#include "common.h" #include "patcher.h" #include "Glass.h" WRAPPER void CGlass::WindowRespondsToCollision(CEntity *ent, float amount, CVector speed, CVector point, bool foo) { EAXJMP(0x503F10); } WRAPPER void CGlass::WindowRespondsToSoftCollision(CEntity *ent, float amount) { EAXJMP(0x504630); }