#pragma #include "Sprite2d.h" enum { LANGUAGE_AMERICAN, LANGUAGE_FRENCH, LANGUAGE_GERMAN, LANGUAGE_ITALIAN, LANGUAGE_SPANISH, }; struct tSkinInfo { int field_0; char skinName[256]; char currSkinName[256]; char date[256]; int field_304; }; class CMenuManager { public: int32 m_nPrefsVideoMode; int32 m_nDisplayVideoMode; int8 m_nPrefsAudio3DProviderIndex; bool m_bKeyChangeNotProcessed; char m_aSkinName[256]; int32 m_nHelperTextMsgId; bool m_bLanguageLoaded; bool m_bMenuActive; char field_112; char field_113; bool m_bStartGameLoading; bool m_bFirstTime; bool m_bGameNotLoaded; int32 m_nMousePosX; int32 m_nMousePosY; int32 m_nMouseTempPosX; int32 m_nMouseTempPosY; bool m_bShowMouse; tSkinInfo field_12C; tSkinInfo *m_pSelectedSkin; tSkinInfo *field_438; float field_43C; int field_440; int m_nSkinsTotal; char _unk0[4]; int field_44C; bool m_bSkinsFound; bool m_bQuitGameNoCD; char field_452; bool m_bSaveMenuActive; bool m_bLoadingSavedGame; char field_455; char field_456; bool m_bSpritesLoaded; CSprite2d m_aFrontEndSprites[28]; CSprite2d m_aMenuSprites[20]; int field_518; int m_nMenuFadeAlpha; char field_520; char field_521; char field_522; char field_523; char field_524; int m_CurrCntrlAction; char _unk1[4]; int field_530; char field_534; char field_535; int8 field_536; int m_nHelperTextAlpha; int m_nMouseOldPosX; int m_nMouseOldPosY; int field_544; int m_nCurrScreen; int m_nCurrOption; int field_550; int m_nPrevScreen; int field_558; int m_nCurrSaveSlot; int m_nScreenChangeDelayTimer; static int &OS_Language; static int &m_PrefsBrightness; static int &m_PrefsLanguage; static bool &m_PrefsUseWideScreen; static Bool &m_PrefsVsync; static Bool &m_PrefsAllowNastyGame; static Bool &m_bStartUpFrontEndRequested; static Bool &m_PrefsFrameLimiter; static Bool &m_PrefsUseVibration; void Process(void); void DrawFrontEnd(void); void UnloadTextures(void); void LoadAllTextures(void); void LoadSettings(void); void WaitForUserCD(void); }; static_assert(sizeof(CMenuManager) == 0x564, "CMenuManager: error"); extern CMenuManager &FrontEndMenuManager;