP) */ D3DTSS_CONSTANT = 32, /* Per-stage constant D3DTA_CONSTANT */ D3DTSS_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DTEXTURESTAGESTATETYPE; /* * State enumerants for per-sampler texture processing. */ typedef enum _D3DSAMPLERSTATETYPE { D3DSAMP_ADDRESSU = 1, /* D3DTEXTUREADDRESS for U coordinate */ D3DSAMP_ADDRESSV = 2, /* D3DTEXTUREADDRESS for V coordinate */ D3DSAMP_ADDRESSW = 3, /* D3DTEXTUREADDRESS for W coordinate */ D3DSAMP_BORDERCOLOR = 4, /* D3DCOLOR */ D3DSAMP_MAGFILTER = 5, /* D3DTEXTUREFILTER filter to use for magnification */ D3DSAMP_MINFILTER = 6, /* D3DTEXTUREFILTER filter to use for minification */ D3DSAMP_MIPFILTER = 7, /* D3DTEXTUREFILTER filter to use between mipmaps during minification */ D3DSAMP_MIPMAPLODBIAS = 8, /* float Mipmap LOD bias */ D3DSAMP_MAXMIPLEVEL = 9, /* DWORD 0..(n-1) LOD index of largest map to use (0 == largest) */ D3DSAMP_MAXANISOTROPY = 10, /* DWORD maximum anisotropy */ D3DSAMP_SRGBTEXTURE = 11, /* Default = 0 (which means Gamma 1.0, no correction required.) else correct for Gamma = 2.2 */ D3DSAMP_ELEMENTINDEX = 12, /* When multi-element texture is assigned to sampler, this indicates which element index to use. Default = 0. */ D3DSAMP_DMAPOFFSET = 13, /* Offset in vertices in the pre-sampled displacement map. Only valid for D3DDMAPSAMPLER sampler */ D3DSAMP_FORCE_DWORD = 0x7fffffff, /* force 32-bit size enum */ } D3DSAMPLERSTATETYPE; /* Special sampler which is used in the tesselator */ #define D3DDMAPSAMPLER 256 // Samplers used in vertex shaders #define D3DVERTEXTEXTURESAMPLER0 (D3DDMAPSAMPLER+1) #define D3DVERTEXTEXTURESAMPLER1 (D3DDMAPSAMPLER+2) #define D3DVERTEXTEXTURESAMPLER2 (D3DDMAPSAMPLER+3) #define D3DVERTEXTEXTURESAMPLER3 (D3DDMAPSAMPLER+4) // Values, used with D3DTSS_TEXCOORDINDEX, to specify that the vertex data(position // and normal in the camera space) should be taken as texture coordinates // Low 16 bits are used to specify texture coordinate index, to take the WRAP mode from // #define D3DTSS_TCI_PASSTHRU 0x00000000 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000 #define D3DTSS_TCI_SPHEREMAP 0x00040000 /* * Enumerations for COLOROP and ALPHAOP texture blending operations set in * texture processing stage controls in D3DTSS. */ typedef enum _D3DTEXTUREOP { // Control D3DTOP_DISABLE = 1, // disables stage D3DTOP_SELECTARG1 = 2, // the default D3DTOP_SELECTARG2 = 3, // Modulate D3DTOP_MODULATE = 4, // multiply args together D3DTOP_MODULATE2X = 5, // multiply and 1 bit D3DTOP_MODULATE4X = 6, // multiply and 2 bits // Add D3DTOP_ADD = 7, // add arguments together D3DTOP_ADDSIGNED = 8, // add with -0.5 bias D3DTOP_ADDSIGNED2X = 9, // as above but left 1 bit D3DTOP_SUBTRACT = 10, // Arg1 - Arg2, with no saturation D3DTOP_ADDSMOOTH = 11, // add 2 args, subtract product // Arg1 + Arg2 - Arg1*Arg2 // = Arg1 + (1-Arg1)*Arg2 // Linear alpha blend: Arg1*(Alpha) + Arg2*(1-Alpha) D3DTOP_BLENDDIFFUSEALPHA = 12, // iterated alpha D3DTOP_BLENDTEXTUREALPHA = 13, // texture alpha D3DTOP_BLENDFACTORALPHA = 14, // alpha from D3DRS_TEXTUREFACTOR // Linear alpha blend with pre-multiplied arg1 input: Arg1 + Arg2*(1-Alpha) D3DTOP_BLENDTEXTUREALPHAPM = 15, // texture alpha D3DTOP_BLENDCURRENTALPHA = 16, // by alpha of current color // Specular mapping D3DTOP_PREMODULATE = 17, // modulate with next texture before use D3DTOP_MODULATEALPHA_ADDCOLOR = 18, // Arg1.RGB + Arg1.A*Arg2.RGB // COLOROP only D3DTOP_MODULATECOLOR_ADDALPHA = 19, // Arg1.RGB*Arg2.RGB + Arg1.A // COLOROP only D3DTOP_MODULATEINVALPHA_ADDCOLOR = 20, // (1-Arg1.A)*Arg2.RGB + Arg1.RGB // COLOROP only D3DTOP_MODULATEINVCOLOR_ADDALPHA = 21, // (1-Arg1.RGB)*Arg2.RGB + Arg1.A // COLOROP only // Bump mapping D3DTOP_BUMPENVMAP = 22, // per pixel env map perturbation D3DTOP_BUMPENVMAPLUMINANCE = 23, // with luminance channel // This can do either diffuse or specular bump mapping with correct input. // Performs the function (Arg1.R*Arg2.R + Arg1.G*Arg2.G + Arg1.B*Arg2.B) // where each component has been scaled and offset to make it signed. // The result is replicated into all four (including alpha) channels. // This is a valid COLOROP only. D3DTOP_DOTPRODUCT3 = 24, // Triadic ops D3DTOP_MULTIPLYADD = 25, // Arg0 + Arg1*Arg2 D3DTOP_LERP = 26, // (Arg0)*Arg1 + (1-Arg0)*Arg2 D3DTOP_FORCE_DWORD = 0x7fffffff, } D3DTEXTUREOP; /* * Values for COLORARG0,1,2, ALPHAARG0,1,2, and RESULTARG texture blending * operations set in texture processing stage controls in D3DRENDERSTATE. */ #define D3DTA_SELECTMASK 0x0000000f // mask for arg selector #define D3DTA_DIFFUSE 0x00000000 // select diffuse color (read only) #define D3DTA_CURRENT 0x00000001 // select stage destination register (read/write) #define D3DTA_TEXTURE 0x00000002 // select texture color (read only) #define D3DTA_TFACTOR 0x00000003 // select D3DRS_TEXTUREFACTOR (read only) #define D3DTA_SPECULAR 0x00000004 // select specular color (read only) #define D3DTA_TEMP 0x00000005 // select temporary register color (read/write) #define D3DTA_CONSTANT 0x00000006 // select texture stage constant #define D3DTA_COMPLEMENT 0x00000010 // take 1.0 - x (read modifier) #define D3DTA_ALPHAREPLICATE 0x00000020 // replicate alpha to color components (read modifier) // // Values for D3DSAMP_***FILTER texture stage states // typedef enum _D3DTEXTUREFILTERTYPE { D3DTEXF_NONE = 0, // filtering disabled (valid for mip filter only) D3DTEXF_POINT = 1, // nearest D3DTEXF_LINEAR = 2, // linear interpolation D3DTEXF_ANISOTROPIC = 3, // anisotropic D3DTEXF_PYRAMIDALQUAD = 6, // 4-sample tent D3DTEXF_GAUSSIANQUAD = 7, // 4-sample gaussian D3DTEXF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum } D3DTEXTUREFILTERTYPE; /* Bits for Flags in ProcessVertices call */ #define D3DPV_DONOTCOPYDATA (1 << 0) //------------------------------------------------------------------- // Flexible vertex format bits // #define D3DFVF_RESERVED0 0x001 #define D3DFVF_POSITION_MASK 0x400E #define D3DFVF_XYZ 0x002 #define D3DFVF_XYZRHW 0x004 #define D3DFVF_XYZB1 0x006 #define D3DFVF_XYZB2 0x008 #define D3DFVF_XYZB3 0x00a #define D3DFVF_XYZB4 0x00c #define D3DFVF_XYZB5 0x00e #define D3DFVF_XYZW 0x4002 #define D3DFVF_NORMAL 0x010 #define D3DFVF_PSIZE 0x020 #define D3DFVF_DIFFUSE 0x040 #define D3DFVF_SPECULAR 0x080 #define D3DFVF_TEXCOUNT_MASK 0xf00 #define D3DFVF_TEXCOUNT_SHIFT 8 #define D3DFVF_TEX0 0x000 #define D3DFVF_TEX1 0x100 #define D3DFVF_TEX2 0x200 #define D3DFVF_TEX3 0x300 #define D3DFVF_TEX4 0x400 #define D3DFVF_TEX5 0x500 #define D3DFVF_TEX6 0x600 #define D3DFVF_TEX7 0x700 #define D3DFVF_TEX8 0x800 #define D3DFVF_LASTBETA_UBYTE4 0x1000 #define D3DFVF_LASTBETA_D3DCOLOR 0x8000 #define D3DFVF_RESERVED2 0x6000 // 2 reserved bits //--------------------------------------------------------------------- // Vertex Shaders // // Vertex shader declaration // Vertex element semantics // typedef enum _D3DDECLUSAGE { D3DDECLUSAGE_POSITION = 0, D3DDECLUSAGE_BLENDWEIGHT, // 1 D3DDECLUSAGE_BLENDINDICES, // 2 D3DDECLUSAGE_NORMAL, // 3 D3DDECLUSAGE_PSIZE, // 4 D3DDECLUSAGE_TEXCOORD, // 5 D3DDECLUSAGE_TANGENT, // 6 D3DDECLUSAGE_BINORMAL, // 7 D3DDECLUSAGE_TESSFACTOR, // 8 D3DDECLUSAGE_POSITIONT, // 9 D3DDECLUSAGE_COLOR, // 10 D3DDECLUSAGE_FOG, // 11 D3DDECLUSAGE_DEPTH, // 12 D3DDECLUSAGE_SAMPLE, // 13 } D3DDECLUSAGE; #define MAXD3DDECLUSAGE D3DDECLUSAGE_SAMPLE #define MAXD3DDECLUSAGEINDEX 15 #define MAXD3DDECLLENGTH 64 // does not include "end" marker vertex element typedef enum _D3DDECLMETHOD { D3DDECLMETHOD_DEFAULT = 0, D3DDECLMETHOD_PARTIALU, D3DDECLMETHOD_PARTIALV, D3DDECLMETHOD_CROSSUV, // Normal D3DDECLMETHOD_UV, D3DDECLMETHOD_LOOKUP, // Lookup a displacement map D3DDECLMETHOD_LOOKUPPRESAMPLED, // Lookup a pre-sampled displacement map } D3DDECLMETHOD; #define MAXD3DDECLMETHOD D3DDECLMETHOD_LOOKUPPRESAMPLED // Declarations for _Type fields // typedef enum _D3DDECLTYPE { D3DDECLTYPE_FLOAT1 = 0, // 1D float expanded to (value, 0., 0., 1.) D3DDECLTYPE_FLOAT2 = 1, // 2D float expanded to (value, value, 0., 1.) D3DDECLTYPE_FLOAT3 = 2, // 3D float expanded to (value, value, value, 1.) D3DDECLTYPE_FLOAT4 = 3, // 4D float D3DDECLTYPE_D3DCOLOR = 4, // 4D packed unsigned bytes mapped to 0. to 1. range // Input is in D3DCOLOR format (ARGB) expanded to (R, G, B, A) D3DDECLTYPE_UBYTE4 = 5, // 4D unsigned byte D3DDECLTYPE_SHORT2 = 6, // 2D signed short expanded to (value, value, 0., 1.) D3DDECLTYPE_SHORT4 = 7, // 4D signed short // The following types are valid only with vertex shaders >= 2.0 D3DDECLTYPE_UBYTE4N = 8, // Each of 4 bytes is normalized by dividing to 255.0 D3DDECLTYPE_SHORT2N = 9, // 2D signed short normalized (v[0]/32767.0,v[1]/32767.0,0,1) D3DDECLTYPE_SHORT4N = 10, // 4D signed short normalized (v[0]/32767.0,v[1]/32767.0,v[2]/32767.0,v[3]/32767.0) D3DDECLTYPE_USHORT2N = 11, // 2D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,0,1) D3DDECLTYPE_USHORT4N = 12, // 4D unsigned short normalized (v[0]/65535.0,v[1]/65535.0,v[2]/65535.0,v[3]/65535.0) D3DDECLTYPE_UDEC3 = 13, // 3D unsigned 10 10 10 format expanded to (value, value, value, 1) D3DDECLTYPE_DEC3N = 14, // 3D signed 10 10 10 format normalized and expanded to (v[0]/511.0, v[1]/511.0, v[2]/511.0, 1) D3DDECLTYPE_FLOAT16_2 = 15, // Two 16-bit floating point values, expanded to (value, value, 0, 1) D3DDECLTYPE_FLOAT16_4 = 16, // Four 16-bit floating point values D3DDECLTYPE_UNUSED = 17, // When the type field in a decl is unused. } D3DDECLTYPE; #define MAXD3DDECLTYPE D3DDECLTYPE_UNUSED typedef struct _D3DVERTEXELEMENT9 { WORD Stream; // Stream index WORD Offset; // Offset in the stream in bytes BYTE Type; // Data type BYTE Method; // Processing method BYTE Usage; // Semantics BYTE UsageIndex; // Semantic index } D3DVERTEXELEMENT9, *LPD3DVERTEXELEMENT9; // This is used to initialize the last vertex element in a vertex declaration // array // #define D3DDECL_END() {0xFF,0,D3DDECLTYPE_UNUSED,0,0,0} // Maximum supported number of texture coordinate sets #define D3DDP_MAXTEXCOORD 8 //--------------------------------------------------------------------- // Values for IDirect3DDevice9::SetStreamSourceFreq's Setting parameter //--------------------------------------------------------------------- #define D3DSTREAMSOURCE_INDEXEDDATA (1<<30) #define D3DSTREAMSOURCE_INSTANCEDATA (2<<30) //--------------------------------------------------------------------- // // The internal format of Pixel Shader (PS) & Vertex Shader (VS) // Instruction Tokens is defined in the Direct3D Device Driver Kit // //--------------------------------------------------------------------- // // Instruction Token Bit Definitions // #define D3DSI_OPCODE_MASK 0x0000FFFF #define D3DSI_INSTLENGTH_MASK 0x0F000000 #define D3DSI_INSTLENGTH_SHIFT 24 typedef enum _D3DSHADER_INSTRUCTION_OPCODE_TYPE { D3DSIO_NOP = 0, D3DSIO_MOV , D3DSIO_ADD , D3DSIO_SUB , D3DSIO_MAD , D3DSIO_MUL , D3DSIO_RCP , D3DSIO_RSQ , D3DSIO_DP3 , D3DSIO_DP4 , D3DSIO_MIN , D3DSIO_MAX , D3DSIO_SLT , D3DSIO_SGE , D3DSIO_EXP , D3DSIO_LOG , D3DSIO_LIT , D3DSIO_DST , D3DSIO_LRP , D3DSIO_FRC , D3DSIO_M4x4 , D3DSIO_M4x3 , D3DSIO_M3x4 , D3DSIO_M3x3 , D3DSIO_M3x2 , D3DSIO_CALL , D3DSIO_CALLNZ , D3DSIO_LOOP , D3DSIO_RET , D3DSIO_ENDLOOP , D3DSIO_LABEL , D3DSIO_DCL , D3DSIO_POW , D3DSIO_CRS , D3DSIO_SGN , D3DSIO_ABS , D3DSIO_NRM , D3DSIO_SINCOS , D3DSIO_REP , D3DSIO_ENDREP , D3DSIO_IF , D3DSIO_IFC , D3DSIO_ELSE , D3DSIO_ENDIF , D3DSIO_BREAK , D3DSIO_BREAKC , D3DSIO_MOVA , D3DSIO_DEFB , D3DSIO_DEFI , D3DSIO_TEXCOORD = 64, D3DSIO_TEXKILL , D3DSIO_TEX , D3DSIO_TEXBEM , D3DSIO_TEXBEML , D3DSIO_TEXREG2AR , D3DSIO_TEXREG2GB , D3DSIO_TEXM3x2PAD , D3DSIO_TEXM3x2TEX , D3DSIO_TEXM3x3PAD , D3DSIO_TEXM3x3TEX , D3DSIO_RESERVED0 , D3DSIO_TEXM3x3SPEC , D3DSIO_TEXM3x3VSPEC , D3DSIO_EXPP , D3DSIO_LOGP , D3DSIO_CND , D3DSIO_DEF , D3DSIO_TEXREG2RGB , D3DSIO_TEXDP3TEX , D3DSIO_TEXM3x2DEPTH , D3DSIO_TEXDP3 , D3DSIO_TEXM3x3 , D3DSIO_TEXDEPTH , D3DSIO_CMP , D3DSIO_BEM , D3DSIO_DP2ADD , D3DSIO_DSX , D3DSIO_DSY , D3DSIO_TEXLDD , D3DSIO_SETP , D3DSIO_TEXLDL , D3DSIO_BREAKP , D3DSIO_PHASE = 0xFFFD, D3DSIO_COMMENT = 0xFFFE, D3DSIO_END = 0xFFFF, D3DSIO_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum } D3DSHADER_INSTRUCTION_OPCODE_TYPE; //--------------------------------------------------------------------- // Use these constants with D3DSIO_SINCOS macro as SRC2, SRC3 // #define D3DSINCOSCONST1 -1.5500992e-006f, -2.1701389e-005f, 0.0026041667f, 0.00026041668f #define D3DSINCOSCONST2 -0.020833334f, -0.12500000f, 1.0f, 0.50000000f //--------------------------------------------------------------------- // Co-Issue Instruction Modifier - if set then this instruction is to be // issued in parallel with the previous instruction(s) for which this bit // is not set. // #define D3DSI_COISSUE 0x40000000 //--------------------------------------------------------------------- // Opcode specific controls #define D3DSP_OPCODESPECIFICCONTROL_MASK 0x00ff0000 #define D3DSP_OPCODESPECIFICCONTROL_SHIFT 16 // ps_2_0 texld controls #define D3DSI_TEXLD_PROJECT (0x01 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) #define D3DSI_TEXLD_BIAS (0x02 << D3DSP_OPCODESPECIFICCONTROL_SHIFT) // Comparison for dynamic conditional instruction opcodes (i.e. if, breakc) typedef enum _D3DSHADER_COMPARISON { // < = > D3DSPC_RESERVED0= 0, // 0 0 0 D3DSPC_GT = 1, // 0 0 1 D3DSPC_EQ = 2, // 0 1 0 D3DSPC_GE = 3, // 0 1 1 D3DSPC_LT = 4, // 1 0 0 D3DSPC_NE = 5, // 1 0 1 D3DSPC_LE = 6, // 1 1 0 D3DSPC_RESERVED1= 7 // 1 1 1 } D3DSHADER_COMPARISON; // Comparison is part of instruction opcode token: #define D3DSHADER_COMPARISON_SHIFT D3DSP_OPCODESPECIFICCONTROL_SHIFT #define D3DSHADER_COMPARISON_MASK (0x7<<D3DSHADER_COMPARISON_SHIFT) //--------------------------------------------------------------------- // Predication flags on instruction token #define D3DSHADER_INSTRUCTION_PREDICATED (0x1 << 28) //--------------------------------------------------------------------- // DCL Info Token Controls // For dcl info tokens requiring a semantic (usage + index) #define D3DSP_DCL_USAGE_SHIFT 0 #define D3DSP_DCL_USAGE_MASK 0x0000000f #define D3DSP_DCL_USAGEINDEX_SHIFT 16 #define D3DSP_DCL_USAGEINDEX_MASK 0x000f0000 // DCL pixel shader sampler info token. #define D3DSP_TEXTURETYPE_SHIFT 27 #define D3DSP_TEXTURETYPE_MASK 0x78000000 typedef enum _D3DSAMPLER_TEXTURE_TYPE { D3DSTT_UNKNOWN = 0<<D3DSP_TEXTURETYPE_SHIFT, // uninitialized value D3DSTT_2D = 2<<D3DSP_TEXTURETYPE_SHIFT, // dcl_2d s# (for declaring a 2-D texture) D3DSTT_CUBE = 3<<D3DSP_TEXTURETYPE_SHIFT, // dcl_cube s# (for declaring a cube texture) D3DSTT_VOLUME = 4<<D3DSP_TEXTURETYPE_SHIFT, // dcl_volume s# (for declaring a volume texture) D3DSTT_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum } D3DSAMPLER_TEXTURE_TYPE; //--------------------------------------------------------------------- // Parameter Token Bit Definitions // #define D3DSP_REGNUM_MASK 0x000007FF // destination parameter write mask #define D3DSP_WRITEMASK_0 0x00010000 // Component 0 (X;Red) #define D3DSP_WRITEMASK_1 0x00020000 // Component 1 (Y;Green) #define D3DSP_WRITEMASK_2 0x00040000 // Component 2 (Z;Blue) #define D3DSP_WRITEMASK_3 0x00080000 // Component 3 (W;Alpha) #define