#include "common.h" #include "Sprite2d.h" #include "TxdStore.h" #include "Font.h" #ifdef BUTTON_ICONS #include "FileMgr.h" #endif void AsciiToUnicode(const char *src, wchar *dst) { while((*dst++ = (unsigned char)*src++) != '\0'); } void UnicodeStrcat(wchar *dst, wchar *append) { UnicodeStrcpy(&dst[UnicodeStrlen(dst)], append); } void UnicodeStrcpy(wchar *dst, const wchar *src) { while((*dst++ = *src++) != '\0'); } int UnicodeStrlen(const wchar *str) { int len; for(len = 0; *str != '\0'; len++, str++); return len; } CFontDetails CFont::Details; int16 CFont::NewLine; CSprite2d CFont::Sprite[MAX_FONTS]; #ifdef MORE_LANGUAGES uint8 CFont::LanguageSet = FONT_LANGSET_EFIGS; int32 CFont::Slot = -1; #define JAP_TERMINATION (0x8000 | '~') int16 CFont::Size[LANGSET_MAX][MAX_FONTS][193] = { { #else int16 CFont::Size[MAX_FONTS][193] = { #endif { 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35, 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26, 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22, 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24, 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 20 }, { 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16 }, { 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 } #ifdef MORE_LANGUAGES }, { { 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 13, 33, 13, 13, 13, 24, 22, 22, 19, 26, 21, 30, 20, 23, 23, 21, 24, 26, 23, 22, 23, 21, 22, 20, 20, 26, 25, 24, 22, 31, 32, 23, 30, 22, 22, 32, 23, 19, 18, 18, 15, 22, 19, 27, 19, 20, 20, 18, 22, 24, 20, 19, 19, 20, 19, 16, 19, 28, 20, 20, 18, 26, 27, 19, 26, 18, 19, 27, 19, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 20 }, { 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16, }, { 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 21, 21, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, 19, 19, 19, 19, 19, 19, 29, 19, 19, 19, 20, 22, 31, 19, 19, 19, 19, 19, 29, 19, 29, 19, 21, 19, 30, 31, 21, 29, 19, 19, 29, 19, 21, 23, 32, 21, 21, 30, 31, 22, 21, 32, 33, 23, 32, 21, 21, 32, 21, 19, 19, 30, 31, 22, 22, 21, 32, 33, 23, 32, 21, 21, 32, 21, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 }, }, { { 13, 12, 31, 35, 23, 35, 31, 9, 14, 15, 25, 30, 11, 17, 13, 31, 23, 16, 22, 21, 24, 23, 23, 20, 23, 22, 10, 35, 26, 26, 26, 26, 30, 26, 24, 23, 24, 22, 21, 24, 26, 10, 20, 26, 22, 29, 26, 25, 23, 25, 24, 24, 22, 25, 24, 29, 29, 23, 25, 37, 22, 37, 35, 37, 35, 21, 22, 21, 21, 22, 13, 22, 21, 10, 16, 22, 11, 32, 21, 21, 23, 22, 16, 20, 14, 21, 20, 30, 25, 21, 21, 33, 33, 33, 33, 35, 27, 27, 27, 27, 32, 24, 23, 23, 23, 23, 11, 11, 11, 11, 26, 26, 26, 26, 26, 26, 26, 25, 26, 21, 21, 21, 21, 32, 23, 22, 22, 22, 22, 11, 11, 11, 11, 22, 22, 22, 22, 22, 22, 22, 22, 26, 21, 24, 12, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 18, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 26, 20 }, { 13, 9, 21, 35, 23, 35, 35, 11, 35, 35, 25, 35, 11, 17, 13, 33, 28, 14, 22, 21, 24, 23, 23, 21, 23, 22, 10, 35, 13, 35, 13, 33, 5, 25, 22, 23, 24, 21, 21, 24, 24, 9, 20, 24, 21, 27, 25, 25, 22, 25, 23, 20, 23, 23, 23, 31, 23, 23, 23, 37, 33, 37, 35, 37, 35, 21, 19, 19, 21, 19, 17, 21, 21, 8, 17, 18, 14, 24, 21, 21, 20, 22, 19, 20, 20, 19, 20, 26, 21, 20, 21, 33, 33, 33, 33, 35, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 16 }, { 15, 14, 16, 25, 19, 26, 22, 11, 18, 18, 27, 26, 13, 19, 9, 27, 19, 18, 19, 19, 22, 19, 20, 18, 19, 20, 12, 32, 15, 32, 15, 35, 15, 19, 19, 19, 19, 19, 16, 19, 20, 9, 19, 20, 14, 29, 19, 20, 19, 19, 19, 19, 21, 19, 20, 32, 20, 19, 19, 33, 31, 39, 37, 39, 37, 21, 21, 21, 23, 21, 19, 23, 23, 10, 19, 20, 16, 26, 23, 23, 20, 20, 20, 22, 21, 22, 22, 26, 22, 22, 23, 35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, 