#include "common.h" #include "Game.h" #include "General.h" #include "World.h" #include "Population.h" #include "CopPed.h" #include "Wanted.h" #include "FileMgr.h" #include "Gangs.h" #include "ModelIndices.h" #include "Zones.h" #include "CivilianPed.h" #include "EmergencyPed.h" #include "Replay.h" #include "Camera.h" #include "CutsceneMgr.h" #include "CarCtrl.h" #include "IniFile.h" #include "VisibilityPlugins.h" #include "PedPlacement.h" #include "DummyObject.h" #include "Script.h" #include "Shadows.h" #include "SurfaceTable.h" #include "Weather.h" #include "Darkel.h" #include "Streaming.h" #include "Clock.h" #include "WaterLevel.h" #define MIN_CREATION_DIST 40.0f // not for start of the game (look at the GeneratePedsAtStartOfGame) #define CREATION_RANGE 10.0f // added over the MIN_CREATION_DIST. #define OFFSCREEN_CREATION_MULT 0.5f #define PED_REMOVE_DIST (MIN_CREATION_DIST + CREATION_RANGE + 1.0f) #define PED_REMOVE_DIST_SPECIAL (MIN_CREATION_DIST + CREATION_RANGE + 15.0f) // for peds with bCullExtraFarAway flag PedGroup CPopulation::ms_pPedGroups[NUMPEDGROUPS]; bool CPopulation::ms_bGivePedsWeapons; int32 CPopulation::m_AllRandomPedsThisType = -1; float CPopulation::PedDensityMultiplier = 1.0f; uint32 CPopulation::ms_nTotalMissionPeds; int32 CPopulation::MaxNumberOfPedsInUse = 25; int32 CPopulation::MaxNumberOfPedsInUseInterior = 40; uint32 CPopulation::ms_nNumCivMale; uint32 CPopulation::ms_nNumCivFemale; uint32 CPopulation::ms_nNumCop; bool CPopulation::bZoneChangeHasHappened; uint32 CPopulation::ms_nNumEmergency; int8 CPopulation::m_CountDownToPedsAtStart; uint32 CPopulation::ms_nNumGang1; uint32 CPopulation::ms_nNumGang2; uint32 CPopulation::ms_nTotalPeds; uint32 CPopulation::ms_nNumGang3; uint32 CPopulation::ms_nTotalGangPeds; uint32 CPopulation::ms_nNumGang4; uint32 CPopulation::ms_nTotalCivPeds; uint32 CPopulation::ms_nNumGang5; uint32 CPopulation::ms_nNumDummy; uint32 CPopulation::ms_nNumGang6; uint32 CPopulation::ms_nNumGang9; uint32 CPopulation::ms_nNumGang7; uint32 CPopulation::ms_nNumGang8; uint32 CPopulation::ms_nTotalCarPassengerPeds; uint32 CPopulation::NumMiamiViceCops; uint32 gLastSelectedCivilianIndex; CEntity *gSunbatheObstacles[2]; CEntity *gCoupleObstacles[3]; void CPopulation::Initialise() { debug("Initialising CPopulation...\n"); ms_nNumCivMale = 0; ms_nNumCivFemale = 0; ms_nNumCop = 0; ms_nNumEmergency = 0; ms_nNumGang1 = 0; ms_nNumGang2 = 0; ms_nNumGang3 = 0; ms_nNumGang4 = 0; ms_nNumGang5 = 0; ms_nNumGang6 = 0; ms_nNumGang7 = 0; ms_nNumGang8 = 0; ms_nNumGang9 = 0; ms_nNumDummy = 0; ms_nTotalCarPassengerPeds = 0; ms_nTotalCivPeds = 0; ms_nTotalGangPeds = 0; ms_nTotalPeds = 0; ms_nTotalMissionPeds = 0; m_CountDownToPedsAtStart = 2; bZoneChangeHasHappened = false; // III leftover m_AllRandomPedsThisType = -1; PedDensityMultiplier = 1.0f; LoadPedGroups(); debug("CPopulation ready\n"); } void CPopulation::RemovePed(CPed *ent) { CWorld::Remove((CEntity*)ent); delete ent; } int32 CPopulation::ChooseCivilianOccupation(int32 group) { if (CWeather::Rain > 0.1f) { int32 lastModel; for (int i = 0; i < 8; i++) { gLastSelectedCivilianIndex = CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP); lastModel = ms_pPedGroups[group].models[gLastSelectedCivilianIndex]; if (!CPopulation::IsSunbather(lastModel)) break; } return lastModel; } else { gLastSelectedCivilianIndex = CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP); return ms_pPedGroups[group].models[gLastSelectedCivilianIndex]; } } int32 CPopulation::ChooseNextCivilianOccupation(int32 group) { if (CWeather::Rain > 0.1f) { int32 lastModel; for (int i = 0; i < NUMMODELSPERPEDGROUP; i++) { ++gLastSelectedCivilianIndex; if (gLastSelectedCivilianIndex >= NUMMODELSPERPEDGROUP) gLastSelectedCivilianIndex = 0; lastModel = ms_pPedGroups[group].models[gLastSelectedCivilianIndex]; if (!CPopulation::IsSunbather(ms_pPedGroups[group].models[gLastSelectedCivilianIndex])) break; } return lastModel; } else { ++gLastSelectedCivilianIndex; if (gLastSelectedCivilianIndex >= NUMMODELSPERPEDGROUP) gLastSelectedCivilianIndex = 0; return ms_pPedGroups[group].models[gLastSelectedCivilianIndex]; } } // returns eCopType int32 CPopulation::ChoosePolicePedOccupation() { CGeneral::GetRandomNumber(); return COP_STREET; } void CPopulation::LoadPedGroups() { int fd; char line[1024]; int nextPedGroup = 0; // char unused[16]; // non-existence of that in mobile kinda verifies that char modelName[256]; CFileMgr::ChangeDir("\\DATA\\"); fd = CFileMgr::OpenFile("PEDGRP.DAT", "r"); CFileMgr::ChangeDir("\\"); while (CFileMgr::ReadLine(fd, line, sizeof(line))) { int end; // find end of line for (end = 0; ; end++) { if (line[end] == '\n') break; if (line[end] == ',' || line[end] == '\r') line[end] = ' '; } line[end] = '\0'; int cursor = 0; int i; for (i = 0; i < NUMMODELSPERPEDGROUP; i++) { while (line[cursor] <= ' ' && line[cursor] != '\0') ++cursor; if (line[cursor] == '#') break; // find next whitespace int nextWhitespace; for (nextWhitespace = cursor; line[nextWhitespace] > ' '; ++nextWhitespace) ; if (cursor == nextWhitespace) break; // read until next whitespace strncpy(modelName, &line[cursor], nextWhitespace - cursor); modelName[nextWhitespace - cursor] = '\0'; CModelInfo::GetModelInfo(modelName, &ms_pPedGroups[nextPedGroup].models[i]); cursor = nextWhitespace; } if (i == NUMMODELSPERPEDGROUP) nextPedGroup++; } CFileMgr::CloseFile(fd); } void CPopulation::UpdatePedCount(ePedType pedType, bool decrease) { if (decrease) { switch (pedType) { case PEDTYPE_PLAYER1: case PEDTYPE_PLAYER2: case PEDTYPE_PLAYER3: case PEDTYPE_PLAYER4: case PEDTYPE_UNUSED1: case PEDTYPE_SPECIAL: return; case PEDTYPE_CIVMALE: --ms_nNumCivMale; break; case PEDTYPE_CIVFEMALE: --ms_nNumCivFemale; break; case PEDTYPE_COP: --ms_nNumCop; break; case PEDTYPE_GANG1: --ms_nNumGang1; break; case PEDTYPE_GANG2: --ms_nNumGang2; break; case PEDTYPE_GANG3: --ms_nNumGang3; break; case PEDTYPE_GANG4: --ms_nNumGang4; break; case PEDTYPE_GANG5: --ms_nNumGang5; break; case PEDTYPE_GANG6: --ms_nNumGang6; break; case PEDTYPE_GANG7: --ms_nNumGang7; break; case PEDTYPE_GANG8: --ms_nNumGang8; break; case PEDTYPE_GANG9: --ms_nNumGang9; break; case