#include "common.h" #include "patcher.h" #include "Game.h" int &CGame::currLevel = *(int*)0x941514; bool &CGame::bDemoMode = *(bool*)0x5F4DD0; bool &CGame::nastyGame = *(bool*)0x5F4DD4; bool &CGame::frenchGame = *(bool*)0x95CDCB; bool &CGame::germanGame = *(bool*)0x95CD1E; bool &CGame::noProstitutes = *(bool*)0x95CDCF; bool &CGame::playingIntro = *(bool*)0x95CDC2; WRAPPER void CGame::Process(void) { EAXJMP(0x48C850); } WRAPPER Bool CGame::InitialiseOnceBeforeRW(void) { EAXJMP(0x48BB80); } WRAPPER Bool CGame::InitialiseRenderWare(void) { EAXJMP(0x48BBA0); } WRAPPER void CGame::ShutdownRenderWare(void) { EAXJMP(0x48BCB0); } WRAPPER void CGame::FinalShutdown(void) { EAXJMP(0x48BEC0); } WRAPPER void CGame::ShutDown(void) { EAXJMP(0x48C3A0); } WRAPPER void CGame::ShutDownForRestart(void) { EAXJMP(0x48C6B0); } WRAPPER void CGame::InitialiseWhenRestarting(void) { EAXJMP(0x48C740); } WRAPPER Bool CGame::InitialiseOnceAfterRW(void) { EAXJMP(0x48BD50); }