19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19 } } #endif }; #ifdef MORE_LANGUAGES int16 Size_jp[] = { 15, 14, 16, 20, 19, 26, 22, 11, 18, 18, 27, 26, 13, //; 0 19, 20, 27, 19, 15, 19, 19, 21, 19, 20, 18, 19, 15, //; 13 13, 28, 15, 32, 15, 35, 15, 19, 19, 19, 19, 17, 16, //; 26 19, 20, 15, 19, 20, 14, 17, 19, 19, 19, 19, 19, 19, //; 39 19, 19, 20, 25, 20, 19, 19, 33, 31, 39, 37, 39, 37, //; 52 21, 21, 21, 19, 17, 15, 23, 21, 15, 19, 20, 16, 19, //; 65 19, 19, 20, 20, 17, 22, 19, 22, 22, 19, 22, 22, 23, //; 78 35, 35, 35, 35, 37, 19, 19, 19, 19, 29, 19, 19, 19, //; 91 19, 19, 9, 9, 9, 9, 19, 19, 19, 19, 19, 19, 19, 19, //; 104 19, 19, 19, 19, 19, 30, 19, 19, 19, 19, 19, 10, 10, //; 118 10, 10, 19, 19, 19, 19, 19, 19, 19, 19, 19, 23, 35, //; 131 12, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 144 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 157 19, 19, 19, 11, 19, 19, 19, 19, 19, 19, 19, 19, 19, //; 170 19, 19, 19, 19, 19, 19, 19, 19, 19, 21 }; #endif wchar foreign_table[128] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 176, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 177, 0, 0, 0, 0, 0, 95, 0, 0, 0, 0, 175, 128, 129, 130, 0, 131, 0, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 0, 173, 142, 143, 144, 0, 145, 0, 0, 146, 147, 148, 149, 0, 0, 150, 151, 152, 153, 0, 154, 0, 155, 156, 157, 158, 159, 160, 161, 162, 163, 164, 0, 174, 165, 166, 167, 0, 168, 0, 0, 169, 170, 171, 172, 0, 0, 0, }; #ifdef BUTTON_ICONS CSprite2d CFont::ButtonSprite[MAX_BUTTON_ICONS]; int CFont::PS2Symbol = BUTTON_NONE; int CFont::ButtonsSlot = -1; #endif // BUTTON_ICONS void CFont::Initialise(void) { int slot; slot = CTxdStore::AddTxdSlot("fonts"); #ifdef MORE_LANGUAGES Slot = slot; switch (LanguageSet) { case FONT_LANGSET_EFIGS: default: CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD"); break; case FONT_LANGSET_POLISH: CTxdStore::LoadTxd(slot, "MODELS/FONTS_P.TXD"); break; case FONT_LANGSET_RUSSIAN: CTxdStore::LoadTxd(slot, "MODELS/FONTS_R.TXD"); break; case FONT_LANGSET_JAPANESE: CTxdStore::LoadTxd(slot, "MODELS/FONTS_J.TXD"); break; } #else CTxdStore::LoadTxd(slot, "MODELS/FONTS.TXD"); #endif CTxdStore::AddRef(slot); CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(slot); Sprite[0].SetTexture("font2", "font2_mask"); #ifdef MORE_LANGUAGES if (IsJapanese()) { Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask"); Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask"); } else #endif // MORE_LANGUAGES Sprite[1].SetTexture("pager", "pager_mask"); Sprite[2].SetTexture("font1", "font1_mask"); SetScale(1.0f, 1.0f); SetSlantRefPoint(SCREEN_WIDTH, 0.0f); SetSlant(0.0f); SetColor(CRGBA(0xFF, 0xFF, 0xFF, 0)); SetJustifyOff(); SetCentreOff(); SetWrapx(SCREEN_WIDTH); SetCentreSize(SCREEN_WIDTH); SetBackgroundOff(); SetBackgroundColor(CRGBA(0x80, 0x80, 0x80, 0x80)); SetBackGroundOnlyTextOff(); SetPropOn(); SetFontStyle(FONT_BANK); SetRightJustifyWrap(0.0f); SetAlphaFade(255.0f); SetDropShadowPosition(0); CTxdStore::PopCurrentTxd(); #ifdef BUTTON_ICONS if (int file = CFileMgr::OpenFile("MODELS/X360BTNS.TXD")) { CFileMgr::CloseFile(file); ButtonsSlot = CTxdStore::AddTxdSlot("buttons"); CTxdStore::LoadTxd(ButtonsSlot, "MODELS/X360BTNS.TXD"); CTxdStore::AddRef(ButtonsSlot); CTxdStore::PushCurrentTxd(); CTxdStore::SetCurrentTxd(ButtonsSlot); #if 0 // unused ButtonSprite[BUTTON_UP].SetTexture("up"); ButtonSprite[BUTTON_DOWN].SetTexture("down"); ButtonSprite[BUTTON_LEFT].SetTexture("left"); ButtonSprite[BUTTON_RIGHT].SetTexture("right"); #endif