#include "common.h" #include "Camera.h" #include "DMAudio.h" #include "Clock.h" #include "Darkel.h" #include "Hud.h" #include "Messages.h" #include "Frontend.h" #include "Font.h" #include "Pad.h" #include "Radar.h" #include "Replay.h" #include "Wanted.h" #include "Sprite.h" #include "Sprite2d.h" #include "Text.h" #include "Timer.h" #include "Script.h" #include "TxdStore.h" #include "User.h" #include "World.h" #ifdef PS2_HUD #define MONEY_X 100.0f #define WEAPON_X 91.0f #define AMMO_X 59.0f #define HEALTH_X 100.0f #define STARS_X 49.0f #define ZONE_Y 61.0f #define VEHICLE_Y 81.0f #define CLOCK_X 101.0f #define SUBS_Y 83.0f #define WASTEDBUSTED_Y 122.0f #define BIGMESSAGE_Y 80.0f #else #define MONEY_X 110.0f #define WEAPON_X 99.0f #define AMMO_X 66.0f #define HEALTH_X 110.0f #define STARS_X 60.0f #define ZONE_Y 30.0f #define VEHICLE_Y 55.0f #define CLOCK_X 111.0f #define SUBS_Y 68.0f #define WASTEDBUSTED_Y 82.0f #define BIGMESSAGE_Y 84.0f #endif #ifdef FIX_BUGS #define TIMER_RIGHT_OFFSET 34.0f // Taken from VC frenzy timer #define BIGMESSAGE_Y_OFFSET 18.0f #else #define TIMER_RIGHT_OFFSET 27.0f #define BIGMESSAGE_Y_OFFSET 20.0f #endif #if defined(PS2_HUD) && !defined(FIX_BUGS) #define SCREEN_SCALE_X_PC(a) (a) #define SCREEN_SCALE_Y_PC(a) (a) #define SCALE_AND_CENTER_X_PC(a) (a) #else #define SCREEN_SCALE_X_PC(a) SCREEN_SCALE_X(a) #define SCREEN_SCALE_Y_PC(a) SCREEN_SCALE_Y(a) #define SCALE_AND_CENTER_X_PC(a) SCALE_AND_CENTER_X(a) #endif #if defined(FIX_BUGS) #define SCREEN_SCALE_X_FIX(a) SCREEN_SCALE_X(a) #define SCREEN_SCALE_Y_FIX(a) SCREEN_SCALE_Y(a) #define SCALE_AND_CENTER_X_FIX(a) SCALE_AND_CENTER_X(a) #else #define SCREEN_SCALE_X_FIX(a) (a) #define SCREEN_SCALE_Y_FIX(a) (a) #define SCALE_AND_CENTER_X_FIX(a) (a) #endif // Game has colors inlined in code. // For easier modification we collect them here: CRGBA MONEY_COLOR(89, 115, 150, 255); CRGBA AMMO_COLOR(0, 0, 0, 255); CRGBA HEALTH_COLOR(186, 101, 50, 255); CRGBA ARMOUR_COLOR(124, 140, 95, 255); CRGBA WANTED_COLOR(193, 164, 120, 255); CRGBA ZONE_COLOR(152, 154, 82, 255); CRGBA VEHICLE_COLOR(194, 165, 120, 255); CRGBA CLOCK_COLOR(194, 165, 120, 255); CRGBA TIMER_COLOR(186, 101, 50, 255); CRGBA COUNTER_COLOR(0, 106, 164, 255); CRGBA PAGER_COLOR(32, 162, 66, 205); CRGBA RADARDISC_COLOR(0, 0, 0, 255); CRGBA BIGMESSAGE_COLOR(85, 119, 133, 255); CRGBA WASTEDBUSTED_COLOR(170, 123, 87, 255); CRGBA ODDJOB_COLOR(89, 115, 150, 255); CRGBA ODDJOB2_COLOR(156, 91, 40, 255); CRGBA MISSIONTITLE_COLOR(220, 172, 2, 255); int16 CHud::m_ItemToFlash; CSprite2d CHud::Sprites[NUM_HUD_SPRITES]; wchar *CHud::m_pZoneName; wchar *CHud::m_pLastZoneName; wchar *CHud::m_ZoneToPrint; wchar CHud::m_Message[256]; wchar CHud::m_BigMessage[6][128]; wchar LastBigMessage[6][128]; wchar CHud::m_PagerMessage[256]; uint32 CHud::m_ZoneNameTimer; int32 CHud::m_ZoneFadeTimer; uint32 CHud::m_ZoneState; wchar CHud::m_HelpMessage[HELP_MSG_LENGTH]; wchar CHud::m_LastHelpMessage[HELP_MSG_LENGTH]; wchar CHud::m_HelpMessageToPrint[HELP_MSG_LENGTH]; uint32 CHud::m_HelpMessageTimer; int32 CHud::m_HelpMessageFadeTimer; uint32 CHud::m_HelpMessageState; bool CHud::m_HelpMessageQuick; float CHud::m_HelpMessageDisplayTime; int32 CHud::SpriteBrightness; bool CHud::m_Wants_To_Draw_Hud; bool CHud::m_Wants_To_Draw_3dMarkers; wchar *CHud::m_pVehicleName; wchar *CHud::m_pLastVehicleName; uint32 CHud::m_VehicleNameTimer; int32 CHud::m_VehicleFadeTimer; uint32 CHud::m_VehicleState; wchar *CHud::m_pVehicleNameToPrint; // These aren't really in CHud float BigMessageInUse[6]; float BigMessageX[6]; float BigMessageAlpha[6]; int16 PagerOn; int16 PagerTimer; float PagerXOffset; int16 PagerSoundPlayed; int16 OddJob2On; uint16 OddJob2Timer; float OddJob2XOffset; float OddJob2OffTimer; bool CounterOnLastFrame; uint16 CounterFlashTimer; bool TimerOnLastFrame; uint16 TimerFlashTimer; RwTexture *gpSniperSightTex; RwTexture *gpRocketSightTex; struct { const char *name; const char *mask; } WeaponFilenames[] = { {"fist", "fistm"}, {"bat", "batm"}, {"pistol", "pistolm" }, {"uzi", "uzim"}, {"shotgun", "shotgunm"}, {"ak47", "ak47m"}, {"m16", "m16m"}, {"sniper", "sniperm"}, {"rocket", "rocketm"}, {"flame", "flamem"}, {"molotov", "molotovm"}, {"grenade", "grenadem"}, {"detonator", "detonator_mask"}, {"", ""}, {"", ""}, {"radardisc", "radardisc"}, {"pager", "pagerm"}, {"", ""}, {"", ""}, {"bleeder", ""}, {"sitesniper", "sitesniperm"}, {"siteM16", "siteM16m"}, {"siterocket", "siterocket"} }; void CHud::Initialise() { m_Wants_To_Draw_Hud = true; m_Wants_To_Draw_3dMarkers = true; int HudTXD = CTxdStore::AddTxdSlot("hud"); CTxdStore::LoadTxd(HudTXD, "MODELS/HUD.TXD"); CTxdStore::AddRef(HudTXD); CTxdStore::PopCurrentTxd(); CTxdStore::SetCurrentTxd(HudTXD); for (int i = 0; i < NUM_HUD_SPRITES; i++) { Sprites[i].SetTexture(WeaponFilenames[i].name, WeaponFilenames[i].mask); } GetRidOfAllHudMessages(); if (gpSniperSightTex == nil) gpSniperSightTex = RwTextureRead("sitesniper", nil); if (gpRocketSightTex == nil) gpRocketSightTex = RwTextureRead("siterocket", nil); CounterOnLastFrame = false; m_ItemToFlash = ITEM_NONE; OddJob2Timer = 0; OddJob2OffTimer = 0.0f; OddJob2On = 0; OddJob2XOffset = 0.0f; CounterFlashTimer = 0; TimerOnLastFrame = false; TimerFlashTimer = 0; SpriteBrightness = 0; PagerOn = 0; PagerTimer = 0; PagerSoundPlayed = 0; PagerXOffset = 150.0f; CTxdStore::PopCurrentTxd(); } void CHud::Shutdown() { for (int i = 0; i < NUM_HUD_SPRITES; ++i) { Sprites[i].Delete(); } RwTextureDestroy(gpSniperSightTex); gpSniperSightTex = nil; RwTextureDestroy(gpRocketSightTex); gpRocketSightTex = nil; int HudTXD = CTxdStore::FindTxdSlot("hud"); CTxdStore::RemoveTxdSlot(HudTXD); } void CHud::ReInitialise() { m_Wants_To_Draw_Hud = true; m_Wants_To_Draw_3dMarkers = true; GetRidOfAllHudMessages(); CounterOnLastFrame = false; m_ItemToFlash = ITEM_NONE; OddJob2Timer = 0; OddJob2OffTimer = 0.0f; OddJob2On = 0; OddJob2XOffset = 0.0f; CounterFlashTimer = 0; TimerOnLastFrame = false; TimerFlashTimer = 0; SpriteBrightness = 0; PagerOn = 0; PagerTimer = 0; PagerSoundPlayed = 