#include "common.h" #include "Pools.h" #include "Boat.h" #include "CarCtrl.h" #ifdef MISSION_REPLAY #include "GenericGameStorage.h" #endif #include "Population.h" #include "ProjectileInfo.h" #include "Streaming.h" #include "Wanted.h" #include "World.h" #include "MemoryHeap.h" CCPtrNodePool *CPools::ms_pPtrNodePool; CEntryInfoNodePool *CPools::ms_pEntryInfoNodePool; CPedPool *CPools::ms_pPedPool; CVehiclePool *CPools::ms_pVehiclePool; CBuildingPool *CPools::ms_pBuildingPool; CTreadablePool *CPools::ms_pTreadablePool; CObjectPool *CPools::ms_pObjectPool; CDummyPool *CPools::ms_pDummyPool; CAudioScriptObjectPool *CPools::ms_pAudioScriptObjectPool; #ifdef GTA_PS2 // or USE_CUSTOM_ALLOCATOR #define CHECKMEM(msg) CMemCheck::AllocateMemCheckBlock(msg) #else #define CHECKMEM(msg) #endif void CPools::Initialise(void) { PUSH_MEMID(MEMID_POOLS); CHECKMEM("before pools"); ms_pPtrNodePool = new CCPtrNodePool(NUMPTRNODES); CHECKMEM("after CPtrNodePool"); ms_pEntryInfoNodePool = new CEntryInfoNodePool(NUMENTRYINFOS); CHECKMEM("after CEntryInfoNodePool"); ms_pPedPool = new CPedPool(NUMPEDS); CHECKMEM("after CPedPool"); ms_pVehiclePool = new CVehiclePool(NUMVEHICLES); CHECKMEM("after CVehiclePool"); ms_pBuildingPool = new CBuildingPool(NUMBUILDINGS); CHECKMEM("after CBuildingPool"); ms_pTreadablePool = new CTreadablePool(NUMTREADABLES); CHECKMEM("after CTreadablePool"); ms_pObjectPool = new CObjectPool(NUMOBJECTS); CHECKMEM("after CObjectPool"); ms_pDummyPool = new CDummyPool(NUMDUMMIES); CHECKMEM("after CDummyPool"); ms_pAudioScriptObjectPool = new CAudioScriptObjectPool(NUMAUDIOSCRIPTOBJECTS); CHECKMEM("after pools"); POP_MEMID(); } void CPools::ShutDown(void) { debug("PtrNodes left %d\n", ms_pPtrNodePool->GetNoOfUsedSpaces()); debug("EntryInfoNodes left %d\n", ms_pEntryInfoNodePool->GetNoOfUsedSpaces()); debug("Peds left %d\n", ms_pPedPool->GetNoOfUsedSpaces()); debug("Vehicles left %d\n", ms_pVehiclePool->GetNoOfUsedSpaces()); debug("Buildings left %d\n", ms_pBuildingPool->GetNoOfUsedSpaces()); debug("Treadables left %d\n", ms_pTreadablePool->GetNoOfUsedSpaces()); debug("Objects left %d\n", ms_pObjectPool->GetNoOfUsedSpaces()); debug("Dummys left %d\n", ms_pDummyPool->GetNoOfUsedSpaces()); debug("AudioScriptObjects left %d\n", ms_pAudioScriptObjectPool->GetNoOfUsedSpaces()); printf("Shutdown pool started\n"); delete ms_pPtrNodePool; delete ms_pEntryInfoNodePool; delete ms_pPedPool; delete ms_pVehiclePool; delete ms_pBuildingPool; delete ms_pTreadablePool; delete ms_pObjectPool; delete ms_pDummyPool; delete ms_pAudioScriptObjectPool; printf("Shutdown pool done\n"); } int32 CPools::GetPedRef(CPed *ped) { return ms_pPedPool->GetIndex(ped); } CPed *CPools::GetPed(int32 handle) { return ms_pPedPool->GetAt(handle); } int32 CPools::GetVehicleRef(CVehicle *vehicle) { return ms_pVehiclePool->GetIndex(vehicle); } CVehicle *CPools::GetVehicle(int32 handle) { return ms_pVehiclePool->GetAt(handle); } int32 CPools::GetObjectRef(CObject *object) { return ms_pObjectPool->GetIndex(object); } CObject *CPools::GetObject(int32 handle) { return ms_pObjectPool->GetAt(handle); } void CPools::CheckPoolsEmpty() { assert(ms_pPedPool->GetNoOfUsedSpaces() == 0); assert(ms_pVehiclePool->GetNoOfUsedSpaces() == 0); printf("pools have been cleared\n"); } void