ButtonSprite[BUTTON_CROSS].SetTexture("cross"); ButtonSprite[BUTTON_CIRCLE].SetTexture("circle"); ButtonSprite[BUTTON_SQUARE].SetTexture("square"); ButtonSprite[BUTTON_TRIANGLE].SetTexture("triangle"); ButtonSprite[BUTTON_L1].SetTexture("l1"); ButtonSprite[BUTTON_L2].SetTexture("l2"); ButtonSprite[BUTTON_L3].SetTexture("l3"); ButtonSprite[BUTTON_R1].SetTexture("r1"); ButtonSprite[BUTTON_R2].SetTexture("r2"); ButtonSprite[BUTTON_R3].SetTexture("r3"); CTxdStore::PopCurrentTxd(); } #endif // BUTTON_ICONS } #ifdef MORE_LANGUAGES void CFont::ReloadFonts(uint8 set) { if (Slot != -1 && LanguageSet != set) { Sprite[0].Delete(); Sprite[1].Delete(); Sprite[2].Delete(); if (IsJapanese()) Sprite[3].Delete(); CTxdStore::PushCurrentTxd(); CTxdStore::RemoveTxd(Slot); switch (set) { case FONT_LANGSET_EFIGS: default: CTxdStore::LoadTxd(Slot, "MODELS/FONTS.TXD"); break; case FONT_LANGSET_POLISH: CTxdStore::LoadTxd(Slot, "MODELS/FONTS_P.TXD"); break; case FONT_LANGSET_RUSSIAN: CTxdStore::LoadTxd(Slot, "MODELS/FONTS_R.TXD"); break; case FONT_LANGSET_JAPANESE: CTxdStore::LoadTxd(Slot, "MODELS/FONTS_J.TXD"); break; } CTxdStore::SetCurrentTxd(Slot); Sprite[0].SetTexture("font2", "font2_mask"); if (set == FONT_LANGSET_JAPANESE) { Sprite[1].SetTexture("FONTJAP", "FONTJAP_mask"); Sprite[3].SetTexture("FONTJAP", "FONTJAP_mask"); } else Sprite[1].SetTexture("pager", "pager_mask"); Sprite[2].SetTexture("font1", "font1_mask"); CTxdStore::PopCurrentTxd(); } LanguageSet = set; } #endif void CFont::Shutdown(void) { #ifdef BUTTON_ICONS if (ButtonsSlot != -1) { for (int i = 0; i < MAX_BUTTON_ICONS; i++) ButtonSprite[i].Delete(); CTxdStore::RemoveTxdSlot(ButtonsSlot); } #endif Sprite[0].Delete(); Sprite[1].Delete(); Sprite[2].Delete(); #ifdef MORE_LANGUAGES if (IsJapanese()) Sprite[3].Delete(); CTxdStore::RemoveTxdSlot(Slot); Slot = -1; #else CTxdStore::RemoveTxdSlot(CTxdStore::FindTxdSlot("fonts")); #endif } void CFont::InitPerFrame(void) { Details.bank = CSprite2d::GetBank(30, Sprite[0].m_pTexture); CSprite2d::GetBank(15, Sprite[1].m_pTexture); CSprite2d::GetBank(15, Sprite[2].m_pTexture); #ifdef MORE_LANGUAGES if (IsJapanese()) CSprite2d::GetBank(15, Sprite[3].m_pTexture); #endif SetDropShadowPosition(0); NewLine = 0; #ifdef BUTTON_ICONS PS2Symbol = BUTTON_NONE; #endif } #ifdef BUTTON_ICONS void CFont::DrawButton(float x, float y) { if (x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT) return; if (PS2Symbol != BUTTON_NONE) { CRect rect; rect.left = x; rect.top = Details.scaleY + Details.scaleY + y; rect.right = Details.scaleY * 17.0f + x; rect.bottom = Details.scaleY * 19.0f + y; int vertexAlphaState; RwRenderStateGet(rwRENDERSTATEVERTEXALPHAENABLE, &vertexAlphaState); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); ButtonSprite[PS2Symbol].Draw(rect, CRGBA(255, 255, 255, Details.color.a)); RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)vertexAlphaState); } } #endif void CFont::PrintChar(float x, float y, wchar c) { if(x <= 0.0f || x > SCREEN_WIDTH || y <= 0.0f || y > SCREEN_HEIGHT) // BUG: game uses SCREENW again return; float w = GetCharacterWidth(c) / 32.0f; float xoff = c % 16; float yoff = c / 16; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) { w = 21.0f; xoff = (float)(c % 48); yoff = c / 48; } #endif if(Details.style == FONT_BANK || Details.style == FONT_HEADING){ if(Details.dropShadowPosition != 0){ CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), y + SCREEN_SCALE_Y(Details.dropShadowPosition), x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY * 0.5f), Details.dropColor, xoff/16.0f, yoff/12.8f, (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, xoff/16.0f, (yoff+1.0f)/12.8f, (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.0001f); } CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CRect(x, y, x + 32.0f * Details.scaleX * 1.0f, y + 40.0f * Details.scaleY * 0.5f), Details.color, xoff/16.0f, yoff/12.8f, (xoff+1.0f)/16.0f - 