0; PagerXOffset = 150.0f; } void CHud::GetRidOfAllHudMessages() { m_ZoneState = 0; m_pLastZoneName = nil; m_ZoneNameTimer = 0; m_pZoneName = nil; for (int i = 0; i < HELP_MSG_LENGTH; i++) { m_HelpMessage[i] = 0; m_LastHelpMessage[i] = 0; m_HelpMessageToPrint[i] = 0; } m_HelpMessageTimer = 0; m_HelpMessageFadeTimer = 0; m_HelpMessageState = 0; m_HelpMessageQuick = 0; m_HelpMessageDisplayTime = 1.0f; m_pVehicleName = nil; m_pLastVehicleName = nil; m_pVehicleNameToPrint = nil; m_VehicleNameTimer = 0; m_VehicleFadeTimer = 0; m_VehicleState = 0; for (int i = 0; i < ARRAY_SIZE(m_Message); i++) m_Message[i] = 0; for (int i = 0; i < 6; i++) { BigMessageInUse[i] = 0.0f; for (int j = 0; j < 128; j++) m_BigMessage[i][j] = 0; } } void CHud::SetZoneName(wchar *name) { m_pZoneName = name; } void CHud::SetHelpMessage(wchar *message, bool quick) { if (!CReplay::IsPlayingBack()) { CMessages::WideStringCopy(m_HelpMessage, message, HELP_MSG_LENGTH); CMessages::InsertPlayerControlKeysInString(m_HelpMessage); for (int i = 0; i < HELP_MSG_LENGTH; i++) { m_LastHelpMessage[i] = 0; } m_HelpMessageState = 0; m_HelpMessageQuick = quick; } } void CHud::SetVehicleName(wchar *name) { m_pVehicleName = name; } void CHud::Draw() { // disable hud via second controller if (CPad::GetPad(1)->GetStartJustDown()) m_Wants_To_Draw_Hud = !m_Wants_To_Draw_Hud; #ifdef GTA_PC if (CReplay::IsPlayingBack()) return; #endif if (m_Wants_To_Draw_Hud && !TheCamera.m_WideScreenOn) { bool DrawCrossHair = false; #ifdef GTA_PC bool DrawCrossHairPC = false; #endif int32 WeaponType = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_eWeaponType; int32 Mode = TheCamera.Cams[TheCamera.ActiveCam].Mode; if (Mode == CCam::MODE_SNIPER || Mode == CCam::MODE_ROCKETLAUNCHER || Mode == CCam::MODE_M16_1STPERSON #ifdef GTA_PC || Mode == CCam::MODE_HELICANNON_1STPERSON #endif ) { DrawCrossHair = true; } #ifdef GTA_PC if (Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT || Mode == CCam::MODE_SNIPER_RUNABOUT) DrawCrossHairPC = true; /* Draw Crosshairs */ if (TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam() && (!CPad::GetPad(0)->GetLookBehindForPed() || TheCamera.m_bPlayerIsInGarage) || Mode == CCam::MODE_1STPERSON_RUNABOUT) { if (FindPlayerPed() && !FindPlayerPed()->EnteringCar()) { if ((WeaponType >= WEAPONTYPE_COLT45 && WeaponType <= WEAPONTYPE_M16) || WeaponType == WEAPONTYPE_FLAMETHROWER) DrawCrossHairPC = true; } } #endif if ( DrawCrossHair #ifdef GTA_PC || DrawCrossHairPC #endif ) { RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR); SpriteBrightness = Min(SpriteBrightness+1, 30); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); float fStep = Sin((CTimer::GetTimeInMilliseconds() & 1023)/1024.0f * 6.28f); float fMultBright = SpriteBrightness / 30.0f * (0.25f * fStep + 0.75f); CRect rect; #ifdef GTA_PC if (DrawCrossHairPC && TheCamera.Cams[TheCamera.ActiveCam].Using3rdPersonMouseCam()) { float f3rdX = SCREEN_WIDTH * TheCamera.m_f3rdPersonCHairMultX; float f3rdY = SCREEN_HEIGHT * TheCamera.m_f3rdPersonCHairMultY; #ifdef ASPECT_RATIO_SCALE f3rdY -= SCREEN_SCALE_Y(2.0f); #endif if (FindPlayerPed() && WeaponType == WEAPONTYPE_M16) { rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.6f); rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.6f); rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.6f); rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f * 0.6f); Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); } else { rect.left = f3rdX - SCREEN_SCALE_X(32.0f * 0.4f); rect.top = f3rdY - SCREEN_SCALE_Y(32.0f * 0.4f); rect.right = f3rdX + SCREEN_SCALE_X(32.0f * 0.4f); rect.bottom = f3rdY + SCREEN_SCALE_Y(32.0f * 0.4f); Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); } } else #endif { if (Mode == CCam::MODE_M16_1STPERSON #ifdef GTA_PC || Mode == CCam::MODE_M16_1STPERSON_RUNABOUT || Mode == CCam::MODE_HELICANNON_1STPERSON #endif ) { rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f); rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f); rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f); rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f); Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); } #ifdef GTA_PC else if (Mode == CCam::MODE_1STPERSON_RUNABOUT) { rect.left = (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(32.0f * 0.7f); rect.top = (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(32.0f * 0.7f); rect.right = (SCREEN_WIDTH / 2) + SCREEN_SCALE_X(32.0f * 0.7f); rect.bottom = (SCREEN_HEIGHT / 2) + SCREEN_SCALE_Y(32.0f * 0.7f); Sprites[HUD_SITEM16].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.0f, 0.0f, 1.0f, 0.0f, 0.0f, 1.0f, 1.0f, 1.0f); } #endif else if (Mode == CCam::MODE_ROCKETLAUNCHER #ifdef GTA_PC || Mode == CCam::MODE_ROCKETLAUNCHER_RUNABOUT #endif ) { RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void *)TRUE); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDONE); RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE); RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(gpRocketSightTex)); CSprite::RenderOneXLUSprite(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2, 1.0f, SCREEN_SCALE_X_PC(40.0f), SCREEN_SCALE_Y_PC(40.0f), (100.0f * fMultBright), (200.0f * fMultBright), (100.0f * fMultBright), 255, 1.0f, 255); } else { // Sniper rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f); rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f); rect.right = SCREEN_WIDTH/2; rect.bottom = SCREEN_HEIGHT/2; Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.01f, 0.01f, 1.0f, 0.0f, 0.01f, 1.0f, 1.0f, 1.0f); rect.left = SCREEN_WIDTH/2; rect.top = SCREEN_HEIGHT/2 - SCREEN_SCALE_Y(210.0f); rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f); rect.bottom = SCREEN_HEIGHT/2; Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.99f, 0.0f, 0.01f, 0.01f, 0.99f, 1.0f, 0.01f, 1.0f); rect.left = SCREEN_WIDTH/2 - SCREEN_SCALE_X(210.0f); rect.top = SCREEN_HEIGHT/2; rect.right = SCREEN_WIDTH/2; rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f); Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.01f, 