#pragma once // TODO: reverse mobile code class CPlayerName { friend class CGrid; float x; float y; wchar unk_8[34]; int unk_4c; public: CPlayerName(); void DisplayName(int); }; class CRow { friend class CGrid; int unk_0; int unk_4; wchar unk_8[20]; int unk_30; public: CRow(); void SetLetter(int, wchar *); }; class CGrid { CRow rows[5]; int unk_int1; int unk_int2; int unk_int3; float unk_float1; float unk_float2; CPlayerName playerName; char unk2[4]; char unk3[4]; public: CGrid(); void ProcessAnyLeftJustDown(); void ProcessAnyRightJustDown(); void ProcessAnyUpJustDown(); void ProcessAnyDownJustDown(); void AllDoneMakePlayerName(); void ProcessDPadCrossJustDown(); void DisplayGrid(); void ProcessControllerInput(); void Process(); };