D3DSP_WRITEMASK_ALL 0x000F0000 // All Components // destination parameter modifiers #define D3DSP_DSTMOD_SHIFT 20 #define D3DSP_DSTMOD_MASK 0x00F00000 // Bit masks for destination parameter modifiers #define D3DSPDM_NONE (0<<D3DSP_DSTMOD_SHIFT) // nop #define D3DSPDM_SATURATE (1<<D3DSP_DSTMOD_SHIFT) // clamp to 0. to 1. range #define D3DSPDM_PARTIALPRECISION (2<<D3DSP_DSTMOD_SHIFT) // Partial precision hint #define D3DSPDM_MSAMPCENTROID (4<<D3DSP_DSTMOD_SHIFT) // Relevant to multisampling only: // When the pixel center is not covered, sample // attribute or compute gradients/LOD // using multisample "centroid" location. // "Centroid" is some location within the covered // region of the pixel. // destination parameter #define D3DSP_DSTSHIFT_SHIFT 24 #define D3DSP_DSTSHIFT_MASK 0x0F000000 // destination/source parameter register type #define D3DSP_REGTYPE_SHIFT 28 #define D3DSP_REGTYPE_SHIFT2 8 #define D3DSP_REGTYPE_MASK 0x70000000 #define D3DSP_REGTYPE_MASK2 0x00001800 typedef enum _D3DSHADER_PARAM_REGISTER_TYPE { D3DSPR_TEMP = 0, // Temporary Register File D3DSPR_INPUT = 1, // Input Register File D3DSPR_CONST = 2, // Constant Register File D3DSPR_ADDR = 3, // Address Register (VS) D3DSPR_TEXTURE = 3, // Texture Register File (PS) D3DSPR_RASTOUT = 4, // Rasterizer Register File D3DSPR_ATTROUT = 5, // Attribute Output Register File D3DSPR_TEXCRDOUT = 6, // Texture Coordinate Output Register File D3DSPR_OUTPUT = 6, // Output register file for VS3.0+ D3DSPR_CONSTINT = 7, // Constant Integer Vector Register File D3DSPR_COLOROUT = 8, // Color Output Register File D3DSPR_DEPTHOUT = 9, // Depth Output Register File D3DSPR_SAMPLER = 10, // Sampler State Register File D3DSPR_CONST2 = 11, // Constant Register File 2048 - 4095 D3DSPR_CONST3 = 12, // Constant Register File 4096 - 6143 D3DSPR_CONST4 = 13, // Constant Register File 6144 - 8191 D3DSPR_CONSTBOOL = 14, // Constant Boolean register file D3DSPR_LOOP = 15, // Loop counter register file D3DSPR_TEMPFLOAT16 = 16, // 16-bit float temp register file D3DSPR_MISCTYPE = 17, // Miscellaneous (single) registers. D3DSPR_LABEL = 18, // Label D3DSPR_PREDICATE = 19, // Predicate register D3DSPR_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum } D3DSHADER_PARAM_REGISTER_TYPE; // The miscellaneous register file (D3DSPR_MISCTYPES) // contains register types for which there is only ever one // register (i.e. the register # is not needed). // Rather than use up additional register types for such // registers, they are defined // as particular offsets into the misc. register file: typedef enum _D3DSHADER_MISCTYPE_OFFSETS { D3DSMO_POSITION = 0, // Input position x,y,z,rhw (PS) D3DSMO_FACE = 1, // Floating point primitive area (PS) } D3DSHADER_MISCTYPE_OFFSETS; // Register offsets in the Rasterizer Register File // typedef enum _D3DVS_RASTOUT_OFFSETS { D3DSRO_POSITION = 0, D3DSRO_FOG, D3DSRO_POINT_SIZE, D3DSRO_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum } D3DVS_RASTOUT_OFFSETS; // Source operand addressing modes #define D3DVS_ADDRESSMODE_SHIFT 13 #define D3DVS_ADDRESSMODE_MASK (1 << D3DVS_ADDRESSMODE_SHIFT) typedef enum _D3DVS_ADDRESSMODE_TYPE { D3DVS_ADDRMODE_ABSOLUTE = (0 << D3DVS_ADDRESSMODE_SHIFT), D3DVS_ADDRMODE_RELATIVE = (1 << D3DVS_ADDRESSMODE_SHIFT), D3DVS_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum } D3DVS_ADDRESSMODE_TYPE; #define D3DSHADER_ADDRESSMODE_SHIFT 13 #define D3DSHADER_ADDRESSMODE_MASK (1 << D3DSHADER_ADDRESSMODE_SHIFT) typedef enum _D3DSHADER_ADDRESSMODE_TYPE { D3DSHADER_ADDRMODE_ABSOLUTE = (0 << D3DSHADER_ADDRESSMODE_SHIFT), D3DSHADER_ADDRMODE_RELATIVE = (1 << D3DSHADER_ADDRESSMODE_SHIFT), D3DSHADER_ADDRMODE_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum } D3DSHADER_ADDRESSMODE_TYPE; // Source operand swizzle definitions // #define D3DVS_SWIZZLE_SHIFT 16 #define D3DVS_SWIZZLE_MASK 0x00FF0000 // The following bits define where to take component X from: #define D3DVS_X_X (0 << D3DVS_SWIZZLE_SHIFT) #define D3DVS_X_Y (1 << D3DVS_SWIZZLE_SHIFT) #define D3DVS_X_Z (2 << D3DVS_SWIZZLE_SHIFT) #define D3DVS_X_W (3 << D3DVS_SWIZZLE_SHIFT) // The following bits define where to take component Y from: #define D3DVS_Y_X (0 << (D3DVS_SWIZZLE_SHIFT + 2)) #define D3DVS_Y_Y (1 << (D3DVS_SWIZZLE_SHIFT + 2)) #define D3DVS_Y_Z (2 << (D3DVS_SWIZZLE_SHIFT + 2)) #define D3DVS_Y_W (3 << (D3DVS_SWIZZLE_SHIFT + 2)) // The following bits define where to take component Z from: #define D3DVS_Z_X (0 << (D3DVS_SWIZZLE_SHIFT + 4)) #define D3DVS_Z_Y (1 << (D3DVS_SWIZZLE_SHIFT + 4)) #define D3DVS_Z_Z (2 << (D3DVS_SWIZZLE_SHIFT + 4)) #define D3DVS_Z_W (3 << (D3DVS_SWIZZLE_SHIFT + 4)) // The following bits define where to take component W from: #define D3DVS_W_X (0 << (D3DVS_SWIZZLE_SHIFT + 6)) #define D3DVS_W_Y (1 << (D3DVS_SWIZZLE_SHIFT + 6)) #define D3DVS_W_Z (2 << (D3DVS_SWIZZLE_SHIFT + 6)) #define D3DVS_W_W (3 << (D3DVS_SWIZZLE_SHIFT + 6)) // Value when there is no swizzle (X is taken from X, Y is taken from Y, // Z is taken from Z, W is taken from W // #define D3DVS_NOSWIZZLE (D3DVS_X_X | D3DVS_Y_Y | D3DVS_Z_Z | D3DVS_W_W) // source parameter swizzle #define D3DSP_SWIZZLE_SHIFT 16 #define D3DSP_SWIZZLE_MASK 0x00FF0000 #define D3DSP_NOSWIZZLE \ ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ) // pixel-shader swizzle ops #define D3DSP_REPLICATERED \ ( (0 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ (0 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ (0 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ (0 << (D3DSP_SWIZZLE_SHIFT + 6)) ) #define D3DSP_REPLICATEGREEN \ ( (1 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ (1 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ (1 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ (1 << (D3DSP_SWIZZLE_SHIFT + 6)) ) #define D3DSP_REPLICATEBLUE \ ( (2 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ (2 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ (2 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ (2 << (D3DSP_SWIZZLE_SHIFT + 6)) ) #define D3DSP_REPLICATEALPHA \ ( (3 << (D3DSP_SWIZZLE_SHIFT + 0)) | \ (3 << (D3DSP_SWIZZLE_SHIFT + 2)) | \ (3 << (D3DSP_SWIZZLE_SHIFT + 4)) | \ (3 << (D3DSP_SWIZZLE_SHIFT + 6)) ) // source parameter modifiers #define D3DSP_SRCMOD_SHIFT 24 #define D3DSP_SRCMOD_MASK 0x0F000000 typedef enum _D3DSHADER_PARAM_SRCMOD_TYPE { D3DSPSM_NONE = 0<<D3DSP_SRCMOD_SHIFT, // nop D3DSPSM_NEG = 1<<D3DSP_SRCMOD_SHIFT, // negate D3DSPSM_BIAS = 2<<D3DSP_SRCMOD_SHIFT, // bias D3DSPSM_BIASNEG = 3<<D3DSP_SRCMOD_SHIFT, // bias and negate D3DSPSM_SIGN = 4<<D3DSP_SRCMOD_SHIFT, // sign D3DSPSM_SIGNNEG = 5<<D3DSP_SRCMOD_SHIFT, // sign and negate D3DSPSM_COMP = 6<<D3DSP_SRCMOD_SHIFT, // complement D3DSPSM_X2 = 7<<D3DSP_SRCMOD_SHIFT, // *2 D3DSPSM_X2NEG = 8<<D3DSP_SRCMOD_SHIFT, // *2 and negate D3DSPSM_DZ = 9<<D3DSP_SRCMOD_SHIFT, // divide through by z component D3DSPSM_DW = 10<<D3DSP_SRCMOD_SHIFT, // divide through by w component D3DSPSM_ABS = 11<<D3DSP_SRCMOD_SHIFT, // abs() D3DSPSM_ABSNEG = 12<<D3DSP_SRCMOD_SHIFT, // -abs() D3DSPSM_NOT = 13<<D3DSP_SRCMOD_SHIFT, // for predicate register: "!p0" D3DSPSM_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum } D3DSHADER_PARAM_SRCMOD_TYPE; // pixel shader version token #define D3DPS_VERSION(_Major,_Minor) (0xFFFF0000|((_Major)<<8)|(_Minor)) // vertex shader version token #define D3DVS_VERSION(_Major,_Minor) (0xFFFE0000|((_Major)<<8)|(_Minor)) // extract major/minor from version cap #define D3DSHADER_VERSION_MAJOR(_Version) (((_Version)>>8)&0xFF) #define D3DSHADER_VERSION_MINOR(_Version) (((_Version)>>0)&0xFF) // destination/source parameter register type #define D3DSI_COMMENTSIZE_SHIFT 16 #define D3DSI_COMMENTSIZE_MASK 0x7FFF0000 #define D3DSHADER_COMMENT(_DWordSize) \ ((((_DWordSize)<<D3DSI_COMMENTSIZE_SHIFT)&D3DSI_COMMENTSIZE_MASK)|D3DSIO_COMMENT) // pixel/vertex shader end token #define D3DPS_END() 0x0000FFFF #define D3DVS_END() 0x0000FFFF //--------------------------------------------------------------------- // High order surfaces // typedef enum _D3DBASISTYPE { D3DBASIS_BEZIER = 0, D3DBASIS_BSPLINE = 1, D3DBASIS_CATMULL_ROM = 2, /* In D3D8 this used to be D3DBASIS_INTERPOLATE */ D3DBASIS_FORCE_DWORD = 0x7fffffff, } D3DBASISTYPE; typedef enum _D3DDEGREETYPE { D3DDEGREE_LINEAR = 1, D3DDEGREE_QUADRATIC = 2, D3DDEGREE_CUBIC = 3, D3DDEGREE_QUINTIC = 5, D3DDEGREE_FORCE_DWORD = 0x7fffffff, } D3DDEGREETYPE; typedef enum _D3DPATCHEDGESTYLE { D3DPATCHEDGE_DISCRETE = 0, D3DPATCHEDGE_CONTINUOUS = 1, D3DPATCHEDGE_FORCE_DWORD = 0x7fffffff, } D3DPATCHEDGESTYLE; typedef enum _D3DSTATEBLOCKTYPE { D3DSBT_ALL = 1, // capture all state D3DSBT_PIXELSTATE = 2, // capture pixel state D3DSBT_VERTEXSTATE = 3, // capture vertex state D3DSBT_FORCE_DWORD = 0x7fffffff, } D3DSTATEBLOCKTYPE; // The D3DVERTEXBLENDFLAGS type is used with D3DRS_VERTEXBLEND state. // typedef enum _D3DVERTEXBLENDFLAGS { D3DVBF_DISABLE = 0, // Disable vertex blending D3DVBF_1WEIGHTS = 1, // 2 matrix blending D3DVBF_2WEIGHTS = 2, // 3 matrix blending D3DVBF_3WEIGHTS = 3, // 4 matrix blending D3DVBF_TWEENING = 255, // blending using D3DRS_TWEENFACTOR D3DVBF_0WEIGHTS = 256, // one matrix is used with weight 1.0 D3DVBF_FORCE_DWORD = 0x7fffffff, // force 32-bit size enum } D3DVERTEXBLENDFLAGS; typedef enum _D3DTEXTURETRANSFORMFLAGS { D3DTTFF_DISABLE = 0, // texture coordinates are passed directly D3DTTFF_COUNT1 = 1, // rasterizer should expect 1-D texture coords D3DTTFF_COUNT2 = 2, // rasterizer should expect 2-D texture coords D3DTTFF_COUNT3 = 3, // rasterizer should expect 3-D texture coords D3DTTFF_COUNT4 = 4, // rasterizer should expect 4-D texture coords D3DTTFF_PROJECTED = 256, // texcoords to be divided by COUNTth element D3DTTFF_FORCE_DWORD = 0x7fffffff, } D3DTEXTURETRANSFORMFLAGS; // Macros to set texture coordinate format bits in the FVF id #define D3DFVF_TEXTUREFORMAT2 0 // Two floating point values #define D3DFVF_TEXTUREFORMAT1 3 // One floating point value #define D3DFVF_TEXTUREFORMAT3 1 // Three floating point values #define D3DFVF_TEXTUREFORMAT4 2 // Four floating point values #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16)) #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2) #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16)) #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16)) //--------------------------------------------------------------------- /* Direct3D9 Device types */ typedef enum _D3DDEVTYPE { D3DDEVTYPE_HAL = 1, D3DDEVTYPE_REF = 2, D3DDEVTYPE_SW = 3, D3DDEVTYPE_NULLREF = 4, D3DDEVTYPE_FORCE_DWORD = 0x7fffffff } D3DDEVTYPE; /* Multi-Sample buffer types */ typedef enum _D3DMULTISAMPLE_TYPE { D3DMULTISAMPLE_NONE = 0, D3DMULTISAMPLE_NONMASKABLE = 1, D3DMULTISAMPLE_2_SAMPLES = 2, D3DMULTISAMPLE_3_SAMPLES = 3, D3DMULTISAMPLE_4_SAMPLES = 4, D3DMULTISAMPLE_5_SAMPLES = 5, D3DMULTISAMPLE_6_SAMPLES = 6, D3DMULTISAMPLE_7_SAMPLES = 7, D3DMULTISAMPLE_8_SAMPLES = 8, D3DMULTISAMPLE_9_SAMPLES = 9, D3DMULTISAMPLE_10_SAMPLES = 10, D3DMULTISAMPLE_11_SAMPLES = 11, D3DMULTISAMPLE_12_SAMPLES = 12, D3DMULTISAMPLE_13_SAMPLES = 13, D3DMULTISAMPLE_14_SAMPLES = 14, D3DMULTISAMPLE_15_SAMPLES = 15, D3DMULTISAMPLE_16_SAMPLES = 16, D3DMULTISAMPLE_FORCE_DWORD = 0x7fffffff } D3DMULTISAMPLE_TYPE; /* Formats * Most of these names have the following convention: * A = Alpha * R = Red * G = Green * B = Blue * X = Unused Bits * P = Palette * L = Luminance * U = dU coordinate for BumpMap * V = dV coordinate for BumpMap * S = Stencil * D = Depth (e.g. Z or W buffer) * C = Computed from other channels (typically on certain read operations) * * Further, the order of the pieces are from MSB first; hence * D3DFMT_A8L8 indicates that the high byte of this two byte * format is alpha. * * D3DFMT_D16_LOCKABLE indicates: * - An integer 16-bit value. * - An app-lockable surface. * * D3DFMT_D32F_LOCKABLE indicates: * - An IEEE 754 floating-point value. * - An app-lockable surface. * * All Depth/Stencil formats except D3DFMT_D16_LOCKABLE and D3DFMT_D32F_LOCKABLE indicate: * - no particular bit ordering per pixel, and * - are not app lockable, and * - the driver is allowed to consume more than the indicated * number of bits per Depth channel (but not Stencil channel). */ #ifndef MAKEFOURCC #define MAKEFOURCC(ch0, ch1, ch2, ch3) \ ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \ ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24 )) #endif /* defined(MAKEFOURCC) */ typedef enum _D3DFORMAT { D3DFMT_UNKNOWN = 0, D3DFMT_R8G8B8 = 20, D3DFMT_A8R8G8B8 = 21, D3DFMT_X8R8G8B8 = 22, D3DFMT_R5G6B5 = 23, D3DFMT_X1R5G5B5 = 24, D3DFMT_A1R5G5B5 = 25, D3DFMT_A4R4G4B4 = 26, D3DFMT_R3G3B2 = 27, D3DFMT_A8 = 28, D3DFMT_A8R3G3B2 = 29, D3DFMT_X4R4G4B4 = 30, D3DFMT_A2B10G10R10 = 31, D3DFMT_A8B8G8R8 = 32, D3DFMT_X8B8G8R8 = 33, D3DFMT_G16R16 = 34, D3DFMT_A2R10G10B10 = 35, D3DFMT_A16B16G16R16 = 36, D3DFMT_A8P8 = 40, D3DFMT_P8 = 41, D3DFMT_L8 = 50, D3DFMT_A8L8 = 51, D3DFMT_A4L4 = 52, D3DFMT_V8U8 = 60, D3DFMT_L6V5U5 = 61, D3DFMT_X8L8V8U8 = 62, D3DFMT_Q8W8V8U8 = 63, D3DFMT_V16U16 = 64, D3DFMT_A2W10V10U10 = 67, D3DFMT_UYVY = MAKEFOURCC('U', 'Y', 'V', 'Y'), D3DFMT_R8G8_B8G8 = MAKEFOURCC('R', 'G', 'B', 'G'), D3DFMT_YUY2 = MAKEFOURCC('Y', 'U', 'Y', '2'), D3DFMT_G8R8_G8B8 = MAKEFOURCC('G', 'R', 'G', 'B'), D3DFMT_DXT1 = MAKEFOURCC('D', 'X', 'T', '1'), D3DFMT_DXT2 = MAKEFOURCC('D', 'X', 'T', '2'), D3DFMT_DXT3 = MAKEFOURCC('D', 'X', 'T', '3'), D3DFMT_DXT4 = MAKEFOURCC('D', 'X', 'T', '4'), D3DFMT_DXT5 = MAKEFOURCC('D', 'X', 'T', '5'), D3DFMT_D16_LOCKABLE = 70, D3DFMT_D32 = 71, D3DFMT_D15S1 = 73, D3DFMT_D24S8 = 75, D3DFMT_D24X8 = 77, D3DFMT_D24X4S4 = 79, D3DFMT_D16 = 80, D3DFMT_D32F_LOCKABLE = 82, D3DFMT_D24FS8 = 83, D3DFMT_L16 = 81, D3DFMT_VERTEXDATA =100, D3DFMT_INDEX16 =101, D3DFMT_INDEX32 =102, D3DFMT_Q16W16V16U16 =110, D3DFMT_MULTI2_ARGB8 = MAKEFOURCC('M','E','T','1'), // Floating point surface formats // s10e5 formats (16-bits per channel) D3DFMT_R16F = 111, D3DFMT_G16R16F = 112, D3DFMT_A16B16G16R16F = 113, // IEEE s23e8 formats (32-bits per channel) D3DFMT_R32F = 114, D3DFMT_G32R32F = 115, D3DFMT_A32B32G32R32F = 116, D3DFMT_CxV8U8 = 117, D3DFMT_FORCE_DWORD =0x7fffffff } D3DFORMAT; /* Display Modes */ typedef struct _D3DDISPLAYMODE { UINT Width; UINT Height; UINT RefreshRate; D3DFORMAT Format; } D3DDISPLAYMODE; /* Creation Parameters */ typedef struct _D3DDEVICE_CREATION_PARAMETERS { UINT AdapterOrdinal; D3DDEVTYPE DeviceType; HWND hFocusWindow; DWORD BehaviorFlags; } D3DDEVICE_CREATION_PARAMETERS; /* SwapEffects */ typedef enum _D3DSWAPEFFECT { D3DSWAPEFFECT_DISCARD = 1, D3DSWAPEFFECT_FLIP = 2, D3DSWAPEFFECT_COPY = 3, D3DSWAPEFFECT_FORCE_DWORD = 0x7fffffff } D3DSWAPEFFECT; /* Pool types */ typedef enum _D3DPOOL { D3DPOOL_DEFAULT = 0, D3DPOOL_MANAGED = 1, D3DPOOL_SYSTEMMEM = 2, D3DPOOL_SCRATCH = 3, D3DPOOL_FORCE_DWORD = 0x7fffffff } D3DPOOL; /* RefreshRate pre-defines */ #define D3DPRESENT_RATE_DEFAULT 0x00000000 /* Resize Optional Parameters */ typedef struct _D3DPRESENT_PARAMETERS_ { UINT BackBufferWidth; UINT BackBufferHeight; D3DFORMAT BackBufferFormat; UINT BackBufferCount; D3DMULTISAMPLE_TYPE MultiSampleType; DWORD MultiSampleQuality; D3DSWAPEFFECT SwapEffect; HWND hDeviceWindow; BOOL