0.99f, 1.0f, 0.99f, 0.01f, 0.01f, 1.0f, 0.01f); rect.left = SCREEN_WIDTH/2; rect.top = SCREEN_HEIGHT/2; rect.right = SCREEN_WIDTH/2 + SCREEN_SCALE_X(210.0f); rect.bottom = SCREEN_HEIGHT/2 + SCREEN_SCALE_Y(210.0f); Sprites[HUD_SITESNIPER].Draw(CRect(rect), CRGBA(255, 255, 255, 255), 0.99f, 0.99f, 0.01f, 0.99f, 0.99f, 0.01f, 0.01f, 0.01f); } } RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void *)rwFILTERLINEAR); RwRenderStateSet(rwRENDERSTATESRCBLEND, (void *)rwBLENDSRCALPHA); RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void *)rwBLENDINVSRCALPHA); } else { SpriteBrightness = 0; } /* DrawMoneyCounter */ wchar sPrint[16]; wchar sPrintIcon[16]; char sTemp[16]; sprintf(sTemp, "$%08d", CWorld::Players[CWorld::PlayerInFocus].m_nVisibleMoney); AsciiToUnicode(sTemp, sPrint); CFont::SetPropOff(); CFont::SetBackgroundOff(); CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); CFont::SetCentreOff(); CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); CFont::SetFontStyle(FONT_HEADING); CFont::SetPropOff(); CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MONEY_X) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(43.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint); CFont::SetColor(MONEY_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(MONEY_X), SCREEN_SCALE_Y(43.0f), sPrint); /* DrawAmmo */ uint32 AmmoAmount = CWeaponInfo::GetWeaponInfo(FindPlayerPed()->GetWeapon()->m_eWeaponType)->m_nAmountofAmmunition; uint32 AmmoInClip = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoInClip; uint32 TotalAmmo = FindPlayerPed()->m_weapons[FindPlayerPed()->m_currentWeapon].m_nAmmoTotal; uint32 Ammo, Clip; if (AmmoAmount <= 1 || AmmoAmount >= 1000) sprintf(sTemp, "%d", TotalAmmo); else { if (WeaponType == WEAPONTYPE_FLAMETHROWER) { Clip = AmmoInClip / 10; if ((TotalAmmo - AmmoInClip) / 10 <= 9999) Ammo = (TotalAmmo - AmmoInClip) / 10; else Ammo = 9999; } else { Clip = AmmoInClip; if ((TotalAmmo - AmmoInClip) > 9999) Ammo = 9999; else Ammo = TotalAmmo - AmmoInClip; } sprintf(sTemp, "%d-%d", Ammo, Clip); } AsciiToUnicode(sTemp, sPrint); /* DrawWeaponIcon */ Sprites[WeaponType].Draw( CRect( SCREEN_SCALE_FROM_RIGHT(WEAPON_X), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_FROM_RIGHT(WEAPON_X)+SCREEN_SCALE_X(64.0f), SCREEN_SCALE_Y(27.0f)+SCREEN_SCALE_Y(64.0f)), CRGBA(255, 255, 255, 255), 0.015f, 0.015f, 1.0f, 0.0f, 0.015f, 1.0f, 1.0f, 1.0f); CFont::SetBackgroundOff(); CFont::SetScale(SCREEN_SCALE_X(0.4f), SCREEN_SCALE_Y(0.6f)); CFont::SetJustifyOff(); CFont::SetCentreOn(); CFont::SetCentreSize(SCREEN_WIDTH); CFont::SetPropOn(); CFont::SetFontStyle(FONT_BANK); if (!CDarkel::FrenzyOnGoing() && WeaponType != WEAPONTYPE_UNARMED && WeaponType != WEAPONTYPE_BASEBALLBAT) { CFont::SetColor(AMMO_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(AMMO_X), SCREEN_SCALE_Y(73.0f), sPrint); } /* DrawHealth */ CFont::SetBackgroundOff(); CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); CFont::SetJustifyOff(); CFont::SetCentreOff(); CFont::SetRightJustifyWrap(0.0f); CFont::SetRightJustifyOn(); CFont::SetPropOff(); CFont::SetFontStyle(FONT_HEADING); if (m_ItemToFlash == ITEM_HEALTH && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_HEALTH || FindPlayerPed()->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) { if (FindPlayerPed()->m_fHealth >= 10 || FindPlayerPed()->m_fHealth < 10 && CTimer::GetFrameCounter() & 8) { AsciiToUnicode("{", sPrintIcon); #ifdef FIX_BUGS sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fHealth + 0.5f)); #else sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fHealth); #endif AsciiToUnicode(sTemp, sPrint); CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint); if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(56.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon); CFont::SetColor(HEALTH_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X), SCREEN_SCALE_Y(65.0f), sPrint); if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastHealthLoss + 2000 || CTimer::GetFrameCounter() & 4) CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(HEALTH_X) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(56.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); } } /* DrawArmour */ if (m_ItemToFlash == ITEM_ARMOUR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_ARMOUR) { CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); if (FindPlayerPed()->m_fArmour > 1.0f) { AsciiToUnicode("[", sPrintIcon); #ifdef FIX_BUGS sprintf(sTemp, "%03d", int32(FindPlayerPed()->m_fArmour + 0.5f)); #else sprintf(sTemp, "%03d", (int32)FindPlayerPed()->m_fArmour); #endif AsciiToUnicode(sTemp, sPrint); CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint); if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 4) CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) + SCREEN_SCALE_X_FIX(2.0f) - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon); CFont::SetColor(ARMOUR_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f), SCREEN_SCALE_Y(65.0f), sPrint); if (!CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss || CTimer::GetTimeInMilliseconds() > CWorld::Players[CWorld::PlayerInFocus].m_nTimeLastArmourLoss + 2000 || CTimer::GetFrameCounter() & 1) { CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(182.0f) - SCREEN_SCALE_X(54.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(65.0f), sPrintIcon); } } } /* DrawWantedLevel */ CFont::SetBackgroundOff(); CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); CFont::SetJustifyOff(); CFont::SetCentreOff(); CFont::SetRightJustifyOff(); CFont::SetPropOn(); CFont::SetFontStyle(FONT_HEADING); AsciiToUnicode("]", sPrintIcon); float fStarsX = SCREEN_SCALE_FROM_RIGHT(STARS_X); for (int i = 0; i < 6; i++) { CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(fStarsX + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(87.