#include "common.h" #include "patcher.h" #include "SurfaceTable.h" int CSurfaceTable::GetAdhesionGroup(uint8 surfaceType) { switch(surfaceType){ case SURFACE_0: return ADHESIVE_ROAD; case SURFACE_1: return ADHESIVE_ROAD; case SURFACE_2: return ADHESIVE_LOOSE; case SURFACE_3: return ADHESIVE_LOOSE; case SURFACE_4: return ADHESIVE_HARD; case SURFACE_5: return ADHESIVE_ROAD; case SURFACE_6: return ADHESIVE_HARD; case SURFACE_7: return ADHESIVE_HARD; case SURFACE_8: return ADHESIVE_HARD; case SURFACE_9: return ADHESIVE_HARD; case SURFACE_10: return ADHESIVE_HARD; case SURFACE_11: return ADHESIVE_HARD; case SURFACE_12: return ADHESIVE_HARD; case SURFACE_13: return ADHESIVE_HARD; case SURFACE_14: return ADHESIVE_HARD; case SURFACE_15: return ADHESIVE_HARD; case SURFACE_16: return ADHESIVE_HARD; case SURFACE_17: return ADHESIVE_RUBBER; case SURFACE_18: return ADHESIVE_LOOSE; case SURFACE_19: return ADHESIVE_WET; case SURFACE_20: return ADHESIVE_ROAD; case SURFACE_21: return ADHESIVE_ROAD; case SURFACE_22: return ADHESIVE_ROAD; case SURFACE_23: return ADHESIVE_RUBBER; case SURFACE_24: return ADHESIVE_HARD; case SURFACE_25: return ADHESIVE_LOOSE; case SURFACE_26: return ADHESIVE_LOOSE; case SURFACE_27: return ADHESIVE_HARD; case SURFACE_28: return ADHESIVE_HARD; case SURFACE_29: return ADHESIVE_RUBBER; case SURFACE_30: return ADHESIVE_LOOSE; case SURFACE_31: return ADHESIVE_HARD; case SURFACE_32: return ADHESIVE_HARD; default: return ADHESIVE_ROAD; } }