0.001f, yoff/12.8f, xoff/16.0f, (yoff+1.0f)/12.8f - 0.002f, (xoff+1.0f)/16.0f - 0.001f, (yoff+1.0f)/12.8f - 0.002f); #ifdef MORE_LANGUAGES }else if (IsJapaneseFont()) { if (Details.dropShadowPosition != 0) { CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CRect(x + SCREEN_SCALE_X(Details.dropShadowPosition), y + SCREEN_SCALE_Y(Details.dropShadowPosition), x + SCREEN_SCALE_X(Details.dropShadowPosition) + 32.0f * Details.scaleX * 1.0f, y + SCREEN_SCALE_Y(Details.dropShadowPosition) + 40.0f * Details.scaleY / 2.75f), Details.dropColor, xoff * w / 1024.0f, yoff / 25.6f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f, xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f); } CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CRect(x, y, x + 32.0f * Details.scaleX * 1.0f, y + 40.0f * Details.scaleY / 2.75f), Details.color, xoff * w / 1024.0f, yoff / 25.6f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, yoff / 25.6f, xoff * w / 1024.0f, (yoff + 1.0f) / 25.6f - 0.002f, xoff * w / 1024.0f + (1.0f / 48.0f) - 0.001f, (yoff + 1.0f) / 25.6f - 0.0001f); #endif }else CSprite2d::AddSpriteToBank(Details.bank + Details.style, // BUG: game doesn't add bank CRect(x, y, x + 32.0f * Details.scaleX * w, y + 32.0f * Details.scaleY * 0.5f), Details.color, xoff/16.0f, yoff/16.0f, (xoff+w)/16.0f, yoff/16.0f, xoff/16.0f, (yoff+1.0f)/16.0f, (xoff+w)/16.0f - 0.0001f, (yoff+1.0f)/16.0f - 0.0001f); } #ifdef MORE_LANGUAGES bool CFont::IsJapanesePunctuation(wchar *str) { return (*str == 0xE7 || *str == 0x124 || *str == 0x126 || *str == 0x128 || *str == 0x104 || *str == ',' || *str == '>' || *str == '!' || *str == 0x99 || *str == '?' || *str == ':'); } bool CFont::IsAnsiCharacter(wchar *s) { if (*s >= 'A' && *s <= 'Z') return true; if (*s >= 'a' && *s <= 'z') return true; if (*s >= '0' && *s <= ':') return true; if (*s == '(' || *s == ')') return true; if (*s == 'D' || *s == '$') return true; return false; } #endif void CFont::PrintString(float xstart, float ystart, wchar *s) { CRect rect; int numSpaces; float lineLength; float x, y; bool first; wchar *start, *t; if(*s == '*') return; if(Details.background){ GetNumberLines(xstart, ystart, s); // BUG: result not used GetTextRect(&rect, xstart, ystart, s); CSprite2d::DrawRect(rect, Details.backgroundColor); } lineLength = 0.0f; numSpaces = 0; first = true; if(Details.centre || Details.rightJustify) x = 0.0f; else x = xstart; y = ystart; start = s; // This is super ugly, I blame R* for(;;){ for(;;){ for(;;){ if(*s == '\0') return; float xend = Details.centre ? Details.centreSize : Details.rightJustify ? xstart - Details.rightJustifyWrap : Details.wrapX; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) xend -= SCREEN_SCALE_X(21.0f * 2.0f); #endif if(x + GetStringWidth(s) > xend && !first){ #ifdef MORE_LANGUAGES if (IsJapanese() && IsJapanesePunctuation(s)) s--; #endif // flush line float spaceWidth = !Details.justify || Details.centre ? 0.0f : (Details.wrapX - lineLength) / numSpaces; float xleft = Details.centre ? xstart - x/2 : Details.rightJustify ? xstart - x : xstart; #ifdef MORE_LANGUAGES PrintString(xleft, y, start, s, spaceWidth, xstart); #else PrintString(xleft, y, start, s, spaceWidth); #endif // reset things lineLength = 0.0f; numSpaces = 0; first = true; if(Details.centre || Details.rightJustify) x = 0.0f; else x = xstart; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; else #endif y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; start = s; }else break; } // advance by one word t = GetNextSpace(s); if(t[0] == '\0' || t[0] == ' ' && t[1] == '\0') break; if(!first) numSpaces++; first = false; x += GetStringWidth(s) + GetCharacterSize(*t - ' '); #ifdef MORE_LANGUAGES if (IsJapaneseFont() && IsAnsiCharacter(s)) x += 21.0f; #endif lineLength = x; s = t+1; #ifdef MORE_LANGUAGES if (IsJapaneseFont() && !