class C2dEffect { public: struct Light { float dist; float outerRange; float size; float innerRange; uint8 flash; uint8 wet; uint8 flare; uint8 shadowIntens; uint8 flag; RwTexture *corona; RwTexture *shadow; }; struct Particle { int particleType; float dir[3]; float scale; }; struct Attractor { CVector dir; uint8 flag; uint8 probability; }; CVector pos; RwRGBA col; uint8 type; union { Light light; Particle particle; Attractor attractor; }; C2dEffect(void) {} }; static_assert(sizeof(C2dEffect) == 0x34, "C2dEffect: error");