CPools::MakeSureSlotInObjectPoolIsEmpty(int32 slot) { if (ms_pObjectPool->IsFreeSlot(slot)) return; CObject *object = ms_pObjectPool->GetSlot(slot); if (object->ObjectCreatedBy == TEMP_OBJECT) { CWorld::Remove(object); delete object; } else if (!CProjectileInfo::RemoveIfThisIsAProjectile(object)) { // relocate to another slot?? CObject *newObject = new CObject(object->GetModelIndex(), false); CWorld::Remove(object); #if 0 // todo better *newObject = *object; #else memcpy(newObject, object, ms_pObjectPool->GetMaxEntrySize()); #endif CWorld::Add(newObject); object->m_rwObject = nil; delete object; newObject->m_pFirstReference = nil; } } #define CopyFromBuf(buf, data) memcpy(&data, buf, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); #define CopyToBuf(buf, data) memcpy(buf, &data, sizeof(data)); SkipSaveBuf(buf, sizeof(data)); void CPools::LoadVehiclePool(uint8* buf, uint32 size) { INITSAVEBUF int nNumCars = ReadSaveBuf(buf); int nNumBoats = ReadSaveBuf(buf); for (int i = 0; i < nNumCars + nNumBoats; i++) { uint32 type = ReadSaveBuf(buf); int16 model = ReadSaveBuf(buf); CStreaming::RequestModel(model, STREAMFLAGS_DEPENDENCY); CStreaming::LoadAllRequestedModels(false); int32 slot = ReadSaveBuf(buf); CVehicle* pVehicle; #ifdef COMPATIBLE_SAVES if (type == VEHICLE_TYPE_BOAT) pVehicle = new(slot) CBoat(model, RANDOM_VEHICLE); else if (type == VEHICLE_TYPE_CAR) pVehicle = new(slot) CAutomobile(model, RANDOM_VEHICLE); else assert(0); --CCarCtrl::NumRandomCars; pVehicle->Load(buf); CWorld::Add(pVehicle); #else char* vbuf = new char[Max(CAutomobile::nSaveStructSize, CBoat::nSaveStructSize)]; if (type == VEHICLE_TYPE_BOAT) { memcpy(vbuf, buf, sizeof(CBoat)); SkipSaveBuf(buf, sizeof(CBoat)); CBoat* pBoat = new(slot) CBoat(model, RANDOM_VEHICLE); pVehicle = pBoat; --CCarCtrl::NumRandomCars; } else if (type == VEHICLE_TYPE_CAR) { memcpy(vbuf, buf, sizeof(CAutomobile)); SkipSaveBuf(buf, sizeof(CAutomobile)); CStreaming::RequestModel(model, 0); // is it needed? CStreaming::LoadAllRequestedModels(false); CAutomobile* pAutomobile = new(slot) CAutomobile(model, RANDOM_VEHICLE); pVehicle = pAutomobile; CCarCtrl::NumRandomCars--; // why? pAutomobile->Damage = ((CAutomobile*)vbuf)->Damage; pAutomobile->SetupDamageAfterLoad(); } else assert(0); CVehicle* pBufferVehicle = (CVehicle*)vbuf; pVehicle->GetMatrix() = pBufferVehicle->GetMatrix(); pVehicle->VehicleCreatedBy = pBufferVehicle->VehicleCreatedBy; pVehicle->m_currentColour1 = pBufferVehicle->m_currentColour1; pVehicle->m_currentColour2 = pBufferVehicle->m_currentColour2; pVehicle->m_nAlarmState = pBufferVehicle->m_nAlarmState; pVehicle->m_nNumMaxPassengers = pBufferVehicle->m_nNumMaxPassengers; pVehicle->field_1D0[0] = pBufferVehicle->field_1D0[0]; pVehicle->field_1D0[1] = pBufferVehicle->field_1D0[1]; pVehicle->field_1D0[2] = pBufferVehicle->field_1D0[2]; pVehicle->field_1D0[3] = pBufferVehicle->field_1D0[3]; pVehicle->m_fSteerAngle = pBufferVehicle->m_fSteerAngle; pVehicle->m_fGasPedal = pBufferVehicle->m_fGasPedal; pVehicle->m_fBrakePedal = pBufferVehicle->m_fBrakePedal; pVehicle->bIsLawEnforcer = pBufferVehicle->bIsLawEnforcer; pVehicle->bIsLocked = pBufferVehicle->bIsLocked; pVehicle->bEngineOn = pBufferVehicle->bEngineOn; pVehicle->bIsHandbrakeOn = pBufferVehicle->bIsHandbrakeOn; pVehicle->bLightsOn = pBufferVehicle->bLightsOn; pVehicle->bFreebies = pBufferVehicle->bFreebies; pVehicle->m_fHealth = pBufferVehicle->m_fHealth; pVehicle->m_nCurrentGear = pBufferVehicle->m_nCurrentGear; pVehicle->m_fChangeGearTime = pBufferVehicle->m_fChangeGearTime; pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath; #ifdef FIX_BUGS //must be copypaste pVehicle->m_nBombTimer = pBufferVehicle->m_nBombTimer; #else pVehicle->m_nTimeOfDeath = pBufferVehicle->m_nTimeOfDeath; #endif pVehicle->m_nDoorLock = pBufferVehicle->m_nDoorLock; pVehicle->SetStatus(pBufferVehicle->GetStatus()); pVehicle->SetType(pBufferVehicle->GetType()); (pVehicle->GetAddressOfEntityProperties())[0] = (pBufferVehicle->GetAddressOfEntityProperties())[0]; (pVehicle->GetAddressOfEntityProperties())[1] = (pBufferVehicle->GetAddressOfEntityProperties())[1]; pVehicle->AutoPilot = pBufferVehicle->AutoPilot; CWorld::Add(pVehicle); delete[] vbuf; #endif } VALIDATESAVEBUF(size) } void CPools::SaveVehiclePool(uint8* buf, uint32* size) { INITSAVEBUF int nNumCars = 0; int nNumBoats = 0; int nPoolSize = GetVehiclePool()->GetSize(); for (int i = 0; i < nPoolSize; i++) { CVehicle* pVehicle = GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; bool bHasPassenger = false; for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) { if (pVehicle->pPassengers[j]) bHasPassenger = true; } #ifdef MISSION_REPLAY bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave; #ifdef FIX_BUGS if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) { #else if (!pVehicle->pDriver && !bHasPassenger) { #endif if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) ++nNumCars; if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) ++nNumBoats; #else if (!pVehicle->pDriver && !bHasPassenger) { if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) ++nNumCars; if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) ++nNumBoats; #endif } } *size = nNumCars * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CAutomobile::nSaveStructSize) + sizeof(int) + nNumBoats * (sizeof(uint32) + sizeof(int16) + sizeof(int32) + CBoat::nSaveStructSize) + sizeof(int); WriteSaveBuf(buf, nNumCars); WriteSaveBuf(buf, nNumBoats); for (int i = 0; i < nPoolSize; i++) { CVehicle* pVehicle = GetVehiclePool()->GetSlot(i); if (!pVehicle) continue; bool bHasPassenger = false; for (int j = 0; j < ARRAY_SIZE(pVehicle->pPassengers); j++) { if (pVehicle->pPassengers[j]) bHasPassenger = true; } #ifdef MISSION_REPLAY bool bForceSaving = CWorld::Players[CWorld::PlayerInFocus].m_pPed->m_pMyVehicle == pVehicle && IsQuickSave; #endif #if defined FIX_BUGS && defined MISSION_REPLAY if ((!pVehicle->pDriver && !bHasPassenger) || bForceSaving) { #else if (!pVehicle->pDriver && !bHasPassenger) { #endif #ifdef COMPATIBLE_SAVES #ifdef MISSION_REPLAY if ((pVehicle->IsCar() || pVehicle->IsBoat()) && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { #else if ((pVehicle->IsCar() || pVehicle->IsBoat()) && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { #endif WriteSaveBuf(buf, pVehicle->m_vehType); WriteSaveBuf(buf, pVehicle->GetModelIndex()); WriteSaveBuf(buf, GetVehicleRef(pVehicle)); pVehicle->Save(buf); } #else #ifdef MISSION_REPLAY if (pVehicle->IsCar() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { #else