#include "common.h" #include "patcher.h" #include "ParticleObject.h" WRAPPER void CParticleObject::AddObject(uint16, const CVector &pos, bool remove) { EAXJMP(0x4BC4D0); } // Converted from static void __cdecl CParticleObject::Initialise() 0x42C760 void CParticleObject::Initialise() { ((void (__cdecl *)())0x4BC440)(); } // Converted from static void __cdecl CParticleObject::UpdateAll() 0x4BCA30 void CParticleObject::UpdateAll() { ((void (__cdecl *)())0x4BCA30)(); }