#pragma once #define _CRT_SECURE_NO_WARNINGS #define _USE_MATH_DEFINES #pragma warning(disable: 4244) // int to float #pragma warning(disable: 4800) // int to bool #pragma warning(disable: 4838) // narrowing conversion #pragma warning(disable: 4996) // POSIX names #include #include #include #include #include #include #define rwVENDORID_ROCKSTAR 0x0253F2 typedef uint8_t uint8; typedef int8_t int8; typedef uint16_t uint16; typedef int16_t int16; typedef uint32_t uint32; typedef int32_t int32; typedef uintptr_t uintptr; #define nil NULL #include "config.h" #define ALIGNPTR(p) (void*)((((uintptr)(void*)p) + sizeof(void*)-1) & ~(sizeof(void*)-1)) // little hack extern void **rwengine; #define RwEngineInstance (*rwengine) // TODO struct RsInputDevice { int inputDeviceType; int used; void *inputEventHandler; }; struct RsGlobalType { const char *appName; int width; int height; int maximumWidth; int maximumHeight; int maxFPS; int quit; void *ps; RsInputDevice keyboard; RsInputDevice mouse; RsInputDevice pad; }; extern RsGlobalType &RsGlobal; #define SCREENW (RsGlobal.maximumWidth) #define SCREENH (RsGlobal.maximumHeight) char *GetUserDirectory(void); struct GlobalScene { RpWorld *world; RwCamera *camera; }; extern GlobalScene &Scene; #include "math/Vector.h" #include "math/Vector2D.h" #include "math/Matrix.h" #include "math/Rect.h" class CRGBA { public: uint8 r, g, b, a; CRGBA(void) { } CRGBA(uint8 r, uint8 g, uint8 b, uint8 a) : r(r), g(g), b(b), a(a) { } }; inline float clamp(float v, float min, float max){ return vmax ? max : v; } inline float sq(float x) { return x*x; } #define PI M_PI #define DEGTORAD(d) (d/180.0f*PI) int myrand(void); void mysrand(unsigned int seed); #define debug printf //#define min(a, b) ((a) < (b) ? (a) : (b)) //#define max(a, b) ((a) > (b) ? (a) : (b))