if (pVehicle->IsCar() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { #endif WriteSaveBuf(buf, (uint32)pVehicle->m_vehType); WriteSaveBuf(buf, pVehicle->GetModelIndex()); WriteSaveBuf(buf, GetVehicleRef(pVehicle)); memcpy(buf, pVehicle, sizeof(CAutomobile)); SkipSaveBuf(buf, sizeof(CAutomobile)); } #ifdef MISSION_REPLAY if (pVehicle->IsBoat() && (pVehicle->VehicleCreatedBy == MISSION_VEHICLE || bForceSaving)) { #else if (pVehicle->IsBoat() && pVehicle->VehicleCreatedBy == MISSION_VEHICLE) { #endif WriteSaveBuf(buf, (uint32)pVehicle->m_vehType); WriteSaveBuf(buf, pVehicle->GetModelIndex()); WriteSaveBuf(buf, GetVehicleRef(pVehicle)); memcpy(buf, pVehicle, sizeof(CBoat)); SkipSaveBuf(buf, sizeof(CBoat)); } #endif } } VALIDATESAVEBUF(*size) } void CPools::SaveObjectPool(uint8* buf, uint32* size) { INITSAVEBUF CProjectileInfo::RemoveAllProjectiles(); CObject::DeleteAllTempObjects(); int nObjects = 0; int nPoolSize = GetObjectPool()->GetSize(); for (int i = 0; i < nPoolSize; i++) { CObject* pObject = GetObjectPool()->GetSlot(i); if (!pObject) continue; if (pObject->ObjectCreatedBy == MISSION_OBJECT) ++nObjects; } *size = nObjects * (sizeof(int16) + sizeof(int) + sizeof(CCompressedMatrix) + sizeof(float) + sizeof(CCompressedMatrix) + sizeof(int8) + 7 * sizeof(bool) + sizeof(float) + sizeof(int8) + sizeof(int8) + sizeof(uint32) + 2 * sizeof(uint32)) + sizeof(int); CopyToBuf(buf, nObjects); for (int i = 0; i < nPoolSize; i++) { CObject* pObject = GetObjectPool()->GetSlot(i); if (!pObject) continue; if (pObject->ObjectCreatedBy == MISSION_OBJECT) { bool bIsPickup = pObject->bIsPickup; bool bPickupObjWithMessage = pObject->bPickupObjWithMessage; bool bOutOfStock = pObject->bOutOfStock; bool bGlassCracked = pObject->bGlassCracked; bool bGlassBroken = pObject->bGlassBroken; bool bHasBeenDamaged = pObject->bHasBeenDamaged; bool bUseVehicleColours = pObject->bUseVehicleColours; CCompressedMatrix tmp; CopyToBuf(buf, pObject->m_modelIndex); int32 ref = GetObjectRef(pObject); CopyToBuf(buf, ref); tmp.CompressFromFullMatrix(pObject->GetMatrix()); CopyToBuf(buf, tmp); CopyToBuf(buf, pObject->m_fUprootLimit); tmp.CompressFromFullMatrix(pObject->m_objectMatrix); CopyToBuf(buf, tmp); CopyToBuf(buf, pObject->ObjectCreatedBy); CopyToBuf(buf, bIsPickup); CopyToBuf(buf, bPickupObjWithMessage); CopyToBuf(buf, bOutOfStock); CopyToBuf(buf, bGlassCracked); CopyToBuf(buf, bGlassBroken); CopyToBuf(buf, bHasBeenDamaged); CopyToBuf(buf, bUseVehicleColours); CopyToBuf(buf, pObject->m_fCollisionDamageMultiplier); CopyToBuf(buf, pObject->m_nCollisionDamageEffect); CopyToBuf(buf, pObject->m_nSpecialCollisionResponseCases); CopyToBuf(buf, pObject->m_nEndOfLifeTime); #ifdef COMPATIBLE_SAVES pObject->SaveEntityFlags(buf); #else CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[0]); CopyToBuf(buf, (pObject->GetAddressOfEntityProperties())[1]); #endif } } VALIDATESAVEBUF(*size) } void CPools::LoadObjectPool(uint8* buf, uint32 size) { INITSAVEBUF int nObjects; CopyFromBuf(buf, nObjects); for (int i = 0; i < nObjects; i++) { int16 mi; CopyFromBuf(buf, mi); int ref; CopyFromBuf(buf, ref); char* obuf = new char[sizeof(CObject)]; CObject* pBufferObject = (CObject*)obuf; CCompressedMatrix