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrintIcon); if (FindPlayerPed()->m_pWanted->m_nWantedLevel > i && (CTimer::GetTimeInMilliseconds() > FindPlayerPed()->m_pWanted->m_nLastWantedLevelChange + 2000 || CTimer::GetFrameCounter() & 4)) { CFont::SetColor(WANTED_COLOR); CFont::PrintString(fStarsX, SCREEN_SCALE_Y(87.0f), sPrintIcon); } fStarsX -= SCREEN_SCALE_X(23.0f); } /* DrawZoneName */ if (m_pZoneName) { float fZoneAlpha = 255.0f; if (m_pZoneName != m_pLastZoneName) { switch (m_ZoneState) { case 0: m_ZoneState = 2; m_ZoneToPrint = m_pZoneName; m_ZoneNameTimer = 0; m_ZoneFadeTimer = 0; break; case 1: case 2: case 3: case 4: m_ZoneNameTimer = 5; m_ZoneState = 4; break; default: break; } m_pLastZoneName = m_pZoneName; } if (m_ZoneState) { switch (m_ZoneState) { case 1: m_ZoneFadeTimer = 1000; if (m_ZoneNameTimer > 10000) { m_ZoneFadeTimer = 1000; m_ZoneState = 3; } fZoneAlpha = 255.0f; break; case 2: m_ZoneFadeTimer += CTimer::GetTimeStepInMilliseconds(); if (m_ZoneFadeTimer > 1000) { m_ZoneState = 1; m_ZoneFadeTimer = 1000; } fZoneAlpha = m_ZoneFadeTimer / 1000.0f * 255.0f; break; case 3: m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds(); if (m_ZoneFadeTimer < 0) { m_ZoneState = 0; m_ZoneFadeTimer = 0; } fZoneAlpha = m_ZoneFadeTimer / 1000.0f * 255.0f; break; case 4: m_ZoneFadeTimer -= CTimer::GetTimeStepInMilliseconds(); if (m_ZoneFadeTimer < 0) { m_ZoneFadeTimer = 0; m_ZoneToPrint = m_pLastZoneName; m_ZoneState = 2; } fZoneAlpha = m_ZoneFadeTimer / 1000.0f * 255.0f; break; default: break; } #ifndef HUD_ENHANCEMENTS if (!m_Message[0]) #else if (!m_Message[0] && !m_BigMessage[2][0]) // Hide zone name if wasted/busted text is displaying #endif { m_ZoneNameTimer += CTimer::GetTimeStepInMilliseconds(); CFont::SetJustifyOff(); CFont::SetPropOn(); CFont::SetBackgroundOff(); if (FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH) CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.8f), SCREEN_SCALE_Y(1.2f)); else CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); CFont::SetFontStyle(FONT_BANK); CFont::SetColor(CRGBA(0, 0, 0, fZoneAlpha)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X_FIX(1.0f), SCREEN_SCALE_FROM_BOTTOM(ZONE_Y) + SCREEN_SCALE_Y_FIX(1.0f), m_ZoneToPrint); CFont::SetColor(CRGBA(ZONE_COLOR.r, ZONE_COLOR.g, ZONE_COLOR.b, fZoneAlpha)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(ZONE_Y), m_ZoneToPrint); } } } /* DrawVehicleName */ if (m_pVehicleName) { float fVehicleAlpha = 0.0f; if (m_pVehicleName != m_pLastVehicleName) { switch (m_VehicleState) { case 0: m_VehicleState = 2; m_pVehicleNameToPrint = m_pVehicleName; m_VehicleNameTimer = 0; m_VehicleFadeTimer = 0; break; case 1: case 2: case 3: case 4: m_VehicleNameTimer = 0; m_VehicleState = 4; break; default: break; } m_pLastVehicleName = m_pVehicleName; } if (m_VehicleState) { switch (m_VehicleState) { case 1: if (m_VehicleNameTimer > 10000) { m_VehicleFadeTimer = 1000; m_VehicleState = 3; } fVehicleAlpha = 255.0f; break; case 2: m_VehicleFadeTimer += CTimer::GetTimeStepInMilliseconds(); if (m_VehicleFadeTimer > 1000) { m_VehicleState = 1; m_VehicleFadeTimer = 1000; } fVehicleAlpha = m_VehicleFadeTimer / 1000.0f * 255.0f; break; case 3: m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds(); if (m_VehicleFadeTimer < 0) { m_VehicleState = 0; m_VehicleFadeTimer = 0; } fVehicleAlpha = m_VehicleFadeTimer / 1000.0f * 255.0f; break; case 4: m_VehicleFadeTimer -= CTimer::GetTimeStepInMilliseconds(); if (m_VehicleFadeTimer < 0) { m_VehicleFadeTimer = 0; m_pVehicleNameToPrint = m_pLastVehicleName; m_VehicleNameTimer = 0; m_VehicleState = 2; } fVehicleAlpha = m_VehicleFadeTimer / 1000.0f * 255.0f; break; default: break; } #ifndef HUD_ENHANCEMENTS if (!m_Message[0]) #else if (!m_Message[0] && !m_BigMessage[2][0]) // Hide vehicle name if wasted/busted text is displaying #endif { m_VehicleNameTimer += CTimer::GetTimeStepInMilliseconds(); CFont::SetJustifyOff(); CFont::SetPropOn(); CFont::SetBackgroundOff(); if (FrontEndMenuManager.m_PrefsLanguage != CMenuManager::LANGUAGE_ITALIAN && FrontEndMenuManager.m_PrefsLanguage != CMenuManager::LANGUAGE_SPANISH) CFont::SetScale(SCREEN_SCALE_X(1.2f), SCREEN_SCALE_Y(1.2f)); else CFont::SetScale(SCREEN_SCALE_X(1.2f * 0.85f), SCREEN_SCALE_Y(1.2f)); CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetBackGroundOnlyTextOff(); CFont::SetFontStyle(FONT_BANK); CFont::SetColor(CRGBA(0, 0, 0, fVehicleAlpha)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f) + SCREEN_SCALE_X_FIX(1.0f), SCREEN_SCALE_FROM_BOTTOM(VEHICLE_Y) + SCREEN_SCALE_Y_FIX(1.0f), m_pVehicleNameToPrint); CFont::SetColor(CRGBA(VEHICLE_COLOR.r, VEHICLE_COLOR.g, VEHICLE_COLOR.b, fVehicleAlpha)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(32.0f), SCREEN_SCALE_FROM_BOTTOM(VEHICLE_Y), m_pVehicleNameToPrint); } } } else { m_pLastVehicleName = nil; m_VehicleState = 0; m_VehicleFadeTimer = 0; m_VehicleNameTimer = 0; } /* DrawClock */ CFont::SetJustifyOff(); CFont::SetCentreOff(); CFont::SetBackgroundOff(); CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); CFont::SetBackGroundOnlyTextOff(); CFont::SetPropOff(); CFont::SetFontStyle(FONT_HEADING); CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); sprintf(sTemp, "%02d:%02d", CClock::GetHours(), CClock::GetMinutes()); AsciiToUnicode(sTemp, sPrint); CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(CLOCK_X) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(22.0f) + SCREEN_SCALE_Y_FIX(2.0f), sPrint); CFont::SetColor(CLOCK_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(CLOCK_X), SCREEN_SCALE_Y(22.0f), sPrint); /* DrawOnScreenTimer */ wchar sTimer[16]; if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) TimerOnLastFrame = false; if (!CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) CounterOnLastFrame = false; if (CUserDisplay::OnscnTimer.m_bProcessed) { if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerProcessed) { if (!TimerOnLastFrame) TimerFlashTimer = 1; TimerOnLastFrame = true; if (TimerFlashTimer) { if (++TimerFlashTimer > 50) TimerFlashTimer = 0; } if (CTimer::GetFrameCounter() & 4 || !TimerFlashTimer) { AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bTimerBuffer, sTimer); CFont::SetPropOn(); CFont::SetBackgroundOff(); CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetPropOff(); CFont::SetBackGroundOnlyTextOn(); CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y_FIX(2.0f), sTimer); CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); CFont::SetColor(TIMER_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(110.0f), sTimer); if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText[0]) { CFont::SetPropOn(); CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::SetScale(SCREEN_SCALE_X(0.8f * 0.8f), SCREEN_SCALE_Y(1.35f)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(110.0f) + SCREEN_SCALE_Y_FIX(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); CFont::SetColor(TIMER_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(80.0f), SCREEN_SCALE_Y(110.