#include "common.h" #include "patcher.h" #include "Weather.h" int32 &CWeather::SoundHandle = *(int32*)0x5FFBC4; int32 &CWeather::WeatherTypeInList = *(int32*)0x8F626C; int16 &CWeather::OldWeatherType = *(int16*)0x95CCEC; int16 &CWeather::NewWeatherType = *(int16*)0x95CC70; int16 &CWeather::ForcedWeatherType = *(int16*)0x95CC80; bool &CWeather::LightningFlash = *(bool*)0x95CDA3; bool &CWeather::LightningBurst = *(bool*)0x95CDAC; uint32 &CWeather::LightningStart = *(uint32*)0x8F5F84; uint32 &CWeather::LightningFlashLastChange = *(uint32*)0x8E2C0C; uint32 &CWeather::WhenToPlayLightningSound = *(uint32*)0x8F57E4; uint32 &CWeather::LightningDuration = *(uint32*)0x940578; float &CWeather::Foggyness = *(float*)0x885AF4; float &CWeather::CloudCoverage = *(float*)0x8E2818; float &CWeather::Wind = *(float*)0x8E2BF8; float &CWeather::Rain = *(float*)0x8E2BFC; float &CWeather::InterpolationValue = *(float*)0x8F2520; float &CWeather::WetRoads = *(float*)0x8F5FF8; float &CWeather::Rainbow = *(float*)0x940598; bool &CWeather::bScriptsForceRain = *(bool*)0x95CD7D; bool &CWeather::Stored_StateStored = *(bool*)0x95CDC1; WRAPPER void CWeather::RenderRainStreaks(void) { EAXJMP(0x524550); } void CWeather::ReleaseWeather() { ForcedWeatherType = -1; }