tmp; CopyFromBuf(buf, tmp); tmp.DecompressIntoFullMatrix(pBufferObject->GetMatrix()); CopyFromBuf(buf, pBufferObject->m_fUprootLimit); CopyFromBuf(buf, tmp); tmp.DecompressIntoFullMatrix(pBufferObject->m_objectMatrix); CopyFromBuf(buf, pBufferObject->ObjectCreatedBy); int8 bitFlag; CopyFromBuf(buf, bitFlag); pBufferObject->bIsPickup = bitFlag; CopyFromBuf(buf, bitFlag); pBufferObject->bPickupObjWithMessage = bitFlag; CopyFromBuf(buf, bitFlag); pBufferObject->bOutOfStock = bitFlag; CopyFromBuf(buf, bitFlag); pBufferObject->bGlassCracked = bitFlag; CopyFromBuf(buf, bitFlag); pBufferObject->bGlassBroken = bitFlag; CopyFromBuf(buf, bitFlag); pBufferObject->bHasBeenDamaged = bitFlag; CopyFromBuf(buf, bitFlag); pBufferObject->bUseVehicleColours = bitFlag; CopyFromBuf(buf, pBufferObject->m_fCollisionDamageMultiplier); CopyFromBuf(buf, pBufferObject->m_nCollisionDamageEffect); CopyFromBuf(buf, pBufferObject->m_nSpecialCollisionResponseCases); CopyFromBuf(buf, pBufferObject->m_nEndOfLifeTime); #ifndef COMPATIBLE_SAVES CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[0]); CopyFromBuf(buf, (pBufferObject->GetAddressOfEntityProperties())[1]); #endif if (GetObjectPool()->GetSlot(ref >> 8)) CPopulation::ConvertToDummyObject(GetObjectPool()->GetSlot(ref >> 8)); CObject* pObject = new(ref) CObject(mi, false); pObject->GetMatrix() = pBufferObject->GetMatrix(); #ifdef COMPATIBLE_SAVES pObject->LoadEntityFlags(buf); #endif pObject->m_fUprootLimit = pBufferObject->m_fUprootLimit; pObject->m_objectMatrix = pBufferObject->m_objectMatrix; pObject->ObjectCreatedBy = pBufferObject->ObjectCreatedBy; pObject->bIsPickup = pBufferObject->bIsPickup; pObject->bPickupObjWithMessage = pBufferObject->bPickupObjWithMessage; pObject->bOutOfStock = pBufferObject->bOutOfStock; pObject->bGlassCracked = pBufferObject->bGlassCracked; pObject->bGlassBroken = pBufferObject->bGlassBroken; pObject->bHasBeenDamaged = pBufferObject->bHasBeenDamaged; pObject->bUseVehicleColours = pBufferObject->bUseVehicleColours; pObject->m_fCollisionDamageMultiplier = pBufferObject->m_fCollisionDamageMultiplier; pObject->m_nCollisionDamageEffect = pBufferObject->m_nCollisionDamageEffect; pObject->m_nSpecialCollisionResponseCases = pBufferObject->m_nSpecialCollisionResponseCases; pObject->m_nEndOfLifeTime = pBufferObject->m_nEndOfLifeTime; #ifndef COMPATIBLE_SAVES (pObject->GetAddressOfEntityProperties())[0] = (pBufferObject->GetAddressOfEntityProperties())[0]; (pObject->GetAddressOfEntityProperties())[1] = (pBufferObject->GetAddressOfEntityProperties())[1]; #endif pObject->bHasCollided = false; CWorld::Add(pObject); delete[] obuf; } VALIDATESAVEBUF(size) } void CPools::SavePedPool(uint8* buf, uint32* size) { INITSAVEBUF int nNumPeds = 0; int nPoolSize = GetPedPool()->GetSize(); for (int i = 0; i < nPoolSize; i++) { CPed* pPed = GetPedPool()->GetSlot(i); if (!pPed) continue; #ifdef MISSION_REPLAY if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1) #else if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) #endif nNumPeds++; } *size = sizeof(int) + nNumPeds * (sizeof(uint32) + sizeof(int16) + sizeof(int) + CPlayerPed::nSaveStructSize + sizeof(CWanted::MaximumWantedLevel) + sizeof(CWanted::nMaximumWantedLevel) + MAX_MODEL_NAME); CopyToBuf(buf, nNumPeds); for (int i = 0; i < nPoolSize; i++) { CPed* pPed = GetPedPool()->GetSlot(i); if (!pPed) continue; #ifdef MISSION_REPLAY if ((!pPed->bInVehicle || (pPed == CWorld::Players[CWorld::PlayerInFocus].m_pPed && IsQuickSave)) && pPed->m_nPedType == PEDTYPE_PLAYER1) { #else if (!pPed->bInVehicle && pPed->m_nPedType == PEDTYPE_PLAYER1) { #endif CopyToBuf(buf, pPed->m_nPedType); CopyToBuf(buf, pPed->m_modelIndex); int32 ref = GetPedRef(pPed); CopyToBuf(buf, ref); #ifdef COMPATIBLE_SAVES pPed->Save(buf); #else memcpy(buf, pPed, sizeof(CPlayerPed)); SkipSaveBuf(buf, sizeof(CPlayerPed)); #endif CopyToBuf(buf, CWanted::MaximumWantedLevel); CopyToBuf(buf, CWanted::nMaximumWantedLevel); memcpy(buf, CModelInfo::GetModelInfo(pPed->GetModelIndex())->GetModelName(), MAX_MODEL_NAME); SkipSaveBuf(buf, MAX_MODEL_NAME); } } VALIDATESAVEBUF(*size); #undef CopyToBuf } void CPools::LoadPedPool(uint8* buf, uint32 size) { INITSAVEBUF int nPeds; CopyFromBuf(buf, nPeds); for (int i = 0; i < nPeds; i++) { uint32 pedtype; int16 model; int ref; CopyFromBuf(buf, pedtype); CopyFromBuf(buf, model); CopyFromBuf(buf, ref); #ifdef COMPATIBLE_SAVES CPed* pPed; char name[MAX_MODEL_NAME]; // Unfortunate hack: player model is stored after ped structure. // It could be avoided by just using "player" because in practice it is always true. memcpy(name, buf + CPlayerPed::nSaveStructSize + 2 * sizeof(int32), MAX_MODEL_NAME); CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE); CStreaming::LoadAllRequestedModels(false); if (pedtype == PEDTYPE_PLAYER1) pPed = new(ref) CPlayerPed(); else assert(0); pPed->Load(buf); if (pedtype == PEDTYPE_PLAYER1) { CopyFromBuf(buf, CWanted::MaximumWantedLevel); CopyFromBuf(buf, CWanted::nMaximumWantedLevel); SkipSaveBuf(buf, MAX_MODEL_NAME); } if (pedtype == PEDTYPE_PLAYER1) { pPed->m_wepAccuracy = 100; CWorld::Players[0].m_pPed = (CPlayerPed*)pPed; } CWorld::Add(pPed); #else char* pbuf = new char[sizeof(CPlayerPed)]; CPlayerPed* pBufferPlayer = (CPlayerPed*)pbuf; CPed* pPed; char name[MAX_MODEL_NAME]; // the code implies that there was idea to load non-player ped if (pedtype == PEDTYPE_PLAYER1) { // always true memcpy(pbuf, buf, sizeof(CPlayerPed)); SkipSaveBuf(buf, sizeof(CPlayerPed)); CopyFromBuf(buf, CWanted::MaximumWantedLevel); CopyFromBuf(buf, CWanted::nMaximumWantedLevel); CopyFromBuf(buf, name); } CStreaming::RequestSpecialModel(model, name, STREAMFLAGS_DONT_REMOVE); CStreaming::LoadAllRequestedModels(false); if (pedtype == PEDTYPE_PLAYER1) { CPlayerPed* pPlayerPed = new(ref) CPlayerPed(); for (int i = 0; i < ARRAY_SIZE(pPlayerPed->m_nTargettableObjects); i++) pPlayerPed->m_nTargettableObjects[i] = pBufferPlayer->m_nTargettableObjects[i]; pPlayerPed->m_fMaxStamina = pBufferPlayer->m_fMaxStamina; pPed = pPlayerPed; } pPed->SetPosition(pBufferPlayer->GetPosition()); pPed->m_fHealth = pBufferPlayer->m_fHealth; pPed->m_fArmour = pBufferPlayer->m_fArmour; pPed->CharCreatedBy = pBufferPlayer->CharCreatedBy; pPed->m_currentWeapon = 0; pPed->m_maxWeaponTypeAllowed = pBufferPlayer->m_maxWeaponTypeAllowed; for (int i = 0; i < WEAPONTYPE_TOTAL_INVENTORY_WEAPONS; i++) pPed->m_weapons[i] = pBufferPlayer->m_weapons[i]; if (pedtype == PEDTYPE_PLAYER1) { pPed->m_wepAccuracy = 100; CWorld::Players[0].m_pPed = (CPlayerPed*)pPed; } CWorld::Add(pPed); delete[] pbuf; #endif } VALIDATESAVEBUF(size) } #undef CopyFromBuf #undef CopyToBuf