#pragma once #include "AudioSamples.h" #include "DMAudio.h" #include "common.h" class tActiveSample { public: int32 m_nEntityIndex; int32 field_4; int32 m_nSampleIndex; uint8 m_bBankIndex; uint8 m_bIsDistant; uint8 field_14; uint8 field_15; int32 field_16; int32 m_nFrequency; uint8 m_bVolume; uint8 field_25; uint8 field_26; uint8 field_27; float m_fDistance; int32 m_nLoopCount; int32 m_nLoopStart; int32 m_nLoopEnd; uint8 m_bEmittingVolume; uint8 field_45; uint8 field_46; uint8 field_47; float field_48; float m_fSoundIntensity; uint8 field_56; uint8 field_57; uint8 field_58; uint8 field_59; CVector m_vecPos; uint8 m_bReverbFlag; uint8 m_bLoopsRemaining; uint8 m_bRequireReflection; uint8 m_bOffset; int32 field_76; uint8 m_bIsProcessed; uint8 m_bLoopEnded; uint8 field_82; uint8 field_83; int32 calculatedVolume; uint8 field_88; uint8 field_89; uint8 field_90; uint8 field_91; }; static_assert(sizeof(tActiveSample) == 0x5c, "tActiveSample: error"); enum eAudioType : int32 { AUDIOTYPE_PHYSICAL = 0, AUDIOTYPE_EXPLOSION = 1, AUDIOTYPE_FIRE = 2, AUDIOTYPE_WEATHER = 3, AUDIOTYPE_CRANE = 4, AUDIOTYPE_ONE_SHOT = 5, AUDIOTYPE_BRIDGE = 6, AUDIOTYPE_COLLISION = 7, AUDIOTYPE_FRONTEND = 8, AUDIOTYPE_PROJECTILE = 9, AUDIOTYPE_GARAGE = 10, AUDIOTYPE_HYDRANT = 11, AUDIOTYPE_WATER_CANNON = 12, AUDIOTYPE_D = 13, TOTAL_AUDIO_TYPES = 14, }; class CPhysical; class tAudioEntity { public: eAudioType m_nType; void *m_pEntity; bool m_bIsUsed; uint8 m_bStatus; int16 m_awAudioEvent[4]; uint8 gap_18[2]; float m_afVolume[4]; uint8 field_24; uint8 field_25[3]; }; static_assert(sizeof(tAudioEntity) == 0x28, "tAudioEntity: error"); class tPedComment { public: int m_nSampleIndex; int field_4; CVector m_vecPos; float m_fDistance; uint8 m_bVolume; uint8 field_25; uint8 gap_26[2]; }; static_assert(sizeof(tPedComment) == 0x1c, "tPedComment: error"); class cPedComments { public: tPedComment m_asPedComments[40]; uint8 field_1120[40]; uint8 field_1160[2]; uint8 field_1162; uint8 gap_1163[1]; }; static_assert(sizeof(cPedComments) == 0x48c, "cPedComments: error"); class CEntity; class cAudioCollision { public: CEntity *m_pEntity1; CEntity *m_pEntity2; uint8 m_bSurface1; uint8 m_bSurface2; uint8 field_10; uint8 field_11; float m_fIntensity1; float m_fIntensity2; CVector m_vecPosition; float m_fDistance; int32 m_nBaseVolume; }; static_assert(sizeof(cAudioCollision) == 0x28, "cAudioCollision: error"); class cAudioCollisionManager { public: cAudioCollision m_asCollisions1[10]; cAudioCollision m_asCollisions2[10]; uint8 m_bIndicesTable[10]; uint8 m_bCollisionsInQueue; uint8 gap_811; cAudioCollision m_sQueue; }; static_assert(sizeof(cAudioCollisionManager) == 0x354, "cAudioCollisionManager: error"); class cMissionAudio { public: CVector m_vecPos; uint8 field_12; uint8 gap_13[3]; int m_nSampleIndex; uint8 m_bLoadingStatus; uint8 m_bPlayStatus; uint8 field_22; uint8 field_23; int field_24; bool m_bIsPlayed; uint8 field_29; uint8 field_30; uint8 field_31; }; static_assert(sizeof(cMissionAudio) == 0x20, "cMissionAudio: error"); class cVehicleParams; class CPlane; class CVehicle; class CPed; struct cAudioScriptObject { int16 m_wSound; char gap_2[2]; CVector m_vecPos; int m_nAudioEntityId; static void *operator new(size_t); static void *operator new(size_t, int); static void operator delete(void*, size_t); static void operator delete(void*, int); }; static_assert(sizeof(cAudioScriptObject) == 0x14, "cAudioScriptObject: error"); enum { /* REFLECTION_YMAX = 0, top REFLECTION_YMIN = 1, bottom REFLECTION_XMIN = 2, left REFLECTION_XMAX = 3, right REFLECTION_ZMAX = 4, */ REFLECTION_TOP = 