*s) { x += GetStringWidth(s); if (IsAnsiCharacter(s)) x += 21.0f; float xleft = Details.centre ? xstart - x / 2 : Details.rightJustify ? xstart - x : xstart; if (PrintString(xleft, y, start, s, 0.0f, xstart)) { start = s; if (!Details.centre && !Details.rightJustify) x = xstart; else x = 0.0f; y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; numSpaces = 0; first = true; lineLength = 0.0f; } } #endif } // print rest if(t[0] == ' ' && t[1] == '\0') t[0] = '\0'; x += GetStringWidth(s); s = t; float xleft = Details.centre ? xstart - x/2 : Details.rightJustify ? xstart - x : xstart; #ifdef MORE_LANGUAGES if (PrintString(xleft, y, start, s, 0.0f, xstart) && IsJapaneseFont()) { start = s; if (!Details.centre && !Details.rightJustify) x = xstart; else x = 0.0f; y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; numSpaces = 0; first = true; lineLength = 0.0f; } #else PrintString(xleft, y, start, s, 0.0f); #endif } } int CFont::GetNumberLines(float xstart, float ystart, wchar *s) { int n; float x, y; wchar *t; n = 0; #ifdef MORE_LANGUAGES bool bSomeJapBool = false; if (IsJapanese()) { t = s; wchar unused; while (*t) { if (*t == JAP_TERMINATION || *t == '~') t = ParseToken(t, &unused, true); if (NewLine) { n++; NewLine = false; bSomeJapBool = true; } t++; } } if (bSomeJapBool) n--; #endif if(Details.centre || Details.rightJustify) x = 0.0f; else x = xstart; y = ystart; while(*s){ #ifdef FIX_BUGS float f = Details.centre ? Details.centreSize : Details.rightJustify ? xstart - Details.rightJustifyWrap : Details.wrapX; #else float f = (Details.centre ? Details.centreSize : Details.wrapX); #endif #ifdef MORE_LANGUAGES if (IsJapaneseFont()) f -= SCREEN_SCALE_X(21.0f * 2.0f); #endif if(x + GetStringWidth(s) > f){ #ifdef MORE_LANGUAGES if (IsJapanese()) { if (IsJapanesePunctuation(s)) s--; } #endif // reached end of line if(Details.centre || Details.rightJustify) x = 0.0f; else x = xstart; n++; // Why even? #ifdef MORE_LANGUAGES if (IsJapanese()) y += 32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY; else #endif y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; }else{ // still space in current line t = GetNextSpace(s); if(*t == '\0'){ // end of string x += GetStringWidth(s); #ifdef MORE_LANGUAGES if (IsJapanese() && IsAnsiCharacter(s)) x += 21.0f; #endif n++; s = t; }else{ x += GetStringWidth(s); #ifdef MORE_LANGUAGES if (IsJapanese() && IsAnsiCharacter(s)) x += 21.0f; #endif s = t+1; x += GetCharacterSize(*t - ' '); #ifdef MORE_LANGUAGES if (IsJapanese() && !*s) n++; #endif } } } return n; } void CFont::GetTextRect(CRect *rect, float xstart, float ystart, wchar *s) { int numLines; float x, y; int16 maxlength; wchar *t; maxlength = 0; numLines = 0; #ifdef MORE_LANGUAGES if (IsJapanese()) { numLines = GetNumberLines(xstart, ystart, s); }else{ #endif if(Details.centre || Details.rightJustify) x = 0.0f; else x = xstart; y = ystart; #ifdef FIX_BUGS float xEnd = Details.centre ? Details.centreSize : Details.rightJustify ? xstart - Details.rightJustifyWrap : Details.wrapX; #else float xEnd = (Details.centre ? Details.centreSize : Details.wrapX); #endif while(*s){ if(x + GetStringWidth(s) > xEnd){ // reached end of line if(x > maxlength) maxlength = x; if(Details.centre || Details.rightJustify) x = 0.0f; else x = xstart; numLines++; y += 32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY; }else{ // still space in current line t = GetNextSpace(s); if(*t == '\0'){ // end of string x += GetStringWidth(s); if(x > maxlength) maxlength = x; numLines++; s = t; }else{ x += GetStringWidth(s); x += GetCharacterSize(*t - ' '); s = t+1; } } } #ifdef MORE_LANGUAGES } #endif