#pragma once class CClouds { public: static float &CloudRotation; static uint32 &IndividualRotation; static float &ms_cameraRoll; static float &ms_horizonZ; static CRGBA &ms_colourTop; static CRGBA &ms_colourBottom; static void Init(void); static void Update(void); static void Render(void); static void RenderBackground(int16 topred, int16 topgreen, int16 topblue, int16 botred, int16 botgreen, int16 botblue, int16 alpha); static void RenderHorizon(void); };