const char *neoGloss_frag_src = "uniform sampler2D tex0;\n" "uniform vec4 u_reflProps;\n" "#define glossMult (u_reflProps.x)\n" "FSIN vec3 v_normal;\n" "FSIN vec3 v_light;\n" "FSIN vec2 v_tex0;\n" "FSIN float v_fog;\n" "void\n" "main(void)\n" "{\n" " vec4 color = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" " vec3 n = 2.0*v_normal-1.0; // unpack\n" " vec3 v = 2.0*v_light-1.0; //\n" " float s = dot(n, v);\n" " color = s*s*s*s*s*s*s*s*color*v_fog*glossMult;\n" " DoAlphaTest(color.a);\n" " FRAGCOLOR(color);\n" "}\n" ;