if(Details.centre){ if(Details.backgroundOnlyText){ rect->left = xstart - maxlength/2 - 4.0f; rect->right = xstart + maxlength/2 + 4.0f; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) { rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f); rect->top = ystart - (4.0f / 2.75f); } else { #endif rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f; rect->top = ystart - 2.0f; #ifdef MORE_LANGUAGES } #endif }else{ rect->left = xstart - Details.centreSize*0.5f - 4.0f; rect->right = xstart + Details.centreSize*0.5f + 4.0f; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) { rect->bottom = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + (4.0f / 2.75f); rect->top = ystart - (4.0f / 2.75f); } else { #endif rect->bottom = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f; rect->top = ystart - 2.0f; #ifdef MORE_LANGUAGES } #endif } }else{ rect->left = xstart - 4.0f; rect->right = Details.wrapX; // WTF? rect->bottom = ystart - 4.0f + 4.0f; #ifdef MORE_LANGUAGES if (IsJapaneseFont()) rect->top = (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + (4.0f / 2.75f); else #endif rect->top = (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * numLines + ystart + 2.0f + 2.0f; } } #ifdef MORE_LANGUAGES bool CFont::PrintString(float x, float y, wchar *start, wchar *&end, float spwidth, float japX) { wchar *s, c, unused; if (IsJapanese()) { float jx = 0.0f; for (s = start; s < end; s++) { if (*s == JAP_TERMINATION || *s == '~') s = ParseToken(s, &unused, true); if (NewLine) { NewLine = false; break; } jx += GetCharacterSize(*s - ' '); } s = start; if (Details.centre) x = japX - jx / 2.0f; else if (Details.rightJustify) x = japX - jx; } for (s = start; s < end; s++) { if (*s == '~' || (IsJapanese() && *s == JAP_TERMINATION)) s = ParseToken(s, &unused); if (NewLine && IsJapanese()) { NewLine = false; end = s; return true; } c = *s - ' '; if (Details.slant != 0.0f && !IsJapanese()) y = (Details.slantRefX - x) * Details.slant + Details.slantRefY; #ifdef BUTTON_ICONS if (PS2Symbol != BUTTON_NONE) { DrawButton(x, y); x += Details.scaleY * 17.0f; PS2Symbol = BUTTON_NONE; } #endif PrintChar(x, y, c); x += GetCharacterSize(c); if (c == 0 && (!NewLine || !IsJapanese())) // space x += spwidth; } return false; } #else void CFont::PrintString(float x, float y, wchar *start, wchar *end, float spwidth) { wchar *s, c, unused; for(s = start; s < end; s++){ if(*s == '~') s = ParseToken(s, &unused); c = *s - ' '; if(Details.slant != 0.0f) y = (Details.slantRefX - x)*Details.slant + Details.slantRefY; PrintChar(x, y, c); x += GetCharacterSize(c); if(c == 0) // space x += spwidth; } } #endif #ifdef XBOX_SUBTITLES void CFont::PrintStringFromBottom(float x, float y, wchar *str) { #ifdef MORE_LANGUAGES if (IsJapaneseFont()) y -= (32.0f * CFont::Details.scaleY / 2.75f + 2.0f * CFont::Details.scaleY) * GetNumberLines(x, y, str); else #endif y -= (32.0f * CFont::Details.scaleY * 0.5f + 2.0f * CFont::Details.scaleY) * GetNumberLines(x, y, str); PrintString(x, y, str); } void CFont::PrintOutlinedString(float x, float y, wchar *str, float outlineStrength, bool fromBottom, CRGBA outlineColor) { CRGBA textColor = Details.color; SetColor(outlineColor); CVector2D offsets[] = { {1.f, 1.f}, {1.f, -1.f}, {-1.f, 1.f}, {-1.f, -1.f} }; for(int i = 0; i < ARRAY_SIZE(offsets); i++){ if (fromBottom) PrintStringFromBottom(x + SCREEN_SCALE_X(offsets[i].x * outlineStrength), y + SCREEN_SCALE_Y(offsets[i].y * outlineStrength), str); else PrintString(x + SCREEN_SCALE_X(offsets[i].x * outlineStrength), y + SCREEN_SCALE_Y(offsets[i].y * outlineStrength), str); } SetColor(textColor); if (fromBottom) PrintStringFromBottom(x, y, str); else PrintString(x, y, str); } #endif float CFont::GetCharacterWidth(wchar