0, REFLECTION_BOTTOM, REFLECTION_LEFT, REFLECTION_RIGHT, REFLECTION_UP, MAX_REFLECTIONS, }; class cAudioManager { public: bool m_bIsInitialised; uint8 field_1; uint8 field_2; uint8 m_bActiveSamples; uint8 field_4; bool m_bDynamicAcousticModelingStatus; uint8 field_6; uint8 field_7; float speedOfSound; bool m_bTimerJustReset; uint8 field_13; uint8 field_14; uint8 field_15; int32 m_nTimer; tActiveSample m_sQueueSample; uint8 m_bActiveSampleQueue; uint8 gap_109[3]; tActiveSample m_asSamples[2][27]; uint8 m_abSampleQueueIndexTable[2][27]; uint8 m_bSampleRequestQueuesStatus[2]; tActiveSample m_asActiveSamples[27]; tAudioEntity m_asAudioEntities[200]; int32 m_anAudioEntityIndices[200]; int32 m_nAudioEntitiesTotal; CVector m_avecReflectionsPos[5]; float m_afReflectionsDistances[5]; int32 m_anScriptObjectEntityIndices[40]; int32 m_nScriptObjectEntityTotal; cPedComments m_sPedComments; int32 m_nFireAudioEntity; int32 m_nWaterCannonEntity; int32 m_nPoliceChannelEntity; uint8 gap45B8[444]; int32 m_nFrontEndEntity; int32 m_nCollisionEntity; cAudioCollisionManager m_sCollisionManager; int32 m_nProjectileEntity; int32 m_nBridgeEntity; cMissionAudio m_sMissionAudio; int32 m_anRandomTable[5]; uint8 field_19192; uint8 m_bUserPause; uint8 m_bPreviousUserPause; uint8 field_19195; uint32 m_FrameCounter; inline uint32 GetFrameCounter(void) { return m_FrameCounter; } float GetReflectionsDistance(int32 idx) { return m_afReflectionsDistances[idx]; } int32 GetRandomTabe(int32 idx) { return m_anRandomTable[idx]; } // void AddDetailsToRequestedOrderList(uint8 sample); /// ok void AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 unk2, bool notLooping); /// ok void AddReflectionsToRequestedQueue(); /// ok (check value) void AddReleasingSounds(); // todo (difficult) void AddSampleToRequestedQueue(); /// ok void AgeCrimes(); // todo int8 GetCurrent3DProviderIndex(); /// ok void CalculateDistance(bool *ptr, float dist); /// ok bool CheckForAnAudioFileOnCD(); /// ok void ClearMissionAudio(); /// ok void ClearRequestedQueue(); /// ok int32 ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier); /// ok int32 ComputePan(float, CVector *); // todo uint32 ComputeVolume(int emittingVolume, float soundIntensity, float distance); /// ok int32 CreateEntity(int32 type, CPhysical *entity); /// ok void DestroyAllGameCreatedEntities(); /// ok void DestroyEntity(int32 id); /// ok void DoPoliceRadioCrackle(); /// ok void GenerateIntegerRandomNumberTable(); /// ok float GetDistanceSquared(CVector *v); /// ok void TranslateEntity(CVector *v1, CVector *v2); /// ok // done void Initialise(); void PostInitialiseGameSpecificSetup(); void InitialisePoliceRadioZones(); // todo void ResetAudioLogicTimers(int32 timer); // todo void Terminate(); char GetMissionScriptPoliceAudioPlayingStatus(); bool GetMissionAudioLoadingStatus(); uint8 GetNum3DProvidersAvailable(); bool IsMP3RadioChannelAvailable(); uint8 GetCDAudioDriveLetter(); void SetEffectsMasterVolume(uint8 volume); void SetMusicMasterVolume(uint8 volume); void SetEffectsFadeVolume(uint8 volume); void SetMusicFadeVolume(uint8 volume); void SetSpeakerConfig(int32 conf); bool SetupJumboEngineSound(uint8, int32); // todo void PreInitialiseGameSpecificSetup(); void SetMissionScriptPoliceAudio(int32 sfx); bool UsesSiren(int32 model); bool UsesSirenSwitching(int32 model); bool MissionScriptAudioUsesPoliceChannel(int32 soundMission); char* Get3DProviderName(uint8 id); bool SetupJumboFlySound(uint8 emittingVol); /// ok bool SetupJumboRumbleSound(uint8 emittingVol); /// ok bool SetupJumboTaxiSound(uint8 vol); /// ok bool SetupJumboWhineSound(uint8 emittingVol, int32 freq); /// ok