#include "common.h" #include "patcher.h" #include "Object.h" #include "Pools.h" void *CObject::operator new(size_t sz) { return CPools::GetObjectPool()->New(); } void CObject::operator delete(void *p, size_t sz) { CPools::GetObjectPool()->Delete((CObject*)p); } WRAPPER void CObject::ObjectDamage(float amount) { EAXJMP(0x4BB240); }