c) { #ifdef MORE_LANGUAGES if (IsJapanese()) { if (!Details.proportional) return Size[0][Details.style][192]; if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { switch (Details.style) { case FONT_JAPANESE: return Size_jp[c]; default: return Size[0][Details.style][c]; } } if (c < 254 && Details.style == FONT_PAGER) return 29.4f; switch (Details.style) { case FONT_JAPANESE: return 29.4f; case FONT_BANK: return 10.0f; case FONT_PAGER: return 31.5f; default: return Size[0][Details.style][c]; } } else if (Details.proportional) return Size[LanguageSet][Details.style][c]; else return Size[LanguageSet][Details.style][192]; #else if (Details.proportional) return Size[Details.style][c]; else return Size[Details.style][192]; #endif // MORE_LANGUAGES } float CFont::GetCharacterSize(wchar c) { #ifdef MORE_LANGUAGES if (IsJapanese()) { if (!Details.proportional) return Size[0][Details.style][192] * Details.scaleX; if (c <= 94 || Details.style == FONT_HEADING || Details.style == FONT_BANK) { switch (Details.style) { case FONT_JAPANESE: return Size_jp[c] * Details.scaleX; default: return Size[0][Details.style][c] * Details.scaleX; } } if (c < 254 && (Details.style == FONT_PAGER)) return 29.4f * Details.scaleX; switch (Details.style) { case FONT_JAPANESE: return 29.4f * Details.scaleX; case FONT_BANK: return 10.0f * Details.scaleX; case FONT_PAGER: return 31.5f * Details.scaleX; default: return Size[0][Details.style][c] * Details.scaleX; } } else if(Details.proportional) return Size[LanguageSet][Details.style][c] * Details.scaleX; else return Size[LanguageSet][Details.style][192] * Details.scaleX; #else if (Details.proportional) return Size[Details.style][c] * Details.scaleX; else return Size[Details.style][192] * Details.scaleX; #endif // MORE_LANGUAGES } float CFont::GetStringWidth(wchar *s, bool spaces) { float w; w = 0.0f; #ifdef MORE_LANGUAGES if (IsJapanese()) { do { if ((*s != ' ' || spaces) && *s != '\0') { do { while (*s == '~' || *s == JAP_TERMINATION) { s++; #ifdef BUTTON_ICONS switch (*s) { #if 0 // unused case 'U': case 'D': case '<': case '>': #endif case 'X': case 'O': case 'Q': case 'T': case 'K': case 'M': case 'A': case 'J': case 'V': case 'C': w += 17.0f * Details.scaleY; break; default: break; } #endif while (!(*s == '~' || *s == JAP_TERMINATION)) s++; s++; } w += GetCharacterSize(*s - ' '); ++s; } while (*s == '~' || *s == JAP_TERMINATION); } } while (IsAnsiCharacter(s)); } else #endif { for (; (*s != ' ' || spaces) && *s != '\0'; s++) { if (*s == '~') { s++; #ifdef BUTTON_ICONS switch (*s) { #if 0 // unused case 'U': case 'D': case '<': case '>': #endif case 'X': case 'O': case 'Q': case 'T': case 'K': case 'M': case 'A': case 'J': case 'V': case 'C': w += 17.0f * Details.scaleY; break; default: break; } #endif while (*s != '~') s++; #ifndef FIX_BUGS s++; if (*s == ' ' && !spaces) break; } #else } else #endif w += GetCharacterSize(*s - ' '); } } return w; } #ifdef MORE_LANGUAGES float CFont::GetStringWidth_Jap(wchar* s) { float w; w = 0.0f; for (; *s != '\0';) { do { while (*s == '~' || *s == JAP_TERMINATION) { s++; while (!(*s == '~' || *s == JAP_TERMINATION)) s++; s++; } w += GetCharacterSize(*s - ' '); ++s; } while (*s == '~' || *s == JAP_TERMINATION); } return w; } #endif wchar* CFont::GetNextSpace(wchar *s) { #ifdef MORE_LANGUAGES if (IsJapanese()) { do { if (*s != ' ' && *s != '\0') { do { while (*s == '~' || *s == JAP_TERMINATION) { s++; while (!