#pragma once class CVector2D { public: float x, y; CVector2D(void) {} CVector2D(float x, float y) : x(x), y(y) {} CVector2D(const CVector &v) : x(v.x), y(v.y) {} float Magnitude(void) const { return sqrt(x*x + y*y); } float MagnitudeSqr(void) const { return x*x + y*y; } void Normalise(void){ float sq = MagnitudeSqr(); if(sq > 0.0f){ float invsqrt = 1.0f/sqrt(sq); x *= invsqrt; y *= invsqrt; }else x = 0.0f; } CVector2D operator-(const CVector2D &rhs) const { return CVector2D(x-rhs.x, y-rhs.y); } CVector2D operator+(const CVector2D &rhs) const { return CVector2D(x+rhs.x, y+rhs.y); } CVector2D operator*(float t) const { return CVector2D(x*t, y*t); } }; inline float CrossProduct2D(const CVector2D &v1, const CVector2D &v2) { return v1.x*v2.y - v1.y*v2.x; }