workspace "re3" configurations { "DebugCI", "ReleaseCI", "Release", "ReleaseFH", "Debug" } location "build" files { "src/*.*" } files { "src/skel/*.*" } files { "src/skel/win/*.*" } files { "src/math/*.*" } files { "src/modelinfo/*.*" } files { "src/entities/*.*" } files { "src/weapons/*.*" } files { "src/render/*.*" } files { "src/control/*.*" } files { "src/animation/*.*" } files { "src/audio/*.*" } includedirs { "src" } includedirs { "src/skel/" } includedirs { "src/skel/win" } includedirs { "src/modelinfo" } includedirs { "src/entities" } includedirs { "src/weapons" } includedirs { "src/render" } includedirs { "src/control" } includedirs { "src/audio" } includedirs { "src/animation" } includedirs { "dxsdk/include" } includedirs { "rwsdk/include/d3d8" } libdirs { "dxsdk/lib" } project "re3" kind "SharedLib" language "C++" targetname "re3" targetdir "bin/%{cfg.buildcfg}" targetextension ".dll" characterset ("MBCS") linkoptions "/SAFESEH:NO" filter "configurations:Debug" defines { "DEBUG" } staticruntime "on" symbols "On" debugdir "C:/Users/aap/games/gta3_re" debugcommand "C:/Users/aap/games/gta3_re/gta3.exe" postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\"" filter "configurations:Release" defines { "NDEBUG" } optimize "On" staticruntime "on" debugdir "C:/Users/aap/games/gta3_re" debugcommand "C:/Users/aap/games/gta3_re/gta3.exe" postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\"" filter "configurations:ReleaseFH" defines { "NDEBUG" } symbols "Full" optimize "off" staticruntime "on" debugdir "F:/Rockstar Games/GTAIII" debugcommand "F:/Rockstar Games/GTAIII/gta3.exe" targetextension ".asi" targetdir "F:/Rockstar Games/GTAIII/scripts" filter "configurations:DebugCI" defines { "DEBUG" } symbols "On" staticruntime "on" filter "configurations:ReleaseCI" defines { "NDEBUG" } optimize "On" staticruntime "on"