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aTimerText)); } } } if (CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterProcessed) { if (!CounterOnLastFrame) CounterFlashTimer = 1; CounterOnLastFrame = true; if (CounterFlashTimer) { if (++CounterFlashTimer > 50) CounterFlashTimer = 0; } if (CTimer::GetFrameCounter() & 4 || !CounterFlashTimer) { if (CUserDisplay::OnscnTimer.m_sEntries[0].m_nType == COUNTER_DISPLAY_NUMBER) { AsciiToUnicode(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer, sTimer); CFont::SetPropOn(); CFont::SetBackgroundOff(); CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); CFont::SetCentreOff(); CFont::SetRightJustifyOn(); CFont::SetRightJustifyWrap(0.0f); CFont::SetFontStyle(FONT_LOCALE(FONT_HEADING)); CFont::SetColor(CRGBA(244, 20, 20, 255)); CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); CFont::SetPropOff(); CFont::SetBackGroundOnlyTextOn(); CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_FIX(2.0f), sTimer); CFont::SetColor(COUNTER_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET), SCREEN_SCALE_Y(132.0f), sTimer); } else { int counter = atoi(CUserDisplay::OnscnTimer.m_sEntries[0].m_bCounterBuffer); #ifdef FIX_BUGS counter = Min(counter, 100); #endif CSprite2d::DrawRect ( CRect ( SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X_FIX(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) + SCREEN_SCALE_X_FIX(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_PC(11.0f) + SCREEN_SCALE_Y(8.0f) ), CRGBA(0, 106, 164, 80) ); CSprite2d::DrawRect ( CRect ( SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2 + SCREEN_SCALE_X_FIX(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y(8.0f), SCREEN_SCALE_X_PC((float)counter) / 2.0f + SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(100.0f) / 2.0f + SCREEN_SCALE_X_FIX(4.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_PC(11.0f) + SCREEN_SCALE_Y(8.0f) ), CRGBA(0, 106, 164, 255) ); } if (CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText[0]) { CFont::SetPropOn(); CFont::SetScale(SCREEN_SCALE_X(0.8f), SCREEN_SCALE_Y(1.35f)); CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f) + SCREEN_SCALE_X(2.0f), SCREEN_SCALE_Y(132.0f) + SCREEN_SCALE_Y_FIX(2.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); CFont::SetColor(COUNTER_COLOR); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(TIMER_RIGHT_OFFSET) - SCREEN_SCALE_X(61.0f), SCREEN_SCALE_Y(132.0f), TheText.Get(CUserDisplay::OnscnTimer.m_sEntries[0].m_aCounterText)); } } } } ///////////////////////////////// /* DrawPager */ if (!m_PagerMessage[0] && PagerOn == 1) { PagerSoundPlayed = false; PagerOn = 2; } if (m_PagerMessage[0] || PagerOn == 2) { if (!PagerOn) { PagerOn = 1; PagerXOffset = 150.0f; } if (PagerOn == 1) { if (PagerXOffset > 0.0f) { float fStep = PagerXOffset * 0.1f; if (fStep > 10.0f) fStep = 10.0f; PagerXOffset -= fStep * CTimer::GetTimeStep(); } if (!PagerSoundPlayed) { DMAudio.PlayFrontEndSound(SOUND_PAGER, 0); PagerSoundPlayed = 1; } } else if (PagerOn == 2) { float fStep = PagerXOffset * 0.1f; if (fStep < 2.0f) fStep = 2.0f; PagerXOffset += fStep; if (PagerXOffset > 150.0f) { PagerXOffset = 150.0f; PagerOn = 0; } } Sprites[HUD_PAGER].Draw(CRect(SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(PagerXOffset), SCREEN_SCALE_Y(27.0f), SCREEN_SCALE_X(160.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(PagerXOffset), SCREEN_SCALE_Y(80.0f) + SCREEN_SCALE_Y(27.0f)), CRGBA(255, 255, 255, 255)); CFont::SetBackgroundOff(); CFont::SetScale(SCREEN_SCALE_X(0.84f), SCREEN_SCALE_Y(1.0f)); CFont::SetColor(PAGER_COLOR); CFont::SetRightJustifyOff(); CFont::SetBackgroundOff(); CFont::SetCentreOff(); CFont::SetWrapx(SCREEN_STRETCH_X(DEFAULT_SCREEN_WIDTH)); CFont::SetJustifyOff(); CFont::SetPropOff(); CFont::SetFontStyle(FONT_PAGER); CFont::PrintString(SCREEN_SCALE_X(52.0f) - SCREEN_SCALE_X_FIX(PagerXOffset), SCREEN_SCALE_Y(54.0f), m_PagerMessage); } /* DrawRadar */ if (m_ItemToFlash == ITEM_RADAR && CTimer::GetFrameCounter() & 8 || m_ItemToFlash != ITEM_RADAR) { CRadar::DrawMap(); CRect rect(0.0f, 0.0f, SCREEN_SCALE_X(RADAR_WIDTH), SCREEN_SCALE_Y(RADAR_HEIGHT)); rect.Translate(SCREEN_SCALE_X_FIX(RADAR_LEFT), SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT)); #ifdef PS2_HUD #ifdef FIX_BUGS rect.Grow(SCREEN_SCALE_X(2.0f), SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(2.0f), SCREEN_SCALE_Y(4.0f)); #else rect.Grow(2.0f, 4.0f); #endif #else #ifdef FIX_BUGS rect.Grow(SCREEN_SCALE_X(4.0f), SCREEN_SCALE_X(4.0f), SCREEN_SCALE_Y(4.0f), SCREEN_SCALE_Y(4.0f)); #else rect.Grow(4.0f); #endif #endif Sprites[HUD_RADARDISC].Draw(rect, RADARDISC_COLOR); CRadar::DrawBlips(); } } /* Draw3dMarkers */ if (m_Wants_To_Draw_3dMarkers && !TheCamera.m_WideScreenOn && !m_BigMessage[0][0] && !m_BigMessage[2][0]) { CRadar::Draw3dMarkers(); } /* DrawScriptText */ if (!CTimer::GetIsUserPaused()) { for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) { if (CTheScripts::IntroTextLines[i].m_Text[0] && CTheScripts::IntroTextLines[i].m_bTextBeforeFade) { CFont::SetScale(SCREEN_SCALE_X_PC(CTheScripts::IntroTextLines[i].m_fScaleX), SCREEN_SCALE_Y_PC(CTheScripts::IntroTextLines[i].m_fScaleY) #if !defined(PS2_HUD) || defined(FIX_BUGS) * 