(*s == '~' || *s == JAP_TERMINATION)) s++; s++; } ++s; } while (*s == '~' || *s == JAP_TERMINATION); } } while (IsAnsiCharacter(s)); } else #endif { for(; *s != ' ' && *s != '\0'; s++) if(*s == '~'){ s++; while(*s != '~') s++; #ifndef FIX_BUGS s++; if(*s == ' ') break; #endif } } return s; } #ifdef MORE_LANGUAGES wchar* CFont::ParseToken(wchar *s, wchar* ss, bool japShit) { s++; if ((Details.color.r || Details.color.g || Details.color.b) && !japShit) { wchar c = *s; if (IsJapanese()) c &= 0x7FFF; switch (c) { case 'N': case 'n': NewLine = true; break; case 'b': SetColor(CRGBA(128, 167, 243, 255)); break; case 'g': SetColor(CRGBA(95, 160, 106, 255)); break; case 'h': SetColor(CRGBA(225, 225, 225, 255)); break; case 'l': SetColor(CRGBA(0, 0, 0, 255)); break; case 'p': SetColor(CRGBA(168, 110, 252, 255)); break; case 'r': SetColor(CRGBA(113, 43, 73, 255)); break; case 'w': SetColor(CRGBA(175, 175, 175, 255)); break; case 'y': SetColor(CRGBA(210, 196, 106, 255)); break; #ifdef BUTTON_ICONS #if 0 // unused case 'U': PS2Symbol = BUTTON_UP; break; case 'D': PS2Symbol = BUTTON_DOWN; break; case '<': PS2Symbol = BUTTON_LEFT; break; case '>': PS2Symbol = BUTTON_RIGHT; break; #endif case 'X': PS2Symbol = BUTTON_CROSS; break; case 'O': PS2Symbol = BUTTON_CIRCLE; break; case 'Q': PS2Symbol = BUTTON_SQUARE; break; case 'T': PS2Symbol = BUTTON_TRIANGLE; break; case 'K': PS2Symbol = BUTTON_L1; break; case 'M': PS2Symbol = BUTTON_L2; break; case 'A': PS2Symbol = BUTTON_L3; break; case 'J': PS2Symbol = BUTTON_R1; break; case 'V': PS2Symbol = BUTTON_R2; break; case 'C': PS2Symbol = BUTTON_R3; break; #endif } } else if (IsJapanese()) { if ((*s & 0x7FFF) == 'N' || (*s & 0x7FFF) == 'n') NewLine = true; } while ((!IsJapanese() || (*s != JAP_TERMINATION)) && *s != '~') s++; #ifdef FIX_BUGS if (*(++s) == '~') s = ParseToken(s, ss, japShit); return s; #else return s + 1; #endif } #else wchar* CFont::ParseToken(wchar *s, wchar*) { s++; if(Details.color.r || Details.color.g || Details.color.b) switch(*s){ case 'N': case 'n': NewLine = 1; break; case 'b': SetColor(CRGBA(0x80, 0xA7, 0xF3, 0xFF)); break; case 'g': SetColor(CRGBA(0x5F, 0xA0, 0x6A, 0xFF)); break; case 'h': SetColor(CRGBA(0xE1, 0xE1, 0xE1, 0xFF)); break; case 'l': SetColor(CRGBA(0x00, 0x00, 0x00, 0xFF)); break; case 'p': SetColor(CRGBA(0xA8, 0x6E, 0xFC, 0xFF)); break; case 'r': SetColor(CRGBA(0x71, 0x2B, 0x49, 0xFF)); break; case 'w': SetColor(CRGBA(0xAF, 0xAF, 0xAF, 0xFF)); break; case 'y': SetColor(CRGBA(0xD2, 0xC4, 0x6A, 0xFF)); break; #ifdef BUTTON_ICONS #if 0 // unused case 'U': PS2Symbol = BUTTON_UP; break; case 'D': PS2Symbol = BUTTON_DOWN; break; case '<': PS2Symbol = BUTTON_LEFT; break; case '>': PS2Symbol = BUTTON_RIGHT; break; #endif case 'X': PS2Symbol = BUTTON_CROSS; break; case 'O': PS2Symbol = BUTTON_CIRCLE; break; case 'Q': PS2Symbol = BUTTON_SQUARE; break; case 'T': PS2Symbol = BUTTON_TRIANGLE; break; case 'K': PS2Symbol = BUTTON_L1; break; case 'M': PS2Symbol = BUTTON_L2; break; case 'A': PS2Symbol = BUTTON_L3; break; case 'J': PS2Symbol = BUTTON_R1; break; case 'V': PS2Symbol = BUTTON_R2; break; case 'C': PS2Symbol = BUTTON_R3; break; #endif } while(*s != '~') s++; return s+1; } #endif void CFont::DrawFonts(void) { CSprite2d::DrawBank(Details.bank); CSprite2d::DrawBank(Details.bank+1); CSprite2d::DrawBank(Details.bank+2); #ifdef MORE_LANGUAGES if (IsJapanese()) CSprite2d::DrawBank(Details.bank+3); #endif } wchar CFont::character_code(uint8 c) { if(c < 128) return c; return foreign_table[c-128]; } void CFont::SetScale(float x, float y) { #ifdef MORE_LANGUAGES /*if (IsJapanese()) { x *= 1.35f; y *= 1.25f; }*/ #endif Details.scaleX = x; Details.scaleY = y; } void CFont::SetBackgroundColor(CRGBA col) { Details.backgroundColor = col; } void CFont::SetColor(CRGBA col) { Details.color = col; if (Details.alphaFade < 255.0f) Details.color.a *= Details.alphaFade / 255.0f; } void CFont::SetDropColor(CRGBA col) { Details.dropColor = col; if (Details.alphaFade < 255.0f) Details.dropColor.a *= Details.alphaFade / 255.0f; }