#include "common.h" #include "TexList.h" #include "rtbmp.h" #include "FileMgr.h" bool CTexList::ms_nTexUsed[MAX_TEXUSED]; void CTexList::Initialise() {} void CTexList::Shutdown() {} RwTexture * CTexList::SetTexture(int32 slot, char *name) { return nil; } int32 CTexList::GetFirstFreeTexture() { for (int32 i = 0; i < MAX_TEXUSED; i++) if (!ms_nTexUsed[i]) return i; return -1; } RwTexture * CTexList::LoadFileNameTexture(char *name) { return SetTexture(GetFirstFreeTexture(), name); } void CTexList::LoadGlobalTextureList() { CFileMgr::SetDir("TEXTURES"); }