0.5f #endif ); CFont::SetColor(CTheScripts::IntroTextLines[i].m_sColor); if (CTheScripts::IntroTextLines[i].m_bJustify) CFont::SetJustifyOn(); else CFont::SetJustifyOff(); if (CTheScripts::IntroTextLines[i].m_bRightJustify) CFont::SetRightJustifyOn(); else CFont::SetRightJustifyOff(); if (CTheScripts::IntroTextLines[i].m_bCentered) CFont::SetCentreOn(); else CFont::SetCentreOff(); CFont::SetWrapx(SCALE_AND_CENTER_X_PC(CTheScripts::IntroTextLines[i].m_fWrapX)); CFont::SetCentreSize(SCREEN_SCALE_X_PC(CTheScripts::IntroTextLines[i].m_fCenterSize)); if (CTheScripts::IntroTextLines[i].m_bBackground) CFont::SetBackgroundOn(); else CFont::SetBackgroundOff(); CFont::SetBackgroundColor(CTheScripts::IntroTextLines[i].m_sBackgroundColor); if (CTheScripts::IntroTextLines[i].m_bBackgroundOnly) CFont::SetBackGroundOnlyTextOn(); else CFont::SetBackGroundOnlyTextOff(); if (CTheScripts::IntroTextLines[i].m_bTextProportional) CFont::SetPropOn(); else CFont::SetPropOff(); CFont::SetFontStyle(FONT_LOCALE(CTheScripts::IntroTextLines[i].m_nFont)); #if defined(PS2_HUD) && !defined(FIX_BUGS) CFont::PrintString(CTheScripts::IntroTextLines[i].m_fAtX, CTheScripts::IntroTextLines[i].m_fAtY, CTheScripts::IntroTextLines[i].m_Text); #else CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - CTheScripts::IntroTextLines[i].m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - CTheScripts::IntroTextLines[i].m_fAtY), CTheScripts::IntroTextLines[i].m_Text); #endif } } for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) { intro_script_rectangle &IntroRect = CTheScripts::IntroRectangles[i]; // Yeah, top and bottom changed place. R* vision if (IntroRect.m_bIsUsed && IntroRect.m_bBeforeFade) { if (IntroRect.m_nTextureId >= 0) { CRect rect = { IntroRect.m_sRect.left, IntroRect.m_sRect.top, IntroRect.m_sRect.right, IntroRect.m_sRect.bottom }; CTheScripts::ScriptSprites[IntroRect.m_nTextureId].Draw(rect, IntroRect.m_sColor); } else { CRect rect = { IntroRect.m_sRect.left, IntroRect.m_sRect.top, IntroRect.m_sRect.right, IntroRect.m_sRect.bottom }; CSprite2d::DrawRect(rect, IntroRect.m_sColor); } } } /* DrawSubtitles */ if (m_Message[0] && !m_BigMessage[2][0] && (FrontEndMenuManager.m_PrefsShowSubtitles == 1 || !TheCamera.m_WideScreenOn)) { CFont::SetJustifyOff(); CFont::SetBackgroundOff(); CFont::SetBackgroundColor(CRGBA(0, 0, 0, 128)); CFont::SetScale(SCREEN_SCALE_X_PC(0.48f), SCREEN_SCALE_Y_PC(1.12f)); CFont::SetCentreOn(); CFont::SetPropOn(); CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); #ifdef XBOX_SUBTITLES float radarBulge = SCREEN_SCALE_X(45.0f) + SCREEN_SCALE_X(16.0f); float rectWidth = SCREEN_WIDTH - SCREEN_SCALE_X(45.0f) - SCREEN_SCALE_X(16.0f) - radarBulge; CFont::SetCentreSize(rectWidth); CFont::SetColor(CRGBA(180, 180, 180, 255)); CFont::PrintOutlinedString(rectWidth / 2.0f + radarBulge, SCREEN_SCALE_Y(4.0f) + SCREEN_SCALE_FROM_BOTTOM(48.0f) - SCREEN_SCALE_Y(1), m_Message, 2.0f, true, CRGBA(0, 0, 0, 255)); #else float radarBulge = SCREEN_SCALE_X(40.0f) + SCREEN_SCALE_X(8.0f); float rectWidth = SCREEN_SCALE_FROM_RIGHT(50.0f) - SCREEN_SCALE_X(8.0f) - radarBulge; CFont::SetCentreSize(rectWidth); const int16 shadow = 1; CFont::SetDropShadowPosition(shadow); CFont::SetDropColor(CRGBA(0, 0, 0, 255)); CFont::SetColor(CRGBA(235, 235, 235, 255)); // I'm not sure shadow substaction was intentional here, might be a leftover if CFont::PrintString was used for a shadow draw call CFont::PrintString(rectWidth / 2.0f + radarBulge - SCREEN_SCALE_X_FIX(shadow), SCREEN_SCALE_Y_PC(4.0f) + SCREEN_SCALE_FROM_BOTTOM(SUBS_Y) - SCREEN_SCALE_Y_FIX(shadow), m_Message); CFont::SetDropShadowPosition(0); #endif // #ifdef XBOX_SUBTITLES } /* DrawBigMessage */ // MissionCompleteFailedText if (m_BigMessage[0][0]) { if (BigMessageInUse[0] != 0.0f) { CFont::SetJustifyOff(); CFont::SetBackgroundOff(); CFont::SetBackGroundOnlyTextOff(); if (CGame::frenchGame || CGame::germanGame) CFont::SetScale(SCREEN_SCALE_X_PC(1.8f), SCREEN_SCALE_Y_PC(1.8f)); else CFont::SetScale(SCREEN_SCALE_X_PC(1.8f), SCREEN_SCALE_Y_PC(1.8f)); CFont::SetPropOn(); CFont::SetCentreOn(); CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 25)); CFont::SetColor(CRGBA(255, 255, 0, 255)); CFont::SetFontStyle(FONT_HEADING); // Appearently sliding text in here was abandoned very early, since this text is centered now. #ifdef FIX_BUGS if (BigMessageX[0] >= SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH-20)) #else if (BigMessageX[0] >= SCREEN_WIDTH-20) #endif { BigMessageInUse[0] += CTimer::GetTimeStep(); if (BigMessageInUse[0] >= 120.0f) { BigMessageInUse[0] = 120.0f; BigMessageAlpha[0] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f); } if (BigMessageAlpha[0] <= 0.0f) { m_BigMessage[0][0] = 0; BigMessageAlpha[0] = 0.0f; } } else { BigMessageX[0] += SCREEN_SCALE_X_FIX(CTimer::GetTimeStepInMilliseconds() * 0.3f); BigMessageAlpha[0] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); if (BigMessageAlpha[0] > 255.0f) BigMessageAlpha[0] = 255.0f; } CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[0])); #if defined(PS2_HUD) && !defined(FIX_BUGS) // yeah, that's right. ps2 uses y=ScaleX(a) CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_FIX(2.0f), (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(120.0f) + SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[0]); #else CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_FIX(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y_OFFSET) + SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[0]); #endif CFont::SetColor(CRGBA(BIGMESSAGE_COLOR.r, BIGMESSAGE_COLOR.g, BIGMESSAGE_COLOR.b, BigMessageAlpha[0])); #if defined(PS2_HUD) && !defined(FIX_BUGS) // same CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_WIDTH / 2) - SCREEN_SCALE_X(120.0f), m_BigMessage[0]); #else CFont::PrintString(SCREEN_WIDTH / 2, (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(18.0f), m_BigMessage[0]); #endif } else { BigMessageAlpha[0] = 0.0f; BigMessageX[0] = SCALE_AND_CENTER_X_FIX(-60.0f); BigMessageInUse[0] = 