Windowed; BOOL EnableAutoDepthStencil; D3DFORMAT AutoDepthStencilFormat; DWORD Flags; /* FullScreen_RefreshRateInHz must be zero for Windowed mode */ UINT FullScreen_RefreshRateInHz; UINT PresentationInterval; } D3DPRESENT_PARAMETERS; // Values for D3DPRESENT_PARAMETERS.Flags #define D3DPRESENTFLAG_LOCKABLE_BACKBUFFER 0x00000001 #define D3DPRESENTFLAG_DISCARD_DEPTHSTENCIL 0x00000002 #define D3DPRESENTFLAG_DEVICECLIP 0x00000004 #define D3DPRESENTFLAG_VIDEO 0x00000010 /* Gamma Ramp: Same as DX7 */ typedef struct _D3DGAMMARAMP { WORD red [256]; WORD green[256]; WORD blue [256]; } D3DGAMMARAMP; /* Back buffer types */ typedef enum _D3DBACKBUFFER_TYPE { D3DBACKBUFFER_TYPE_MONO = 0, D3DBACKBUFFER_TYPE_LEFT = 1, D3DBACKBUFFER_TYPE_RIGHT = 2, D3DBACKBUFFER_TYPE_FORCE_DWORD = 0x7fffffff } D3DBACKBUFFER_TYPE; /* Types */ typedef enum _D3DRESOURCETYPE { D3DRTYPE_SURFACE = 1, D3DRTYPE_VOLUME = 2, D3DRTYPE_TEXTURE = 3, D3DRTYPE_VOLUMETEXTURE = 4, D3DRTYPE_CUBETEXTURE = 5, D3DRTYPE_VERTEXBUFFER = 6, D3DRTYPE_INDEXBUFFER = 7, D3DRTYPE_FORCE_DWORD = 0x7fffffff } D3DRESOURCETYPE; /* Usages */ #define D3DUSAGE_RENDERTARGET (0x00000001L) #define D3DUSAGE_DEPTHSTENCIL (0x00000002L) #define D3DUSAGE_DYNAMIC (0x00000200L) // When passed to CheckDeviceFormat, D3DUSAGE_AUTOGENMIPMAP may return // D3DOK_NOAUTOGEN if the device doesn't support autogeneration for that format. // D3DOK_NOAUTOGEN is a success code, not a failure code... the SUCCEEDED and FAILED macros // will return true and false respectively for this code. #define D3DUSAGE_AUTOGENMIPMAP (0x00000400L) #define D3DUSAGE_DMAP (0x00004000L) // The following usages are valid only for querying CheckDeviceFormat #define D3DUSAGE_QUERY_LEGACYBUMPMAP (0x00008000L) #define D3DUSAGE_QUERY_SRGBREAD (0x00010000L) #define D3DUSAGE_QUERY_FILTER (0x00020000L) #define D3DUSAGE_QUERY_SRGBWRITE (0x00040000L) #define D3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING (0x00080000L) #define D3DUSAGE_QUERY_VERTEXTEXTURE (0x00100000L) #define D3DUSAGE_QUERY_WRAPANDMIP (0x00200000L) /* Usages for Vertex/Index buffers */ #define D3DUSAGE_WRITEONLY (0x00000008L) #define D3DUSAGE_SOFTWAREPROCESSING (0x00000010L) #define D3DUSAGE_DONOTCLIP (0x00000020L) #define D3DUSAGE_POINTS (0x00000040L) #define D3DUSAGE_RTPATCHES (0x00000080L) #define D3DUSAGE_NPATCHES (0x00000100L) /* CubeMap Face identifiers */ typedef enum _D3DCUBEMAP_FACES { D3DCUBEMAP_FACE_POSITIVE_X = 0, D3DCUBEMAP_FACE_NEGATIVE_X = 1, D3DCUBEMAP_FACE_POSITIVE_Y = 2, D3DCUBEMAP_FACE_NEGATIVE_Y = 3, D3DCUBEMAP_FACE_POSITIVE_Z = 4, D3DCUBEMAP_FACE_NEGATIVE_Z = 5, D3DCUBEMAP_FACE_FORCE_DWORD = 0x7fffffff } D3DCUBEMAP_FACES; /* Lock flags */ #define D3DLOCK_READONLY 0x00000010L #define D3DLOCK_DISCARD 0x00002000L #define D3DLOCK_NOOVERWRITE 0x00001000L #define D3DLOCK_NOSYSLOCK 0x00000800L #define D3DLOCK_DONOTWAIT 0x00004000L #define D3DLOCK_NO_DIRTY_UPDATE 0x00008000L /* Vertex Buffer Description */ typedef struct _D3DVERTEXBUFFER_DESC { D3DFORMAT Format; D3DRESOURCETYPE Type; DWORD Usage; D3DPOOL Pool; UINT Size; DWORD FVF; } D3DVERTEXBUFFER_DESC; /* Index Buffer Description */ typedef struct _D3DINDEXBUFFER_DESC { D3DFORMAT Format; D3DRESOURCETYPE Type; DWORD Usage; D3DPOOL Pool; UINT Size; } D3DINDEXBUFFER_DESC; /* Surface Description */ typedef struct _D3DSURFACE_DESC { D3DFORMAT Format; D3DRESOURCETYPE Type; DWORD Usage; D3DPOOL Pool; D3DMULTISAMPLE_TYPE MultiSampleType; DWORD MultiSampleQuality; UINT Width; UINT Height; } D3DSURFACE_DESC; typedef struct _D3DVOLUME_DESC { D3DFORMAT Format; D3DRESOURCETYPE Type; DWORD Usage; D3DPOOL Pool; UINT Width; UINT Height; UINT Depth; } D3DVOLUME_DESC; /* Structure for LockRect */ typedef struct _D3DLOCKED_RECT { INT Pitch; void* pBits; } D3DLOCKED_RECT; /* Structures for LockBox */ typedef struct _D3DBOX { UINT Left; UINT Top; UINT Right; UINT Bottom; UINT Front; UINT Back; } D3DBOX; typedef struct _D3DLOCKED_BOX { INT RowPitch; INT SlicePitch; void* pBits; } D3DLOCKED_BOX; /* Structures for LockRange */ typedef struct _D3DRANGE { UINT Offset; UINT Size; } D3DRANGE; /* Structures for high order primitives */ typedef struct _D3DRECTPATCH_INFO { UINT StartVertexOffsetWidth; UINT StartVertexOffsetHeight; UINT Width; UINT Height; UINT Stride; D3DBASISTYPE Basis; D3DDEGREETYPE Degree; } D3DRECTPATCH_INFO; typedef struct _D3DTRIPATCH_INFO { UINT StartVertexOffset; UINT NumVertices; D3DBASISTYPE Basis; D3DDEGREETYPE Degree; } D3DTRIPATCH_INFO; /* Adapter Identifier */ #define MAX_DEVICE_IDENTIFIER_STRING 512 typedef struct _D3DADAPTER_IDENTIFIER9 { char Driver[MAX_DEVICE_IDENTIFIER_STRING]; char Description[MAX_DEVICE_IDENTIFIER_STRING]; char DeviceName[32]; /* Device name for GDI (ex. \\.