const char *colourfilterIII_frag_src = "uniform sampler2D tex0;\n" "uniform vec4 u_blurcolor;\n" "FSIN vec4 v_color;\n" "FSIN vec2 v_tex0;\n" "FSIN float v_fog;\n" "void\n" "main(void)\n" "{\n" " float a = u_blurcolor.a;\n" " vec4 dst = texture(tex0, vec2(v_tex0.x, 1.0-v_tex0.y));\n" " vec4 prev = dst;\n" " for(int i = 0; i < 5; i++){\n" " vec4 tmp = dst*(1.0-a) + prev*u_blurcolor*a;\n" " prev = clamp(tmp, 0.0, 1.0);\n" " }\n" " vec4 color;\n" " color.rgb = prev.rgb;\n" " color.a = 1.0f;\n" " FRAGCOLOR(color);\n" "}\n" ;