#include "common.h" #include "patcher.h" #include "Explosion.h" WRAPPER void CExplosion::AddExplosion(CEntity *explodingEntity, CEntity *culprit, eExplosionType type, const CVector &pos, uint32) { EAXJMP(0x5591C0); } WRAPPER void CExplosion::RemoveAllExplosionsInArea(CVector, float) { EAXJMP(0x55AD40); } WRAPPER bool CExplosion::TestForExplosionInArea(eExplosionType, float, float, float, float, float, float) { EAXJMP(0x55AC80); } WRAPPER int8 CExplosion::GetExplosionActiveCounter(uint8 id) { EAXJMP(0x559140); } WRAPPER CVector *CExplosion::GetExplosionPosition(uint8 id) { EAXJMP(0x5591A0); } WRAPPER uint8 CExplosion::GetExplosionType(uint8 id) { EAXJMP(0x559180); } WRAPPER void CExplosion::ResetExplosionActiveCounter(uint8 id) { EAXJMP(0x559160); }