PEDTYPE_EMERGENCY: case PEDTYPE_FIREMAN: --ms_nNumEmergency; break; case PEDTYPE_CRIMINAL: --ms_nNumCivMale; break; case PEDTYPE_PROSTITUTE: --ms_nNumCivFemale; break; case PEDTYPE_UNUSED2: --ms_nNumDummy; break; default: Error("Unknown ped type, UpdatePedCount, Population.cpp"); break; } } else { switch (pedType) { case PEDTYPE_PLAYER1: case PEDTYPE_PLAYER2: case PEDTYPE_PLAYER3: case PEDTYPE_PLAYER4: case PEDTYPE_UNUSED1: case PEDTYPE_SPECIAL: return; case PEDTYPE_CIVMALE: ++ms_nNumCivMale; break; case PEDTYPE_CIVFEMALE: ++ms_nNumCivFemale; break; case PEDTYPE_COP: ++ms_nNumCop; break; case PEDTYPE_GANG1: ++ms_nNumGang1; break; case PEDTYPE_GANG2: ++ms_nNumGang2; break; case PEDTYPE_GANG3: ++ms_nNumGang3; break; case PEDTYPE_GANG4: ++ms_nNumGang4; break; case PEDTYPE_GANG5: ++ms_nNumGang5; break; case PEDTYPE_GANG6: ++ms_nNumGang6; break; case PEDTYPE_GANG7: ++ms_nNumGang7; break; case PEDTYPE_GANG8: ++ms_nNumGang8; break; case PEDTYPE_GANG9: ++ms_nNumGang9; break; case PEDTYPE_EMERGENCY: case PEDTYPE_FIREMAN: ++ms_nNumEmergency; break; case PEDTYPE_CRIMINAL: ++ms_nNumCivMale; break; case PEDTYPE_PROSTITUTE: ++ms_nNumCivFemale; break; case PEDTYPE_UNUSED2: ++ms_nNumDummy; break; default: Error("Unknown ped type, UpdatePedCount, Population.cpp"); break; } } } int CPopulation::ChooseGangOccupation(int gangId) { return CGangs::ChooseGangPedModel(gangId); } void CPopulation::DealWithZoneChange(eLevelName oldLevel, eLevelName newLevel, bool forceIndustrialZone) { } void CPopulation::Update(bool addPeds) { if (!CReplay::IsPlayingBack()) { ManagePopulation(); RemovePedsIfThePoolGetsFull(); MoveCarsAndPedsOutOfAbandonedZones(); if (m_CountDownToPedsAtStart != 0) { if (--m_CountDownToPedsAtStart == 0) GeneratePedsAtStartOfGame(); } else { ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale; ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7 + ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 + ms_nNumGang3 + ms_nNumGang2 + ms_nNumGang1; ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop + ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale; ms_nTotalPeds -= ms_nTotalCarPassengerPeds; if (!CCutsceneMgr::IsRunning() && addPeds) { float pcdm = PedCreationDistMultiplier(); AddToPopulation(pcdm * (MIN_CREATION_DIST * TheCamera.GenerationDistMultiplier), pcdm * ((MIN_CREATION_DIST + CREATION_RANGE) * TheCamera.GenerationDistMultiplier), pcdm * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT - CREATION_RANGE, pcdm * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT); } } } } void CPopulation::GeneratePedsAtStartOfGame() { for (int i = 0; i < 100; i++) { ms_nTotalCivPeds = ms_nNumCivFemale + ms_nNumCivMale; ms_nTotalGangPeds = ms_nNumGang9 + ms_nNumGang8 + ms_nNumGang7 + ms_nNumGang6 + ms_nNumGang5 + ms_nNumGang4 + ms_nNumGang3 + ms_nNumGang2 + ms_nNumGang1; ms_nTotalPeds = ms_nNumDummy + ms_nNumEmergency + ms_nNumCop + ms_nTotalGangPeds + ms_nNumCivFemale + ms_nNumCivMale; ms_nTotalPeds -= ms_nTotalCarPassengerPeds; // Min dist is 10.0f only for start of the game (naturally) AddToPopulation(10.0f, PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE), 10.0f, PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE)); } } // More speed = wider area to spawn peds float CPopulation::PedCreationDistMultiplier() { CVehicle *veh = FindPlayerVehicle(); if (!veh) return 1.0f; float vehSpeed = veh->m_vecMoveSpeed.Magnitude2D(); return clamp(vehSpeed - 0.1f + 1.0f, 1.0f, 1.5f); } CPed* CPopulation::AddPed(ePedType pedType, uint32 miOrCopType, CVector const &coors, int32 modifier) { switch (pedType) { case PEDTYPE_CIVMALE: case PEDTYPE_CIVFEMALE: { CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType); ped->SetPosition(coors); ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); if (ms_bGivePedsWeapons) { eWeaponType weapon; switch (CGeneral::GetRandomNumber() & 3) { case 0: weapon = WEAPONTYPE_COLT45; break; case 1: weapon = WEAPONTYPE_NIGHTSTICK; break; case 2: weapon = WEAPONTYPE_GOLFCLUB; break; case 3: weapon = WEAPONTYPE_TEC9; break; default: break; } if (weapon != WEAPONTYPE_UNARMED) { ped->GiveDelayedWeapon(weapon, 25001); ped->SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot); } } return ped; } case PEDTYPE_COP: { CCopPed *ped = new CCopPed((eCopType)miOrCopType, modifier); ped->SetPosition(coors); ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); return ped; } case PEDTYPE_GANG1: case PEDTYPE_GANG2: case PEDTYPE_GANG3: case PEDTYPE_GANG4: case PEDTYPE_GANG5: case PEDTYPE_GANG6: case PEDTYPE_GANG7: case PEDTYPE_GANG8: case PEDTYPE_GANG9: { CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType); ped->SetPosition(coors); ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); eWeaponType weapon; if (CGeneral::GetRandomNumberInRange(0, 100) >= 50) weapon = (eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon2; else weapon = (eWeaponType)CGangs::GetGangInfo(pedType - PEDTYPE_GANG1)->m_Weapon1; ped->GiveDelayedWeapon(weapon, 25001); ped->SetCurrentWeapon(CWeaponInfo::GetWeaponInfo(weapon)->m_nWeaponSlot); return ped; } case PEDTYPE_EMERGENCY: { CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_EMERGENCY); ped->SetPosition(coors); ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); return ped; } case PEDTYPE_FIREMAN: { CEmergencyPed *ped = new CEmergencyPed(PEDTYPE_FIREMAN); ped->SetPosition(coors); ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); return ped; } case PEDTYPE_CRIMINAL: case PEDTYPE_PROSTITUTE: { CCivilianPed *ped = new CCivilianPed(pedType, miOrCopType); ped->SetPosition(coors); ped->SetOrientation(0.0f, 0.0f, 0.0f); CWorld::Add(ped); return ped; } default: Error("Unknown ped type, AddPed, Population.cpp"); return nil; } } void CPopulation::AddToPopulation(float minDist, float maxDist, float minDistOffScreen, float maxDistOffScreen) { uint32 pedTypeToAdd; int32 modelToAdd; int pedAmount; CZoneInfo zoneInfo; int32 man = -1, woman = -1; CPed *gangLeader = nil; bool addCop = false; bool isSecurityGuard = false; bool forceAddingCop = false; CPlayerInfo *playerInfo = &CWorld::Players[CWorld::PlayerInFocus]; CVector playerCentreOfWorld = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); CTheZones::GetZoneInfoForTimeOfDay(&playerCentreOfWorld, &zoneInfo); CWanted *wantedInfo = playerInfo->m_pPed->m_pWanted; if (wantedInfo->GetWantedLevel() > 2) { if (!CGame::IsInInterior() && (CGeneral::GetRandomNumber() % 32 == 0) && FindPlayerVehicle()) forceAddingCop = true; uint32 maxCops = CGame::IsInInterior() ? wantedInfo->m_MaxCops * 1.6f : wantedInfo->m_MaxCops; if ((ms_nNumCop < maxCops || forceAddingCop) && (!playerInfo->m_pPed->bInVehicle && (CCarCtrl::NumLawEnforcerCars >= wantedInfo->m_MaximumLawEnforcerVehicles || CCarCtrl::NumRandomCars >= playerInfo->m_nTrafficMultiplier * CCarCtrl::CarDensityMultiplier || CCarCtrl::NumFiretrucksOnDuty + CCarCtrl::NumAmbulancesOnDuty + CCarCtrl::NumParkedCars + CCarCtrl::NumMissionCars + CCarCtrl::NumLawEnforcerCars + CCarCtrl::NumRandomCars >= CCarCtrl::MaxNumberOfCarsInUse) || forceAddingCop)) { addCop = true; minDist = PedCreationDistMultiplier() * MIN_CREATION_DIST; maxDist = PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE); } } float missionAndWeatherMult = -0.8f * Sqrt(CWeather::Rain) + 1.0f; // Taxi side mission if (CTheScripts::IsPlayerOnAMission()) { CPed *player = FindPlayerPed(); if (player && player->InVehicle() && player->m_pMyVehicle->IsTaxi()) missionAndWeatherMult = 1.0f; } if (CDarkel::FrenzyOnGoing()) missionAndWeatherMult = 1.0f; int selectedMaxPeds = CGame::IsInInterior() ? CPopulation::MaxNumberOfPedsInUseInterior : CPopulation::MaxNumberOfPedsInUse; // Yeah, float float maxPossiblePedsForArea = (zoneInfo.pedDensity + zoneInfo.carDensity) * playerInfo->m_fRoadDensity * PedDensityMultiplier * (CDarkel::FrenzyOnGoing() ? 1.f : CIniFile::PedNumberMultiplier) * missionAndWeatherMult; maxPossiblePedsForArea = Min(maxPossiblePedsForArea, selectedMaxPeds); if (ms_nTotalPeds < maxPossiblePedsForArea || addCop) { int decisionThreshold = CGeneral::GetRandomNumberInRange(0, 1000); if (decisionThreshold < zoneInfo.copPedThreshold || addCop) { pedTypeToAdd = PEDTYPE_COP; modelToAdd = ChoosePolicePedOccupation(); } else { int i = 0; for (i = 0; i < NUM_GANGS; i++) { if (decisionThreshold < zoneInfo.gangPedThreshold[i]) { break; } } if (i == NUM_GANGS) { if (CGeneral::GetRandomNumberInRange(0.0f, 1.0f) <= 0.95f) { modelToAdd = ChooseCivilianOccupation(zoneInfo.pedGroup); if (modelToAdd == -1) return; pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType; } else { ChooseCivilianCoupleOccupations(zoneInfo.pedGroup, man, woman); if (man == -1 || woman == -1) return; pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(woman))->m_pedType; } } else { pedTypeToAdd = PEDTYPE_GANG1 + i; if (IsSecurityGuard((ePedType)pedTypeToAdd)) { isSecurityGuard = true; modelToAdd = ChooseGangOccupation(pedTypeToAdd - PEDTYPE_GANG1); if (modelToAdd == -1) return; pedTypeToAdd = ((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedType; } } } if (!addCop && m_AllRandomPedsThisType > PEDTYPE_PLAYER1) pedTypeToAdd = m_AllRandomPedsThisType; if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9 && !isSecurityGuard) { minDist += 30.0f; maxDist += 30.0f; pedAmount = ComputeRandomisedGangSize(); } else pedAmount = 1; CVector generatedCoors; int node1, node2; float randomPos; bool foundCoors = !!ThePaths.GeneratePedCreationCoors(playerCentreOfWorld.x, playerCentreOfWorld.y, minDist, maxDist, minDistOffScreen, maxDistOffScreen, &generatedCoors, &node1, &node2, &randomPos, nil); if (!foundCoors) return; uint8 nodeSpawnRate = Min(ThePaths.m_pathNodes[node1].spawnRate, ThePaths.m_pathNodes[node2].spawnRate); int randomRate = CGeneral::GetRandomNumber() & 0xF; if (randomRate > nodeSpawnRate) return; CPathFind::TakeWidthIntoAccountForCoors(&ThePaths.m_pathNodes[node1], &ThePaths.m_pathNodes[node2], CGeneral::GetRandomNumber(), &generatedCoors.x, &generatedCoors.y); if (CGame::currArea == AREA_MALL && (pedTypeToAdd == PEDTYPE_CIVMALE || pedTypeToAdd == PEDTYPE_CIVFEMALE || pedTypeToAdd == PEDTYPE_CRIMINAL) && CGeneral::GetRandomNumberInRange(0.f, 1.f) > 0.5f) { PlaceMallPedsAsStationaryGroup(generatedCoors, zoneInfo.pedGroup); return; } if (pedTypeToAdd >= PEDTYPE_GANG1 && pedTypeToAdd <= PEDTYPE_GANG9 && !isSecurityGuard) { PlaceGangMembers((ePedType)pedTypeToAdd, pedAmount, generatedCoors); return; } if (man > -1 && woman > -1) { PlaceCouple(PEDTYPE_CIVMALE, man, PEDTYPE_CIVFEMALE, woman, generatedCoors); return; } for (int i = 0; i < pedAmount; ++i) { if (pedTypeToAdd == PEDTYPE_COP) { // Unused code, ChoosePolicePedOccupation returns COP_STREET. Spawning FBI/SWAT/Army done in somewhere else. if (modelToAdd == COP_STREET) { if (!CStreaming::HasModelLoaded(MI_COP)) return; } else if (modelToAdd == COP_FBI) { if (!CStreaming::HasModelLoaded(MI_COP) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_MP5)->m_nModelId)) return; } else if (modelToAdd == COP_SWAT) { if (!CStreaming::HasModelLoaded(MI_SWAT) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_UZI)->m_nModelId)) return; } else if (modelToAdd == COP_ARMY) { if (!CStreaming::HasModelLoaded(MI_ARMY) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_MP5)->m_nModelId) || !CStreaming::HasModelLoaded(CWeaponInfo::GetWeaponInfo(WEAPONTYPE_GRENADE)->m_nModelId)) return; } } else if (!CStreaming::HasModelLoaded(modelToAdd)) { return; } generatedCoors.z += 0.7f; // What? How can this not be met? if (i < pedAmount) { // rand() // III leftover, unused if (gangLeader) { // Align gang members in formation. (btw i can't be 0 in here) float offsetMin = i * 0.75f; float offsetMax = (i + 1.0f) * 0.75f - offsetMin; float xOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax); float yOffset = CGeneral::GetRandomNumberInRange(offsetMin, offsetMin + offsetMax); if (CGeneral::GetRandomNumber() & 1) xOffset = -xOffset; if (CGeneral::GetRandomNumber() & 1) yOffset = -yOffset; generatedCoors.x = xOffset + gangLeader->GetPosition().x; generatedCoors.y = yOffset + gangLeader->GetPosition().y; } } if (!CPedPlacement::IsPositionClearForPed(generatedCoors)) break; // Why no love for last gang member?! if (i + 1 < pedAmount) { bool foundGround; float groundZ = CWorld::FindGroundZFor3DCoord(generatedCoors.x, generatedCoors.y, 2.0f + generatedCoors.z, &foundGround) + 0.7f; if (!foundGround) return; generatedCoors.z = Max(generatedCoors.z, groundZ); } bool surfaceAndDistIsOk = true; if (TheCamera.IsSphereVisible(generatedCoors, 2.0f)) { if (PedCreationDistMultiplier() * MIN_CREATION_DIST > (generatedCoors - playerCentreOfWorld).Magnitude2D()) surfaceAndDistIsOk = false; } // Place skaters if only they're on tarmac. if (((CPedModelInfo*)CModelInfo::GetModelInfo(modelToAdd))->m_pedStatType == PEDSTAT_SKATER) { CEntity* foundEnt = nil; CColPoint foundCol; CWorld::ProcessVerticalLine(generatedCoors + CVector(0.f, 0.f, 2.f), generatedCoors.