1.0f; } } else { BigMessageInUse[0] = 0.0f; } // WastedBustedText if (m_BigMessage[2][0]) { if (BigMessageInUse[2] != 0.0f) { BigMessageAlpha[2] += (CTimer::GetTimeStepInMilliseconds() * 0.4f); if (BigMessageAlpha[2] > 255.0f) BigMessageAlpha[2] = 255.0f; CFont::SetBackgroundOff(); if (CGame::frenchGame || CGame::germanGame) CFont::SetScale(SCREEN_SCALE_X_PC(1.4f), SCREEN_SCALE_Y_PC(1.4f)); else CFont::SetScale(SCREEN_SCALE_X_PC(2.0f), SCREEN_SCALE_Y_PC(2.0f)); CFont::SetPropOn(); CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); CFont::SetColor(CRGBA(0, 0, 0, BigMessageAlpha[2]*0.75f)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X_FIX(4.0f), SCREEN_SCALE_FROM_BOTTOM(WASTEDBUSTED_Y) + SCREEN_SCALE_Y(4.0f), m_BigMessage[2]); CFont::SetColor(CRGBA(WASTEDBUSTED_COLOR.r, WASTEDBUSTED_COLOR.g, WASTEDBUSTED_COLOR.b, BigMessageAlpha[2])); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(WASTEDBUSTED_Y), m_BigMessage[2]); } else { BigMessageAlpha[2] = 0.0f; BigMessageInUse[2] = 1.0f; } } else { BigMessageInUse[2] = 0.0f; } } } void CHud::DrawAfterFade() { if (CTimer::GetIsUserPaused() || CReplay::IsPlayingBack()) return; if (m_HelpMessage[0]) { if (!CMessages::WideStringCompare(m_HelpMessage, m_LastHelpMessage, HELP_MSG_LENGTH)) { switch (m_HelpMessageState) { case 0: m_HelpMessageFadeTimer = 0; m_HelpMessageState = 2; m_HelpMessageTimer = 0; CMessages::WideStringCopy(m_HelpMessageToPrint, m_HelpMessage, HELP_MSG_LENGTH); m_HelpMessageDisplayTime = CMessages::GetWideStringLength(m_HelpMessage) / 20.0f + 3.0f; if (TheCamera.m_ScreenReductionPercentage == 0.0f) DMAudio.PlayFrontEndSound(SOUND_HUD, 0); break; case 1: case 2: case 3: case 4: m_HelpMessageTimer = 5; m_HelpMessageState = 4; break; default: break; } CMessages::WideStringCopy(m_LastHelpMessage, m_HelpMessage, HELP_MSG_LENGTH); } float fAlpha = 225.0f; if (m_HelpMessageState != 0) { switch (m_HelpMessageState) { case 1: fAlpha = 225.0f; m_HelpMessageFadeTimer = 600; if (m_HelpMessageTimer > m_HelpMessageDisplayTime * 1000.0f || m_HelpMessageQuick && m_HelpMessageTimer > 1500.0f) { m_HelpMessageFadeTimer = 600; m_HelpMessageState = 3; } break; case 2: m_HelpMessageFadeTimer += 2 * CTimer::GetTimeStepInMilliseconds(); if (m_HelpMessageFadeTimer > 0) { m_HelpMessageState = 1; m_HelpMessageFadeTimer = 0; } fAlpha = m_HelpMessageFadeTimer / 1000.0f * 225.0f; break; case 3: m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds(); if (m_HelpMessageFadeTimer < 0) { m_HelpMessageState = 0; m_HelpMessageFadeTimer = 0; } fAlpha = m_HelpMessageFadeTimer / 1000.0f * 225.0f; break; case 4: m_HelpMessageFadeTimer -= 2 * CTimer::GetTimeStepInMilliseconds(); if (m_HelpMessageFadeTimer < 0) { m_HelpMessageState = 2; m_HelpMessageFadeTimer = 0; CMessages::WideStringCopy(m_HelpMessageToPrint, m_LastHelpMessage, HELP_MSG_LENGTH); } fAlpha = m_HelpMessageFadeTimer / 1000.0f * 225.0f; break; default: break; } m_HelpMessageTimer += CTimer::GetTimeStepInMilliseconds(); CFont::SetAlphaFade(fAlpha); CFont::SetCentreOff(); CFont::SetPropOn(); if (CGame::germanGame) CFont::SetScale(SCREEN_SCALE_X(0.52f * 0.85f), SCREEN_SCALE_Y(1.1f * 0.85f)); #ifdef MORE_LANGUAGES else if (CFont::IsJapanese()) CFont::SetScale(SCREEN_SCALE_X(0.52f) * 1.35f, SCREEN_SCALE_Y(1.1f) * 1.25f); #endif else CFont::SetScale(SCREEN_SCALE_X(0.52f), SCREEN_SCALE_Y(1.1f)); CFont::SetColor(CRGBA(175, 175, 175, 255)); CFont::SetJustifyOff(); #ifdef MORE_LANGUAGES if (CFont::IsJapanese()) CFont::SetWrapx(SCREEN_SCALE_X(229.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(4.0f)); else #endif CFont::SetWrapx(SCREEN_SCALE_X(200.0f) + SCREEN_SCALE_X(26.0f) - SCREEN_SCALE_X_FIX(4.0f)); CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::SetBackgroundOn(); CFont::SetBackGroundOnlyTextOff(); CFont::SetBackgroundColor(CRGBA(0, 0, 0, fAlpha * 0.9f)); CFont::SetColor(CRGBA(175, 175, 175, 255)); CFont::PrintString(SCREEN_SCALE_X(26.0f), SCREEN_SCALE_Y(28.0f) + SCREEN_SCALE_Y_FIX((150.0f - PagerXOffset) * 0.6f), m_HelpMessageToPrint); CFont::SetAlphaFade(255.0f); } } for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroTextLines); i++) { intro_text_line &line = CTheScripts::IntroTextLines[i]; if (line.m_Text[0] != '\0' && !line.m_bTextBeforeFade) { CFont::SetScale(SCREEN_SCALE_X_PC(line.m_fScaleX), SCREEN_SCALE_Y_PC(line.m_fScaleY) #if !defined(PS2_HUD) || defined(FIX_BUGS) / 2 #endif ); CFont::SetColor(line.m_sColor); if (line.m_bJustify) CFont::SetJustifyOn(); else CFont::SetJustifyOff(); if (line.m_bRightJustify) CFont::SetRightJustifyOn(); else CFont::SetRightJustifyOff(); if (line.m_bCentered) CFont::SetCentreOn(); else CFont::SetCentreOff(); CFont::SetWrapx(SCALE_AND_CENTER_X_PC(line.m_fWrapX)); CFont::SetCentreSize(SCREEN_SCALE_X_PC(line.m_fCenterSize)); if (line.m_bBackground) CFont::SetBackgroundOn(); else CFont::SetBackgroundOff(); CFont::SetBackgroundColor(line.m_sBackgroundColor); if (line.m_bBackgroundOnly) CFont::SetBackGroundOnlyTextOn(); else CFont::SetBackGroundOnlyTextOff(); if (line.m_bTextProportional) CFont::SetPropOn(); else CFont::SetPropOff(); CFont::SetFontStyle(line.m_nFont); #if defined(PS2_HUD) && !defined(FIX_BUGS) CFont::PrintString(line.m_fAtX, line.m_fAtY, line.m_Text); #else CFont::PrintString(SCALE_AND_CENTER_X(DEFAULT_SCREEN_WIDTH - line.m_fAtX), SCREEN_SCALE_Y(DEFAULT_SCREEN_HEIGHT - line.m_fAtY), line.m_Text); #endif } } for (int i = 0; i < ARRAY_SIZE(CTheScripts::IntroRectangles); i++) { intro_script_rectangle &rectangle = CTheScripts::IntroRectangles[i]; if (rectangle.m_bIsUsed && !rectangle.m_bBeforeFade) { // Yeah, top and bottom changed place. R* vision if (rectangle.m_nTextureId >= 0) { CTheScripts::ScriptSprites[rectangle.m_nTextureId].Draw(CRect(rectangle.m_sRect.left, rectangle.m_sRect.bottom, rectangle.m_sRect.right, rectangle.m_sRect.top), rectangle.m_sColor); } else { CSprite2d::DrawRect(CRect(rectangle.m_sRect.left, rectangle.m_sRect.bottom, rectangle.m_sRect.right, rectangle.m_sRect.top), rectangle.m_sColor); } } } /* DrawBigMessage2 */ // Oddjob if (m_BigMessage[3][0]) { CFont::SetJustifyOff(); CFont::SetBackgroundOff(); CFont::SetScale(SCREEN_SCALE_X_PC(1.2f), SCREEN_SCALE_Y_PC(1.5f)); CFont::SetCentreOn(); CFont::SetPropOn(); CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 40)); CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString((SCREEN_WIDTH / 2) + SCREEN_SCALE_X_FIX(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y) + SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[3]); CFont::SetColor(ODDJOB_COLOR); CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y), m_BigMessage[3]); } if (!m_BigMessage[1][0] && m_BigMessage[4][0]) { CFont::SetJustifyOff(); CFont::SetBackgroundOff(); CFont::SetScale(SCREEN_SCALE_X_PC(1.2f), SCREEN_SCALE_Y_PC(1.5f)); CFont::SetCentreOn(); CFont::SetPropOn(); CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20)); CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); CFont::PrintString((SCREEN_WIDTH / 2) - SCREEN_SCALE_X_FIX(2.0f), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y) - SCREEN_SCALE_Y_FIX(2.0f), m_BigMessage[4]); CFont::SetColor(ODDJOB_COLOR); CFont::PrintString((SCREEN_WIDTH / 2), (SCREEN_HEIGHT / 2) - SCREEN_SCALE_Y(BIGMESSAGE_Y), m_BigMessage[4]); } // Oddjob result if (OddJob2OffTimer > 0) OddJob2OffTimer -= CTimer::GetTimeStepInMilliseconds(); float fStep; if (m_BigMessage[5][0] && OddJob2OffTimer <= 0.0f) { switch (OddJob2On) { case 0: OddJob2On = 1; OddJob2XOffset = 380.0f; break; case 1: if (OddJob2XOffset <= 2.0f) { OddJob2Timer = 0; OddJob2On = 2; } else { fStep = Min(40.0f, OddJob2XOffset / 6.0f); OddJob2XOffset = OddJob2XOffset - fStep; } break; case 2: OddJob2Timer += CTimer::GetTimeStepInMilliseconds(); if (OddJob2Timer > 1500) { OddJob2On = 3; } break; case 3: fStep = Max(30.0f, OddJob2XOffset / 5.0f); OddJob2XOffset = OddJob2XOffset - fStep; if (OddJob2XOffset < -380.0f) { OddJob2OffTimer = 5000.0f; OddJob2On = 0; } break; default: break; } if (!m_BigMessage[1][0]) { CFont::SetJustifyOff(); CFont::SetBackgroundOff(); CFont::SetScale(SCREEN_SCALE_X(1.0f), SCREEN_SCALE_Y(1.2f)); CFont::SetCentreOn(); CFont::SetPropOn(); // Not bug, we just want these kind of texts to be wrapped at the center. #ifdef ASPECT_RATIO_SCALE CFont::SetCentreSize(SCREEN_SCALE_X(DEFAULT_SCREEN_WIDTH - 20.0f)); #else CFont::SetCentreSize(SCREEN_SCALE_FROM_RIGHT(20.0f)); #endif CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::SetFontStyle(FONT_LOCALE(FONT_BANK)); #ifdef BETA_SLIDING_TEXT CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_PC(2.0f) - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[5]); CFont::SetColor(ODDJOB2_COLOR); CFont::PrintString(SCREEN_WIDTH / 2 - SCREEN_SCALE_X(OddJob2XOffset), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]); #else CFont::PrintString(SCREEN_WIDTH / 2 + SCREEN_SCALE_X_PC(2.0f), SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[5]); CFont::SetColor(ODDJOB2_COLOR); CFont::PrintString(SCREEN_WIDTH / 2, SCREEN_HEIGHT / 2 - SCREEN_SCALE_Y(20.0f), m_BigMessage[5]); #endif } } /* DrawMissionTitle */ if (m_BigMessage[1][0]) { if (BigMessageInUse[1] != 0.0f) { CFont::SetJustifyOff(); CFont::SetBackgroundOff(); if (CGame::frenchGame || FrontEndMenuManager.m_PrefsLanguage == CMenuManager::LANGUAGE_SPANISH) CFont::SetScale(SCREEN_SCALE_X_PC(0.884f), SCREEN_SCALE_Y_PC(1.36f)); else CFont::SetScale(SCREEN_SCALE_X_PC(1.04f), SCREEN_SCALE_Y_PC(1.6f)); CFont::SetPropOn(); #ifdef FIX_BUGS CFont::SetRightJustifyWrap(SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 500.0f)); #else CFont::SetRightJustifyWrap(-500.0f); #endif CFont::SetRightJustifyOn(); CFont::SetFontStyle(FONT_HEADING); if (BigMessageX[1] >= SCREEN_WIDTH - SCREEN_SCALE_X_FIX(20.0f)) { BigMessageInUse[1] += CTimer::GetTimeStep(); if (BigMessageInUse[1] >= 120.0f) { BigMessageInUse[1] = 120.0f; BigMessageAlpha[1] -= (CTimer::GetTimeStepInMilliseconds() * 0.3f); } if (BigMessageAlpha[1] <= 0) { m_BigMessage[1][0] = 0; BigMessageAlpha[1] = 0.0f; } } else { BigMessageX[1] += SCREEN_SCALE_X_FIX(CTimer::GetTimeStepInMilliseconds() * 0.3f); BigMessageAlpha[1] += (CTimer::GetTimeStepInMilliseconds() * 0.3f); if (BigMessageAlpha[1] > 255.0f) BigMessageAlpha[1] = 255.0f; } CFont::SetColor(CRGBA(40, 40, 40, BigMessageAlpha[1])); #ifdef BETA_SLIDING_TEXT CFont::PrintString(SCREEN_SCALE_X(2.0f) + BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[1]); CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1])); CFont::PrintString(BigMessageX[1], SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]); #else CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f) + SCREEN_SCALE_X_FIX(2.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f) + SCREEN_SCALE_Y_PC(2.0f), m_BigMessage[1]); CFont::SetColor(CRGBA(MISSIONTITLE_COLOR.r, MISSIONTITLE_COLOR.g, MISSIONTITLE_COLOR.b, BigMessageAlpha[1])); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(20.0f), SCREEN_SCALE_FROM_BOTTOM(120.0f), m_BigMessage[1]); #endif } else { BigMessageAlpha[1] = 0.0f; #ifdef FIX_BUGS BigMessageX[1] = SCREEN_SCALE_FROM_RIGHT(DEFAULT_SCREEN_WIDTH + 60.0f); #else BigMessageX[1] = -60.0f; #endif BigMessageInUse[1] = 1.0f; } } else { BigMessageInUse[1] = 0.0f; } } void CHud::SetMessage(wchar *message) { int i = 0; for (i = 0; i < ARRAY_SIZE(m_Message); i++) { if (message[i] == 0) break; m_Message[i] = message[i]; } m_Message[i] = 0; } void CHud::SetBigMessage(wchar *message, uint16 style) { int i = 0; if (style == 5) { for (i = 0; i < 128; i++) { if (message[i] == 0) break; if (message[i] != LastBigMessage[5][i]) { OddJob2On = 0; OddJob2OffTimer = 0.0f; } m_BigMessage[5][i] = message[i]; LastBigMessage[5][i] = message[i]; } } else { for (i = 0; i < 128; i++) { if (message[i] == 0) break; m_BigMessage[style][i] = message[i]; } } LastBigMessage[style][i] = 0; m_BigMessage[style][i] = 0; #ifndef FIX_BUGS m_BigMessage[style][i] = 0; #endif } void CHud::SetPagerMessage(wchar *message) { int i = 0; for (i = 0; i < ARRAY_SIZE(m_PagerMessage); i++) { if (message[i] == 0) break; m_PagerMessage[i] = message[i]; } m_PagerMessage[i] = 0; }