void PlayLoadedMissionAudio(); void SetMissionAudioLocation(float x, float y, float z); void ResetPoliceRadio(); void InterrogateAudioEntities(); bool UsesReverseWarning(int32 model); bool HasAirBrakes(int32 model); int32 GetJumboTaxiFreq(); bool IsMissionAudioSampleFinished(); void InitialisePoliceRadio(); // todo int32 RandomDisplacement(uint32 seed); void ReleaseDigitalHandle(); void ReacquireDigitalHandle(); void SetDynamicAcousticModelingStatus(bool status); bool IsAudioInitialised() const; void SetEntityStatus(int32 id, bool status); void PreTerminateGameSpecificShutdown(); void PostTerminateGameSpecificShutdown(); void PlayerJustGotInCar(); void PlayerJustLeftCar(); void Service(); void GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset); void DoJumboVolOffset(); int32 GetPedCommentSfx(CPed *ped, int32 sound); uint32 GetPlayerTalkSfx(int16 sound); uint32 GetCopTalkSfx(int16 sound); uint32 GetSwatTalkSfx(int16 sound); uint32 GetFBITalkSfx(int16 sound); uint32 GetArmyTalkSfx(int16 sound); uint32 GetMedicTalkSfx(int16 sound); uint32 GetFiremanTalkSfx(int16 sound); uint32 GetNormalMaleTalkSfx(int16 sound); uint32 GetTaxiDriverTalkSfx(int16 sound); uint32 GetPimpTalkSfx(int16 sound); uint32 GetMafiaTalkSfx(int16 sound); uint32 GetTriadTalkSfx(int16 sound); uint32 GetDiabloTalkSfx(int16 sound); uint32 GetYakuzaTalkSfx(int16 sound); uint32 GetYardieTalkSfx(int16 sound); uint32 GetColumbianTalkSfx(int16 sound); uint32 GetHoodTalkSfx(int16 sound); uint32 GetBlackCriminalTalkSfx(int16 sound); uint32 GetWhiteCriminalTalkSfx(int16 sound); uint32 GetMaleNo2TalkSfx(int16 sound); uint32 GetBlackProjectMaleTalkSfx(int16 sound, int32 model); uint32 GetWhiteFatMaleTalkSfx(int16 sound); uint32 GetBlackFatMaleTalkSfx(int16 sound); uint32 GetBlackCasualFemaleTalkSfx(int16 sound); uint32 GetWhiteCasualFemaleTalkSfx(int16 sound); uint32 GetFemaleNo3TalkSfx(int16 sound); uint32 GetBlackFatFemaleTalkSfx(int16 sound); uint32 GetWhiteFatFemaleTalkSfx(int16 sound); uint32 GetBlackFemaleProstituteTalkSfx(int16 sound); uint32 GetWhiteFemaleProstituteTalkSfx(int16 sound); uint32 GetBlackProjectFemaleOldTalkSfx(int16 sound); uint32 GetBlackProjectFemaleYoungTalkSfx(int16 sound); uint32 GetChinatownMaleOldTalkSfx(int16 sound); uint32 GetChinatownMaleYoungTalkSfx(int16 sound); uint32 GetChinatownFemaleOldTalkSfx(int16 sound); uint32 GetChinatownFemaleYoungTalkSfx(int16 sound); uint32 GetLittleItalyMaleTalkSfx(int16 sound); uint32 GetLittleItalyFemaleOldTalkSfx(int16 sound); uint32 GetLittleItalyFemaleYoungTalkSfx(int16 sound); uint32 GetWhiteDockerMaleTalkSfx(int16 sound); uint32 GetBlackDockerMaleTalkSfx(int16 sound); uint32 GetScumMaleTalkSfx(int16 sound); uint32 GetScumFemaleTalkSfx(int16 sound); uint32 GetWhiteWorkerMaleTalkSfx(int16 sound); uint32 GetBlackWorkerMaleTalkSfx(int16 sound); uint32 GetBusinessMaleYoungTalkSfx(int16 sound, int32 model); uint32 GetBusinessMaleOldTalkSfx(int16 sound); uint32 GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model); uint32 GetBlackBusinessFemaleTalkSfx(int16 sound); uint32 GetSupermodelMaleTalkSfx(int16 sound); uint32 GetSupermodelFemaleTalkSfx(int16 sound); uint32 GetStewardMaleTalkSfx(int16 sound); uint32 GetStewardFemaleTalkSfx(int16 sound); uint32 GetFanMaleTalkSfx(int16 sound, int32 model); uint32 GetFanFemaleTalkSfx(int16 sound); uint32 GetHospitalMaleTalkSfx(int16 sound); uint32 GetHospitalFemaleTalkSfx(int16 sound); uint32 GetWhiteConstructionWorkerTalkSfx(int16 sound); uint32 GetBlackConstructionWorkerTalkSfx(int16 sound); uint32 GetShopperFemaleTalkSfx(int16 sound, int32 model); uint32 GetStudentMaleTalkSfx(int16 