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil); if (foundEnt) { if (foundCol.surfaceB == SURFACE_TARMAC || foundCol.surfaceB == SURFACE_PAVEMENT) surfaceAndDistIsOk = true; else surfaceAndDistIsOk = false; } else { surfaceAndDistIsOk = false; } } if (!surfaceAndDistIsOk) break; CPed *newPed = AddPed((ePedType)pedTypeToAdd, modelToAdd, generatedCoors); if (forceAddingCop && newPed->m_nPedType == PEDTYPE_COP) ((CCopPed*)newPed)->m_bThrowsSpikeTrap = true; bool gonnaSunbathe = false; if (CPopulation::IsSunbather(modelToAdd)) { CEntity* foundEnt = nil; CColPoint foundCol; CWorld::ProcessVerticalLine(generatedCoors + CVector(0.f, 0.f, 2.f), generatedCoors.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil); if (foundEnt) { if ((foundCol.surfaceB == SURFACE_CONCRETE_BEACH || foundCol.surfaceB == SURFACE_SAND) && CClock::GetHours() >= 10 && CClock::GetHours() <= 18 && 0.0f == CWeather::Rain) { gonnaSunbathe = true; if (CPedPlacement::IsPositionClearForPed(generatedCoors, 3.0f, ARRAY_SIZE(gSunbatheObstacles), gSunbatheObstacles)) { for (int j = 0; j < ARRAY_SIZE(gSunbatheObstacles); j++) { if (gSunbatheObstacles[j] && gSunbatheObstacles[j] != newPed) gonnaSunbathe = false; } } } } } if (gonnaSunbathe) { float heading = CGeneral::GetRandomNumberInRange(0.f, 1.f) * TWOPI; newPed->m_fRotationDest = heading; newPed->m_fRotationCur = heading; // unused // v61 = CGeneral::GetRandomTrueFalse(); newPed->SetWaitState(WAITSTATE_SUN_BATHE_IDLE, nil); CVector toyPos(newPed->GetPosition()); float waterLevel; if (CWaterLevel::GetGroundLevel(toyPos, &waterLevel, nil, 30.0f)) { toyPos.z = 0.04f + waterLevel; CEntity *toy = CWaterLevel::CreateBeachToy(toyPos, BEACHTOY_ANY_TOWEL); if (toy) toy->SetHeading(heading); if (!(CGeneral::GetRandomNumber() & 3)) { CWaterLevel::CreateBeachToy(toyPos + CVector(CGeneral::GetRandomNumberInRange(-2.f, 2.f), CGeneral::GetRandomNumberInRange(-2.f, 2.f), 0.f), BEACHTOY_LOTION); } } } else { newPed->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); } if (i != 0) { // Gang member newPed->SetLeader(gangLeader); newPed->SetPedState(PED_UNKNOWN); gangLeader->SetPedState(PED_UNKNOWN); } else { gangLeader = newPed; } CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0); /* // Pointless, this is already a for loop if (i + 1 > pedAmount) break; if (pedAmount <= 1) break; */ } } } CPed* CPopulation::AddPedInCar(CVehicle* car, bool isDriver) { const int defaultModel = MI_MALE01; int miamiViceIndex = 0; bool imSureThatModelIsLoaded = true; CVector coors = FindPlayerCoors(); CZoneInfo zoneInfo; int pedType; // May be eCopType, model index or non-sense(for medic), AddPed knows that by looking to ped type. int preferredModel; CTheZones::GetZoneInfoForTimeOfDay(&coors, &zoneInfo); switch (car->GetModelIndex()) { case MI_FIRETRUCK: preferredModel = 0; pedType = PEDTYPE_FIREMAN; break; case MI_AMBULAN: preferredModel = 0; pedType = PEDTYPE_EMERGENCY; break; case MI_POLICE: case MI_PREDATOR: preferredModel = COP_STREET; pedType = PEDTYPE_COP; break; case MI_ENFORCER: preferredModel = COP_SWAT; pedType = PEDTYPE_COP; break; case MI_RHINO: case MI_BARRACKS: preferredModel = COP_ARMY; pedType = PEDTYPE_COP; break; case MI_FBIRANCH: preferredModel = COP_FBI; pedType = PEDTYPE_COP; break; default: if (car->IsTaxi()) { if (isDriver) { pedType = PEDTYPE_CIVMALE; preferredModel = MI_TAXI_D; break; } // fall through if not } else if (car->GetModelIndex() == MI_VICECHEE) { if (car->bIsLawEnforcer) { preferredModel = COP_MIAMIVICE; pedType = PEDTYPE_COP; miamiViceIndex = (isDriver ? 2 * CCarCtrl::MiamiViceCycle : 2 * CCarCtrl::MiamiViceCycle + 1); break; } // fall through if not } int gangOfPed = 0; imSureThatModelIsLoaded = false; while (gangOfPed < NUM_GANGS && CGangs::GetGangInfo(gangOfPed)->m_nVehicleMI != car->GetModelIndex()) gangOfPed++; if (gangOfPed < NUM_GANGS) { pedType = gangOfPed + PEDTYPE_GANG1; preferredModel = ChooseGangOccupation(gangOfPed); } else if (gangOfPed == NUM_GANGS) { CVehicleModelInfo *carModel = ((CVehicleModelInfo *)CModelInfo::GetModelInfo(car->GetModelIndex())); preferredModel = ChooseCivilianOccupation(zoneInfo.pedGroup); int i = 15; for(; i >= 0; i--) { CPedModelInfo* pedModel = (CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel); if (pedModel->GetRwObject()) { if (!car->IsPassenger(preferredModel) && !car->IsDriver(preferredModel)) { if (((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_carsCanDrive & (1 << carModel->m_vehicleClass)) break; } } preferredModel = ChooseNextCivilianOccupation(zoneInfo.pedGroup); } if (i == -1) preferredModel = defaultModel; pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->m_pedType; } break; } if (!imSureThatModelIsLoaded && !