#include "common.h" #include "patcher.h" #include "Frontend.h" int &CMenuManager::OS_Language = *(int*)0x5F2F78; int &CMenuManager::m_PrefsBrightness = *(int*)0x5F2E50; int &CMenuManager::m_PrefsLanguage = *(int*)0x941238; bool &CMenuManager::m_PrefsUseWideScreen = *(bool*)0x95CD23; Bool &CMenuManager::m_PrefsVsync = *(Bool*)0x5F2E58; Bool &CMenuManager::m_PrefsAllowNastyGame = *(Bool*)0x5F2E64; Bool &CMenuManager::m_bStartUpFrontEndRequested = *(Bool*)0x95CCF4; Bool &CMenuManager::m_PrefsFrameLimiter = *(Bool*)0x5F2E60; Bool &CMenuManager::m_PrefsUseVibration = *(Bool*)0x95CD92; CMenuManager &FrontEndMenuManager = *(CMenuManager*)0x8F59D8; WRAPPER void CMenuManager::Process(void) { EAXJMP(0x485100); } WRAPPER void CMenuManager::DrawFrontEnd(void) { EAXJMP(0x47A540); } WRAPPER void CMenuManager::UnloadTextures(void) { EAXJMP(0x47A440); } WRAPPER void CMenuManager::LoadAllTextures(void) { EAXJMP(0x47A230); } WRAPPER void CMenuManager::LoadSettings(void) { EAXJMP(0x488EE0); } WRAPPER void CMenuManager::WaitForUserCD(void) { EAXJMP(0x48ADD0); }