Librw = os.getenv("LIBRW") or "librw" workspace "re3" configurations { "Debug", "Release", "ReleaseFH", "DebugRW", "ReleaseRW", "ReleaseGLFW" } location "build" files { "src/*.*" } files { "src/animation/*.*" } files { "src/audio/*.*" } files { "src/control/*.*" } files { "src/core/*.*" } files { "src/entities/*.*" } files { "src/math/*.*" } files { "src/modelinfo/*.*" } files { "src/objects/*.*" } files { "src/peds/*.*" } files { "src/render/*.*" } files { "src/rw/*.*" } files { "src/save/*.*" } files { "src/skel/*.*" } files { "src/skel/win/*.*" } files { "src/skel/glfw/*.*" } files { "src/text/*.*" } files { "src/vehicles/*.*" } files { "src/weapons/*.*" } files { "src/extras/*.*" } files { "eax/*.*" } includedirs { "src" } includedirs { "src/animation" } includedirs { "src/audio" } includedirs { "src/control" } includedirs { "src/core" } includedirs { "src/entities" } includedirs { "src/math" } includedirs { "src/modelinfo" } includedirs { "src/objects" } includedirs { "src/peds" } includedirs { "src/render" } includedirs { "src/rw" } includedirs { "src/save/" } includedirs { "src/skel/" } includedirs { "src/skel/win" } includedirs { "src/skel/glfw" } includedirs { "src/text" } includedirs { "src/vehicles" } includedirs { "src/weapons" } includedirs { "src/extras" } includedirs { "eax" } includedirs { "dxsdk/include" } includedirs { "milessdk/include" } includedirs { "eax" } libdirs { "dxsdk/lib" } libdirs { "milessdk/lib" } filter "configurations:Debug or Release" files { "src/fakerw/*.*" } includedirs { "src/fakerw" } includedirs { Librw } libdirs { path.join(Librw, "lib/win-x86-d3d9/%{cfg.buildcfg}") } links { "rw", "d3d9" } filter {} filter "configurations:DebugRW or ReleaseRW" includedirs { "rwsdk/include/d3d8" } libdirs { "rwsdk/lib/d3d8/release" } links { "rwcore", "rpworld", "rpmatfx", "rpskin", "rphanim", "rtbmp", "rtquat", "rtcharse" } filter {} filter "configurations:ReleaseGLFW" defines { "GLEW_STATIC", "GLFW_DLL" } files { "src/fakerw/*.*" } includedirs { "src/fakerw" } includedirs { Librw } includedirs { "glfw-3.3.2.bin.WIN32/include" } includedirs { "glew-2.1.0/include" } libdirs { path.join(Librw, "lib/win-x86-gl3/Release") } libdirs { "glew-2.1.0/lib/Release/Win32" } libdirs { "glfw-3.3.2.bin.WIN32/lib-vc2015" } links { "opengl32" } links { "glew32s" } links { "glfw3dll" } links { "rw" } filter {} pbcommands = { "setlocal EnableDelayedExpansion", "set file=$(TargetPath)", "FOR %%i IN (\"%file%\") DO (", "set filename=%%~ni", "set fileextension=%%~xi", "set target=!path!!filename!!fileextension!", "copy /y \"!file!\" \"!target!\"", ")" } function setpaths (gamepath, exepath, scriptspath) scriptspath = scriptspath or "" if (gamepath) then cmdcopy = { "set \"path=" .. gamepath .. scriptspath .. "\"" } table.insert(cmdcopy, pbcommands) postbuildcommands (cmdcopy) debugdir (gamepath) if (exepath) then debugcommand (gamepath .. exepath) dir, file = exepath:match'(.*/)(.*)' debugdir (gamepath .. (dir or "")) end end --targetdir ("bin/%{prj.name}/" .. scriptspath) end project "re3" kind "WindowedApp" language "C++" targetname "re3" targetdir "bin/%{cfg.buildcfg}" targetextension ".exe" characterset ("MBCS") linkoptions "/SAFESEH:NO" setpaths("$(GTA_III_RE_DIR)/", "$(TargetFileName)", "") symbols "Full" staticruntime "off" filter "configurations:Debug or Release or ReleaseFH" prebuildcommands { "cd \"../librw\" && premake5 " .. _ACTION .. " && msbuild \"build/librw.sln\" /property:Configuration=%{cfg.longname} /property:Platform=\"win-x86-d3d9\"" } defines { "LIBRW", "RW_D3D9" } filter "configurations:*RW" defines { "RWLIBS" } staticruntime "on" linkoptions "/SECTION:_rwcseg,ER!W /MERGE:_rwcseg=.text" filter "configurations:*GLFW" prebuildcommands { "cd \"../librw\" && premake5 " .. _ACTION .. " && msbuild \"build/librw.sln\" /property:Configuration=Release /property:Platform=\"win-x86-gl3\"" } defines { "LIBRW", "RW_GL3" } filter "configurations:Debug*" defines { "DEBUG" } filter "configurations:Release*" defines { "NDEBUG" } optimize "On" filter "configurations:ReleaseFH" prebuildcommands {} optimize "off" staticruntime "on"