name: re3 premake x86 on: pull_request: push: release: types: published env: GLFW_VER: "3.3.2" GLFW_BASE: "glfw-3.3.2.bin.WIN32" GLFW_FILE: "glfw-3.3.2.bin.WIN32.zip" GLFW_URL: "https://github.com/glfw/glfw/releases/download/3.3.2/glfw-3.3.2.bin.WIN32.zip" jobs: build: runs-on: windows-2019 strategy: matrix: platform: [win-x86-librw_d3d9-mss, win-x86-librw_gl3_glfw-mss, win-x86-librw_d3d9-oal, win-x86-librw_gl3_glfw-oal] buildtype: [Debug, Release, Vanilla] steps: - name: Add msbuild to PATH uses: microsoft/setup-msbuild@v1.0.2 - uses: actions/checkout@v2 with: submodules: 'true' - if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss" name: Download glfw uses: carlosperate/download-file-action@v1.0.3 with: file-url: ${{env.GLFW_URL}} - if: ${{ matrix.platform }} == "win-x86-librw_gl3_glfw-mss" name: Unpack archives run: | 7z x ${{env.GLFW_FILE}} - name: Configure build run: | ./premake5 vs2019 --with-librw --glfwdir32=${{env.GLFW_BASE}} - name: Build run: | msbuild -m build/re3.sln /property:Configuration=${{matrix.buildtype}} /property:Platform=${{matrix.platform}} # - name: Pack artifacts # run: | # 7z a re3_${{matrix.buildtype}}_${{matrix.platform}}.zip ./bin/${{matrix.platform}}/${{matrix.buildtype}}/* - name: Move binaries to gamefiles run: | mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/re3.exe ./gamefiles/ mv ./bin/${{matrix.platform}}/${{matrix.buildtype}}/re3.pdb ./gamefiles/ - if: contains(matrix.platform, 'oal') name: Move dynamic dependencies to gamefiles run: | mv ./vendor/mpg123/dist/Win32/libmpg123-0.dll ./gamefiles/ mv ./vendor/openal-soft/dist/Win32/OpenAL32.dll ./gamefiles/ - name: Upload artifact to actions uses: actions/upload-artifact@v2 with: name: re3_${{matrix.buildtype}}_${{matrix.platform}} path: ./gamefiles/* # - name: Upload artifact to Bintray # uses: hpcsc/upload-bintray-docker-action@v1 # with: # repository: re3 # package: ${{matrix.buildtype}}_${{matrix.platform}} # version: 1.0-$(echo ${GITHUB_SHA} # sourcePath: ./bin/${{matrix.platform}}/${{matrix.buildtype}} # username: gtamodding # apiKey: ${{secrets.BINTRAY_API_KEY}}