workspace "re3" configurations { "Release","Debug" } location "build" files { "src/*.*" } files { "src/math/*.*" } files { "src/modelinfo/*.*" } files { "src/entities/*.*" } files { "src/render/*.*" } includedirs { "src", "src/modelinfo" } includedirs { "src", "src/entities" } includedirs { "src", "src/render" } includedirs { os.getenv("RWSDK33") } project "re3" kind "SharedLib" language "C++" targetname "re3" targetdir "bin/%{cfg.buildcfg}" targetextension ".dll" characterset ("MBCS") filter "configurations:Debug" defines { "DEBUG" } flags { "StaticRuntime" } symbols "On" debugdir "C:/Users/aap/games/gta3_re" debugcommand "C:/Users/aap/games/gta3_re/gta3.exe" postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\"" filter "configurations:Release" defines { "NDEBUG" } optimize "On" flags { "StaticRuntime" } debugdir "C:/Users/aap/games/gta3_re" debugcommand "C:/Users/aap/games/gta3_re/gta3.exe" postbuildcommands "copy /y \"$(TargetPath)\" \"C:\\Users\\aap\\games\\gta3_re\\plugins\\re3.dll\""