((CPedModelInfo*)CModelInfo::GetModelInfo(preferredModel))->GetRwObject()) { preferredModel = defaultModel; pedType = ((CPedModelInfo*)CModelInfo::GetModelInfo(defaultModel))->m_pedType; } CPed *newPed = CPopulation::AddPed((ePedType)pedType, preferredModel, car->GetPosition(), miamiViceIndex); newPed->bUsesCollision = false; if (newPed->GetWeapon()->m_eWeaponType != WEAPONTYPE_UNARMED) { newPed->RemoveWeaponModel(CWeaponInfo::GetWeaponInfo(newPed->GetWeapon()->m_eWeaponType)->m_nModelId); } newPed->AddInCarAnims(car, isDriver); return newPed; } void CPopulation::MoveCarsAndPedsOutOfAbandonedZones() { } void CPopulation::ConvertAllObjectsToDummyObjects() { int poolSize = CPools::GetObjectPool()->GetSize(); for (int poolIndex = poolSize - 1; poolIndex >= 0; poolIndex--) { CObject *obj = CPools::GetObjectPool()->GetSlot(poolIndex); if (obj) { if (obj->CanBeDeleted()) ConvertToDummyObject(obj); } } } void CPopulation::ConvertToRealObject(CDummyObject *dummy) { if (!TestSafeForRealObject(dummy)) return; CObject *obj = new CObject(dummy); if (!obj) return; CWorld::Remove(dummy); delete dummy; CWorld::Add(obj); CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex()); if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) { obj->bIsVisible = false; } else if (obj->GetModelIndex() == MI_BUOY) { obj->SetIsStatic(false); obj->m_vecMoveSpeed = CVector(0.0f, 0.0f, -0.001f); obj->bTouchingWater = true; obj->AddToMovingList(); } } void CPopulation::ConvertToDummyObject(CObject *obj) { CDummyObject *dummy = new CDummyObject(obj); dummy->GetMatrix() = obj->m_objectMatrix; dummy->GetMatrix().UpdateRW(); dummy->UpdateRwFrame(); CSimpleModelInfo *mi = (CSimpleModelInfo*)CModelInfo::GetModelInfo(obj->GetModelIndex()); if (IsGlass(obj->GetModelIndex()) && !mi->m_isArtistGlass) dummy->bIsVisible = false; CWorld::Remove(obj); delete obj; CWorld::Add(dummy); } bool CPopulation::TestRoomForDummyObject(CObject *obj) { int16 collidingObjs; CWorld::FindObjectsKindaColliding(obj->m_objectMatrix.GetPosition(), obj->GetBoundRadius(), false, &collidingObjs, 2, nil, false, true, true, false, false); return collidingObjs == 0; } bool CPopulation::TestSafeForRealObject(CDummyObject *dummy) { CPtrNode *ptrNode; CColModel *dummyCol = dummy->GetColModel(); float colRadius = dummy->GetBoundRadius(); CVector colCentre = dummy->GetBoundCentre(); int minX = CWorld::GetSectorIndexX(dummy->GetPosition().x - colRadius); if (minX < 0) minX = 0; int minY = CWorld::GetSectorIndexY(dummy->GetPosition().y - colRadius); if (minY < 0) minY = 0; int maxX = CWorld::GetSectorIndexX(dummy->GetPosition().x + colRadius); #ifdef FIX_BUGS if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X - 1; #else if (maxX >= NUMSECTORS_X) maxX = NUMSECTORS_X; #endif int maxY = CWorld::GetSectorIndexY(dummy->GetPosition().y + colRadius); #ifdef FIX_BUGS if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y - 1; #else if (maxY >= NUMSECTORS_Y) maxY = NUMSECTORS_Y; #endif static CColPoint aTempColPoints[MAX_COLLISION_POINTS]; for (int curY = minY; curY <= maxY; curY++) { for (int curX = minX; curX <= maxX; curX++) { CSector *sector = CWorld::GetSector(curX, curY); for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES].first; ptrNode; ptrNode = ptrNode->next) { CVehicle *veh = (CVehicle*)ptrNode->item; if (veh->m_scanCode != CWorld::GetCurrentScanCode()) { if (veh->GetIsTouching(colCentre, colRadius)) { veh->m_scanCode = CWorld::GetCurrentScanCode(); if (CCollision::ProcessColModels(dummy->GetMatrix(), *dummyCol, veh->GetMatrix(), *veh->GetColModel(), aTempColPoints, nil, nil) > 0) return false; } } } for (ptrNode = sector->m_lists[ENTITYLIST_VEHICLES_OVERLAP].first; ptrNode; ptrNode = ptrNode->next) { CVehicle *veh = (CVehicle*)ptrNode->item; if (veh->m_scanCode != CWorld::GetCurrentScanCode()) { if (veh->GetIsTouching(colCentre, colRadius)) { veh->m_scanCode = CWorld::GetCurrentScanCode(); if (CCollision::ProcessColModels(dummy->GetMatrix(), *dummyCol, veh->GetMatrix(), *veh->GetColModel(), aTempColPoints, nil, nil) > 0) return false; } } } } } return true; } void CPopulation::ManagePopulation(void) { int frameMod32 = CTimer::GetFrameCounter() & 31; CVector playerPos = FindPlayerCentreOfWorld(CWorld::PlayerInFocus); // Why this code is here?! Delete temporary objects when they got too far, and convert others to "dummy" objects. (like lamp posts) int objectPoolSize = CPools::GetObjectPool()->GetSize(); for (int i = objectPoolSize * frameMod32 / 32; i < objectPoolSize * (frameMod32 + 1) / 32; i++) { CObject *obj = CPools::GetObjectPool()->GetSlot(i); if (obj && obj->CanBeDeleted()) { float objPlayerDist = (obj->GetPosition() - playerPos).Magnitude(); if (obj->ObjectCreatedBy == TEMP_OBJECT) { if (obj->GetModelIndex() != MI_ROADWORKBARRIER1 && obj->GetModelIndex() != MI_BEACHBALL) { if (objPlayerDist > 51.0f || objPlayerDist > 25.0f && !obj->GetIsOnScreen() || CTimer::GetTimeInMilliseconds() > obj->m_nEndOfLifeTime) { CWorld::Remove(obj); delete obj; } } else if (objPlayerDist > 120.0f) { CWorld::Remove(obj); delete obj; } } else if (objPlayerDist > 80.0f && (obj->m_objectMatrix.GetPosition() - playerPos).Magnitude() > 80.0f) { if (obj->ObjectCreatedBy != CUTSCENE_OBJECT && TestRoomForDummyObject(obj)) { ConvertToDummyObject(obj); } } } } // Convert them back to real objects. Dummy objects don't have collisions, so they need to be converted. int dummyPoolSize = CPools::GetDummyPool()->GetSize(); for (int i = dummyPoolSize * frameMod32 / 32; i < dummyPoolSize * (frameMod32 + 1) / 32; i++) { CDummy *dummy = CPools::GetDummyPool()->GetSlot(i); if (dummy && (dummy->m_area == CGame::currArea || dummy->m_area == AREA_EVERYWHERE)) { if ((dummy->GetPosition() - playerPos).Magnitude() < 80.0f) ConvertToRealObject((CDummyObject*)dummy); } } int pedPoolSize = CPools::GetPedPool()->GetSize(); #ifndef SQUEEZE_PERFORMANCE for (int poolIndex = pedPoolSize-1; poolIndex >= 0; poolIndex--) { #else for (int poolIndex = (pedPoolSize * (frameMod32 + 1) / 32) - 1; poolIndex >= pedPoolSize * frameMod32 / 32; poolIndex--) { #endif CPed *ped = CPools::GetPedPool()->GetSlot(poolIndex); if (ped && !ped->IsPlayer() && ped->CanBeDeleted() && !ped->bInVehicle) { uint32 timeSinceDeath = CTimer::GetTimeInMilliseconds() - ped->m_bloodyFootprintCountOrDeathTime; if (ped->m_nPedState == PED_DEAD && (timeSinceDeath > 30000 || CDarkel::FrenzyOnGoing() && timeSinceDeath > 15000)) ped->bFadeOut = true; if (ped->bFadeOut && CVisibilityPlugins::GetClumpAlpha(ped->GetClump()) == 0) { RemovePed(ped); continue; } float dist = (ped->GetPosition() - playerPos).Magnitude2D(); bool pedIsFarAway = false; if (ped->IsGangMember()) dist -= 30.0f; else if (ped->bDeadPedInFrontOfCar && ped->m_vehicleInAccident) dist = 0.0f; if (PedCreationDistMultiplier() * (PED_REMOVE_DIST_SPECIAL * TheCamera.GenerationDistMultiplier) < dist || (!ped->bCullExtraFarAway && PedCreationDistMultiplier() * PED_REMOVE_DIST * TheCamera.GenerationDistMultiplier < dist)) { pedIsFarAway = true; } else if (PedCreationDistMultiplier() * (MIN_CREATION_DIST + CREATION_RANGE) * OFFSCREEN_CREATION_MULT < dist) { if (CTimer::GetTimeInMilliseconds() > ped->m_nExtendedRangeTimer && !ped->GetIsOnScreen()) { if (TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_SNIPER_RUNABOUT && TheCamera.Cams[TheCamera.ActiveCam].Mode != CCam::MODE_CAMERA && !TheCamera.Cams[TheCamera.ActiveCam].LookingLeft && !TheCamera.Cams[TheCamera.ActiveCam].LookingRight && !TheCamera.Cams[TheCamera.ActiveCam].LookingBehind) { pedIsFarAway = true; } } } else { ped->m_nExtendedRangeTimer = ped->m_nPedType == PEDTYPE_COP ? CTimer::GetTimeInMilliseconds() + 10000 : CTimer::GetTimeInMilliseconds() + 4000; } if (!pedIsFarAway) continue; if (ped->m_nPedState == PED_DEAD && !ped->bFadeOut) { CVector pedPos = ped->GetPosition(); float randAngle = (uint8) CGeneral::GetRandomNumber() * (3.14f / 128.0f); // Not PI, 3.14 switch (CGeneral::GetRandomNumber() % 3) { case 0: CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpOutline1Tex, &pedPos, 0.9f * Cos(randAngle), 0.9f * Sin(randAngle), 0.9f * Sin(randAngle), -0.9f * Cos(randAngle), 255, 255, 255, 255, 4.0f, 40000, 1.0f); break; case 1: CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpOutline2Tex, &pedPos, 0.9f * Cos(randAngle), 0.9f * Sin(randAngle), 0.9f * Sin(randAngle), -0.9f * Cos(randAngle), 255, 255, 255, 255, 4.0f, 40000, 1.0f); break; case 2: CShadows::AddPermanentShadow(SHADOWTYPE_DARK, gpOutline3Tex, &pedPos, 0.9f * Cos(randAngle), 0.9f * Sin(randAngle), 0.9f * Sin(randAngle), -0.9f * Cos(randAngle), 255, 255, 255, 255, 4.0f, 40000, 1.0f); break; default: break; } } if (ped->GetIsOnScreen()) ped->bFadeOut = true; else RemovePed(ped); } } } CPed* CPopulation::AddDeadPedInFrontOfCar(const CVector& pos, CVehicle* pCulprit) { if (TheCamera.IsSphereVisible(pos, 2.0f) && MIN_CREATION_DIST * PedCreationDistMultiplier() > (pos - FindPlayerPed()->GetPosition()).Magnitude2D()) { return nil; } bool found; float z = CWorld::FindGroundZFor3DCoord(pos.x, pos.y, pos.z, &found) + 1.0f; if (!found) return nil; z = Max(z, pos.z); if (!CModelInfo::GetModelInfo(MI_MALE01)->GetRwObject()) return nil; CPed* pPed = CPopulation::AddPed(PEDTYPE_CIVMALE, MI_MALE01, pos); pPed->SetDie(); pPed->m_nPedMoney = 0; pPed->bDeadPedInFrontOfCar = true; pPed->m_vehicleInAccident = pCulprit; pCulprit->RegisterReference((CEntity**)&pPed->m_vehicleInAccident); CEntity* pEntities[3] = { 0 }; if (!CPedPlacement::IsPositionClearForPed(pos, 2.0f, 3, pEntities)) { for (int i = 0; i < 3; i++) { if (pEntities[i] && pEntities[i] != pCulprit && pEntities[i] != pPed) { RemovePed(pPed); return nil; } } } CColPoint colpts[MAX_COLLISION_POINTS]; if (CCollision::ProcessColModels(pCulprit->GetMatrix(), *pCulprit->GetColModel(), pPed->GetMatrix(), *pPed->GetColModel(), colpts, nil, nil)) { RemovePed(pPed); return nil; } CVisibilityPlugins::SetClumpAlpha(pPed->GetClump(), 0); return pPed; } bool CPopulation::IsSkateable(CVector const& pos) { CColPoint foundCol; CEntity* foundEnt = nil; CWorld::ProcessVerticalLine(pos + CVector(0.f, 0.f, 2.f), pos.z - 2.0f, foundCol, foundEnt, true, false, false, false, false, false, nil); if (!foundEnt) return false; return foundCol.surfaceB == SURFACE_TARMAC || foundCol.surfaceB == SURFACE_PAVEMENT; } //--LCS: done bool CPopulation::CanJeerAtStripper(int32 model) { return false; } void CPopulation::RemovePedsIfThePoolGetsFull(void) { if ((CTimer::GetFrameCounter() & 7) == 5) { if (CPools::GetPedPool()->GetNoOfFreeSpaces() < 8) { CPed *closestPed = nil; float closestDist = 10000000.0; int poolSize = CPools::GetPedPool()->GetSize(); for (int i = poolSize - 1; i >= 0; i--) { CPed* ped = CPools::GetPedPool()->GetSlot(i); if (ped && ped->CanBeDeleted()) { float dist = (TheCamera.GetPosition() - ped->GetPosition()).Magnitude(); if (dist < closestDist) { closestDist = dist; closestPed = ped; } } } if (closestPed) { RemovePed(closestPed); } } } } bool CPopulation::IsMale(int32 model) { switch (model) { // TODO(LCS): do this right case MI_TAXI_D: case MI_PIMP: case MI_CRIMINAL01: case MI_CRIMINAL02: case MI_MALE02: case MI_MALE03: case MI_P_MAN1: case MI_P_MAN2: case MI_CT_MAN1: case MI_CT_MAN2: case MI_LI_MAN1: case MI_LI_MAN2: case MI_DOCKER1: case MI_DOCKER2: case MI_SCUM_MAN: case MI_WORKER1: case MI_WORKER2: case MI_B_MAN1: case MI_B_MAN2: case MI_B_MAN3: case MI_MOD_MAN: case MI_ST_MAN: case MI_FAN_MAN1: case MI_FAN_MAN2: case MI_HOS_MAN: case MI_CONST1: case MI_CONST2: case MI_STUD_MAN: case MI_CAS_MAN: case MI_CAMP_MAN: case MI_HITMAN: return true; default: return false; } } bool CPopulation::IsFemale(int32 model) { switch (model) { // TODO(LCS): do this right case MI_FEMALE01: case MI_FEMALE02: case MI_FEMALE03: case MI_FATFEMALE01: case MI_FATFEMALE02: case MI_PROSTITUTE: case MI_PROSTITUTE2: case MI_P_WOM1: case MI_P_WOM2: case MI_CT_WOM1: case MI_CT_WOM2: case MI_LI_WOM1: case MI_LI_WOM2: case MI_SCUM_WOM: case MI_B_WOM1: case MI_B_WOM2: case MI_B_WOM3: case MI_MOD_WOM: case MI_ST_WOM: case MI_FAN_WOM: case MI_HOS_WOM: case MI_SHOPPER1: case MI_SHOPPER2: case MI_SHOPPER3: case MI_STUD_WOM: case MI_CAS_WOM: case MI_CAMP_WOM: return true; default: return false; } } bool CPopulation::IsSunbather(int32 model) { return false; } int32 CPopulation::ComputeRandomisedGangSize(void) { return CGeneral::GetRandomNumberInRange(3, 6); } bool CPopulation::CanSolicitPlayerInCar(int32 model) { return model == MI_PROSTITUTE || model == MI_PROSTITUTE2; } bool CPopulation::CanSolicitPlayerOnFoot(int32 model) { return model == MI_B_WOM3 || model == MI_FEMALE01 || model == MI_FEMALE02 || model == MI_FEMALE03; } bool CPopulation::IsSecurityGuard(ePedType pedType) { return pedType == PEDTYPE_GANG5; } void CPopulation::ChooseCivilianCoupleOccupations(int32 group, int32& man, int32& woman) { man = -1; woman = -1; for (int i = 0; i < 8; i++) { if (man > -1) break; int32 model = ms_pPedGroups[group].models[CGeneral::GetRandomNumberInRange(0, NUMMODELSPERPEDGROUP)]; if (man == -1 && IsMale(model) && ((CPedModelInfo*)CModelInfo::GetModelInfo(model))->m_pedType == PEDTYPE_CIVMALE) { man = model; } } if (man != -1) { int32 model; for (int i = 0; i < NUMMODELSPERPEDGROUP; i++) { model = ms_pPedGroups[group].models[i]; if (IsFemale(model)) { CPedModelInfo* womanModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(model); if (womanModelInfo->m_pedType == PEDTYPE_CIVFEMALE) { CPedModelInfo* manModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(man); // If both are skater or not, finalize the decision if (manModelInfo && womanModelInfo) { if (manModelInfo->m_animGroup == womanModelInfo->m_animGroup) { if (manModelInfo->m_pedStatType != PEDSTAT_SKATER && womanModelInfo->m_pedStatType != PEDSTAT_SKATER) break; if (manModelInfo->m_pedStatType == PEDSTAT_SKATER && womanModelInfo->m_pedStatType == PEDSTAT_SKATER) break; } } } } } woman = model; } } void CPopulation::PlaceGangMembers(ePedType pedType, int pedAmount, CVector const& coors) { if (CGeneral::GetRandomNumberInRange(0.f, 1.f) < 0.333f) { PlaceGangMembersInFormation(pedType, pedAmount, coors); } else { PlaceGangMembersInCircle(pedType, pedAmount, coors); } } void CPopulation::PlaceGangMembersInFormation(ePedType pedType, int pedAmount, CVector const& coors) { CPed *createdPeds[5]; if (!TheCamera.IsSphereVisible(coors, 3.0f) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { if (CPedPlacement::IsPositionClearForPed(coors, 3.0f, -1, 0)) { bool leaderFoundGround; float leaderGroundZ = CWorld::FindGroundZFor3DCoord(coors.x, coors.y, coors.z, &leaderFoundGround) + 1.0f; if (leaderFoundGround) { float finalZ = coors.z > leaderGroundZ ? coors.z : leaderGroundZ; int leaderModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1); if (((CPedModelInfo*)CModelInfo::GetModelInfo(leaderModel))->GetRwObject()) { CPed *leader = AddPed(pedType, leaderModel, CVector(coors.x, coors.y, finalZ)); if (leader) { leader->SetObjective(OBJECTIVE_NONE); leader->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); leader->bIsLeader = true; if (CGangs::GetWillAttackPlayerWithCops(pedType)) leader->bCanAttackPlayerWithCops = true; int pedIdx = 1; createdPeds[0] = leader; for (int i = 1; i < pedAmount; ++i) { int memberModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1); if (!((CPedModelInfo*)CModelInfo::GetModelInfo(memberModel))->GetRwObject()) continue; CPed* memberPed = AddPed(pedType, memberModel, CVector(coors.x, coors.y, finalZ)); if (!memberPed) continue; memberPed->SetObjective(OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, leader); memberPed->SetFormation((eFormation)i); CVector formationPos = memberPed->GetFormationPosition(); CVector finalFormationPos = formationPos; bool formationFoundGround; float formationGroundZ = CWorld::FindGroundZFor3DCoord(formationPos.x, formationPos.y, 1.0f + formationPos.z, &formationFoundGround) + 1.0f; finalFormationPos.z = Max(finalFormationPos.z, formationGroundZ); if (formationFoundGround) { if (Abs(finalFormationPos.z - leader->GetPosition().z) <= 1.0f) { if (CWorld::GetIsLineOfSightClear(finalFormationPos, leader->GetPosition(), true, false, false, false, false, false, false)) { memberPed->SetPosition(finalFormationPos); createdPeds[pedIdx++] = memberPed; if (CGangs::GetWillAttackPlayerWithCops(pedType)) leader->bCanAttackPlayerWithCops = true; CVisibilityPlugins::SetClumpAlpha(memberPed->GetClump(), 0); continue; } } } RemovePed(memberPed); } if (pedIdx >= 3) { for (int j = 1; j < pedIdx; ++j) createdPeds[j]->SetLeader(createdPeds[0]); } else { for (int k = 0; k < pedIdx; ++k) { RemovePed(createdPeds[k]); } } } } } } } } void CPopulation::PlaceGangMembersInCircle(ePedType pedType, int pedAmount, CVector const& coors) { CPed *createdPeds[5]; if (pedAmount < 2) return; float circleSector = TWOPI / pedAmount; float circleR = Sqrt(0.5f / (1.0f - Cos(circleSector))); if (!TheCamera.IsSphereVisible(coors, circleR) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, 0)) { int pedIdx = 0; CVector leaderPos; for (int i = 0; i < pedAmount; i++) { float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); float randomR = circleR + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * circleR; float xOffset = randomR * Cos(angleMult * circleSector); float yOffset = randomR * Sin(angleMult * circleSector); bool foundGround; float groundZ = CWorld::FindGroundZFor3DCoord(xOffset + coors.x, yOffset + coors.y, coors.z + 1.0, &foundGround) + 1.0f; if (foundGround) { CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ); if (i == 0) leaderPos = finalPos; int gangModel = ChooseGangOccupation(pedType - PEDTYPE_GANG1); if (((CPedModelInfo*)CModelInfo::GetModelInfo(gangModel))->GetRwObject()) { CEntity* obstacles[6] = { nil, nil, nil, nil, nil, nil }; CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetModelInfo(gangModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles); bool foundObstacle = false; for (int m = 0; m < ARRAY_SIZE(obstacles); m++) { CEntity* obstacle = obstacles[m]; if (obstacle) { int n = 0; bool obstacleIsHarmless = false; for (int n = 0; n < pedIdx; n++) { if (obstacle == createdPeds[n]) obstacleIsHarmless = true; } if (!obstacleIsHarmless) { foundObstacle = true; break; } } } bool memberCanSeeLeader = i == 0 ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false); bool notTooCloseToLeader = i == 0 ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f); if (!foundObstacle && memberCanSeeLeader && notTooCloseToLeader) { CPed* newPed = AddPed(pedType, gangModel, finalPos); if (newPed) { createdPeds[pedIdx++] = newPed; float angle = CGeneral::GetRadianAngleBetweenPoints( coors.x, coors.y, finalPos.x, finalPos.y); newPed->m_fRotationDest = angle; newPed->m_fRotationCur = angle; if (CGangs::GetWillAttackPlayerWithCops(pedType)) newPed->bCanAttackPlayerWithCops = true; CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0); } // No. #ifndef FIX_BUGS else CWorld::Remove(nil); #endif } } } } if (pedIdx >= 3) { for (int j = 0; j < pedIdx / 2; ++j) { createdPeds[j]->SetChat(createdPeds[pedIdx - 1 - j], 100000); createdPeds[pedIdx - 1 - j]->SetChat(createdPeds[j], 100000); } // Make that extra guy in the middle stand there(PED_UNKNOWN locks him) and do nothing :lmao: if (pedIdx % 2 != 0) { CPed *tmim = createdPeds[(pedIdx - 1) / 2]; float angle = CGeneral::GetRadianAngleBetweenPoints( tmim->GetPosition().x, tmim->GetPosition().y, createdPeds[0]->GetPosition().x, createdPeds[0]->GetPosition().y); tmim->SetHeading(angle); tmim->SetPedState(PED_UNKNOWN); } createdPeds[0]->bIsLeader = true; for (int l = 1; l < pedIdx; ++l) createdPeds[l]->SetLeader(createdPeds[0]); } else { for (int k = 0; k < pedIdx; ++k) { RemovePed(createdPeds[k]); } } } } } void CPopulation::PlaceCouple(ePedType manType, int32 manModel, ePedType womanType, int32 womanModel, CVector coors) { // Homosexuality filter!!!! Homophobic R* >>>:( if (manType != PEDTYPE_CIVMALE || womanType != PEDTYPE_CIVFEMALE) return; if (!TheCamera.IsSphereVisible(coors, 1.5f) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { if (CPedPlacement::IsPositionClearForPed(coors, CModelInfo::GetModelInfo(manModel)->GetColModel()->boundingSphere.radius, -1, 0)) { bool manFoundGround; float manGroundZ = CWorld::FindGroundZFor3DCoord(coors.x, coors.y, coors.z, &manFoundGround) + 1.0f; if (manFoundGround) { CVector correctedManPos = coors; correctedManPos.z = Max(coors.z, manGroundZ); if (((CPedModelInfo*)CModelInfo::GetModelInfo(manModel))->GetRwObject()) { CPed *man = AddPed(PEDTYPE_CIVMALE, manModel, correctedManPos); if (man) { man->SetObjective(OBJECTIVE_NONE); man->SetWanderPath(CGeneral::GetRandomNumberInRange(0, 8)); man->bIsLeader = true; CVisibilityPlugins::SetClumpAlpha(man->GetClump(), 0); if (((CPedModelInfo*)CModelInfo::GetModelInfo(womanModel))->GetRwObject()) { CPed* woman = AddPed(PEDTYPE_CIVFEMALE, womanModel, correctedManPos); // will set the correct position later if (woman) { woman->SetObjective(OBJECTIVE_FOLLOW_CHAR_IN_FORMATION, man); woman->SetFormation(FORMATION_RIGHT); CVector formationPos = woman->GetFormationPosition(); CVector womanPos = formationPos; bool womanFoundGround; float formationGroundZ = CWorld::FindGroundZFor3DCoord(formationPos.x, formationPos.y, 1.0f + formationPos.z, &womanFoundGround) + 1.0f; if (womanFoundGround) { CVector correctedWomanPos = womanPos; correctedWomanPos.z = Max(womanPos.z, formationGroundZ); woman->SetPosition(correctedWomanPos); // What's the point of this?? CEntity* obstacles[3]; memcpy(obstacles, gCoupleObstacles, sizeof(gCoupleObstacles)); CPedPlacement::IsPositionClearForPed(womanPos, CModelInfo::GetModelInfo(womanModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles); for (int i = 0; i < ARRAY_SIZE(obstacles); i++) { CEntity *obstacle = obstacles[i]; if (obstacle) { // We found a real obstacle, so let's break and we can delete them... if (obstacle != man && obstacle != woman) break; } if (i == ARRAY_SIZE(obstacles) - 1) { CVisibilityPlugins::SetClumpAlpha(woman->GetClump(), 0); return; } } } RemovePed(woman); RemovePed(man); } } } } } } } } // Mostly copy paste of PlaceGangMembersInFormation. void CPopulation::PlaceMallPedsAsStationaryGroup(CVector const& coors, int32 group) { #ifdef FIX_BUGS CPed *createdPeds[6]; #else CPed *createdPeds[5]; #endif if (CGame::currArea != AREA_MALL) return; int pedAmount = CGeneral::GetRandomNumberInRange(0, 4) + 3; float circleSector = TWOPI / pedAmount; float circleR = Sqrt(0.5f / (1.0f - Cos(circleSector))); if (!TheCamera.IsSphereVisible(coors, circleR) || MIN_CREATION_DIST * PedCreationDistMultiplier() <= (coors - FindPlayerPed()->GetPosition()).Magnitude2D()) { if (CPedPlacement::IsPositionClearForPed(coors, circleR, -1, 0)) { int pedIdx = 0; CVector leaderPos; for (int i = 0; i < pedAmount; i++) { float angleMult = i + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f); float randomR = circleR + CGeneral::GetRandomNumberInRange(-0.2f, 0.2f) * circleR; float xOffset = randomR * Cos(angleMult * circleSector); float yOffset = randomR * Sin(angleMult * circleSector); bool foundGround; float groundZ = CWorld::FindGroundZFor3DCoord(xOffset + coors.x, yOffset + coors.y, coors.z + 1.0, &foundGround) + 1.0f; if (foundGround) { CVector finalPos(coors.x + xOffset, coors.y + yOffset, coors.z > groundZ ? coors.z : groundZ); if (i == 0) leaderPos = finalPos; int pedModel = ChooseCivilianOccupation(group); CPedModelInfo *pedModelInfo = (CPedModelInfo*)CModelInfo::GetModelInfo(pedModel); if (pedModelInfo->GetRwObject()) { CEntity* obstacles[6] = { nil, nil, nil, nil, nil, nil }; CPedPlacement::IsPositionClearForPed(finalPos, CModelInfo::GetModelInfo(pedModel)->GetColModel()->boundingSphere.radius, ARRAY_SIZE(obstacles), obstacles); bool foundObstacle = false; for (int m = 0; m < ARRAY_SIZE(obstacles); m++) { CEntity* obstacle = obstacles[m]; if (obstacle) { int n = 0; bool obstacleIsHarmless = false; for (int n = 0; n < pedIdx; n++) { if (obstacle == createdPeds[n]) obstacleIsHarmless = true; } if (!obstacleIsHarmless) { foundObstacle = true; break; } } } bool memberCanSeeLeader = i == 0 ? true : CWorld::GetIsLineOfSightClear(finalPos, leaderPos, true, false, false, false, false, false, false); bool notTooCloseToLeader = i == 0 ? true : !(Abs(finalPos.z - leaderPos.z) < 1.0f); if (!foundObstacle && memberCanSeeLeader && notTooCloseToLeader) { CPed *newPed = AddPed(pedModelInfo->m_pedType, pedModel, finalPos); if (newPed) { createdPeds[pedIdx++] = newPed; float angle = CGeneral::GetRadianAngleBetweenPoints( coors.x, coors.y, finalPos.x, finalPos.y); newPed->m_fRotationDest = angle; newPed->m_fRotationCur = angle; newPed->m_fearFlags = 0; CVisibilityPlugins::SetClumpAlpha(newPed->GetClump(), 0); } // No. #ifndef FIX_BUGS else CWorld::Remove(nil); #endif } } } } if (pedIdx >= 3) { for (int j = 0; j < pedIdx / 2; ++j) { createdPeds[j]->SetChat(createdPeds[pedIdx - 1 - j], 100000); createdPeds[pedIdx - 1 - j]->SetChat(createdPeds[j], 100000); } // Make that extra guy in the middle stand there(PED_UNKNOWN locks him) and do nothing :lmao: if (pedIdx % 2 != 0) { CPed *tmim = createdPeds[(pedIdx - 1) / 2]; float angle = CGeneral::GetRadianAngleBetweenPoints( tmim->GetPosition().x, tmim->GetPosition().y, createdPeds[0]->GetPosition().x, createdPeds[0]->GetPosition().y); tmim->SetHeading(angle); tmim->SetPedState(PED_UNKNOWN); } createdPeds[0]->bIsLeader = true; for (int l = 1; l < pedIdx; ++l) createdPeds[l]->SetLeader(createdPeds[0]); } else { for (int k = 0; k < pedIdx; ++k) { RemovePed(createdPeds[k]); } } } } }