\DISPLAY1) */ #ifdef _WIN32 LARGE_INTEGER DriverVersion; /* Defined for 32 bit components */ #else DWORD DriverVersionLowPart; /* Defined for 16 bit driver components */ DWORD DriverVersionHighPart; #endif DWORD VendorId; DWORD DeviceId; DWORD SubSysId; DWORD Revision; GUID DeviceIdentifier; DWORD WHQLLevel; } D3DADAPTER_IDENTIFIER9; /* Raster Status structure returned by GetRasterStatus */ typedef struct _D3DRASTER_STATUS { BOOL InVBlank; UINT ScanLine; } D3DRASTER_STATUS; /* Debug monitor tokens (DEBUG only) Note that if D3DRS_DEBUGMONITORTOKEN is set, the call is treated as passing a token to the debug monitor. For example, if, after passing D3DDMT_ENABLE/DISABLE to D3DRS_DEBUGMONITORTOKEN other token values are passed in, the enabled/disabled state of the debug monitor will still persist. The debug monitor defaults to enabled. Calling GetRenderState on D3DRS_DEBUGMONITORTOKEN is not of any use. */ typedef enum _D3DDEBUGMONITORTOKENS { D3DDMT_ENABLE = 0, // enable debug monitor D3DDMT_DISABLE = 1, // disable debug monitor D3DDMT_FORCE_DWORD = 0x7fffffff, } D3DDEBUGMONITORTOKENS; // Async feedback typedef enum _D3DQUERYTYPE { D3DQUERYTYPE_VCACHE = 4, /* D3DISSUE_END */ D3DQUERYTYPE_RESOURCEMANAGER = 5, /* D3DISSUE_END */ D3DQUERYTYPE_VERTEXSTATS = 6, /* D3DISSUE_END */ D3DQUERYTYPE_EVENT = 8, /* D3DISSUE_END */ D3DQUERYTYPE_OCCLUSION = 9, /* D3DISSUE_BEGIN, D3DISSUE_END */ D3DQUERYTYPE_TIMESTAMP = 10, /* D3DISSUE_END */ D3DQUERYTYPE_TIMESTAMPDISJOINT = 11, /* D3DISSUE_BEGIN, D3DISSUE_END */ D3DQUERYTYPE_TIMESTAMPFREQ = 12, /* D3DISSUE_END */ D3DQUERYTYPE_PIPELINETIMINGS = 13, /* D3DISSUE_BEGIN, D3DISSUE_END */ D3DQUERYTYPE_INTERFACETIMINGS = 14, /* D3DISSUE_BEGIN, D3DISSUE_END */ D3DQUERYTYPE_VERTEXTIMINGS = 15, /* D3DISSUE_BEGIN, D3DISSUE_END */ D3DQUERYTYPE_PIXELTIMINGS = 16, /* D3DISSUE_BEGIN, D3DISSUE_END */ D3DQUERYTYPE_BANDWIDTHTIMINGS = 17, /* D3DISSUE_BEGIN, D3DISSUE_END */ D3DQUERYTYPE_CACHEUTILIZATION = 18, /* D3DISSUE_BEGIN, D3DISSUE_END */ } D3DQUERYTYPE; // Flags field for Issue #define D3DISSUE_END (1 << 0) // Tells the runtime to issue the end of a query, changing it's state to "non-signaled". #define D3DISSUE_BEGIN (1 << 1) // Tells the runtime to issue the beginng of a query. // Flags field for GetData #define D3DGETDATA_FLUSH (1 << 0) // Tells the runtime to flush if the query is outstanding. typedef struct _D3DRESOURCESTATS { // Data collected since last Present() BOOL bThrashing; /* indicates if thrashing */ DWORD ApproxBytesDownloaded; /* Approximate number of bytes downloaded by resource manager */ DWORD NumEvicts; /* number of objects evicted */ DWORD NumVidCreates; /* number of objects created in video memory */ DWORD LastPri; /* priority of last object evicted */ DWORD NumUsed; /* number of objects set to the device */ DWORD NumUsedInVidMem; /* number of objects set to the device, which are already in video memory */ // Persistent data DWORD WorkingSet; /* number of objects in video memory */ DWORD WorkingSetBytes; /* number of bytes in video memory */ DWORD TotalManaged; /* total number of managed objects */ DWORD TotalBytes; /* total number of bytes of managed objects */ } D3DRESOURCESTATS; #define D3DRTYPECOUNT (D3DRTYPE_INDEXBUFFER+1) typedef struct _D3DDEVINFO_RESOURCEMANAGER { D3DRESOURCESTATS stats[D3DRTYPECOUNT]; } D3DDEVINFO_RESOURCEMANAGER, *LPD3DDEVINFO_RESOURCEMANAGER; typedef struct _D3DDEVINFO_D3DVERTEXSTATS { DWORD NumRenderedTriangles; /* total number of triangles that are not clipped in this frame */ DWORD NumExtraClippingTriangles; /* Number of new triangles generated by clipping */ } D3DDEVINFO_D3DVERTEXSTATS, *LPD3DDEVINFO_D3DVERTEXSTATS; typedef struct _D3DDEVINFO_VCACHE { DWORD Pattern; /* bit pattern, return value must be FOUR_CC(�C�, �A�, �C�, �H�) */ DWORD OptMethod; /* optimization method 0 means longest strips, 1 means vertex cache based */ DWORD CacheSize; /* cache size to optimize for (only required if type is 1) */ DWORD MagicNumber; /* used to determine when to restart strips (only required if type is 1)*/ } D3DDEVINFO_VCACHE, *LPD3DDEVINFO_VCACHE; typedef struct _D3DDEVINFO_D3D9PIPELINETIMINGS { FLOAT VertexProcessingTimePercent; FLOAT PixelProcessingTimePercent; FLOAT OtherGPUProcessingTimePercent; FLOAT GPUIdleTimePercent; } D3DDEVINFO_D3D9PIPELINETIMINGS; typedef struct _D3DDEVINFO_D3D9INTERFACETIMINGS { FLOAT WaitingForGPUToUseApplicationResourceTimePercent; FLOAT WaitingForGPUToAcceptMoreCommandsTimePercent; FLOAT WaitingForGPUToStayWithinLatencyTimePercent; FLOAT WaitingForGPUExclusiveResourceTimePercent; FLOAT WaitingForGPUOtherTimePercent; } D3DDEVINFO_D3D9INTERFACETIMINGS; typedef struct _D3DDEVINFO_D3D9STAGETIMINGS { FLOAT MemoryProcessingPercent; FLOAT ComputationProcessingPercent; } D3DDEVINFO_D3D9STAGETIMINGS; typedef struct _D3DDEVINFO_D3D9BANDWIDTHTIMINGS { FLOAT MaxBandwidthUtilized; FLOAT FrontEndUploadMemoryUtilizedPercent; FLOAT VertexRateUtilizedPercent; FLOAT TriangleSetupRateUtilizedPercent; FLOAT FillRateUtilizedPercent; } D3DDEVINFO_D3D9BANDWIDTHTIMINGS; typedef struct _D3DDEVINFO_D3D9CACHEUTILIZATION { FLOAT TextureCacheHitRate; // Percentage of cache hits FLOAT PostTransformVertexCacheHitRate; } D3DDEVINFO_D3D9CACHEUTILIZATION; #pragma pack() #if _MSC_VER >= 1200 #pragma warning(pop) #else #pragma warning(default:4201) #endif #endif /* (DIRECT3D_VERSION >= 0x0900) */ #endif /* _d3d9TYPES(P)_H_ */