sound); uint32 GetStudentFemaleTalkSfx(int16 sound); uint32 GetCasualMaleOldTalkSfx(int16 sound); uint32 GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound); uint32 GetEightTalkSfx(int16 sound); uint32 GetFrankieTalkSfx(int16 sound); uint32 GetMistyTalkSfx(int16 sound); uint32 GetOJGTalkSfx(int16 sound); uint32 GetCatatalinaTalkSfx(int16 sound); uint32 GetBomberTalkSfx(int16 sound); uint32 GetSecurityGuardTalkSfx(int16 sound); uint32 GetChunkyTalkSfx(int16 sound); uint32 GetGenericMaleTalkSfx(int16 sound); uint32 GetGenericFemaleTalkSfx(int16 sound); void ProcessActiveQueues(); // todo bool ProcessAirBrakes(cVehicleParams *params); /// ok void ProcessAirportScriptObject(uint8 sound); /// ok bool ProcessBoatEngine(cVehicleParams *params); // todo requires CBoat bool ProcessBoatMovingOverWater(cVehicleParams *params); // todo requires CBoat void ProcessBridge(); // todo requires CBridge void ProcessBridgeMotor(); /// ok void ProcessBridgeOneShots(); // todo requires CBridge void ProcessBridgeWarning(); /// ok bool ProcessCarBombTick(void *); // todo requires CVehicle void ProcessCesna(void *); // todo requires CPlane void ProcessCinemaScriptObject(uint8 sound); /// ok void ProcessCrane(); // todo requires CCrane void ProcessDocksScriptObject(uint8 sound); /// ok // bool ProcessEngineDamage(void *); //todo requires CVehicle void ProcessEntity(int32 sound); /// ok void ProcessExplosions(int32 explosion); // todo requires CExplosion void ProcessFireHydrant(); /// ok void ProcessFires(int32 entity); // todo requires gFireManager void ProcessFrontEnd(); /// ok void ProcessGarages(); // todo requires CGarages::aGarages // bool ProcessHelicopter(void *); // todo requires CVehicle void ProcessHomeScriptObject(uint8 sound); /// ok void ProcessJumbo(cVehicleParams *); /// ok void ProcessJumboAccel(CPlane *plane); /// ok void ProcessJumboDecel(CPlane *plane); /// ok void ProcessJumboFlying(); /// ok void ProcessJumboLanding(CPlane *plane); /// ok void ProcessJumboTakeOff(CPlane *plane); /// ok void ProcessJumboTaxi(); /// ok void ProcessLaunderetteScriptObject(uint8 sound); /// ok void ProcessLoopingScriptObject(uint8 sound); /// ok // void ProcessMissionAudio(); // void ProcessModelVehicle(void *); // void ProcessOneShotScriptObject(uint8 sound); void ProcessPed(CPhysical *p); // todo // void ProcessPedHeadphones(void *); // void ProcessPedOneShots(void *); void ProcessPhysical(int32 id); /// ok void ProcessPlane(void *); // todo // void ProcessPlayersVehicleEngine(void *, void *); void ProcessPoliceCellBeatingScriptObject(uint8 sound); // todo void ProcessPornCinema(uint8 sound); /// ok void ProcessProjectiles(); // todo // void ProcessRainOnVehicle(void *); // void ProcessReverb(); // bool ProcessReverseGear(void *); void ProcessSawMillScriptObject(uint8 sound); /// ok void ProcessScriptObject(int32 id); // todo void ProcessShopScriptObject(uint8 sound); /// ok void ProcessSpecial(); /// ok // bool ProcessTrainNoise(void *); void ProcessVehicle(CVehicle *); // todo // bool ProcessVehicleDoors(void *); // bool ProcessVehicleEngine(void *); // void ProcessVehicleHorn(void *); // void ProcessVehicleOneShots(void *); // bool ProcessVehicleReverseWarning(void *); // bool ProcessVehicleRoadNoise(void *); // void ProcessVehicleSirenOrAlarm(void *); // void ProcessVehicleSkidding(void *); void ProcessWaterCannon(int32); // todo void ProcessWeather(int32 id); // todo // bool ProcessWetRoadNoise(void *); void ProcessWorkShopScriptObject(uint8 sound); /// ok }; static_assert(sizeof(cAudioManager) == 0x4B14, "cAudioManager: error"); extern cAudioManager &AudioManager;